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MadCowCrazy 04-05-11 07:59 PM

=][= Rumours Roundup : Sisters of Battle - Updated : 02/09/2011 Now has everything
 
Predictions Section

1 Year Prognosis
2011
May : Tomb Kings 100%
June : Dark Eldar 2nd Wave 100%
July : Fantasy Storm of Magic 100%
August : Codex: Sisters of Battle WD update part 1, Vampire Counts monster model 100%
September : Codex: Sisters of Battle WD update part 2 100%, Ogre Kingdoms 100%, Mystery Box (Specialists Release)
October : Necrons
November : Bretonnian Knights?
December : Nothing as usual

Summer of Fliers (Wartorn Skies?), Tyranid Wave 2, plastic Pathfinders and Vespids are rumoured release candidates for 2011, but where?
10/04/2011 - Bindi Baji: Necron September release/"Before October"
18/04/2011 - ghost21: Necron August release
24/04/2011 - ghost21: I do have it on authority necrons are way before haloween thats when ogres are pegged in
26/04/2011 - Warmongergameday: Q4 Bretonnian Knights Link
28/04/2011 - ghost21: in September you get the "mystery box" ooooooooooo
24/05/2011 - ghost21: necrons are due for aug n sisters for nov unless sth happens
24/05/2011 - BramGaunt: September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

25/05/2011 - Harry: I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.

27/06/2011 - Captain Ventris: The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in Production and wouldn't get released till november (this was apparently decided 6 months ago).


2012
2012: Sisters of Battle and/or Tau
Q2 or Q3: 40K 6th Edition, Black Templars and Chaos Legions (new chaos daemons codex) starter sets


Sisters of Battle
Army Special Rules
The Acts of Faith system
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion, Seraphim or Retributor) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only a 2+ is needed to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.

Independent Characters and Acts of Faith
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.

Shield of Faith
Models with the Shield of Faith special rule have a 6+ invulnerable save.

Special Characters
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1" of the token. If she would be within 1" of another model (friend and foe?) move her the minimum distance possible so she is not within 1". She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.

Wargear: Frag, krak, jump pack
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)

Arch-Confessor Kyrinov
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis

Wargear: Flak armour, bolt pistol, frag, krak and rosarius
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6" are Fearless

Uriah Jacobus, Protector of the Faith
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.

Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
The Redeemer: His personal shotgun (24" S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain

HQ
Canoness
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion - Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sororitas Command Squad
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade - Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.

Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon's tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).

Troops
Battle Sisters
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor - Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6", less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith

Elite
Celestians
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor - Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sister Repentia
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr - Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak

Ecclesiarchy
Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius

Ecclesiarch Battle Conclaves
Arco-Flagellants 5/3/4/3/1/3/4/8/-
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.

Fast Attack
Seraphim
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor's Deliverance - Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack

Dominions
Dominion 3/4/3/3/1/3/1/8/3+ 6++
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade - Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Heavy Support
Retributors
Retributor 3/4/3/3/1/3/1/8/3+ 6++
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance - Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Exorcist
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers

Penitent Engines
4/2/5(10)/3/D6+1 11/11/10
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile

Dedicated Transports
Rhino
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers

Immolator
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers


Boxed Sets
Battle Sisters Box, plastic kit (Could be Celestian/Seraphim shared box)
5x Sisters or Seraphim
11 Heads, 5 bare, 5 helmeted and 1 with gasmask/respirator
Flamer, Melta Gun, Storm Bolter, Hand Flamer (both left and right hand), Inferno Gun(?) and Inferno Pistol (both left and right hand), Bolters, Bolt Pistols, Power Weapon, Chain Swords

Penitent Engine Box, plastic kit
4x Different CCW options, aesthetic only?
Flamer or Melta mounts under arms.
Several Driver choices
3 Icon Badges from major orders.
Miscellaneous scroll plates and extra bits

Repressor Box, plastic kit
Similar to Forge World one
Reworked Turrent and different Dozer Blade
Same 3 Icon from Penitent Engine kit but bigger
Numerous scrolls and Sister doors.
2 Driver heads, bare and helmeted

Priest kit, plastic?
Comparable to Empire Wizards kit
Numerous heads
Plasma Pistol, Bolt Pistol, Hand Flamer, Book, Eviscerator




Stickmonkey had this to say on the 31st of March
Quote:

Originally Posted by Stickmonkey
I'm posting this in news and rumors only as it's relevant to upcoming releases. I received word yesterday my "blackout" clause of my NDA for 3 upcoming codex armies would go in to effect April 1. (ha, that's what I thought too.)

Those three armies are Tau, Necron, and SoB.

Now the earliest they've ever enacted this on me before has been 6 months out. And the shortest duration has been 2 months out. I have no info telling me A. What order any of these codexes will be released. B. That they will be consistent with that duration. Just thought it may serve as additional evidence for what's on the horizon.


MadCowCrazy 04-05-11 07:59 PM

=][= Rumours Roundup : Sisters of Battle - White Dwarf Released
 
Predictions Section

1 Year Prognosis
2011
May : Tomb Kings 100%
June : Dark Eldar 2nd Wave 100% + Summer of Fliers release?
July : Fantasy Storm of Magic 100%
August : Necrons
September : Mystery Box (Specialists Release)
October : Ogre Kingdoms
November : Sisters of Battle?
December : Nothing as usual

Summer of Fliers (Wartorn Skies?), Tyranid Wave 2, plastic Pathfinders and Vespids are rumoured release candidates for 2011, but where?
10/04/2011 - Bindi Baji: Necron September release/"Before October"
18/04/2011 - ghost21: Necron August release
24/04/2011 - ghost21: I do have it on authority necrons are way before haloween thats when ogres are pegged in
26/04/2011 - Warmongergameday: Q4 Bretonnian Knights Link
28/04/2011 - ghost21: in September you get the "mystery box" ooooooooooo
24/05/2011 - ghost21: necrons are due for aug n sisters for nov unless sth happens
24/05/2011 - BramGaunt: September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

25/05/2011 - Harry: I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.


2012
January : If Q4 Release was Necrons put Sisters of Battle here
Q1 : Depending on who got the 40k winter release we should see either Sisters of Battle and/or Tau Q1
Q2 or Q3 : 40K 6th Edition


Sisters of Battle
Rules
Acts of Faith are still in, but different from their current form pretty drastically.

Boxed Sets
Battle Sisters Box, plastic kit (Could be Celestian/Seraphim shared box)
5x Sisters or Seraphim
11 Heads, 5 bare, 5 helmeted and 1 with gasmask/respirator
Flamer, Melta Gun, Storm Bolter, Hand Flamer (both left and right hand), Inferno Gun(?) and Inferno Pistol (both left and right hand), Bolters, Bolt Pistols, Power Weapon, Chain Swords

Penitent Engine Box, plastic kit
4x Different CCW options, aesthetic only?
Flamer or Melta mounts under arms.
Several Driver choices
3 Icon Badges from major orders.
Miscellaneous scroll plates and extra bits

Repressor Box, plastic kit
Similar to Forge World one
Reworked Turrent and different Dozer Blade
Same 3 Icon from Penitent Engine kit but bigger
Numerous scrolls and Sister doors.
2 Driver heads, bare and helmeted

Priest kit, plastic?
Comparable to Empire Wizards kit
Numerous heads
Plasma Pistol, Bolt Pistol, Hand Flamer, Book, Eviscerator
Well that’s all I have for you for now. Sorry I haven’t much in the way of rules, and that’s always the really exciting part, but I though some folks might like to know a little bit about the new models.





Stickmonkey had this to say on the 31st of March
Quote:

Originally Posted by Stickmonkey
I'm posting this in news and rumors only as it's relevant to upcoming releases. I received word yesterday my "blackout" clause of my NDA for 3 upcoming codex armies would go in to effect April 1. (ha, that's what I thought too.)

Those three armies are Tau, Necron, and SoB.

Now the earliest they've ever enacted this on me before has been 6 months out. And the shortest duration has been 2 months out. I have no info telling me A. What order any of these codexes will be released. B. That they will be consistent with that duration. Just thought it may serve as additional evidence for what's on the horizon.


MadCowCrazy 04-05-11 07:59 PM

=][= Rumours Roundup : Sisters of Battle - Updated : 02/09/2011 Now has everything
 
Predictions Section

1 Year Prognosis
2011
May : Tomb Kings 100%
June : Dark Eldar 2nd Wave 100%
July : Fantasy Storm of Magic 100%
August : Codex: Sisters of Battle WD update part 1, Vampire Counts monster model 100%
September : Codex: Sisters of Battle WD update part 2 100%, Ogre Kingdoms 100%, Mystery Box (Specialists Release)
October : Necrons
November : Bretonnian Knights?
December : Nothing as usual

Summer of Fliers (Wartorn Skies?), Tyranid Wave 2, plastic Pathfinders and Vespids are rumoured release candidates for 2011, but where?
10/04/2011 - Bindi Baji: Necron September release/"Before October"
18/04/2011 - ghost21: Necron August release
24/04/2011 - ghost21: I do have it on authority necrons are way before haloween thats when ogres are pegged in
26/04/2011 - Warmongergameday: Q4 Bretonnian Knights Link
28/04/2011 - ghost21: in September you get the "mystery box" ooooooooooo
24/05/2011 - ghost21: necrons are due for aug n sisters for nov unless sth happens
24/05/2011 - BramGaunt: September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

25/05/2011 - Harry: I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.

27/06/2011 - Captain Ventris: The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in Production and wouldn't get released till november (this was apparently decided 6 months ago).


2012
2012: Sisters of Battle and/or Tau
Q2 or Q3: 40K 6th Edition, Black Templars and Chaos Legions (new chaos daemons codex) starter sets


Sisters of Battle
Army Special Rules
The Acts of Faith system
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion, Seraphim or Retributor) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only a 2+ is needed to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.

Independent Characters and Acts of Faith
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.

Shield of Faith
Models with the Shield of Faith special rule have a 6+ invulnerable save.

Special Characters
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1" of the token. If she would be within 1" of another model (friend and foe?) move her the minimum distance possible so she is not within 1". She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.

Wargear: Frag, krak, jump pack
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)

Arch-Confessor Kyrinov
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis

Wargear: Flak armour, bolt pistol, frag, krak and rosarius
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6" are Fearless

Uriah Jacobus, Protector of the Faith
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.

Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
The Redeemer: His personal shotgun (24" S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain

HQ
Canoness
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion - Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sororitas Command Squad
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade - Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.

Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon's tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).

Troops
Battle Sisters
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor - Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6", less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith

Elite
Celestians
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor - Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Sister Repentia
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr - Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak

Ecclesiarchy
Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius

Ecclesiarch Battle Conclaves
Arco-Flagellants 5/3/4/3/1/3/4/8/-
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.

Fast Attack
Seraphim
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor's Deliverance - Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack

Dominions
Dominion 3/4/3/3/1/3/1/8/3+ 6++
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade - Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Heavy Support
Retributors
Retributor 3/4/3/3/1/3/1/8/3+ 6++
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance - Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak

Exorcist
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers

Penitent Engines
4/2/5(10)/3/D6+1 11/11/10
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile

Dedicated Transports
Rhino
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers

Immolator
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers


Boxed Sets
Battle Sisters Box, plastic kit (Could be Celestian/Seraphim shared box)
5x Sisters or Seraphim
11 Heads, 5 bare, 5 helmeted and 1 with gasmask/respirator
Flamer, Melta Gun, Storm Bolter, Hand Flamer (both left and right hand), Inferno Gun(?) and Inferno Pistol (both left and right hand), Bolters, Bolt Pistols, Power Weapon, Chain Swords

Penitent Engine Box, plastic kit
4x Different CCW options, aesthetic only?
Flamer or Melta mounts under arms.
Several Driver choices
3 Icon Badges from major orders.
Miscellaneous scroll plates and extra bits

Repressor Box, plastic kit
Similar to Forge World one
Reworked Turrent and different Dozer Blade
Same 3 Icon from Penitent Engine kit but bigger
Numerous scrolls and Sister doors.
2 Driver heads, bare and helmeted

Priest kit, plastic?
Comparable to Empire Wizards kit
Numerous heads
Plasma Pistol, Bolt Pistol, Hand Flamer, Book, Eviscerator




Stickmonkey had this to say on the 31st of March
Quote:

Originally Posted by Stickmonkey
I'm posting this in news and rumors only as it's relevant to upcoming releases. I received word yesterday my "blackout" clause of my NDA for 3 upcoming codex armies would go in to effect April 1. (ha, that's what I thought too.)

Those three armies are Tau, Necron, and SoB.

Now the earliest they've ever enacted this on me before has been 6 months out. And the shortest duration has been 2 months out. I have no info telling me A. What order any of these codexes will be released. B. That they will be consistent with that duration. Just thought it may serve as additional evidence for what's on the horizon.


MadCowCrazy 04-05-11 08:03 PM

Sisters of Battle
DD/MM/YYYY
27/07/2011
Some fluff has popped up. Finally some victories for the Sisters of Battle!
Source
Quote:

Originally Posted by Eumerin
Quote:

Originally Posted by Melissia
Indeed. Ward likes slaughtering Sisters.

Amazingly enough, the Sisters actually win some battles in their timeline write-up. There's only half a dozen entries, and they're all on a single page.

- Nine seperate orders curb stomp the Red Corsairs when the latter try to hit San Leor (where the Sisters originated).
- A shrine world pops out of the warp fully corrupted, and the Sisters land a force to retake some artifacts. The group that goes after the relics (as opposed to the sisters holding the perimeter) is nearly wiped out, but they do manage to recover a few untainted relics before the Grey Knights arrive to Exterminatus the planet with cyclonic torpedoes.
- Sebastian Thor's homeworld is attacked by Ulthwe. A Seraphim squad takes out the Eldar farseer leading the attack. (note - these are Eldar that the Sisters are fighting, and thus the only race that is possibly even more ill-favored in the recent fluff than the Sisters...)
- Sanctuary 101 gets a single sentence
- The Sisters reinforce the Salamanders in a war against the Black Legion. Things are going well until the Daemon Prince leading the other side unleashes a large horde of possessed Chaos Marines. Saint Celestine appears and carves a path through the horde. She kills the daemon prince and disappears.
- Sisters reinforce the Imperial Guard on a Cardinal World under assault by the Tyrannids. The Sisters hold off the Tyrannids long enough for the Ecclesiarchy's priests to evacuate.


So...

One curb-stomp win (Red Corsairs), one solid win by enemy decapitation (Ulthwe Eldar), one 'back and forth but ultimately victorious' win (Black Legion; St. Celestine is involved), one successful but costly raid to retrieve relics, one 'buy the non-combatants time to evacuate before getting overrun' battle (Tyranids), and Sanctuary 101.

Curiously, the Sanctuary 101 mention doesn't even include why it's such an important battle from a fluff perspective.

