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post #121 of 157 (permalink) Old 04-16-14, 05:47 PM
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Originally Posted by Veteran Sergeant View Post
Though I must say I hate the Landspeeder kit. Maybe mine are just so old that they've warped to time or poor storage, but the chassis parts of this kit fits together ridiculous poorly.
I think that's just a thing...

Definitely overkill on the legs, but still, it looks nice. Are you ever gonna paint these puppies up? I kinda want to seem them in color.

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post #122 of 157 (permalink) Old 04-16-14, 05:53 PM
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I think that's just a thing...

Definitely overkill on the legs, but still, it looks nice. Are you ever gonna paint these puppies up? I kinda want to seem them in color.
I vote for Technicolor, I hear it's the wave of the future! :D
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post #123 of 157 (permalink) Old 04-17-14, 06:52 PM
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My mind is boggling at that level of true scale commitment!

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Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:
https://www.heresy-online.net/forums/...my&army_id=705

And my collection of all things - particularly Grey Knights; Guard and Adeptus Mechanicus: https://www.heresy-online.net/forums/...d.php?t=129966
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post #124 of 157 (permalink) Old 04-24-14, 10:38 PM Thread Starter
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Totally not related to this project, but my awesome coworkers got me a bonsai tree.

So I did the only reasonable thing you can do when you have a miniature Japanese tree.


If Marneus Calgar is supposed to be "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible, but the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: An odyssey in posing, tall scaling and other madness.

The Brief and Humorous History of the Horus Heresy
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post #125 of 157 (permalink) Old 01-14-15, 06:37 PM Thread Starter
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Now with 100% more Xeno-Heresy!

So I've been in the process of developing an alternate 40K ruleset designed to focus around troops at the platoon-level (with some vehicle support). One of the things that did was inspire me to build up some small (500 points-ish) antagonist armies. This led me to scouring EBay for good deals on Tau and Orks (among other things).

These two armies are something of polar opposites for me. Orks I always wanted to play, because I played Orcs in Fantasy and loved them, despite their penchant for self-destructing (Big 'Uns failing their antagonism roll right in charge range of High Elf cavalry in a tournament comes to mind). The old 2nd Edition Orks were amazingly fun to play against. But when I was younger I only had a limited budget to work with, and I already had basically three armies (and a Necromunda gang). So Orks never made it to the table.

The Tau, on the other hand, I've literally never played a game with or against. They didn't show up in the game until I was on my way out of it, and none of my friends ever picked them up. Originally I didn't like them because of the anime aesthetic (the first gen suit models weren't great either) and the goodie-goodie image. It wasn't until later that I realized the Tau were 40K's adaptation of Aldous Huxley's Brave New World, right down to the separation of castes biologically designed to be ideal for their tasks and the social engineering around The Greater Good that leads every caste to be happy in their role. Seriously, any Tau fan should read that novel if they haven't. Even if you're not a Tau fan, it's a great book. Either way, that realization, and their depiction in IA3 made me decide that they were a great Grimdark addition to the 40K Universe. An oppressive, insidious regime that would be a villain in any science fiction storyline except 40K, where it ends up a "good guy".

Anyway, enough rambling. We're here for little plastic toy soldiers.

So, as with the Spess Mahreens, I had a list of things I wanted from my filthy xenos scum. Obviously they needed to by hardened and lethal looking. They also need to be loaded for bear as well (that's going to be an alternate challenge, identifying the bits I want to acquire for that purpose. Anyone have leftover Ork and Tau accessories they aren't using?). They obviously also need to be converted. That's the whole reason people follow this project, right?

So here's the first Tau Fire Warrior. I put this guy together basically to get a feel for the model.


First tasks with the Fire Warrior was cutting down the Pulse Rifle. The length of that weapon is ridiculous. I wanted make the Pulse Rifle still look exotic and deadly, but tone it down from the Napoleonic Musket length it had. The rifle is almost the same length as the model is tall. Fortunately, this wasn't a complicated process.


This leaves the Pulse Rifle a little longer than the Carbine (though I may modify those too), but also it looks manageable. The Tau have all this technology and they can't miniaturize their longarms? Anyway, I'm pleased with the result. I think it makes the Fire Warrior look more fierce and deadly. I'll need to perfect the process, but the cuts I showed actually work out pretty well, and will only need a small amount of additional filing and gap filling to perfect.

I left off the left shoulder plate. I wasn't a fan of the way it looked. It seems like it would just get in the way. Maybe I'll convert it.

A couple of gripes about the kit. A couple of the arm poses are terrible. There is one that literally only allows you to construct a model at basically port arms. I guess those arms will be donor parts. And I had to clip the left hand off and file/rotate it just to get it to fit correctly with the model. I had seen a ton of pre-assembled Tau on EBay with these really weird left arm poses, and I thought the original owners were just lazy. But it turns out the kit just isn't very good. It's a good thing I planned to chop them up anyway. In the end though, I like the scale of the kit. The Fire Warriors will look good next to my old Metal IGuard unlike the plastic IGuard next to my old metal IGuard (or the plastic IGuard next to pretty much anything. They're so ugly).

