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MadCowCrazy 07-06-10 08:54 PM

=][= Rumours Roundup : Dark Eldar - Released
 
News Section
Day/Month/Year
09/10/2010
Ive added this to the Summary section as well, dont think you can summarize it more than this without actually copy pasting the codex itself :crazy:
Summary Section

I think this is about as complete as its can get without actually copy pasting the codex on here
incorporated some snippets from Bram Gaunt

Dark Eldar Summary:

based on The Dudes’ summary, additional information provided primarily by Frgt/10, minor (but nonetheless important) contributors: jspyd3rx, Toloran, Mr Rose, Cosmic Girl, Loceplax, Wraithseer, time2die, gorgon, Ravenous

ALBE=Autarch Lasblaster equivalent

Army-wide special rules:
Night Vision - Acute Senses USR

Strength Through Pain – Most standard Dark Eldar Infantry units will have this rule, although some of the more out there ones will not. The unit (and only the unit) gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.

If an IC or IC's join a unit then their cumulative pain points are added together and they gain the benefit of all of them combined. Should the IC leave the unit, the pain points must be distributed as evenly as possible with any remainder being left to the owning player's discretion. If multiple enemy units are destroyed in a combat against multiple DE units, then all the pain points are randomly assigned to the victorious DE side, they don't EACH get a point for every unit destroyed by the combat's results.

Combat Drugs - Succubus (no drugs for Lelith), Wyches, Reavers, Hellions, option for Archons
Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point.
Results are:
3D6 pick the highest Run moves
+1 S
+1 WS
+1 A
reroll to wound rolls in close combat
+1 free Pain Token

12" Assault and "always attacker" results are gone.

Weapons:
It should be mentioned that all ranged poisoned attacks don't work against anything with a Armour value.

Dark Lance: S8 AP 2 Heavy 1, Lance (even for Scourges)

Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.

Shard Carbine 18" SX, AP5, Assault 3, Poisoned.

Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.

Splinter Pods - 18" S X AP5 Assault 2, Poisoned

Blaster - 18” S 8 AP2 Assault 1, Lance

Disintegrator – S5 AP2 Heavy 3

Shredder - still in

Heat Lances - 18" S6 AP1 Lance, Melta

Wargear:

Webway Portal:
archons, haemonculi only
dropped in shooting phase, dropping the portal counts as shooting and the person who drops it CANNOT be in a vehicle when he drops it. It then acts like a board edge that you can bring reserves on. The WWP is indestructible and impassable once it's down...and in a change, cannot be used to bring on vehicles. Also, if you have a WWP you can always put things in reserves even if the mission doesn't allow. Outflanking and deepstriking reserves can use the portal.

Agonizer: power weapon, no poison rule, but wounds always on 4+

Djinn blade: is not a weapon, but gives 2 additional power weapon attacks, rolled separately, on doubles hits wielder instead

Plasma Grenades: wyches have acces to them, warrior can buy them

Phantasm Grenade Launcher: whole unit has offensive and defensive grenades

Soultrap: If bearer kills an enemy MC or SC in close combat and passes a Ld-test he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10.

Clone Field: is a wargear item which allows the bearer to nullify D3 attacks directed at him each turn; the specific attacks are chosen by the bearer. Mutually exclusive with shadow field

Shadow Field: same as before

Huskblade: Power weapon that causes Instant Death.

Drug Dispenser: access to combat drugs

Hexfire Rifle - Sniper Rifle, wounded model takes a wounds test or is removed from play (yes this does circumvent EW). He takes the wound check against his base number of wounds, not the current ones.

Blast Pistol - 6" range Blaster, counts as CCW.

Mindphase Gauntlet: any IC or MC HIT (not neccessarily wounded) by this weapon must take BOTH a Strength and a Leadership test for EACH hit. If ANY of these tests is failed, that IC or MC may not attack this assault phase. NO power weapon,

Special Characters:
There are 8 special characters, all are HQ choices:

Asdrubal Vect
Can be taken mounted or on foot. It has been said his throne fits nicely in the spot where the sail goes on the new Raider kit. This implies no new model. Personally, I think the new kit would look a little silly without the sail.
Seizes the initiative on a 4+
has preferred enemy against all unit types and re-rolls to wound against all Eldar models (including Dark Eldar)
Armed with Obsidian Orb: S10 AP3 Assault 1 Blast Weapon that rolls against the target's Ld stat rather than their T. Any unsaved wound caused heals Vect up to his starting number of wounds.
Dais: optional, 200 albes, 13/13/13 raider, transport 10, 3 dark lances
vect and 9 other passangers MUST be deployed in the dais at the start of the game

Duke Sliscus
A corsair captain described as a nasty counterpart to Yriel.
Gives you 2 rolls on the combat drugs chart, picking the result you want.
2+ poison weapons, if he rolls a 5+ to wound, they also ignore armour. A single unit of either warriors or kabalite trueborn have their poison weapons upgraded to 3+.