23/07/2011
Updated the Predictions section with all the WD information

Seems like someone has finally gotten their hands on this months WD, yet almost nothing new was posted? I'm personally very sceptical to this as 99% of it was posted elsewhere month(s) ago. Until we get confirmation on these rumours I'm holding my breath as it seems like such a huge nerf to the army.
Unless a Battle Sister now costs 8pts a pop the way the new Faith system is explained seems really useless, D6 FP per turn with a 5+ chance (somewhat modifiable) for success? If the Acts of Faith gave WS10 or BS10 with S10 Rending attacks I could believe it but with the ones rumoured it's seriously nothing you can rely on.
Are Battle Sisters really nothing more than WS3 T3 S3 I3 marines now? With a 2/6 chance to reroll 1s to hit (or wounds as author wasn't sure)? That's rather pathetic if you ask me.

Source
Quote:

Originally Posted by Drachnon
So I bought the new White Dwarf today (not sure if its early over here) with the sisters of battle.
After reading it once I gave it to a friend who actually plays sisters since he can't study it. Even so I think its time to discuss what we think so far.

My thoughts:
The new faith system:
All units and IC's only have 1 power and you roll a D6 to determine how much points you have each turn. I didn't see any mention of increasing the number of faith points per turn which means sisters will probably get less effective in bigger battles as you'll be starved for faith points even without a bad roll. (hopefully we'll see an answer to this with the next installment of the codex).
To activate no more leadership test just a D6 with a couple of possible bonuses (like veteran sister as squad leader or having taken a casualty) and it works on 5+ which seems ok to me.
The powers themselves all seem to be pretty good, nothing broken but I couldn't see any faith powers that seemed completely useless.

Armor of faith:
Gives entire almost the army a 6+ inv save even vehicles. I can't think of any downsides to this and seems like a good thing to add a slight bit more survivability.

The units:
The entire inquisition/IG part is now gone and the sisters look like they'll have to fend for themselves. I didn't see any new units so you won't have much choice when selecting units (I don't think there'll be more then 2 choices in any FOC section)
Wargear options will be in the next white dwarf but from what I remember all sister squads except the sisters repentia now have frag and krak grenades.

So anyone else who has the new WD?

Quote:

Originally Posted by Drachnon
Quote:

Originally Posted by thade
What happened to their "this unit's armor save is invulnerable for the turn" power? Did that get axed?

Quote:

Like I said before all units have only one power each, I haven't memorized them all but I don't think any made their armour invunerable. Keep in mind that now all sisters have a 6+ inv save all the time.

These are the ones I do remember (though I might be wrong on some points):
Canonness: +1 initiative and fearless
Sister battle squad: used in shooting or assault - Reroll 1's to wound (or maybe to hit)
Sisters repentia: If a model is killed in close combat during higher initiative it can still attack back though with only 1 attack.
Special weapon squad: Twin linked iirc
I have no clue about the others.

I didn't see any new units (also no terminator armor) though I'm not sure about the special characters.

If the Blood Angel White Dwarf codex was any indication there isn't much hope for new stuff in the next white dwarf, only the points costs for the units given in this white dwarf.

Quote:

Originally Posted by Drachnon
I already addressed that in my first post and yes you only have a D6 per turn the problem seems to be that its always a D6 regardless of the size of the army. So a 500 points army has the same D6 as a 2500 points army meaning there will be 500 points game where you roll 6 and have to much to spend and other time in 2500 points you roll 1 in the turn you really need it for multiple units.

28/06/2011
We are having another rumours drought in anticipation of people getting their hands on the next issue of WD. Here are some small tidbits though.
Quote:

Originally Posted by Captain Ventris
Sisters will be getting a standard book, but it will certainly be coming well after the Necron book. Talked to my source this last weekend. The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in
Production and wouldn't get released till november (this was apparently decided 6 months ago). The WD sisters codex was rushed btw and wasn't thoroughly playtested... Two waves of Necrons are supposed to be released the weekends of Nov. 12 and Dec. 3rd. What models will be in what release is still being discussed, obviously the codex is in the first wave, but he also mentioned that warriors were getting re-cut with the scarabs removed and options added in their place. Scarab swarms are apparently going to a multi-part finecast kit that is more dynamicly posed than just scarabs hovering in place (I'd already done something similar where my scarabs are actuallt bursting from the ground)

Also on an off-topic note, some minor waves are supposed to be released for various armies with 6th ed. One of note that he mentioned was a new eldar jetbike kit with parts to make either 3 guardian jetbikes or 3 Shining Spears.

Take with whatever salt you feel is necessary.

15/06/2011
Another good post from BoK, some sad and good rumours.
Quote:

What is not in the Codex

Repressors
Arbites

The Units (some more information than others)

Canoness: Here is my special shout out to the Canoness: you are terrible. I mean grossly underpowered. Now this is going to sound like a cop-op, but I am not going into details because my hope is that she will be changed before release. It just sounds and looks like she is an unfinished product. She gets her own retinue that cannot do anything; she starts out cheap, but her upgrades are expensive and lame when you compare to everything else. So here is hoping to GW getting her fixed.

Repentia: Forgot to mention they have fleet

Celastians: Cheaper than a Marine, but not really anything going for them (that I know of)… extra attack. Re-roll hits for act of faith

Sister Battle Squad: Can still get a Heavy Flamer

Shraphim: They are pretty amazing. Cheaper than a Space Marine you get a Jump Packing, Hit and Running, and an act of faith that has them re-rolling wounds. You can also upgrade them to run with double hand flamers and melta pistols. They act both as an extra close combat weapon and become assault 2 instead of being twin-linked. So that means Assault 2 melta weapons.

Dominion Squads: Still get 4 special weapons. Act of Faith twin-linked.

Retributor Squads: Pretty fantastic. CHEAP! Talking under Long Fang cheap to fully kit out. Expect the return of the Heavy Bolter with these. Act of Faith is Rending.

Penitent Engines: Again fantastic. Same statline (Walker). No Scout or Infiltrate. Cheaper and can be a squadron aka 9 Engines. They still get the 1D6 attacks, but any wounds generate additional attacks (don’t know if they work like Blood Talons). 6+ Invul (don’t know if they generate faith)
This popped up today, it does make the WD update sound really bad. How much truth there is to this I do not know so all we can do is wait.
Source
Quote:

Originally Posted by -The Jeske (Bolter and Chainsword)
because the rules suck for anyone that has seen them . +6inv is nothing when sobs are close range shoting list and cover everywhere is+4 and in hth they just die and double re-roll to celestines doesnt help here because you need to glue an HQ to them and they cost 16 pts each . which is not ok for a str 3 model , re-rolls or not .

the faith works too random too and for some units it doesnt make sense . dominions one buffs flamers , but why would you be runing them with flamers when what a sob list needs is anti tank [as sob dont have long range support units in other slots like sm have with dreads , speeders or attack bike]. the serafin one is nice because it works like the old one and with the twin linke re-rolls you ger more chance for rending , but they cost 22 pts and cant use it when you join a non seraf HQ with them [which means your runings a str 3 T 3 unit with 12" range without proper support] .
there is just no unit synergy between the units . but worse are the "tac" sob who cares they get a a faith power for every occasion when A the chance to get it are avarge [50/50 stuff sucks] and the faith doesnt realy make them like tacticals . because tacticals are t4 str 4 with chapter tactics which buffs them [or they are GH/RAS for BA and we are talking about something cheaper and better at the same time].

the good change happened to repentia . I told it many times that just giving them FNP or lowering the points cost [unless it was to something like 8 pts each] would not be enough . GW did both making them , well not good , but at least they are not the worse unit in the game anymore . Would be nice sob players could get more units then one [2x12 would be not good but enough for those "fluffy"/fun lists . one unit of 16-18 still kind of a sucks] . the almost auto cast on power when misstress is alive is nice too .

I wish that exorcist were given GK fortiude because they are still the only viable hvy support [for all round lists of course. I can imagine someone wanting to piss off his green tide friend and playing a 3x4 hvy bolters +3ximolator with hvy bolter set up] .

lost of book is going to be huge for sob players . Sure one can take the saint ,the banner a unit of serafs or an all celestian army[which imo will suck] but thats 500pts+ for getting a 12" bubble of almost ATSKNF . well one just can hope the sob rhinos will die less or something [and that sob player will never have to play against a shoty lists like razors spams or IG or SW] .

The WD dex aint bad [unless someone liked to use inq stuff or assasins or was very lucky with faith] , but 35 pts rhinos do not make an army viable when it becomes random . GK with their psychic powers are awesome , very hard to play against with armies without psychic defense . But GK without those psychic powers are good too . Sob be it with the dex we have now or the WD dex cant play without faith . And faith IMO is too random in the WD dex . 50/50 chance to get a power off is not good.

14/06/2011
Some more rumours popped up today, basically the same as from BoK but a bit clearer and making a bit more sense in regards to 10unit sisters getting Repressors and not Immolators. I really hope Repressors are in as it's one of the cooler vehicles in the game and I've bought 10 Shadowswords and baneblades to convert into Repressors.
Source
Quote:

Originally Posted by Jared van Kell
Anyway on that note I think I will spill some beans on the Sisters of Battle from what I have seen so far, much of it is from Pathtyphon on BoK and some from what a source has recently given me.

Basic Composition

The Inquisition Elements are now completely gone.
Assasins are gone.
All units that have the Faith special rule get a 6+ invulnerable save.
Most units can take either a Rhino or Repressor as a transport.

Acts of Faith

Faith has changed a lot. Gone are the requirements to roll over the number of models, instead Acts of Faith are activated on a D6 roll of a 5+.
Each unit that can use faith roll a D6 every turn and this is the number of faith points added to the pool of faith points which is regenerated each turn with no carry over for points not used.
Most importantly is that there are no generic acts of faith. Each unit have a particular set of Acts unique to them. So for example Battle Sisters get to re-roll to hit, whilst Sisters Repentia get to always attack even if slain before they would normally be able to strike.
Each Act of Faith can be used in any phase where it is relevant so a squad can use a Faith point to re-roll to hit in the shooting phase and then another in the assault phase to do the same.

Units

Confessor - May take a retinue in the same way an inquisitor can and may draw from a large number of follower types including many from the GK codex icluding Death Cult Assasins, Arco-flagellants and Crusaders but also Chirurgeons. Allows any unit they lead to re-roll to hit and to wound in close combat.

Cannoness - As before. Can take a wide variety of equipment. Possibly can take a bodyguard of Celestians.

St-Celestine - Similar to before. Has powerweapon that auto-wounds on a 4+. Jump pack, has the fleet USR, a 2+ armour save, a 4+ invulnerable save and can come back in a similar way to Justicar Thawn. Costs about the same as a GK Grand Master.

Battle Sisters Squad - 10-20 models per squad. Can take Rhinos although it is believed they can also take Repressors as well hinting that the squad size for Repressors has changed. May use several acts of faith.

Sisters Repentia - 10-20 models per squad. Have Fearless, Rage, Feel no Pain and are equiped with eviscerators as normal. The Repentia Mistress is eqquiped with power armour and twin neural whips as normal which are power weapons that are believed to auto-wound on a 4+.
Have an act of faith that allows them to strike even if killed before they are able to do so but are removed afterwards. May not take a transport.

Celestians - 5-10 models per squad. May take a wide variety of weapon options rumoured to include combi-weapons and specialist ammunition such as psy-bolt rounds.
may be mounted in either a rhino or repressor.

Exorcist - Largely unchanged but is thought to increase in range.

Retributors - As before but rumoured to have an act of faith that allows their shots to be AP1 on the roll of a 6 to hit.

JvK B)

13/06/2011
Some really good rumours have surfaced, from Blood of Kittens.....yeah, I'm as surprised as you are?! If he keeps this up it might be worth paying more attention to him. Anyway, the rumours are pretty interesting and allot of things are what you could expect for a 5E update (thought they should be valid for 6E?). Some changes I'm not too happy about like the AoF being unit specific it was expected after the way GKs have unit specific powers. Question is what units get what AoF? Divine Guidance for Retributors would be the obvious conclusion but it might have been changed to something else.

Quote:

Originally Posted by TastyTaste
As always let us start with the easy ones that pretty much everyone figured was going to happen.

Allies gone
Inquisition gone
Faith streamlined
USRs updated to 5th
Cheaper Unit costs
Inquisition elements gone

So let start with the big one and perhaps most controversial change to Sisters of Battle: Faith

I am amazed reading around the Net how quite few people had great guesses on how the new faith works. One caveat about the faith rules: I only have most of the story so let us hope someone else can pluck the rest from the aether. The only thing that really stays the same is only faith producing units can use faith. Gone is the over and under rules based on model count and gone is faith powers that everyone can use. It is replaced with every unit has its own unit specific act of faith to call upon.

So for instance Repentia Act of Faith allows them to always land an attack even if they are killed before they can swing. They are little bonuses like re-rolling to wound and hit, no USRs. Now this if fine and dandy if you just pop a faith point and bam! power goes off, but not so fast. Acts of Faith require that you roll 5+ to activate . This makes faith much more unreliable… maybe. In addition every unit that can get faith generates 1d6 faith points per turn. This also means that a new faith pool is generated each turn with no storing of past faith. As well faith can be activated in multiple phases of the game, so for instance you can re-roll to hit in your shooting phase or in your assault phase. What is not clear is a few things. Like how many dice can you throw at a single act of faith? How many times can you attempt to activated a power? If you get an act of faith to go off in one phase does it carry over to the next phase? If you fail an act of faith does that mean you cannot try again in another phase? I don’t have the answers, but what do you think?

Random tidbits

All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
Assassins gone (Death Cult still in)
Wargear with the same names as GK wargear stay and get changed over. (e.g. Psybolt Ammo)
Karamazov gone
Priests in, pretty much same as before.
No change to the general Bolter, Melta, Flame concept of the Sisters

Specifics

Sisters have about 5 HQ choices including Special Characters

St. Celestine: Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed.

Confessor: Takes the slot of the old Inquisitors. Cheap HQ (Warboss). Can create a henchman band using most of the henchman found in the GK codex. What makes the Confessor extra deadly is the ability for it to re-roll hits and wounds for her and the squad. This is the translation of the rumor matrix. So think for one second about her and the Death Cult together?

Repentia: Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports

Battle Sister Squad: Cheaper 10-20 unit size (no combat squads), but has access to Immolators which begs the question… Immolators either get increased transport capacity or Sisters break the rules concerning model count and buying transports. Multiple acts of faith.

Exocists: Pretty much same as before.

This is it for now gents and dames. If you have any questions let me know I can see if can get them answered sometime this week with another post.

11/06/2011
So it's fairly safe to say the Sisters will be getting a WD update in August-September, I can't say I'm happy about it and I remain VERY sceptical to the quality of it. If it follows GWs previous routines the only thing they will do is remove the allies rule, Inquisition, IST and Kramazov whilst not updating any points costs or adding anything new. Most likely not releasing any models or anything like that either, not even some Failcast models...
Good news is that they are calling it Codex: Sisters of Battle

http://img42.imageshack.us/img42/1445/attachmentgt.jpg

Here are some more rumours.