I was very excited about the Space Ork. Like I said, I'd wanted to do Sporks for a long time. In fact, opening this Pandora's box has me worried because it could get expensive, lol. Especially because eventually they're all going to have these heads:

So what did I want to do with the Orks now that I finally had them? Well, I want them to still retain their Orkiness, but I also want them to be a bit darker and more threatening. Orks are the comic relief of 40K, but if they were real, they'd be downright scary. Inspired by the novel Fifteen Hours, and those sweet Kromlech heads, the Sporks in my universe are going to be menacing.

Of course, that's going to mean a lot of work. Not quite as much as a 40-part Space Marine model hopefully, but this is going to need some putty. I almost don't want to share my first mock-up because it isn't even close to what I want the final product to look like, but I thought I'd give you an idea what I was starting with.

First is fixing the pose. I want my Orks to stand a little taller, so I'm going to file down and re-angle the neck so they don't just have a head jutting out of their chests. This is mostly to give me more room to work with when posing. A giant head jutting out gets in the way of the arms and weapons, since most of my boyz will be armed with Shootas. Secondly, it will help with eliminating the hunchback look that I think is too exaggerated.



The legs are way to squatty, and not in the awesome space dwarf kind of way. I clipped the left leg and rotated it downward. The final based model will need to be sculpted with an uneven ground so he has something under his toes, but that's a small matter. This looks decent from the front, butthe model's butt will need some gaps filled. The head will need some putty as well to fill in the neck. I may use this as an opportunity to model a hood from the gas mask head. I used the jaw piece as a shoulder plate instead, mostly because I liked the way it looked.

Either way, there's the humble but ambitious beginning of this new chapter of Leave No Model Unconverted. In my "To Do" box are some Killa Kans, a pile of boyz, Nobz and Stormboyz. I've got ideas for some traitorous human scum auxiliary Pathfinders, converted sniper drone teams, and some Kroot.

And of course, here's a comparison shot. I wouldn't leave you hanging like that.


Also, if you've made it this far but perhaps missed the previous post, I'll plug my other new project. I've decided to create a blog that will present the project in a more coherent way, rather than a chronological series of posts like this ends up being.

I'm still playing with the format (so by all means share any feedback with the layout), but you can find it here:
https://veteransergeant.wordpress.com

Also, I've put it on Facebook.
https://www.facebook.com/LeaveNoModelUnconverted


If Marneus Calgar is supposed to be "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible, but the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: An odyssey in posing, tall scaling and other madness.

The Brief and Humorous History of the Horus Heresy
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post #126 of 157 (permalink) Old 01-19-15, 04:57 PM Thread Starter
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So I've continued assembling some mockups of my Tau and Orks.

I will say this up front. I never realized how lucky I was with the Space Marines. There is light-years more potential in the basic Tactical Marine kit than is present in the Fire Warrior and Space Ork kits. The Tau have a grand total of four arm poses, and since the weapons are attached to the arms, it's a lot more involved to re-pose them.

However, I've dutifully played around with them, seeing what I could do to make exciting models out of them. Obviously I'm working with a lot of the same basic philosophies as I do with the Space Marines. I want the models to suggest movement and/or action. Looking at the model you should be able to know immediately what he's doing and be able to imagine it in a scene. This can be really easy (an aiming model pretty well evokes firing at an enemy), but I want to test the limits of these kits (and of my ability, lol) so I'm going to need models doing more than that. To say the least, I'm a bit underwhelmed by the Tau Fire Warrior kit, but oh well. I only need to do 25 or so of them.

Here are the first 6.


The Tau are a little less fun to construct because of these limitations. At this point, there's very little "conversion" involved here aside from the rifles and the support hands (which don't seem to fit right). And to be fair, I really like the shorter rifles compared to the longer ones, so that alone makes it worthwhile. The "running" guy has had a bit of work done to get the rifle to sit that low, and I plan to put a slight spacer at the back of his torso to make him lean forward a bit more. I want the model to look like it's dashing between cover.


The Orks. Wow. This is going to be more involved than the Space Marines I think. The good news is, I only have to do like 50 of them. Wait, what?

So the more I looked at the Ork models, the less I liked them. Blasphemy against Gork and Mork! But the reality is that they can't be posed (to any reasonable degree) because their heads get in the way, and they all look like they are trying to take a dump. They're all also hunched over. So it was obvious that the stock kit was going to be pretty much unusable in its basic form. After doing the first one above, wow. He needs so much work to be finished it isn't funny, lol. Or, maybe it is funny, since I am doing this to myself. I could stop at any time. I swear.

The reality is though, I like the finished product so much more, and I think the effect is pretty striking. It also opens up a ton of possibility in the Orks while retaining their same iconic look. Either way, like the Tau, I've got six of them worked up. They're all very rough, and will need some gap filling and greenstuffing to fix them.