Drazhar
Apparently there's a strong indication that Drazhar is actually Arhra.
7/7/4/4/3/7/4/10/2+
Armed with Demiklaives
Special Rules:
Eternal Warrior, Fleet, Night Vision, Power from Pain
- Can move to a different spot in the same combat as long as he stays in base to base contact with enemy models and in unit coherency.
- Gets instant bonus attack for ever 6 on a saving throw.
- Makes a Incubi unit he joines Fearless. He may only join Incubbi
- Has both Klavex powers.

Lelith Hesperax
9/7/3/3/3/8/4/9/6+
No poison, no drugs, but ignores armour.
3++ in CC and 4++ against shooting
Is equipped with impaler and shardnet. There are two wargear sets for the model but this is only a cosmetic option. There is no rule for another weapon loadout.
Special Rules:
Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her

Lady Malys
4+ invulnerable save
Completely immune to psychic powers and passes this ability onto any unit she joins. Equipped with better Djinn blade. If she rolls a double on her Dschinn Blade, the weapon loses it'S special powers.
allows the owning player to redeploy D3 units after deployment...including placing these units back into reserve

Urien Rakarth
Gives out D3 Pain Tokens at the start of the game, which must go to Wrack or Grotesque units
Regains 1 wound at the start of each DE Turn
T5
Urien’s Ichor Gauntlet wounds enemies on a 3+ and inflicts instant death.
Liquifier Gun (new name for the destructor)
Can upgrade Grotesques to S6 for 5 albes each
Wracks become Troops

The Decapitator
no IC, always starts in reserve regardless of mission, deepstrike anywhere on the table without scattering, can not assault in this round
T3, 5+ invulnerable

Baron Sathonyx
Hellion character on skyboard
lower than archons stats in almost all respects, pretty cheap however
has a special skyboard that gives him +2 str on the charge (so +3 with his hellglaive) but no power weapon
making pulling enemy IC's out of units virtually guarenteed. He also shields the unit from fire very effectively if there's decent cover around
no combat drugs either
makes hellions troops, +1 on deployment roll

HQ
Archon
WS/BS: 7 S/T/W: 3 I: 7 A: 4 Ld: 10 Save: 5+
no skyboard or jetbike
Can have a Blaster, or Blaster Pistol. And a lot of other exciting wargear and weapons - see above for a (not complete) list of wargear option.

Court of the Archon
Inquisitor style retinue for the Archon. Different (alien) members offer different bonuses.
1-2 Medusae- ranged eye laser style weapon: Flame S D6+1 AP D6 Assault 1 (the background for these are pretty cool; they're basically brains-on-stalks that possess hosts for them to leech off their emotions. Archons like to keep them around, for as they eat the medusaes brain, they relive the memories of the battles it encountered =))
1-5 Ur-Ghuls- WS5 S5 T5 W 3 I5 A3, furious charge, feel no pain
1-2 Lhameans- Dark Eldar poison masters, poisoned weapons of the Lhamean and Archon wound on 2+
1-3 Sslyths- 2 wound snake-like mercenaries armed with shardcarbine, splinter pistol and cc weapon (they have 4 arms). also have FnP

Succubus
WS/BS: 8/6 S/T/W: 3 I: 8 A: 4 Ld: 9 Save: 6+
Wargear is minimal, mainly wych weapons and other combat gear, nothing too special. comes with combat drugs as standard, option for Agonizer, no skyboard or jetbike