Source
We are all shocked by the Sisters of Battle coming out as a White Dwarf release, but perhaps there is something in the future besides a pdf release. There is a lot of talk about how bad this will be and how GW promised they would never do another White Dwarf (pdf) codex. But, here we are......

Of course this also sounds like a little bit of wish listing, but perhaps there is some truth to it. We did hear originally that Sisters of Battle will be getting a codex in November, so could this just be a prelude?

These are more speculation than rumor. So please take these as possibilities, not rumors.

Quote:

via Polaria
WD Codex will come out at the same time with 1 or 2 plastic sets and some finecast stuff. The WD codex will not, however, 'push' back, 'delay' or 'be the death of' Sisters of Battle as a line. A full Codex and the full-size release will come out in 2012. Think of this as prelude wave. Or a sneak peek.
there was the mysterious comment by Stickmonkey saying "Sisters love their rides", which some people interpreted as Sisters of Battle bikers and others as something totally different... (repressors)

25/05/2011
Some more release date rumours have surfaced, it's been a pretty dry period these past few weeks but we should start seeing more rumours in the coming months.
With some luck we should see Sisters this year and if they indeed are in Nov that means they should be up on preview at Games Day UK!! Well the Dark Eldar were and they were Nov release last year. Really looking forwards to Games Day UK now :D

Quote:

Originally Posted by ghost21
necrons are due for aug n sisters for nov unless sth happens

Voss then posted his estimated release schedule
Quote:

Originally Posted by Voss
Just to rehash-
May - TK / various business announcements
June - DE (pain engines, scourges) & Razorwing, wracks, grotesques & apparently some tomb kings (this is my understanding anyway)
July - Storm of magic. Unspecified releases beyond 'spell monsters'
August- possibly Necrons
September- possibly Ogres?
Oct- maybe Sisters?
Nov- something fantasy?
Dec- usually holiday things

alternating releases makes more sense to me than September and october both being fantasy to allow for August Necrons and November Sisters.
Who knows, maybe october involves some LotR shenanigans or something...

To which BramGaunt posted
Quote:

Originally Posted by BramGaunt
September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

Harry then posted this in response to Nid 2nd wave
Quote:

Originally Posted by Harry
I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.

DD/MM/YYYY
25/05/2011
Some more release date rumours have surfaced, it's been a pretty dry period these past few weeks but we should start seeing more rumours in the coming months.
With some luck we should see Sisters this year and if they indeed are in Nov that means they should be up on preview at Games Day UK!! Well the Dark Eldar were and they were Nov release last year. Really looking forwards to Games Day UK now :D

Quote:

Originally Posted by ghost21
necrons are due for aug n sisters for nov unless sth happens

Voss then posted his estimated release schedule
Quote:

Originally Posted by Voss
Just to rehash-
May - TK / various business announcements
June - DE (pain engines, scourges) & Razorwing, wracks, grotesques & apparently some tomb kings (this is my understanding anyway)
July - Storm of magic. Unspecified releases beyond 'spell monsters'
August- possibly Necrons
September- possibly Ogres?
Oct- maybe Sisters?
Nov- something fantasy?
Dec- usually holiday things

alternating releases makes more sense to me than September and october both being fantasy to allow for August Necrons and November Sisters.
Who knows, maybe october involves some LotR shenanigans or something...

To which BramGaunt posted
Quote:

Originally Posted by BramGaunt
September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

Harry then posted this in response to Nid 2nd wave
Quote:

Originally Posted by Harry
I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.


MadCowCrazy 04-05-11 08:03 PM

Sisters of Battle
DD/MM/YYYY
29/09/2011
Some Games Day information here, it confirms what I was told at Games Day as well. We are in for a long wait it seems. This thread is now pretty much officially dead
Source
Quote:

Originally Posted by kitch102
- Necrons are not far off, though no specific launch date stated, no information on models etc. Some of what was said in the seminar hinted at a launch style similar to that of the DE (wave 1, wave 1.5 mini release, wave 2, followed by fillers etc). One interesting point was as soon as you could finish saying "Nec..." the staff shut up like a threatened murder witness. Could this mean that something is nearing fruition? Pure speculation on my part, but there was a MASSIVE lack of necron items aside from those brought by the staffs gaming tables, that would say to me that they're getting ready for an announcement. I quizzed one of the 'eavy metal guys on why the 'cron 'dex was no longer on the site and was given the "we're working on many..." lines (again), I think you 'cron players will be happy very soon but have no facts to back this up, just my gut feeling.

- The SoB WD codex was released purely as a stop gap to bring them in line with the grey knights release, they haven't neglected you SoB players and wanted to give you something as quickly as they could that was playable and relevant to the current game.

02/09/2011
This thread might not be dead just yet. Some rumours popped up today, Seraphim box we already knew about, the Repressor recut is perhaps no confirmed but the Battle Sisters getting their own boxed set is new. I really hope this is true, it wont make the army any better but it would be a tiny speck of hope in a giant black hole of depression.
Source
Quote:

Alright guys many of you who always wanted to have a sister army but just never got around to it because of the metal minis are in for a break. 40k Nation has many friends on the inside and we are coming to you with a confirmation on leaked info for the new Sister of Battle Box Sets.

Thats right you heard it hear first at 40k Nation if you do talk about it make sure to shout out that the inside scoop was from 40k Nation, a general new Sisters of Battle Box set confirmation, and a Sisters of Battle Seraphims Box Set Confirmation. Plastic Kits not Finecast.

There are a couple rumors we couldnt get confirmations on though from our friends inside and one is that GW has done a quick rip job of the forgeworld repressor kit to make there own for a box set.
24/08/2011
So lets do a round up shall we.

Blessed Banner: 12" re-roll morale and pinning, as long as bearer is alive Command Squad counts as scoring 1 extra wound in cc for assault results.

Chirurgeon's Tools: Feel No Pain to the unit.

Condemnor Boltgun: Combi-stake crossbow. 24" S5 AP- Assault 1, Psi-shock
Psi-shock: Any psyker that takes an UNSAVED wound suffer Perils of the Warp in addition to any other effects.

Laud Hailer: 12" bubble, any successful AoF, Roll a D6 and if result a 6 you gain 1 Faith Point.

Neural Whip: Power weapon, vs non vehicles count as S8 and roll to wound against the opponents unmodified LD instead of T.

Simulacrum Imperialis: Unit re-rolls failed AoF tests.

Vehicles
Immolator
Inferno Bolts: Re-rolls to wound


Wargear options, items listed after each other cost the same.

HQ
Canoness
Replace boltgun and/or bolt pistol with:
Chainsword
Storm bolter
Power sword, combi-flamer, -melta or -plasma
Condemnor boltun, plasma pistol or inferno pistol
Eviscerator
May take Rosarius
May take Melta bombs

For every Canoness you may take 1 Sororitas Command Squad, does not count as HQ
Only 5 member, 3 Celestians, 1 Hospitaller and 1 Dialogus
One Celestian may take either:
Simulacrum Imperials
Blessed Banner
Any Celestian may replace her boltgun with:
Chainsword
Storm bolter
Heavy bolter or flamer
Multi-melta or meltagun
Heavy flamer
Can take Rhino or Immolator

Ecclesiarchy Confessor
May Replace laspistol and/or chainsword with:
Shotgun, bolt pistol or boltgun
Stormbolter
Power sword, combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Eviscerator
May take plasma gun
May take melta bombs

For every Confessor, Confessor Kyrinov or Uriah Jacobus you may include 1 Battle Conclave.
3-10 models in any combination, does not count as HQ
Same costs are GK ones
Can take Immolator or Rhino

Elite
Ecclesiarchy Preacher
0-5 choice, does not use up FOC slot but are treated as Elite.
Each Preacher may replace laspistol and/or chainsword with:
Shotgun, bolt pistol or boltgun
Storm bolter
Power sword, combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Eviscerator
May take melta bombs

Celestian Squad
4 Celestians and 1 Superior, can include up to 5 additional Celestians
One may replace boltgun with:
Stormbolter
Heavy bolter or flamer
Multi-melta or meltagun
Heavy flamer
One may replace her boltgun with:
Stormbolter
Flamer
Meltagun
One may take Simulacrum Imperialis
Superior may replace her boltgun and/or boltpistol with:
Chainsword
Storm bolter
Power sword, or combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Superior may take melta bombs

Sisters Repentia
4 Repentia and Mistress, may include up to 5 additional Repentia
Mistress may take melta bombs

Troops
Battle Sister Squad
9 Sisters and Superior, may include up to ten additional Sisters.
One Sister may replace her boltgun with:
Storm bolter
Heavy bolter or flamer
Multi-melta or meltagun
Heavy flamer
One Sister may replace her boltgun with:
Storm bolter
Flamer
Melta
One Sister may take Simulacrum Imperialis
Superior may replace boltgun and/or bolt pistol with:
Chainsword
Storm bolter
Power sword or combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Superior may take melta bombs

Fast Attack
Seraphim
4 Seraphim and Superior, may include up to 5 additional Seraphim
Up to 2 Seraphim may replace their bolt pistols with:
Two hand flamers
Two Inferno pistols
Superior may replace one of her bolt pistols with:
Chainsword
Power sword
Eviscerator
Superior may replace her other bolt pistol with a plasma pistol
Superior may take melta bombs

Dominion Squad
4 Dominions and Superior, may include up to 5 additional Dominions
For every 5 models in the squad, up to two Dominions may replace their boltgun with:
Storm bolter
Flamer
Meltagun
One Dominion may take Simulacrum Imperialis
Superior may replace boltgun and/or bolt pistol with:
Chainsword
Storm bolter
Power sword or combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Superior may take melta bombs

Heavy Support
Retributor Squad
4 Retributors and Superior, may include up to 5 additional Retributors
Up to 4 Retributors may replace their boltgun with:
Heavy bolter
Multi-melta
Heavy flamer
One Retributor may take Simulacrum Imperialis
Superior may replace her boltgun and/or bolt pistol with:
Chainsword
Storm bolter
Power sword or combi-flamer, -melta or -plasma
Condemnor boltgun or plasma pistol
Superior may take melta bombs

Exorcist
Searchlight
Dozer blade
Storm bolter
Hunter-killer missile
Extra armour

Penitent Engine
Unit Composition 1 Penitent Engine
Options:
Include an additional two Penitent Engines

Now for some missing wargear choices.
Celestian Squad
Where is the option for every member to replace their boltgun with a chainsword? The only unit in the army where you would consider doing this and you can't do it. The Command Squad Celestians can so why not the regular ones? So what is the point of the Celestian squad? Why the hell do they cost 15pts each? Grey Hunters cost 15pt each and come with +1S +1T +1I the same amount of attacks base (they come with CCW and Bolt pistol) but Ld8 instead of Ld9.
So you are telling me +1Ld is worth the same as +1S +1T and +1I?
They also get their flamer for free and their meltagun costs 5pt while ours cost 10.

But Celestians may sometimes have +1S and Fearless and have a 6++ save!!
/facepalm, sit down and shut the fuck up you Spheeze Mehreene fanboy!

Blessed Ammo
Where has this gone? Why wasn't there any special ammo in our list?

Now for some "wtf?" wargear.
Any unit that can take either a multi-melta or a regular melta, they both cost 10pts. I guess for the Command Squad you'd always take Multi-meltas over meltas as your AoF gives Relentless.

Seraphim Squad
Two hand flamers cost 20pts per model
Two Inferno pistols cost 30pts per model

This looks expensive but the Seraphim pistol rule says they can fire both pistols separately. Does this mean you can fire each hand flamer and inferno pistol? The points cost would suggest this.

Now for the "Good" parts of the codex.
Saint Celestine
At 115pts she is a real bargain, probably one of the best SC for the points cost in the game. Is this another one of those Cruddace Valkyrie units?
As it's common for Cruddace to have low points costs (compared to other units in the same FOC slot) for new kits (Valk and Trygons) does this mean GW has an abundance of Saint Celestine models they want to get rid of? Most likely is the answer to this...

Now for "It could have been good but in the end fails to deliver"
Sororitas Command Squad
You can give each Celestian a special or heavy weapon and their act of faith gives Relentless amongst other things but in the end the unit will rarely be useful. Reason is there are no models in the unit you want to assign wounds to. If you give the Celestians heavy weapons and put them in terrain the Hospitaller or Dialogus will be the first to die, if you dont give them special weapons the Celestians will be the first to die. For the bonuses they provide the unit is rather useless for combat, the turn you get shot at is the turn you will lose this unit. If anything you would put them in a transport and keep them close for the Laud Hailer bonus or a Banner bonus but other than this the unit is pretty bad. Perhaps 1 meltagun so you can use the vehicles firing port.

Penitent Engine
At 85pts each they are way to expensive, they will never make it into combat because they are too easy to destroy and Rage makes them predictable. At 50pt I would have considered them because they have less survivability than a killa-kan.

Unit Composition says 1 Penitent Engine, options say: Include an additional two Penitent Engines
It does not say anywhere that the PE are in a squadron like it did in the old codex, does this mean that each PE is independent of the others? This would have been a huge boost to them but they will still never make it into combat.


Conclusion
This codex is rushed, it lacks in pretty much every department. Heck even the WD itself seems rushed with spelling errors and other mistakes in almost every unit entry. This seems like something the WD team was told to throw together the day before the issue was to be sent to the printers. It doesn't explain the spelling errors in the 2nd part though.

All in all the codex is shit, you may try to convince me otherwise but unless the FAQ makes some huge changes, as in a complete rewrite of the codex I see no hope for it. The army lacks variety, every single Sister entry is copy paste of the last with a slight change. Units and wargear is too expensive to be useful, most of the AoF are useless and doesn't scale with the size of your army. Allot of choices seems to point towards a close combat army but you NEVER EVER want to end up in CC with your Sisters. I get the impression that Cruddace thought he was writing rules for a Space Marine army and not units with human stats.

The first pieces of information from the Sep issue of WD have started to pop up. I REALLY hope some of these are not true, like more expensive Sisters? What the hell?
Source
Quote:

Originally Posted by Google Translate
Good level of costs (seen on the WD), so I'll try to tell me the most without taking the wrath of the moderation

Overall the units are more expensive than before.