Three more Boyz with Shootas


A Big Shoota and a Rokkit Launcha.


As you can see, more than a couple of them are standing with a foot up on things. I have a feeling this is going to be common because trying to get their legs re-posed to make them stand more upright leaves a lot of uneven footing. But ultimately, the ability to do all kinds of creative things with the basing will probably eliminate this problem in the end. Right now, they're just standing on bits of sprue.



Either way, how drastic is this effect? Well, here's one of the Assault on Black Reach models.


Anyway, let me know what you think.

If Marneus Calgar is supposed to be "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible, but the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: An odyssey in posing, tall scaling and other madness.

The Brief and Humorous History of the Horus Heresy
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post #127 of 157 (permalink) Old 01-22-15, 06:48 PM Thread Starter
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So I've been plugging along with some more Orks. The Waaaaagh is growing.

Like I'd said, I'd acquired some bodies from the Stormboyz kit. My hope was that once they were cut free from their scenic base elements that they could be adjusted to have running poses. It mostly worked I think. Iíll probably have to do some work on a couple of them that just kinda look like they are on tiptoes. But for mockups, I think I'm getting close to the effect I want.





Then I wanted to have some Nobz with shootas. This probably isnít the best use of a Nob, but I donít really care too much about how good they are in the game, lol. I really liked their Kombi-Shootas, but wasnít really sold on the Kombi part. So I cut the missiles off. That left the model with a very hefty looking shoota. Good. Itís very Orky. Like you could krump somebody right good if you needed to. I filed down the neck so they could look off to their left (in the general direction theyíd be shooting. It kinda helps, and even an Ork wants to be able to see the effects of all his dakka!). Honestly, with the changes Iíve been making to the Ork Boyz, the Nobz donít actually look that big anymore. Theyíre definitely thicker, but not taller. The other two figures on the left are from the Battlewagon crew. I set their heads slightly lower than I did the first set of Ork figures after a couple suggestions (including by Soul Samurai here) that perhaps they were too human looking.



The last thing I have on the workbench is a Killa Kan. These are fun little models, but Iím struggling to come up with any meaningful way to covert them. Originally I had wanted to give it a free-standing Torso that could rotate, turning the Killa Kan into a little grot-piloted Battlemech. But the way the model is set up has the body attached directly to the legs. So if Iím going to do that, the process is going to be pretty involved, and the model will end up sitting significantly taller (which isnít a bad thing, but itís a Grottlemech, I donít want it to be too tall). Iíll have to figure out something, because itís looking painfullyÖ normal.


If Marneus Calgar is supposed to be "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible, but the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: An odyssey in posing, tall scaling and other madness.

The Brief and Humorous History of the Horus Heresy
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post #128 of 157 (permalink) Old 01-22-15, 10:54 PM
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So glad to see you back, still doing incredible work man. Just incredible.

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post #129 of 157 (permalink) Old 01-23-15, 09:45 AM
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More james bond esque evil genius level of hobbying keep up the depressing but inspirational work!

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post #130 of 157 (permalink) Old 01-27-15, 04:58 PM Thread Starter
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Glad you guys are enjoying them. It's an interesting task to work with some of these old (and very uninspired) kits. The reason why you never saw any more Imperial Guard or Chaos Marines after the test models was just how disappointed I was with the kits and thus the results. I feel like I'd be the same way with the Tau, but at least they're scaled properly unlike the Chunk-Guard (or Astra Chunkatarum now?)

While the plans of a Grot-mech are still drafting, I got some Ebay-rescue Crisis suits in the mail. A couple of them need a lot of work as they seem like they were just kinda put together haphazardly. Fortunately one of them was more or less unassembled (only the body and jetpack had been glued together) and for some reason unprimed like the others.

This is another kit that's showing its age and badly needs a reboot. Both arms are static and tucked in tight. The legs are also fairly static which explains why most of the ones I see on Ebay are either standing straight up, or doing jumping jacks.

So I cut it apart.

Nothing revolutionary. Just carefully cut off the lower leg and rotated it. Straightened out the right arm, which will need some cleanup work on it. Then I gave it in a sort of "strafing" pose like it was popping out from behind a building to fire at something.




Kinda wanted to get one together to see what it looked like. The arms and weapons aren't glued. Plan to go back and see what I can do to improve it. Going to disassemble the other ones I have and see what sort of potential the kit really has. Maybe give it some proper hands and let it wield the weapons like a rifle. I've seen some neat conversions online that give them a Heavy Gear-esque appearance. I think I've got some Grey Knight Terminator hands lying around that might do the trick. If I don't, my buddy might.

If Marneus Calgar is supposed to be "one of the Imperium's greatest tacticians" and he treats the Codex like it's the War Bible, but the Codex is garbage, then how bad is everyone else?

True Scale Space Marines: An odyssey in posing, tall scaling and other madness.

The Brief and Humorous History of the Horus Heresy
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