Haemonculus
1-3 haemonculi per slot, and 1 of them can be an Ancient.
Haemonculus: 4/4/3/4/2/4/2/8/6+
Ancient Haemonculus: 5/5/3/4/3/4or5/3/9/6+
Comes with a free Pain Token (and therefore Feel No Pain)
If there is at least one H. in the army, Wracks are Troops
no way to improve armour, no shadow field
Wargear for Ancient:
- Huskblade
- Archangel of Pain: One causes all enemies within 3d6" to make a LD test. If they fail, their WS and I is 1 for the rest of the turn.
- One is a single shot weapon that 12" Strength d6 AP d6, Assault 2d6.
- A rifle that is 36" sX ap 4, assault 1, sniper. If a model suffers a wound from this, it rolls a characteristic test against its wounds. If it fails, it is removed from play.
- Crucible of Malediction: all psykers within 3d6 take a ld test or get removed from play , one use
- Liquifier: Flame Str 4 Ap D6

Elites
Harlequins
Identical to the Codex: Eldar entry
There is no, repeat NO Solitaire and NO dedicated transport.

Mandrakes
5-10 Mandrakes
4/4/4/3/1/5/2/?/5++
single ccw, 5+ invulnerable
Whenever a unit with this rule has at least one pain token, each model has the following shooting attack: 18” S4 AP4 Assault 2, Pinning
Special Rules: Stealth, Move Through Cover, Night Vision, Fleet, Infiltrate, Power Through Pain

Incubi
5/4/3/3/1/5/2/9/3+
3-10 squad size. Incubus, Klavex
Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S), NO plasma grenades, no Tormentor anymore
Special Rules: Fleet, Night Vision and Power from Pain.
Klavex is a squad leader with WS5, A3 who can take:
Demiklaves: 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons).
Bloodstone: Flame S3 AP 3
Klavex can buy the follwoing Exarch powers:
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase

Grotesques
4/1/5/5/3/?/3/3/6+
One Grotesque can be upgraded to a aberration. Can take a few special close combat weapons, but no power weapon.
One Grotesque can take a ranged weapon, although BS 1.
Special Rules:
free pain token, aka Feel No Pain, no fleet
If there is no IC in the unit, roll aD6. One a 1, unit is removed from play and every unit in 2D6” gets 2D6 S5 AP- hits
Option for Raider. Takes up two transport slots.

Wracks
Human-sized Homunculus constructs
two poisoned (4+) blades
S3 T4, no fleet
One wrack can be upgraded to a champion. Can take a few special close combat weapons including an agonizer.
1 in 5 wracks can take liquifier
Special Rules:
free pain token, aka Feel No Pain
Option for Raider and Venom.

Kabalite Trueborn
3-10
elite warriors, LD9 and 2A
Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade. Dracon has 3 attacks.
Can swap rifle with splinter pistol and ccw for free or splinter carbine for 5 albes each. Can take plasma grenades for 1 albes each.
Special Rules: Fleet, Night Vision and Power From Pain.
Options to take 4 special weapons and 2 heavy weapons.

Hekatrix Bloodbrides
elite wyches, LD9 and 2A
Syren squad champion with A3
Every third wych can take a special wych weapon.

Troops
Kabalite Warriors
5-20
Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade.
Warriors get 1 Dark Lance (25 albes) or Splinter Cannon per 10 models.
Can only take 1 shredder or blaster regardless of squad size.
no plasma grenades
Sybarite can take: grenade launcher for 20 albes, ghostplate armour (4+/6++), venom blade, a power weapon, or an agonizer
Special Rules: Fleet, Night Vision and Power From Pain.

Wyches
5-20
4/4/3/3/1/6/1/8/10/6+
Stats are around the same.
Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Hekatrix (squad champion, A2) still have the option for the Agoniser. Wych weapons are one per 5 models.
Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs.
Dodge (4+): Wyches have 4+ Inv save in CC
Wych weapons
- Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1
- Hydra gauntlets: Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw
- Razorflails: Count as 2CCW, reroll to hit and wound.

Fast Attack
Reaver Jetbikes
3-10
T4, 5+ save, can Turbo-boost 36", Move through Cover
Reavers and Arena Champion
Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
One out of 3 can replace Splinter Rifle with Heat Lance or Blaster.
Bladevanes: Draw a line from the starting point and the ending point of the movement. Select a single unengaged, non-vehicle unit under this line. Each bike does D3 S4 AP- hits. Cover Saves allowed.
One out of three Jetbikes can replace Bladevanes with:
Grav-Talon: 10 albes, as Bladevanes but does D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.
Cluster caltrops:20 albes, Additional to Bladevanes D6 S6 AP- hits
Special Rules: Night Vision, Power from Pain, Skilled Riders, Combat Drugs
There is no way to take these guys as Troops.