Units higher than before: Celeste, SOB base (which are the only choices of troops), Dominion, Retributors. Bcp not generally
Cheaper units: repentias, Seraphines (but much cheaper pair of rather expensive especially gun melting than a gauntlet + energy)

The characters are Sp gifts for their stats and bonuses. None of them exceeded 120 points. And several are in - 100 points

Heavy weapons are much cheaper than before and including the MF, which sees more than its price divided by 2

That's basically, if there are questions that have more, I hear you:)

- Overall some units are costlier than before but not by that much (Regular Sisters, Celestian, Dominion, Retributor).
- Basic Sisters are the only troop choice. They start at 9 + Sister Superior and apparently no free special/heavy weapons based on number (unlike SM tactical).
- Some are less costly (Repentia, Seraph but pistols are costly, especially the melta ones cost more than a Fist)
- Special character are relatively cheap, nothing above 120 pts, multiple below 100.
- Heavy weapons cheaper than before (MM cost cut more than in half, dear god the time it required me to understand that MF = Multi Fuseur = Multi Melta in French).
- Penitent Engine is indeed HS, 0-3 per slot

Found this:
Quote:

Basic sister is 12 points.
Full squad of 10 starts at 125 points.
12pt for a Battle Sister? Wtf? This can't be true can it? For the overall nerfs I was expecting them to be 8pt or 10pt max but going up in cost? Why? Because of the frag, krak and bolt pistol? Wargear you hope you never ever have to use because if you have to you are dead anyways?!

Source
Quote:

Some little point teasers from the Sisters Second White Dwarf.
Regular Sisters 12 pts each
Cannoness 75 pts base
Coffessor 55pts base
St. Celestine 175 pts
Repentia 90 pts 4 + 1 Mistress
Celestian & Sheraphim 15 pts each
Retributer 85pts for max heavy bolters
that is all I got for now. enjoy
Blessed ammo - does not exist in the White Dwarf Codex (WDC) Inferno bolts come as standard with immolator Twinlinked heavy bolter weapon choice and allow the heavy bolter to reroll wounds
Laud Hailer - When any sister of battle unit within 12 inches of the laud hailer successfully get off an act of faith you roll a d6, on a six you immediately get 1 additional faith point. As far as I can see laud hailers can only be taken by the Sororitas command squad Dialogus
Sarissas - no longer exists.

There are only 18 pieces of gear total for the army - this includes Dozer Blade, EA, Hunter killer missile, Storm bolter and Search light upgrades for vehicles.

Question - whether there are special units that give an additional Troops option (similar to Dante et al),

Answer - No there are not. You do need to a generic confessor or Kyrinov or Uriah to unlock Battle conclave, but there is no unit or character that allows the unlocking or recatergorising of other units.

On a side note Battle conclaives are unit size 3-10 all members cost the same amount as each other (think old school dominion melta gun) and the Arco flagilent got a strenght bost to 5 ( thats from last month when he was only strength 4.

Sororitas Command Squads are maximum size 5

The Simulacrum Imperialis, alows you to reroll failed act of faith tests

09/08/2011
GW removed the Witchhunters section from their online store today and updated it. Same old metal minis but at least we didn't get finecast, my wallet couldn't handle that.
Here is the complete products list for the "new" Sisters of Battle. If this will be the final layout for the Sisters remains to be seen but this is what we've got so far.

Sisters of Battle Product List

HQ
Saint Celestine
Arch-confessor Kyrinov
Uriah Jacobus, Protector of the Faith
Sisters of Battle Canoness
Sisters of Battle Dialogus
Sisters of Battle Hospitaller
Battle Sisters
Battle Sister with Blessed Banner
Battle Sister with Simulacrum Imperialis
Crusader 1
Crusader 2
Death Cult Assassins
Arco-Flagellants

Elites
Sisters of Battle Sisters Repentia
Sisters of Battle Mistress of Repentance
Sisters of Battle Superior with Chainsword and Bolt Pistol
Sisters of Battle Superior with Chainsword and Plasma Pistol
Sisters of Battle Superior with Power Maul
Sisters of Battle Superior with Power Sword and Bolter
Sisters of Battle Superior with Bolter
Battle Sisters
Battle Sister with Heavy Bolter
Battle Sister with Heavy Flamer
Battle Sister with Multi-Melta
Battle Sister with Storm Bolter 1
Battle Sister with Storm Bolter 2
Battle Sister with Meltagun 1
Battle Sister with Meltagun 2
Battle Sister with Flamer 1
Battle Sister with Flamer 2
Battle Sister with Simulacrum Imperialis
Preacher with Chainsword
Preacher with Laspistol
Preacher with Sword
Missionary with Chainsword
Missionary with Plasma Gun

Troops
Battle Sisters
Battle Sister with Simulacrum Imperialis
Sisters of Battle Superior with Chainsword and Bolt Pistol
Sisters of Battle Superior with Chainsword and Plasma Pistol
Sisters of Battle Superior with Power Maul
Sisters of Battle Superior with Power Sword and Bolter
Sisters of Battle Superior with Bolter
Battle Sister with Heavy Bolter
Battle Sister with Heavy Flamer
Battle Sister with Multi-Melta
Battle Sister with Storm Bolter 1
Battle Sister with Storm Bolter 2
Battle Sister with Meltagun 1
Battle Sister with Meltagun 2
Battle Sister with Flamer 1
Battle Sister with Flamer 2

Dedicated Transports
Space Marine Rhino
Sisters of Battle Immolator

Fast Attack
Sisters of Battle Seraphim Superior with Power Sword and Plasma Pistol
Sisters of Battle Seraphim Superior with Chainsword and Plasma Pistol
Sisters of Battle Seraphim with Power Sword and Bolt Pistol
Sisters of Battle Seraphim 1
Sisters of Battle Seraphim 2
Sisters of Battle Seraphim with Hand Flamers
Battle Sisters
Battle Sister with Simulacrum Imperialis
Sisters of Battle Superior with Chainsword and Bolt Pistol
Sisters of Battle Superior with Chainsword and Plasma Pistol
Sisters of Battle Superior with Power Maul
Sisters of Battle Superior with Power Sword and Bolter
Sisters of Battle Superior with Bolter
Battle Sister with Storm Bolter 1
Battle Sister with Storm Bolter 2
Battle Sister with Flamer 1
Battle Sister with Flamer 2
Battle Sister with Meltagun 1
Battle Sister with Meltagun 2

Heavy Support
Sisters of Battle Exorcist
Sisters of Battle Penitent Engine
Battle Sisters
Battle Sister with Heavy Bolter
Battle Sister with Heavy Flamer
Battle Sister with Multi-Melta
Battle Sister with Simulacrum Imperialis
Sisters of Battle Superior with Chainsword and Bolt Pistol
Sisters of Battle Superior with Chainsword and Plasma Pistol
Sisters of Battle Superior with Power Maul
Sisters of Battle Superior with Power Sword and Bolter
Sisters of Battle Superior with Bolter

Bitz
Sister of Battle Shrine

05/08/2011
Saw this over at Dakka just moments ago. I've marked the interesting ones in red.
Are we looking at getting "Finecast" or just restocked metals?

Source
Quote:

Originally Posted by skrulnik
Just got this email today. An order I placed last week is just being filled.
Quote:

Hello,
We are currently packing the order you placed with Games Workshop. However; one or more of the item(s) you ordered are currently out of stock and will be on the list that follows. This is a list of all items on back order and when they are due to arrive into our warehouse.

Please note that not all of these items are on your order. This list is provided to you, for your convenience, incase you wanted to place an order for other items that may be out of stock.



99060103129 Ork Boss Snikrot 12-Aug-11

99060110022 Necron Lord and Resurrection Orb 12-Aug-11

99060204060 Wood Elf Waywatchers 12-Aug-11

99060213013 Ogre Kingdoms Female Maneater 12-Aug-11

99110102065 Chaos Space Marines Emperor's Children N 12-Aug-11

99110104102 Eldar Howling Banshees Aspect Warrior Squad 12-Aug-11

99110104103 Eldar Swooping Hawks Aspect Warrior Squad 12-Aug-11

99110205112 Dwarf Grudge Thrower 12-Aug-11

99110212075 Witch Elves 12-Aug-11

99110999001 Blood Bowl: The Galadrieth Gladiators 12-Aug-11

99800107002 Lord Kaldor Draigo 12-Aug-11

99060106062 Tyranid Venomthrope 26-Aug-11

99061463029 Elf Command 26-Aug-11

99110102003 Chaos Space Marine Dreadnought 26-Aug-11

99110205126 Dwarf Hammerers 26-Aug-11

99110210124 High Elf Shadow Warriors 26-Aug-11

99110213002 Ogre Kingdoms Tyrant 26-Aug-11

99119915024 Plaguebearers of Nurgle 26-Aug-11

99120213006 Ogre Kingdoms Battalion 26-Aug-11

99140104089 Eldar Shining Spear Aspect Warriors 26-Aug-11

99800299004 Dark Emissary 26-Aug-11

99060202226 Pegasus 02-Sep-11

99060203105 Unicorn 02-Sep-11

99060207138 Vampire Counts Cairn Wraith 2 02-Sep-11

99060208077 Lizardmen Skink Priest with Feathered Cl 02-Sep-11

99060301026 Epic: Space Marine Drop Pod 02-Sep-11

99140113005 Tau XV88 Broadside Battlesuit 02-Sep-11

99060101396 Ultramarines Captain Sicarius 16-Sep-11

99060104133 Eldar Swooping Hawks Apsect Warrior 16-Sep-11

99110104096 Eldar Warp Spiders Aspect Warriors Squad 16-Sep-11

99110104113 Eldar Harlequin Troupe 16-Sep-11

99060108073 Witch Hunter Henchmen Dialogus 23-Sep-11

99060108086 Sister Superior with Power Maul 23-Sep-11

99060207032 Vampire Counts Black Knight 23-Sep-11

The item(s) have been cancelled off your order, and you will not be charged for them. Please reorder them at your convenience.

28/07/2011
Dark Heresy has come out with a new supplement; Church of the Damned. The curious thing is the Penitent Engine design, is this what the new PE looks like or is it just artist interpretation?
Fantasy Flight games webstore link
http://img703.imageshack.us/img703/7...1855118072.jpg

MadCowCrazy 04-05-11 08:03 PM

Sisters of Battle
DD/MM/YYYY
27/07/2011
Some fluff has popped up. Finally some victories for the Sisters of Battle!
Source
Quote:

Originally Posted by Eumerin
Quote:

Originally Posted by Melissia
Indeed. Ward likes slaughtering Sisters.

Amazingly enough, the Sisters actually win some battles in their timeline write-up. There's only half a dozen entries, and they're all on a single page.

- Nine seperate orders curb stomp the Red Corsairs when the latter try to hit San Leor (where the Sisters originated).
- A shrine world pops out of the warp fully corrupted, and the Sisters land a force to retake some artifacts. The group that goes after the relics (as opposed to the sisters holding the perimeter) is nearly wiped out, but they do manage to recover a few untainted relics before the Grey Knights arrive to Exterminatus the planet with cyclonic torpedoes.
- Sebastian Thor's homeworld is attacked by Ulthwe. A Seraphim squad takes out the Eldar farseer leading the attack. (note - these are Eldar that the Sisters are fighting, and thus the only race that is possibly even more ill-favored in the recent fluff than the Sisters...)
- Sanctuary 101 gets a single sentence
- The Sisters reinforce the Salamanders in a war against the Black Legion. Things are going well until the Daemon Prince leading the other side unleashes a large horde of possessed Chaos Marines. Saint Celestine appears and carves a path through the horde. She kills the daemon prince and disappears.
- Sisters reinforce the Imperial Guard on a Cardinal World under assault by the Tyrannids. The Sisters hold off the Tyrannids long enough for the Ecclesiarchy's priests to evacuate.


So...

One curb-stomp win (Red Corsairs), one solid win by enemy decapitation (Ulthwe Eldar), one 'back and forth but ultimately victorious' win (Black Legion; St. Celestine is involved), one successful but costly raid to retrieve relics, one 'buy the non-combatants time to evacuate before getting overrun' battle (Tyranids), and Sanctuary 101.

Curiously, the Sanctuary 101 mention doesn't even include why it's such an important battle from a fluff perspective.

23/07/2011
Updated the Predictions section with all the WD information

Seems like someone has finally gotten their hands on this months WD, yet almost nothing new was posted? I'm personally very sceptical to this as 99% of it was posted elsewhere month(s) ago. Until we get confirmation on these rumours I'm holding my breath as it seems like such a huge nerf to the army.
Unless a Battle Sister now costs 8pts a pop the way the new Faith system is explained seems really useless, D6 FP per turn with a 5+ chance (somewhat modifiable) for success? If the Acts of Faith gave WS10 or BS10 with S10 Rending attacks I could believe it but with the ones rumoured it's seriously nothing you can rely on.
Are Battle Sisters really nothing more than WS3 T3 S3 I3 marines now? With a 2/6 chance to reroll 1s to hit (or wounds as author wasn't sure)? That's rather pathetic if you ask me.

Source
Quote:

Originally Posted by Drachnon
So I bought the new White Dwarf today (not sure if its early over here) with the sisters of battle.
After reading it once I gave it to a friend who actually plays sisters since he can't study it. Even so I think its time to discuss what we think so far.

My thoughts:
The new faith system:
All units and IC's only have 1 power and you roll a D6 to determine how much points you have each turn. I didn't see any mention of increasing the number of faith points per turn which means sisters will probably get less effective in bigger battles as you'll be starved for faith points even without a bad roll. (hopefully we'll see an answer to this with the next installment of the codex).
To activate no more leadership test just a D6 with a couple of possible bonuses (like veteran sister as squad leader or having taken a casualty) and it works on 5+ which seems ok to me.
The powers themselves all seem to be pretty good, nothing broken but I couldn't see any faith powers that seemed completely useless.

Armor of faith:
Gives entire almost the army a 6+ inv save even vehicles. I can't think of any downsides to this and seems like a good thing to add a slight bit more survivability.

The units:
The entire inquisition/IG part is now gone and the sisters look like they'll have to fend for themselves. I didn't see any new units so you won't have much choice when selecting units (I don't think there'll be more then 2 choices in any FOC section)
Wargear options will be in the next white dwarf but from what I remember all sister squads except the sisters repentia now have frag and krak grenades.

So anyone else who has the new WD?

Quote:

Originally Posted by Drachnon
Quote:

Originally Posted by thade
What happened to their "this unit's armor save is invulnerable for the turn" power? Did that get axed?

Quote:

Like I said before all units have only one power each, I haven't memorized them all but I don't think any made their armour invunerable. Keep in mind that now all sisters have a 6+ inv save all the time.

These are the ones I do remember (though I might be wrong on some points):
Canonness: +1 initiative and fearless
Sister battle squad: used in shooting or assault - Reroll 1's to wound (or maybe to hit)
Sisters repentia: If a model is killed in close combat during higher initiative it can still attack back though with only 1 attack.
Special weapon squad: Twin linked iirc
I have no clue about the others.

I didn't see any new units (also no terminator armor) though I'm not sure about the special characters.

If the Blood Angel White Dwarf codex was any indication there isn't much hope for new stuff in the next white dwarf, only the points costs for the units given in this white dwarf.

Quote:

Originally Posted by Drachnon
I already addressed that in my first post and yes you only have a D6 per turn the problem seems to be that its always a D6 regardless of the size of the army. So a 500 points army has the same D6 as a 2500 points army meaning there will be 500 points game where you roll 6 and have to much to spend and other time in 2500 points you roll 1 in the turn you really need it for multiple units.

28/06/2011
We are having another rumours drought in anticipation of people getting their hands on the next issue of WD. Here are some small tidbits though.
Quote:

Originally Posted by Captain Ventris
Sisters will be getting a standard book, but it will certainly be coming well after the Necron book. Talked to my source this last weekend. The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in
Production and wouldn't get released till november (this was apparently decided 6 months ago). The WD sisters codex was rushed btw and wasn't thoroughly playtested... Two waves of Necrons are supposed to be released the weekends of Nov. 12 and Dec. 3rd. What models will be in what release is still being discussed, obviously the codex is in the first wave, but he also mentioned that warriors were getting re-cut with the scarabs removed and options added in their place. Scarab swarms are apparently going to a multi-part finecast kit that is more dynamicly posed than just scarabs hovering in place (I'd already done something similar where my scarabs are actuallt bursting from the ground)

Also on an off-topic note, some minor waves are supposed to be released for various armies with 6th ed. One of note that he mentioned was a new eldar jetbike kit with parts to make either 3 guardian jetbikes or 3 Shining Spears.

Take with whatever salt you feel is necessary.

15/06/2011
Another good post from BoK, some sad and good rumours.
Quote:

What is not in the Codex

Repressors
Arbites

The Units (some more information than others)

Canoness: Here is my special shout out to the Canoness: you are terrible. I mean grossly underpowered. Now this is going to sound like a cop-op, but I am not going into details because my hope is that she will be changed before release. It just sounds and looks like she is an unfinished product. She gets her own retinue that cannot do anything; she starts out cheap, but her upgrades are expensive and lame when you compare to everything else. So here is hoping to GW getting her fixed.

Repentia: Forgot to mention they have fleet

Celastians: Cheaper than a Marine, but not really anything going for them (that I know of)… extra attack. Re-roll hits for act of faith

Sister Battle Squad: Can still get a Heavy Flamer

Shraphim: They are pretty amazing. Cheaper than a Space Marine you get a Jump Packing, Hit and Running, and an act of faith that has them re-rolling wounds. You can also upgrade them to run with double hand flamers and melta pistols. They act both as an extra close combat weapon and become assault 2 instead of being twin-linked. So that means Assault 2 melta weapons.

Dominion Squads: Still get 4 special weapons. Act of Faith twin-linked.

Retributor Squads: Pretty fantastic. CHEAP! Talking under Long Fang cheap to fully kit out. Expect the return of the Heavy Bolter with these. Act of Faith is Rending.

Penitent Engines: Again fantastic. Same statline (Walker). No Scout or Infiltrate. Cheaper and can be a squadron aka 9 Engines. They still get the 1D6 attacks, but any wounds generate additional attacks (don’t know if they work like Blood Talons). 6+ Invul (don’t know if they generate faith)
This popped up today, it does make the WD update sound really bad. How much truth there is to this I do not know so all we can do is wait.
Source
Quote:

Originally Posted by -The Jeske (Bolter and Chainsword)
because the rules suck for anyone that has seen them . +6inv is nothing when sobs are close range shoting list and cover everywhere is+4 and in hth they just die and double re-roll to celestines doesnt help here because you need to glue an HQ to them and they cost 16 pts each . which is not ok for a str 3 model , re-rolls or not .

the faith works too random too and for some units it doesnt make sense . dominions one buffs flamers , but why would you be runing them with flamers when what a sob list needs is anti tank [as sob dont have long range support units in other slots like sm have with dreads , speeders or attack bike]. the serafin one is nice because it works like the old one and with the twin linke re-rolls you ger more chance for rending , but they cost 22 pts and cant use it when you join a non seraf HQ with them [which means your runings a str 3 T 3 unit with 12" range without proper support] .
there is just no unit synergy between the units . but worse are the "tac" sob who cares they get a a faith power for every occasion when A the chance to get it are avarge [50/50 stuff sucks] and the faith doesnt realy make them like tacticals . because tacticals are t4 str 4 with chapter tactics which buffs them [or they are GH/RAS for BA and we are talking about something cheaper and better at the same time].

the good change happened to repentia . I told it many times that just giving them FNP or lowering the points cost [unless it was to something like 8 pts each] would not be enough . GW did both making them , well not good , but at least they are not the worse unit in the game anymore . Would be nice sob players could get more units then one [2x12 would be not good but enough for those "fluffy"/fun lists . one unit of 16-18 still kind of a sucks] . the almost auto cast on power when misstress is alive is nice too .

I wish that exorcist were given GK fortiude because they are still the only viable hvy support [for all round lists of course. I can imagine someone wanting to piss off his green tide friend and playing a 3x4 hvy bolters +3ximolator with hvy bolter set up] .

lost of book is going to be huge for sob players . Sure one can take the saint ,the banner a unit of serafs or an all celestian army[which imo will suck] but thats 500pts+ for getting a 12" bubble of almost ATSKNF . well one just can hope the sob rhinos will die less or something [and that sob player will never have to play against a shoty lists like razors spams or IG or SW] .

The WD dex aint bad [unless someone liked to use inq stuff or assasins or was very lucky with faith] , but 35 pts rhinos do not make an army viable when it becomes random . GK with their psychic powers are awesome , very hard to play against with armies without psychic defense . But GK without those psychic powers are good too . Sob be it with the dex we have now or the WD dex cant play without faith . And faith IMO is too random in the WD dex . 50/50 chance to get a power off is not good.

14/06/2011
Some more rumours popped up today, basically the same as from BoK but a bit clearer and making a bit more sense in regards to 10unit sisters getting Repressors and not Immolators. I really hope Repressors are in as it's one of the cooler vehicles in the game and I've bought 10 Shadowswords and baneblades to convert into Repressors.
Source
Quote:

Originally Posted by Jared van Kell
Anyway on that note I think I will spill some beans on the Sisters of Battle from what I have seen so far, much of it is from Pathtyphon on BoK and some from what a source has recently given me.

Basic Composition

The Inquisition Elements are now completely gone.
Assasins are gone.
All units that have the Faith special rule get a 6+ invulnerable save.
Most units can take either a Rhino or Repressor as a transport.

Acts of Faith

Faith has changed a lot. Gone are the requirements to roll over the number of models, instead Acts of Faith are activated on a D6 roll of a 5+.
Each unit that can use faith roll a D6 every turn and this is the number of faith points added to the pool of faith points which is regenerated each turn with no carry over for points not used.
Most importantly is that there are no generic acts of faith. Each unit have a particular set of Acts unique to them. So for example Battle Sisters get to re-roll to hit, whilst Sisters Repentia get to always attack even if slain before they would normally be able to strike.
Each Act of Faith can be used in any phase where it is relevant so a squad can use a Faith point to re-roll to hit in the shooting phase and then another in the assault phase to do the same.

Units

Confessor - May take a retinue in the same way an inquisitor can and may draw from a large number of follower types including many from the GK codex icluding Death Cult Assasins, Arco-flagellants and Crusaders but also Chirurgeons. Allows any unit they lead to re-roll to hit and to wound in close combat.

Cannoness - As before. Can take a wide variety of equipment. Possibly can take a bodyguard of Celestians.

St-Celestine - Similar to before. Has powerweapon that auto-wounds on a 4+. Jump pack, has the fleet USR, a 2+ armour save, a 4+ invulnerable save and can come back in a similar way to Justicar Thawn. Costs about the same as a GK Grand Master.

Battle Sisters Squad - 10-20 models per squad. Can take Rhinos although it is believed they can also take Repressors as well hinting that the squad size for Repressors has changed. May use several acts of faith.

Sisters Repentia - 10-20 models per squad. Have Fearless, Rage, Feel no Pain and are equiped with eviscerators as normal. The Repentia Mistress is eqquiped with power armour and twin neural whips as normal which are power weapons that are believed to auto-wound on a 4+.
Have an act of faith that allows them to strike even if killed before they are able to do so but are removed afterwards. May not take a transport.

Celestians - 5-10 models per squad. May take a wide variety of weapon options rumoured to include combi-weapons and specialist ammunition such as psy-bolt rounds.
may be mounted in either a rhino or repressor.

Exorcist - Largely unchanged but is thought to increase in range.

Retributors - As before but rumoured to have an act of faith that allows their shots to be AP1 on the roll of a 6 to hit.

JvK B)

13/06/2011
Some really good rumours have surfaced, from Blood of Kittens.....yeah, I'm as surprised as you are?! If he keeps this up it might be worth paying more attention to him. Anyway, the rumours are pretty interesting and allot of things are what you could expect for a 5E update (thought they should be valid for 6E?). Some changes I'm not too happy about like the AoF being unit specific it was expected after the way GKs have unit specific powers. Question is what units get what AoF? Divine Guidance for Retributors would be the obvious conclusion but it might have been changed to something else.

Quote:

Originally Posted by TastyTaste
As always let us start with the easy ones that pretty much everyone figured was going to happen.

Allies gone
Inquisition gone
Faith streamlined
USRs updated to 5th
Cheaper Unit costs
Inquisition elements gone

So let start with the big one and perhaps most controversial change to Sisters of Battle: Faith

I am amazed reading around the Net how quite few people had great guesses on how the new faith works. One caveat about the faith rules: I only have most of the story so let us hope someone else can pluck the rest from the aether. The only thing that really stays the same is only faith producing units can use faith. Gone is the over and under rules based on model count and gone is faith powers that everyone can use. It is replaced with every unit has its own unit specific act of faith to call upon.

So for instance Repentia Act of Faith allows them to always land an attack even if they are killed before they can swing. They are little bonuses like re-rolling to wound and hit, no USRs. Now this if fine and dandy if you just pop a faith point and bam! power goes off, but not so fast. Acts of Faith require that you roll 5+ to activate . This makes faith much more unreliable… maybe. In addition every unit that can get faith generates 1d6 faith points per turn. This also means that a new faith pool is generated each turn with no storing of past faith. As well faith can be activated in multiple phases of the game, so for instance you can re-roll to hit in your shooting phase or in your assault phase. What is not clear is a few things. Like how many dice can you throw at a single act of faith? How many times can you attempt to activated a power? If you get an act of faith to go off in one phase does it carry over to the next phase? If you fail an act of faith does that mean you cannot try again in another phase? I don’t have the answers, but what do you think?

Random tidbits

All Faith generating units get +6 invul save
All units that can get transports get Immolators or Rhinos
Assassins gone (Death Cult still in)
Wargear with the same names as GK wargear stay and get changed over. (e.g. Psybolt Ammo)
Karamazov gone
Priests in, pretty much same as before.
No change to the general Bolter, Melta, Flame concept of the Sisters

Specifics

Sisters have about 5 HQ choices including Special Characters

St. Celestine: Same price as a Grand Master you get 2+/+4 saves, WS/BS 7 Jump Pack, Fleet, Power Weapons always wounds on 4+ Has the power to come back like GK Thawn if killed.

Confessor: Takes the slot of the old Inquisitors. Cheap HQ (Warboss). Can create a henchman band using most of the henchman found in the GK codex. What makes the Confessor extra deadly is the ability for it to re-roll hits and wounds for her and the squad. This is the translation of the rumor matrix. So think for one second about her and the Death Cult together?

Repentia: Cheaper close to SM cost. FNP, Rage, Fearless, 6+ invul, no transports

Battle Sister Squad: Cheaper 10-20 unit size (no combat squads), but has access to Immolators which begs the question… Immolators either get increased transport capacity or Sisters break the rules concerning model count and buying transports. Multiple acts of faith.

Exocists: Pretty much same as before.

This is it for now gents and dames. If you have any questions let me know I can see if can get them answered sometime this week with another post.

11/06/2011
So it's fairly safe to say the Sisters will be getting a WD update in August-September, I can't say I'm happy about it and I remain VERY sceptical to the quality of it. If it follows GWs previous routines the only thing they will do is remove the allies rule, Inquisition, IST and Kramazov whilst not updating any points costs or adding anything new. Most likely not releasing any models or anything like that either, not even some Failcast models...
Good news is that they are calling it Codex: Sisters of Battle

http://img42.imageshack.us/img42/1445/attachmentgt.jpg

Here are some more rumours.


Source
We are all shocked by the Sisters of Battle coming out as a White Dwarf release, but perhaps there is something in the future besides a pdf release. There is a lot of talk about how bad this will be and how GW promised they would never do another White Dwarf (pdf) codex. But, here we are......

Of course this also sounds like a little bit of wish listing, but perhaps there is some truth to it. We did hear originally that Sisters of Battle will be getting a codex in November, so could this just be a prelude?

These are more speculation than rumor. So please take these as possibilities, not rumors.

Quote:

via Polaria
WD Codex will come out at the same time with 1 or 2 plastic sets and some finecast stuff. The WD codex will not, however, 'push' back, 'delay' or 'be the death of' Sisters of Battle as a line. A full Codex and the full-size release will come out in 2012. Think of this as prelude wave. Or a sneak peek.
there was the mysterious comment by Stickmonkey saying "Sisters love their rides", which some people interpreted as Sisters of Battle bikers and others as something totally different... (repressors)

25/05/2011
Some more release date rumours have surfaced, it's been a pretty dry period these past few weeks but we should start seeing more rumours in the coming months.
With some luck we should see Sisters this year and if they indeed are in Nov that means they should be up on preview at Games Day UK!! Well the Dark Eldar were and they were Nov release last year. Really looking forwards to Games Day UK now :D

Quote:

Originally Posted by ghost21
necrons are due for aug n sisters for nov unless sth happens

Voss then posted his estimated release schedule
Quote:

Originally Posted by Voss
Just to rehash-
May - TK / various business announcements
June - DE (pain engines, scourges) & Razorwing, wracks, grotesques & apparently some tomb kings (this is my understanding anyway)
July - Storm of magic. Unspecified releases beyond 'spell monsters'
August- possibly Necrons
September- possibly Ogres?
Oct- maybe Sisters?
Nov- something fantasy?
Dec- usually holiday things

alternating releases makes more sense to me than September and october both being fantasy to allow for August Necrons and November Sisters.
Who knows, maybe october involves some LotR shenanigans or something...

To which BramGaunt posted
Quote:

Originally Posted by BramGaunt
September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

Harry then posted this in response to Nid 2nd wave
Quote:

Originally Posted by Harry
I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.

DD/MM/YYYY
25/05/2011
Some more release date rumours have surfaced, it's been a pretty dry period these past few weeks but we should start seeing more rumours in the coming months.
With some luck we should see Sisters this year and if they indeed are in Nov that means they should be up on preview at Games Day UK!! Well the Dark Eldar were and they were Nov release last year. Really looking forwards to Games Day UK now :D

Quote:

Originally Posted by ghost21
necrons are due for aug n sisters for nov unless sth happens

Voss then posted his estimated release schedule
Quote:

Originally Posted by Voss
Just to rehash-
May - TK / various business announcements
June - DE (pain engines, scourges) & Razorwing, wracks, grotesques & apparently some tomb kings (this is my understanding anyway)
July - Storm of magic. Unspecified releases beyond 'spell monsters'
August- possibly Necrons
September- possibly Ogres?
Oct- maybe Sisters?
Nov- something fantasy?
Dec- usually holiday things

alternating releases makes more sense to me than September and october both being fantasy to allow for August Necrons and November Sisters.
Who knows, maybe october involves some LotR shenanigans or something...