Hellions
5-20
Jump Troops, hit and run, Fleet, combat drugs, no plasma grenades
hellglaives give +1A and +1S
Skyboards have a 18” SX AP4 assault 2, Poison shooting attack
Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though.
can take grenade launcher for 20 albes

Beast Masters
1-5 beastmasters per unit, ride skyboards, count as Beasts though
one beastmaster can take combat weapons like agonizers, no combat drugs
each beastmaster can only have ONE type of beast.
0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster

Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++
Vodwing Flock - W5, A5, Rending
Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers

Scourges
3-10
4+/6++ Ghostplate armour, armed with with Shard Carbines and Jump Pack (no jetpack)
Weapon options:
2 out of 5 can take:
heat lances, dark lances, splinter cannons,
Haywire Grenade Launchers: 24” S4 AP4 Assault1, against vehicles roll an additional D6: suffers a glancing hit on 2-5 and a penetrating hit on 6

Special Rules:
Deep Strike

Heavy Support
Ravager
Fast, skimmer, open-topped, AV 11 11 10
Armed with 3 Dark Lances as standard, can upgrade to diintegrators for free
Can fire all weapons after moving 12" and after Deep Striking

Talos
5/3/7/7/3/4or5/D6/10/3+
Nightvision, Power from Pain, Monstrous Creature, Move through Cover, Fearless
twin linked splinter cannon, can be upgraded to twin-linked liquifier, twin-linked heat lance and more
can take additional ccw for 15 albes
can make attacks Instant death for 5 albes OR
can roll 2D6 for number of attacks and pick the highes for 10 albes

Cronos
Weaker but cheaper Talos.
3/3/5/7/3/4or5/2/3+
Nightvision, Power from Pain, Monstrous Creature, Move through Cover, Fearless
When the Cronos kills a model in cc, an unit in 12" gets a Pain Token. Can take ranged weapons, that also gives a Pain Token upon wounding:
Weapon 1: Flame S4 DS 3 Assault
Weapon 2: 18" S3 DS3 Assault Blast 5"

Razorwing Fighter
AV 10, 10, 10
Fast, Skimmer, Supersonic: 36” Flatout
Can fire all weapons after moving 12" and after Deep Striking
TL splinter cannon, 2 dark lances, 4 monoscythe missiles (48" S6 AP5 assault 1, large blast, one use only)
can be upgraded to:
Necrotoxin Missile: 48" 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only
can take Flickerfield or Nightshield

Voidraven Bomber
AV 11, 11, 10
Fast, Skimmer,Supersonic: 36” Flatout
Can fire all weapons after moving 12" and after Deep Striking
Armed with two Voidlances: S9 AP2 Dark Lances and a Void mine: S9 AP2 Lance, 5” Blast, Bomb dropped along its flight path, scatters D6".
can take up to four missiles:
Monoscythe Missiles: 48" S6 AP5 assault 1, large blast, one use only
Implosion Missile: 48”, small blast, W-test (take the W at the start of the game) or removed from play, invulnerable and cover saves allowed, one use only (30 albes a pop)
Necrotoxin Missile: 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only
can take Flickerfield or Nightshield

Transports
Raider
transport 10
Fast, skimmer, open-topped AV 10 10 10
Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.

Upgrades
3 expensive upgrades:
- Nightshield: hasnt changed
- Retrofire Jets: allows deepstrike, fire all weapons after deepstrike, you cant disembark from a DSing vehicle though
- Flickerfield: confers 5+ invulnerable save

7 cheap upgrades:
- if the raider moves over a unit it gets D3+1 hits with S4
- 2D6" extra movement
- enemy unit in 6" get -1 on thei Ld, must take a Ld if they try to assault the vehicle
- friendly units in 12" can reroll their moraletest
- raider can tankshot, if it rams it gets +D3 on its front armour
- for every 1 on a close combat to hit roll against the vehicle the unit gets a S4 hit
- splinter rifles and pistols (but no cannons) can reroll failed to hit rolls when shooting from the raider

Venom
4/10/10/10, fast, skimmer
Transport capacity 5 or 6 (codex contradicts itself), Flickerfield
Armed with Twin Linked Splinter Rifles and can upgrade to a Splinter Cannon
Despite the name, this is not a Harlequin dedicated transport. Every unit with access to the raider can also take a venom, except Groteques

08/10/2010
Making a small compilation post of things from around the net.
HEADQUARTERS
Asdrubal Vect
Even more expensive but hard hitting , costing about as much as Mephiston (Dais not compulsory).
Dais is AV 13 13 13 with three Dark Lances. He seizes the initiative on a 4+.