To which BramGaunt posted
Quote:

Originally Posted by BramGaunt
September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)

Harry then posted this in response to Nid 2nd wave
Quote:

Originally Posted by Harry
I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.


MadCowCrazy 04-05-11 08:03 PM

Sisters of Battle
DD/MM/YYYY
15/05/2011
Some more Promethium to throw on the WD dex rumours and some interesting stuff from ghost21
Quote:

well i just got some bad news from my source, take it as you will.

sisters are going to be in a white dwarf spread....so no "real codex" for us.

needless to say i was not happy.....
and faith points got nerfed....still in the development stage though.
(...)
this is not a BOK echo, it is what is going to happen with them as they need a proper book and gw is going to wait to do one, so as of now we are getting a band-aid for the sisters in the form of WD.....i was very upset when i found out

I did hear some interenting stuff about 6ed but thats off topic and i can not elaborate too much about it yet.
(...)
well i did just play sisters yesterday and moped up at a tournment so they are still totally viable. granted it was only a 20 person tourny.

when 6ed comes out sisters will get a boost, but then all shooty armies will with what my source has said so far.

my source has never been wrong before so im going to trust him that the sisters are going to be getting a two part wd release, maybe in november but they are still in the rough stages of development.
Quote:

Originally Posted by ghost21
theres going to be a nother plastic set for sisters that wil contain lots of bling too, the two sets will have everything
but there will be 1 set for normal sisters n seraphim

How many models on the other set?
Quote:

Originally Posted by ghost21
its about 10

Is that the Repentia or something new?
Quote:

Originally Posted by ghost21
its the repentia

12/05/2011
Some Sister Repentia rumours, does this mean they get covered up in nun clothes revealing none of their flesh? I hope not :crazy:
Quote:

Originally Posted by ghost21
repentia will get there own kit...

...they look more like penitent nuns and less like mumy strippers

10/05/2011
A "confirmation" rumour has been posted by ghost21, 5 Sister boxes seems to be the way they will do them. Could it be Celestian/Seraphim box or is it really 1 box for all Sister variants? Battle Sisters, Celestians, Dominions, Seraphim and Retributors all in 1 box? I hope not because that would mean a very bland and boring looking army unless there are tons upon tons of bits for variations.
Quote:

Originally Posted by ghost21
yeah sisters will be 5 to a box with options for seraphim though (i wished it wasnt true but unfortunatley ive seen the evedence)

Quote:

Originally Posted by ghost21
actually the plastic penitent engine looks basicaly like the current one

17/04/2011
Some rather curious rumours have popped up, take it for what it is. If Harry is right and it's Sisters next and BT after them then GW must be very desperate for another space marine seller. It would really suck imo if we got 3 power armour dexes after each other.
Source
Quote:

Originally Posted by Lord Castellan (Post 132657)
So what do we think the next codexes are going to be?

Necron of course, then Templar, obviously, but what else is coming down the pipes? 6th edition in a few years? Personally I dont think we need a new rulebook so soon but ive heard the rumor mill.

BT will be sooner. They already have models and artwork for the boxes and so forth. They will be before Sisters I can guarantee it.

Depends on where they get their sources. Seeing the models and artwork at the factory is pretty solid.

Indeed. Its just what I heard from someone, may not be true. We'll see

Harry in response to this
Quote:

Originally Posted by Harry
Sculpts have been around for at least 18 months. (and well worth a bit of saliva )

I honestly don't know the order they will appear ...

.... but if it helps, the order that I heard about them was: Grey Knights, Sisters, Black Templar.

Whilst I expect them to appear in this order .... This was a couple of years ago so anything could have happened in the development stages before release order was set in stone.

(Lord Castellan is a braver man than I ... I certainly would not be risking my todger on the table with a guarantee of anything!)

05/04/2011
Small compilation of the most recent rumours regarding the Sisters of Battle

These two contradict each other, I'm sure something was said but people heard differently
Source
Quote:

Originally Posted by bloodaxegit
I was at warhammer world for the schools league, and Wayde Price was giving us a talk about the new Grey Knights. In this, he mentioned other parts of the inquisition, including the sisters of battle; who he said will be updated later this year!

Quote:

Originally Posted by Shadow Marine
Hi,
I was at the Regional School League Finals yesterday at Warhammer World. I will were given a talk from the Communication Manager (Design Studio) couldn't remember his name.
He was talking about Grey Knights, slightly off topic but he did say their vision of 40K is big armies. That is why they moved away from Inquistors and allies (they said that Inqusitors are to squishy to fight demons!)

He did say at the beginning of the talk that he wouldn't be talking about anything that is out in the future. He then said that Sisters of Battle is the other main ordos and these are out next year.

I hope this is new news!

Thanks,

rob

Quote:

Originally Posted by Stickmonkey
I'm posting this in the rumor section on purpose, but it's more of a review.

I got to get a good look at a new protoype basic sister, and I'm hoping one of our other sources can sneak a picture out once they see it. The reason is, this sister has a "veil". Words cannot describe...the detailing is phenomenal. The veil is a separate piece, but it looks gorgeous. If they can get this right in molding the sisters wave will be beautiful models. If you've seen this one, you know what I mean... I begged to take a photo for here, but no luck.

The model maintains the existing armor styling, but with more filigree. Little details like lace boot tops, small details in the armor. Look at the evolution of daemonettes to wyches, and think what the next step would be.

The bolters however are now streamlined, they are not the marine bolter we've known and loved, but still recognizable. Feminine.
I know I'm getting folks worked up, but sisters are still a long way off, it will be a long wait. So temper any enthusiasm.

EDITED:
I've had a chance to gather notes and thoughts a bit more now that I've completed my work today and had time to get a pint and a bite...
So to clarify a few bits.
The lace, is not laces, its lace around the top of the boot. at the knee. the model has like a pirate style boot and the lace is around the top edge..or thats my take away of what it was.
The bolter is still most certainly a bolter, but look at the existing line, the bolters are disproportioned...especially the bolt pistols...to the models. the new ones are much more like the AoBR SM bolters. With straps, etc. and are separate pieces from arms. they "look" slighty thinner than a SM bolter and have a different shape to the over all gun, but they are not "Girly" i did not have a SM handy to compare directly, so it could just be impression. Also, they have abandoned the banana clip completely it seems.
the veil covered the whole head, its an alternate to the helmet, the face piece is just separate. think cobra commander vs vera wang wedding.
the torso has small details in the corset, i think skulls.
the tabard between the legs had flur de lis details.
there are "sleeves" similar to the image on 19 of the current WH book. similar, but not identical.
I'll reiterate this is a prototype though, not what has necessarily been approved. But as a beta stage model, i really like it, and I think a teaser of it would really build up excitement...hint hint GW overlords... Maybe wait til closer to release...

Overall when i see the current sisters their are very "bulky" these new ones are very graceful, but in a brutal way. the poses are much more dynamic and agressive. not everyone has their feet planted shoulder width apart torso straight on to their opponents....
I was told there will be numerous head options for the sisters, in the way theyve been doing all releases, but the "bob cut" is the preferred hairstyle.
I'm also told sisters repentia, priests, celestians, and seraphim will get new models with seraphim likely to adopt jump packs similar to the sanguinary guard...though I saw no evidence of this. No word on arco flaggelants.
Penitent engine is getting reworked as well.
And of course you saw my Jan rumor post. To provide a clue, Dominion squads.
Inq forces should all be updated by the GK release, so no news there for SoB, but they are expected to be present in the codex.
I also know of a few more "new" units that are being developed.
Cheers.

Instinct tells me that what Stickmonkey is describing is a concept-sculpt, not a master model, but it sounds pretty cool.

Quote:

Originally Posted by StraightSilver

((StraighSilver is reporting on a conversation he had with Jes Goodwin at the Dark Eldar Launch Party - Azezel))
Yes the problem with the Sisters of Battle has been the cloth robe sleeves on the under side of their arms, their hair and also the script work on their shoulders.

The problem with the robes on their arms is that it can only be sculpted flowing in one direction, which means posing can be a problem.

This isn't such an issue with Sisters armed with Bolt Guns as the pose will be pretty much set, but when you get things like Seraphim or models armed with close combat weapons you would get a very limited number of poses. This is because if you had the arm held up high the robes may stick out in a gravity defying way, which would look very unnatural.

The hair is essentially the same thing. They want the new models to be much more dynamic, which would mean their hair would not be as static as the previous Sisters of Battle miniatures. This poses problems with posing as the hair and robes need to flow in the same direction, which again limits the amount of poses possible (sorry for the over use of the word pose there - couldn't think of another on! ).

The bit I didn't quite get the gist of was the shoulder plates. He said they wanted embossed and rolling scriptwork on the shoulder plates, and the way it was curving around the plates was presenting problems. I'm not sure in all honesty what that meant but it may be similar to the problems mentioned above or it might be the way the model is cast. It might be the fact that you are very limited in undercuts on a tool when producing plastic miniatures ( by tool I mean mold, but plastic molds are known as tools).

He did stress that they really wanted to crack on with Sisters, but that they had been causing them technical difficulties for quite some time.

However he said that the process of creating the Dark Eldar has really pushed the limits of what they can do in plastic, and has taught them a huge amount.

Many of the problems mentioned above (hair, robes etc) were the same for the Dark Eldar, but they learnt how to manage it and would now like to take those lessons back to the Sisters.

Something else that was interesting was that he said the way he has always worked up until now was to alternate between Space Marines and something else.

For example Space Marines, Tyranids, Space Marines, Eldar, Space Marines, Dark Eldar etc.

However he said quite explicitly that he wouldn't be working on Space Marines after Dark Eldar. This was because he feels he has handed them on to other sculptors now and wanted to do something else, but of course it depended on what GW wanted him to do next.

He also categorically stated that he wouldn't be working on any Warhammer models from now on, although admittedly he hasn't done so for a long time.

So this is pure speculation on my part (so please don't take it as read as I am just thinking aloud - nothing was confirmed), but if he isn't working on Fantasy next then he will be working on something 40K.

It won't be Marines and Tyranids have been updated recently.

Speculatively that only really leaves CraftWorld Eldar or Sisters next.

He did say that working on Dark Eldar had reignited his enthusiasm for Craft World Eldar, and that he wanted to revisit the range so he could implement a lot of the lessons they learned with Dark Eldar and we know that he sculpted the Craft World Eldar Jetbikes and the Dark Eldar Reaver Jetbikes simultaneously so Eldar is a possibility.

But if his normal working process is Power Armour, Xenos, Power Armour, something else etc and he has just released Dark Eldar then it follows that Sisters ought to be next.

Now for the bad news. He told me that after working on Dark Eldar solidly for more than 4 years (as well as other projects) he was already exhausted. However there was still more work to do on the Dark Eldar Range and he would be working on them until June 2011 so that 90% of the range could be released by then.

He then said that he would be taking a long rest before starting any other projects. I am not sure how long a rest that would be but I would suspect at least a couple of months.

Jes isn't just a sculptor, he is also the head of the GW plastics department, and is involved in the training of staff and development of new tecnology.

It may be that when he takes a break from sculpting he concentrates on this area of his job.

Either way this means that he wouldn't be starting a new project until at the earliest July/August 2011.

It sounds like R and D has already begun on the Sisters, and if they have learnt a great deal during the Dark Eldar development and can put this into practice then they shouldn't take too long, but I would guess that we wouldn't see them at the very earliest until Quarter 1 2012, but more realistically later that year.

Again this is just my speculation based on the conversation I had with Jes.

They are most definitely working on Sisters, but it may be a while before we see them.

Quote:

Originally Posted by Straightsilver
Well he told me that he would be working solidly on Dark Eldar until June 2011.

They have 4 plastic kits to release for Dark Eldar next year, as well as metal figures and then possibly some of the character models.

Obviously he won't be doing all the work on his own as Juan Diaz is also doing some of the models.

He did say that they are on the final push but still have a lot of things to do.

One of which was the Haemonculi passengers for the raider. The Wyches will be included with the Venom and can be used on the raider, but they didn't know yet how to do the Haemonculi. It wasn't so much a problem of creating them, just what to release them with. My guess would be with the Talos.

However he was confident he could take a break from June 2011 onwards as this is when they plan to stop work on the Dark Eldar.

The Sisters of battle have been in "design hell" since before the dark Eldar, so at least 4-5 years.

They have started the initial planning but it was the aspects mentioned earlier that had caused them to be put on hold.

The implication was that these problems may have now been resolved with the dark Eldar Wyches, as a lot of these problems were exactly the same for them.

However with next year's 40K schedule already full up and with Jes wanting a break from a new range I would say thay are at least a year off.

If rumours are correct we have Grey Knights Quarter 1, Flyers expansion Quarter 2 and Tau/Necrons (my money is on Tau as I know they have already completed many of the new plastics and that Necrons are getting the Dark Eldar treatment. In other words a rewrite which will take a while) in Quarter 4.

This doesn't rule out another 40K release next year, I just got the impression that it wouldn't be Sisters.

Quote:

Originally Posted by ArmouredWing
Because the weekend was the grand release of the DE they'd got a bit of an event on at Warhammer World store both Sat & Sun. Saturday saw a meet and greet appearance from Jes Goodwin himself and Phoenix Knight and myself had a wander down to the store to get PK's new C:DE signed as well as me getting my C:WH signed as well.

It was a good chat, mainly focussed on the DE stuff but I thought I'd take the opportunity to do some digging on if there was any sisters stuff in the pipeline and perhaps some plastic sisters. Jes' response that the biggest problem that they faced with transfering sisters to plastic was maintaining the level of detail that the metals currently have (something we knew generally to be the case) but with the new technology it may finally be possible. That said there's 12-18 months work that needs to be done to make this happen and currently they aren't even in the process of this happening. So the long and short there? at least 2012 by the looks of things.

He also made a comment in relation to the amount of DE stuff being released over the next 6 months. the plan is that by halfway through next year 90% of the DE codex will be available to buy. With that in mind I'm more convinced now that if GK are next (which I'll come onto in a moment) then it's going to be late spring at the earliest.

So, that was the Saturday. Sunday also saw a special guest in WW. Mr Phil 'the Power' Kelly was present in store to do a bit less of a formal meet and greet and so in PK's absence I went in to get our codecies signed and also take advantage of having a bit of a chat (he was sat painting in store and I don't think many people picked up on who he was). So, having chatted a bit about DE I passed him my C:WH to sign and we had a brief chat again about sisters and his comments pretty much matched what Jes had said the day before although he was a lot more ceratin that we would eventually see plastic sisters...just not yet. He did say though that some work had started on sisters and there is something in the pipeline but it's going to be a while before we see anything come to the surface.

I then asked him how the GK was going. Again he said that there was some work underway but that's about as much as he could say (although this was also accompanied by a crafty grin which indicated that there was more he'd like to say but couldn't).

So there you go, not much to go on but at least it appears that we haven't been forsaken altogether.


MadCowCrazy 04-05-11 08:03 PM

Reserved......

MadCowCrazy 04-05-11 08:04 PM

Sisters of Battle
DD/MM/YYYY
15/05/2011
Some more Promethium to throw on the WD dex rumours and some interesting stuff from ghost21
Quote:

well i just got some bad news from my source, take it as you will.

sisters are going to be in a white dwarf spread....so no "real codex" for us.

needless to say i was not happy.....
and faith points got nerfed....still in the development stage though.
(...)
this is not a BOK echo, it is what is going to happen with them as they need a proper book and gw is going to wait to do one, so as of now we are getting a band-aid for the sisters in the form of WD.....i was very upset when i found out

I did hear some interenting stuff about 6ed but thats off topic and i can not elaborate too much about it yet.
(...)
well i did just play sisters yesterday and moped up at a tournment so they are still totally viable. granted it was only a 20 person tourny.

when 6ed comes out sisters will get a boost, but then all shooty armies will with what my source has said so far.

my source has never been wrong before so im going to trust him that the sisters are going to be getting a two part wd release, maybe in november but they are still in the rough stages of development.
Quote:

Originally Posted by ghost21
theres going to be a nother plastic set for sisters that wil contain lots of bling too, the two sets will have everything
but there will be 1 set for normal sisters n seraphim

How many models on the other set?
Quote:

Originally Posted by ghost21
its about 10

Is that the Repentia or something new?
Quote:

Originally Posted by ghost21
its the repentia

12/05/2011
Some Sister Repentia rumours, does this mean they get covered up in nun clothes revealing none of their flesh? I hope not :crazy:
Quote:

Originally Posted by ghost21
repentia will get there own kit...

...they look more like penitent nuns and less like mumy strippers

10/05/2011
A "confirmation" rumour has been posted by ghost21, 5 Sister boxes seems to be the way they will do them. Could it be Celestian/Seraphim box or is it really 1 box for all Sister variants? Battle Sisters, Celestians, Dominions, Seraphim and Retributors all in 1 box? I hope not because that would mean a very bland and boring looking army unless there are tons upon tons of bits for variations.
Quote:

Originally Posted by ghost21
yeah sisters will be 5 to a box with options for seraphim though (i wished it wasnt true but unfortunatley ive seen the evedence)

Quote:

Originally Posted by ghost21
actually the plastic penitent engine looks basicaly like the current one

17/04/2011
Some rather curious rumours have popped up, take it for what it is. If Harry is right and it's Sisters next and BT after them then GW must be very desperate for another space marine seller. It would really suck imo if we got 3 power armour dexes after each other.
Source
Quote:

Originally Posted by Lord Castellan (Post 132657)
So what do we think the next codexes are going to be?

Necron of course, then Templar, obviously, but what else is coming down the pipes? 6th edition in a few years? Personally I dont think we need a new rulebook so soon but ive heard the rumor mill.

BT will be sooner. They already have models and artwork for the boxes and so forth. They will be before Sisters I can guarantee it.

Depends on where they get their sources. Seeing the models and artwork at the factory is pretty solid.

Indeed. Its just what I heard from someone, may not be true. We'll see

Harry in response to this
Quote:

Originally Posted by Harry
Sculpts have been around for at least 18 months. (and well worth a bit of saliva )

I honestly don't know the order they will appear ...

.... but if it helps, the order that I heard about them was: Grey Knights, Sisters, Black Templar.

Whilst I expect them to appear in this order .... This was a couple of years ago so anything could have happened in the development stages before release order was set in stone.

(Lord Castellan is a braver man than I ... I certainly would not be risking my todger on the table with a guarantee of anything!)

05/04/2011
Small compilation of the most recent rumours regarding the Sisters of Battle

These two contradict each other, I'm sure something was said but people heard differently
Source
Quote:

Originally Posted by bloodaxegit
I was at warhammer world for the schools league, and Wayde Price was giving us a talk about the new Grey Knights. In this, he mentioned other parts of the inquisition, including the sisters of battle; who he said will be updated later this year!

Quote:

Originally Posted by Shadow Marine
Hi,
I was at the Regional School League Finals yesterday at Warhammer World. I will were given a talk from the Communication Manager (Design Studio) couldn't remember his name.
He was talking about Grey Knights, slightly off topic but he did say their vision of 40K is big armies. That is why they moved away from Inquistors and allies (they said that Inqusitors are to squishy to fight demons!)

He did say at the beginning of the talk that he wouldn't be talking about anything that is out in the future. He then said that Sisters of Battle is the other main ordos and these are out next year.

I hope this is new news!

Thanks,

rob

Quote:

Originally Posted by Stickmonkey
I'm posting this in the rumor section on purpose, but it's more of a review.

I got to get a good look at a new protoype basic sister, and I'm hoping one of our other sources can sneak a picture out once they see it. The reason is, this sister has a "veil". Words cannot describe...the detailing is phenomenal. The veil is a separate piece, but it looks gorgeous. If they can get this right in molding the sisters wave will be beautiful models. If you've seen this one, you know what I mean... I begged to take a photo for here, but no luck.

The model maintains the existing armor styling, but with more filigree. Little details like lace boot tops, small details in the armor. Look at the evolution of daemonettes to wyches, and think what the next step would be.

The bolters however are now streamlined, they are not the marine bolter we've known and loved, but still recognizable. Feminine.
I know I'm getting folks worked up, but sisters are still a long way off, it will be a long wait. So temper any enthusiasm.

EDITED:
I've had a chance to gather notes and thoughts a bit more now that I've completed my work today and had time to get a pint and a bite...
So to clarify a few bits.
The lace, is not laces, its lace around the top of the boot. at the knee. the model has like a pirate style boot and the lace is around the top edge..or thats my take away of what it was.
The bolter is still most certainly a bolter, but look at the existing line, the bolters are disproportioned...especially the bolt pistols...to the models. the new ones are much more like the AoBR SM bolters. With straps, etc. and are separate pieces from arms. they "look" slighty thinner than a SM bolter and have a different shape to the over all gun, but they are not "Girly" i did not have a SM handy to compare directly, so it could just be impression. Also, they have abandoned the banana clip completely it seems.
the veil covered the whole head, its an alternate to the helmet, the face piece is just separate. think cobra commander vs vera wang wedding.
the torso has small details in the corset, i think skulls.
the tabard between the legs had flur de lis details.
there are "sleeves" similar to the image on 19 of the current WH book. similar, but not identical.
I'll reiterate this is a prototype though, not what has necessarily been approved. But as a beta stage model, i really like it, and I think a teaser of it would really build up excitement...hint hint GW overlords... Maybe wait til closer to release...

Overall when i see the current sisters their are very "bulky" these new ones are very graceful, but in a brutal way. the poses are much more dynamic and agressive. not everyone has their feet planted shoulder width apart torso straight on to their opponents....
I was told there will be numerous head options for the sisters, in the way theyve been doing all releases, but the "bob cut" is the preferred hairstyle.
I'm also told sisters repentia, priests, celestians, and seraphim will get new models with seraphim likely to adopt jump packs similar to the sanguinary guard...though I saw no evidence of this. No word on arco flaggelants.
Penitent engine is getting reworked as well.
And of course you saw my Jan rumor post. To provide a clue, Dominion squads.
Inq forces should all be updated by the GK release, so no news there for SoB, but they are expected to be present in the codex.
I also know of a few more "new" units that are being developed.
Cheers.

Instinct tells me that what Stickmonkey is describing is a concept-sculpt, not a master model, but it sounds pretty cool.

Quote:

Originally Posted by StraightSilver

((StraighSilver is reporting on a conversation he had with Jes Goodwin at the Dark Eldar Launch Party - Azezel))
Yes the problem with the Sisters of Battle has been the cloth robe sleeves on the under side of their arms, their hair and also the script work on their shoulders.

The problem with the robes on their arms is that it can only be sculpted flowing in one direction, which means posing can be a problem.

This isn't such an issue with Sisters armed with Bolt Guns as the pose will be pretty much set, but when you get things like Seraphim or models armed with close combat weapons you would get a very limited number of poses. This is because if you had the arm held up high the robes may stick out in a gravity defying way, which would look very unnatural.

The hair is essentially the same thing. They want the new models to be much more dynamic, which would mean their hair would not be as static as the previous Sisters of Battle miniatures. This poses problems with posing as the hair and robes need to flow in the same direction, which again limits the amount of poses possible (sorry for the over use of the word pose there - couldn't think of another on! ).

The bit I didn't quite get the gist of was the shoulder plates. He said they wanted embossed and rolling scriptwork on the shoulder plates, and the way it was curving around the plates was presenting problems. I'm not sure in all honesty what that meant but it may be similar to the problems mentioned above or it might be the way the model is cast. It might be the fact that you are very limited in undercuts on a tool when producing plastic miniatures ( by tool I mean mold, but plastic molds are known as tools).

He did stress that they really wanted to crack on with Sisters, but that they had been causing them technical difficulties for quite some time.

However he said that the process of creating the Dark Eldar has really pushed the limits of what they can do in plastic, and has taught them a huge amount.

Many of the problems mentioned above (hair, robes etc) were the same for the Dark Eldar, but they learnt how to manage it and would now like to take those lessons back to the Sisters.

Something else that was interesting was that he said the way he has always worked up until now was to alternate between Space Marines and something else.

For example Space Marines, Tyranids, Space Marines, Eldar, Space Marines, Dark Eldar etc.

However he said quite explicitly that he wouldn't be working on Space Marines after Dark Eldar. This was because he feels he has handed them on to other sculptors now and wanted to do something else, but of course it depended on what GW wanted him to do next.

He also categorically stated that he wouldn't be working on any Warhammer models from now on, although admittedly he hasn't done so for a long time.

So this is pure speculation on my part (so please don't take it as read as I am just thinking aloud - nothing was confirmed), but if he isn't working on Fantasy next then he will be working on something 40K.

It won't be Marines and Tyranids have been updated recently.

Speculatively that only really leaves CraftWorld Eldar or Sisters next.

He did say that working on Dark Eldar had reignited his enthusiasm for Craft World Eldar, and that he wanted to revisit the range so he could implement a lot of the lessons they learned with Dark Eldar and we know that he sculpted the Craft World Eldar Jetbikes and the Dark Eldar Reaver Jetbikes simultaneously so Eldar is a possibility.

But if his normal working process is Power Armour, Xenos, Power Armour, something else etc and he has just released Dark Eldar then it follows that Sisters ought to be next.

Now for the bad news. He told me that after working on Dark Eldar solidly for more than 4 years (as well as other projects) he was already exhausted. However there was still more work to do on the Dark Eldar Range and he would be working on them until June 2011 so that 90% of the range could be released by then.

He then said that he would be taking a long rest before starting any other projects. I am not sure how long a rest that would be but I would suspect at least a couple of months.

Jes isn't just a sculptor, he is also the head of the GW plastics department, and is involved in the training of staff and development of new tecnology.

It may be that when he takes a break from sculpting he concentrates on this area of his job.

Either way this means that he wouldn't be starting a new project until at the earliest July/August 2011.

It sounds like R and D has already begun on the Sisters, and if they have learnt a great deal during the Dark Eldar development and can put this into practice then they shouldn't take too long, but I would guess that we wouldn't see them at the very earliest until Quarter 1 2012, but more realistically later that year.

Again this is just my speculation based on the conversation I had with Jes.

They are most definitely working on Sisters, but it may be a while before we see them.

Quote:

Originally Posted by Straightsilver
Well he told me that he would be working solidly on Dark Eldar until June 2011.

They have 4 plastic kits to release for Dark Eldar next year, as well as metal figures and then possibly some of the character models.

Obviously he won't be doing all the work on his own as Juan Diaz is also doing some of the models.

He did say that they are on the final push but still have a lot of things to do.

One of which was the Haemonculi passengers for the raider. The Wyches will be included with the Venom and can be used on the raider, but they didn't know yet how to do the Haemonculi. It wasn't so much a problem of creating them, just what to release them with. My guess would be with the Talos.

However he was confident he could take a break from June 2011 onwards as this is when they plan to stop work on the Dark Eldar.

The Sisters of battle have been in "design hell" since before the dark Eldar, so at least 4-5 years.

They have started the initial planning but it was the aspects mentioned earlier that had caused them to be put on hold.

The implication was that these problems may have now been resolved with the dark Eldar Wyches, as a lot of these problems were exactly the same for them.

However with next year's 40K schedule already full up and with Jes wanting a break from a new range I would say thay are at least a year off.

If rumours are correct we have Grey Knights Quarter 1, Flyers expansion Quarter 2 and Tau/Necrons (my money is on Tau as I know they have already completed many of the new plastics and that Necrons are getting the Dark Eldar treatment. In other words a rewrite which will take a while) in Quarter 4.

This doesn't rule out another 40K release next year, I just got the impression that it wouldn't be Sisters.

Quote:

Originally Posted by ArmouredWing
Because the weekend was the grand release of the DE they'd got a bit of an event on at Warhammer World store both Sat & Sun. Saturday saw a meet and greet appearance from Jes Goodwin himself and Phoenix Knight and myself had a wander down to the store to get PK's new C:DE signed as well as me getting my C:WH signed as well.

It was a good chat, mainly focussed on the DE stuff but I thought I'd take the opportunity to do some digging on if there was any sisters stuff in the pipeline and perhaps some plastic sisters. Jes' response that the biggest problem that they faced with transfering sisters to plastic was maintaining the level of detail that the metals currently have (something we knew generally to be the case) but with the new technology it may finally be possible. That said there's 12-18 months work that needs to be done to make this happen and currently they aren't even in the process of this happening. So the long and short there? at least 2012 by the looks of things.

He also made a comment in relation to the amount of DE stuff being released over the next 6 months. the plan is that by halfway through next year 90% of the DE codex will be available to buy. With that in mind I'm more convinced now that if GK are next (which I'll come onto in a moment) then it's going to be late spring at the earliest.

So, that was the Saturday. Sunday also saw a special guest in WW. Mr Phil 'the Power' Kelly was present in store to do a bit less of a formal meet and greet and so in PK's absence I went in to get our codecies signed and also take advantage of having a bit of a chat (he was sat painting in store and I don't think many people picked up on who he was). So, having chatted a bit about DE I passed him my C:WH to sign and we had a brief chat again about sisters and his comments pretty much matched what Jes had said the day before although he was a lot more ceratin that we would eventually see plastic sisters...just not yet. He did say though that some work had started on sisters and there is something in the pipeline but it's going to be a while before we see anything come to the surface.

I then asked him how the GK was going. Again he said that there was some work underway but that's about as much as he could say (although this was also accompanied by a crafty grin which indicated that there was more he'd like to say but couldn't).

So there you go, not much to go on but at least it appears that we haven't been forsaken altogether.


MadCowCrazy 04-05-11 08:04 PM

Sisters of Battle
DD/MM/YYYY
15/05/2011
Some more Promethium to throw on the WD dex rumours and some interesting stuff from ghost21
Quote:

well i just got some bad news from my source, take it as you will.

sisters are going to be in a white dwarf spread....so no "real codex" for us.

needless to say i was not happy.....
and faith points got nerfed....still in the development stage though.
(...)
this is not a BOK echo, it is what is going to happen with them as they need a proper book and gw is going to wait to do one, so as of now we are getting a band-aid for the sisters in the form of WD.....i was very upset when i found out

I did hear some interenting stuff about 6ed but thats off topic and i can not elaborate too much about it yet.
(...)
well i did just play sisters yesterday and moped up at a tournment so they are still totally viable. granted it was only a 20 person tourny.

when 6ed comes out sisters will get a boost, but then all shooty armies will with what my source has said so far.

my source has never been wrong before so im going to trust him that the sisters are going to be getting a two part wd release, maybe in november but they are still in the rough stages of development.
Quote:

Originally Posted by ghost21
theres going to be a nother plastic set for sisters that wil contain lots of bling too, the two sets will have everything
but there will be 1 set for normal sisters n seraphim

How many models on the other set?
Quote:

Originally Posted by ghost21
its about 10

Is that the Repentia or something new?
Quote:

Originally Posted by ghost21
its the repentia

12/05/2011
Some Sister Repentia rumours, does this mean they get covered up in nun clothes revealing none of their flesh? I hope not :crazy:
Quote:

Originally Posted by ghost21
repentia will get there own kit...

...they look more like penitent nuns and less like mumy strippers

10/05/2011
A "confirmation" rumour has been posted by ghost21, 5 Sister boxes seems to be the way they will do them. Could it be Celestian/Seraphim box or is it really 1 box for all Sister variants? Battle Sisters, Celestians, Dominions, Seraphim and Retributors all in 1 box? I hope not because that would mean a very bland and boring looking army unless there are tons upon tons of bits for variations.
Quote:

Originally Posted by ghost21
yeah sisters will be 5 to a box with options for seraphim though (i wished it wasnt true but unfortunatley ive seen the evedence)

Quote:

Originally Posted by ghost21
actually the plastic penitent engine looks basicaly like the current one

17/04/2011
Some rather curious rumours have popped up, take it for what it is. If Harry is right and it's Sisters next and BT after them then GW must be very desperate for another space marine seller. It would really suck imo if we got 3 power armour dexes after each other.
Source
Quote:

Originally Posted by Lord Castellan (Post 132657)
So what do we think the next codexes are going to be?

Necron of course, then Templar, obviously, but what else is coming down the pipes? 6th edition in a few years? Personally I dont think we need a new rulebook so soon but ive heard the rumor mill.

BT will be sooner. They already have models and artwork for the boxes and so forth. They will be before Sisters I can guarantee it.

Depends on where they get their sources. Seeing the models and artwork at the factory is pretty solid.

Indeed. Its just what I heard from someone, may not be true. We'll see

Harry in response to this
Quote:

Originally Posted by Harry
Sculpts have been around for at least 18 months. (and well worth a bit of saliva )

I honestly don't know the order they will appear ...

.... but if it helps, the order that I heard about them was: Grey Knights, Sisters, Black Templar.

Whilst I expect them to appear in this order .... This was a couple of years ago so anything could have happened in the development stages before release order was set in stone.

(Lord Castellan is a braver man than I ... I certainly would not be risking my todger on the table with a guarantee of anything!)

05/04/2011
Small compilation of the most recent rumours regarding the Sisters of Battle

These two contradict each other, I'm sure something was said but people heard differently
Source
Quote:

Originally Posted by bloodaxegit
I was at warhammer world for the schools league, and Wayde Price was giving us a talk about the new Grey Knights. In this, he mentioned other parts of the inquisition, including the sisters of battle; who he said will be updated later this year!

Quote:

Originally Posted by Shadow Marine
Hi,
I was at the Regional School League Finals yesterday at Warhammer World. I will were given a talk from the Communication Manager (Design Studio) couldn't remember his name.
He was talking about Grey Knights, slightly off topic but he did say their vision of 40K is big armies. That is why they moved away from Inquistors and allies (they said that Inqusitors are to squishy to fight demons!)

He did say at the beginning of the talk that he wouldn't be talking about anything that is out in the future. He then said that Sisters of Battle is the other main ordos and these are out next year.

I hope this is new news!

Thanks,

rob

Quote:

Originally Posted by Stickmonkey
I'm posting this in the rumor section on purpose, but it's more of a review.

I got to get a good look at a new protoype basic sister, and I'm hoping one of our other sources can sneak a picture out once they see it. The reason is, this sister has a "veil". Words cannot describe...the detailing is phenomenal. The veil is a separate piece, but it looks gorgeous. If they can get this right in molding the sisters wave will be beautiful models. If you've seen this one, you know what I mean... I begged to take a photo for here, but no luck.

The model maintains the existing armor styling, but with more filigree. Little details like lace boot tops, small details in the armor. Look at the evolution of daemonettes to wyches, and think what the next step would be.

The bolters however are now streamlined, they are not the marine bolter we've known and loved, but still recognizable. Feminine.
I know I'm getting folks worked up, but sisters are still a long way off, it will be a long wait. So temper any enthusiasm.

EDITED:
I've had a chance to gather notes and thoughts a bit more now that I've completed my work today and had time to get a pint and a bite...
So to clarify a few bits.
The lace, is not laces, its lace around the top of the boot. at the knee. the model has like a pirate style boot and the lace is around the top edge..or thats my take away of what it was.
The bolter is still most certainly a bolter, but look at the existing line, the bolters are disproportioned...especially the bolt pistols...to the models. the new ones are much more like the AoBR SM bolters. With straps, etc. and are separate pieces from arms. they "look" slighty thinner than a SM bolter and have a different shape to the over all gun, but they are not "Girly" i did not have a SM handy to compare directly, so it could just be impression. Also, they have abandoned the banana clip completely it seems.
the veil covered the whole head, its an alternate to the helmet, the face piece is just separate. think cobra commander vs vera wang wedding.
the torso has small details in the corset, i think skulls.
the tabard between the legs had flur de lis details.
there are "sleeves" similar to the image on 19 of the current WH book. similar, but not identical.
I'll reiterate this is a prototype though, not what has necessarily been approved. But as a beta stage model, i really like it, and I think a teaser of it would really build up excitement...hint hint GW overlords... Maybe wait til closer to release...

Overall when i see the current sisters their are very "bulky" these new ones are very graceful, but in a brutal way. the poses are much more dynamic and agressive. not everyone has their feet planted shoulder width apart torso straight on to their opponents....
I was told there will be numerous head options for the sisters, in the way theyve been doing all releases, but the "bob cut" is the preferred hairstyle.
I'm also told sisters repentia, priests, celestians, and seraphim will get new models with seraphim likely to adopt jump packs similar to the sanguinary guard...though I saw no evidence of this. No word on arco flaggelants.
Penitent engine is getting reworked as well.
And of course you saw my Jan rumor post. To provide a clue, Dominion squads.
Inq forces should all be updated by the GK release, so no news there for SoB, but they are expected to be present in the codex.
I also know of a few more "new" units that are being developed.
Cheers.

Instinct tells me that what Stickmonkey is describing is a concept-sculpt, not a master model, but it sounds pretty cool.

Quote:

Originally Posted by StraightSilver

((StraighSilver is reporting on a conversation he had with Jes Goodwin at the Dark Eldar Launch Party - Azezel))
Yes the problem with the Sisters of Battle has been the cloth robe sleeves on the under side of their arms, their hair and also the script work on their shoulders.

The problem with the robes on their arms is that it can only be sculpted flowing in one direction, which means posing can be a problem.

This isn't such an issue with Sisters armed with Bolt Guns as the pose will be pretty much set, but when you get things like Seraphim or models armed with close combat weapons you would get a very limited number of poses. This is because if you had the arm held up high the robes may stick out in a gravity defying way, which would look very unnatural.

The hair is essentially the same thing. They want the new models to be much more dynamic, which would mean their hair would not be as static as the previous Sisters of Battle miniatures. This poses problems with posing as the hair and robes need to flow in the same direction, which again limits the amount of poses possible (sorry for the over use of the word pose there - couldn't think of another on! ).

The bit I didn't quite get the gist of was the shoulder plates. He said they wanted embossed and rolling scriptwork on the shoulder plates, and the way it was curving around the plates was presenting problems. I'm not sure in all honesty what that meant but it may be similar to the problems mentioned above or it might be the way the model is cast. It might be the fact that you are very limited in undercuts on a tool when producing plastic miniatures ( by tool I mean mold, but plastic molds are known as tools).

He did stress that they really wanted to crack on with Sisters, but that they had been causing them technical difficulties for quite some time.

However he said that the process of creating the Dark Eldar has really pushed the limits of what they can do in plastic, and has taught them a huge amount.

Many of the problems mentioned above (hair, robes etc) were the same for the Dark Eldar, but they learnt how to manage it and would now like to take those lessons back to the Sisters.

Something else that was interesting was that he said the way he has always worked up until now was to alternate between Space Marines and something else.

For example Space Marines, Tyranids, Space Marines, Eldar, Space Marines, Dark Eldar etc.

However he said quite explicitly that he wouldn't be working on Space Marines after Dark Eldar. This was because he feels he has handed them on to other sculptors now and wanted to do something else, but of course it depended on what GW wanted him to do next.

He also categorically stated that he wouldn't be working on any Warhammer models from now on, although admittedly he hasn't done so for a long time.

So this is pure speculation on my part (so please don't take it as read as I am just thinking aloud - nothing was confirmed), but if he isn't working on Fantasy next then he will be working on something 40K.

It won't be Marines and Tyranids have been updated recently.

Speculatively that only really leaves CraftWorld Eldar or Sisters next.

He did say that working on Dark Eldar had reignited his enthusiasm for Craft World Eldar, and that he wanted to revisit the range so he could implement a lot of the lessons they learned with Dark Eldar and we know that he sculpted the Craft World Eldar Jetbikes and the Dark Eldar Reaver Jetbikes simultaneously so Eldar is a possibility.

But if his normal working process is Power Armour, Xenos, Power Armour, something else etc and he has just released Dark Eldar then it follows that Sisters ought to be next.

Now for the bad news. He told me that after working on Dark Eldar solidly for more than 4 years (as well as other projects) he was already exhausted. However there was still more work to do on the Dark Eldar Range and he would be working on them until June 2011 so that 90% of the range could be released by then.

He then said that he would be taking a long rest before starting any other projects. I am not sure how long a rest that would be but I would suspect at least a couple of months.

Jes isn't just a sculptor, he is also the head of the GW plastics department, and is involved in the training of staff and development of new tecnology.

It may be that when he takes a break from sculpting he concentrates on this area of his job.

Either way this means that he wouldn't be starting a new project until at the earliest July/August 2011.

It sounds like R and D has already begun on the Sisters, and if they have learnt a great deal during the Dark Eldar development and can put this into practice then they shouldn't take too long, but I would guess that we wouldn't see them at the very earliest until Quarter 1 2012, but more realistically later that year.

Again this is just my speculation based on the conversation I had with Jes.

They are most definitely working on Sisters, but it may be a while before we see them.

Quote:

Originally Posted by Straightsilver
Well he told me that he would be working solidly on Dark Eldar until June 2011.

They have 4 plastic kits to release for Dark Eldar next year, as well as metal figures and then possibly some of the character models.

Obviously he won't be doing all the work on his own as Juan Diaz is also doing some of the models.

He did say that they are on the final push but still have a lot of things to do.

One of which was the Haemonculi passengers for the raider. The Wyches will be included with the Venom and can be used on the raider, but they didn't know yet how to do the Haemonculi. It wasn't so much a problem of creating them, just what to release them with. My guess would be with the Talos.

However he was confident he could take a break from June 2011 onwards as this is when they plan to stop work on the Dark Eldar.

The Sisters of battle have been in "design hell" since before the dark Eldar, so at least 4-5 years.

They have started the initial planning but it was the aspects mentioned earlier that had caused them to be put on hold.

The implication was that these problems may have now been resolved with the dark Eldar Wyches, as a lot of these problems were exactly the same for them.

However with next year's 40K schedule already full up and with Jes wanting a break from a new range I would say thay are at least a year off.

If rumours are correct we have Grey Knights Quarter 1, Flyers expansion Quarter 2 and Tau/Necrons (my money is on Tau as I know they have already completed many of the new plastics and that Necrons are getting the Dark Eldar treatment. In other words a rewrite which will take a while) in Quarter 4.

This doesn't rule out another 40K release next year, I just got the impression that it wouldn't be Sisters.

Quote:

Originally Posted by ArmouredWing
Because the weekend was the grand release of the DE they'd got a bit of an event on at Warhammer World store both Sat & Sun. Saturday saw a meet and greet appearance from Jes Goodwin himself and Phoenix Knight and myself had a wander down to the store to get PK's new C:DE signed as well as me getting my C:WH signed as well.

It was a good chat, mainly focussed on the DE stuff but I thought I'd take the opportunity to do some digging on if there was any sisters stuff in the pipeline and perhaps some plastic sisters. Jes' response that the biggest problem that they faced with transfering sisters to plastic was maintaining the level of detail that the metals currently have (something we knew generally to be the case) but with the new technology it may finally be possible. That said there's 12-18 months work that needs to be done to make this happen and currently they aren't even in the process of this happening. So the long and short there? at least 2012 by the looks of things.

He also made a comment in relation to the amount of DE stuff being released over the next 6 months. the plan is that by halfway through next year 90% of the DE codex will be available to buy. With that in mind I'm more convinced now that if GK are next (which I'll come onto in a moment) then it's going to be late spring at the earliest.

So, that was the Saturday. Sunday also saw a special guest in WW. Mr Phil 'the Power' Kelly was present in store to do a bit less of a formal meet and greet and so in PK's absence I went in to get our codecies signed and also take advantage of having a bit of a chat (he was sat painting in store and I don't think many people picked up on who he was). So, having chatted a bit about DE I passed him my C:WH to sign and we had a brief chat again about sisters and his comments pretty much matched what Jes had said the day before although he was a lot more ceratin that we would eventually see plastic sisters...just not yet. He did say though that some work had started on sisters and there is something in the pipeline but it's going to be a while before we see anything come to the surface.

I then asked him how the GK was going. Again he said that there was some work underway but that's about as much as he could say (although this was also accompanied by a crafty grin which indicated that there was more he'd like to say but couldn't).

So there you go, not much to go on but at least it appears that we haven't been forsaken altogether.



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