Lady Malys
His Ex-Wife.
Immune to psychic powers and passes this ability onto any unit she joins.

Lelith Hesperax
4++ save, 3++ in combat. S3. Her hair counts as a shardnet + impaler. Her knives are power weapons. She doesn't use combat drugs, as she is skilled enough With Weapon Skill 9 and four attacks which ignore armour saves, plus an extra one for each point her weapon skill is higher than her foe's, Lelith can murder entire squads.

Drazhar
Eternal Warrior and rules/stats similar to Phoenix Lords.

Urien Rakarth
Master Haemunculus.
Gives out d3 free pain tokens at the start of the game, which must go to wrack or grotesque units,
also regains a wound at the start of each of his turns as his flesh re-knits itself.
He can make the small constructs troops, and he can give grotesques S6 instead of their usual S5 for 5 points each.

Kheradruakh, the Decapitator
mandrake champion, still with 4 arms.
Always starts in reserve, player can place him anywhere without a roll but at least 1" or 2" away from enemy units.

Duke Sliscus the Serpent
a corsair captain- nasty counterpart to Yriel who isn't that great a fighter but gives bonuses to the rest of your army.
Concept wise he is David Bowie in space, a really glam rocker dude.
Can confer 3+ Poisoned onto one unit's shooting attacks. Also, he is the Dark Eldar character who tore out Lukas The Trickster's heart.

Baron Sathonyx
has a skyboard

Archon
WS7, BS7, +1 BS, +1WS, +1A, +1LD compared to previous edition, can take Blaster (18“ range).
If he kills and enemy MC/SC in close combat, he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10.
Can have bodyguard retinue called 'Court of the Archon' which is a retinue like an inquisitors.
The Court Of The Archon is the Archon's new bodyguard option. It is somewhat inspired by Greek mythology. Options include a retinue member which grants 2+ Poisoned to the entire retinue. This option is unbelievably cheap for what it does. Other options include Ur-Ghuls (which had FNP) and Medusae (which have an 'eye laser' ranged attack).
He can take different numbers of 4 different types of guards. ie. he can take some of one type and a few of another etc. (I would recommend keeping it down to 10 members so they can ride in the archon's pimpin' raider). One is a big bug - 3 wound tank monster, one is a 4 armed shooty guard, one is a general cc one, and another is a retinue member that grants the entire retinue poison 2+ CC attacks.
To make things a bit difficult, ruleswise it is not a retinue, as the Archon can be singled out in a cc attack.

Wych Lord (Succubus)

Haemunculus
FNP

Haemunculus Ancient
(quite different from Haemunculus)

HEAVY SUPPORT
Ravager
Fast, skimmer, open-topped, AV 11 11 10, can fire all three dark lances at cruising speed

Talos
In a standard and lighter version. Both similar size, no model in the near future. Lighter version is called Cronos or Parasite (?). When the Cronos kills a model with one of its weapons, it generates a pain token up to one per weapon per turn. You may chose to with nearby unit it goes.

Cronos (via warseer)
Weaker but cheaper Talos.
When it kills a model with one of it weapons you may choose a unit to add a Pain Point to. You can only get 1 point per weapon per Turn (3 max per turn)
Has 2 ranged weapons

Razorwing Fighter
Seem to be Skimmer, not flyers as previously said.They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missiles. One of them: Implosion missiles, small blast, all models touched by it take a characteristics test on their wounds and if they fail it they instantly die. They can purchase up to four missiles of any of the following types and may be a mix of them. There are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.

Voidraven Bomber
Seem to be Skimmer, not flyers as previously said. It is armour 11 with duel strength 9 Ap 2 dark lances, can move 36 inches, fire all weapons when moving 12, can drop a strength 8 bomb along its flight path. Costs as much as Rhino plus Ravager.
They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missiles. One of them: Implosion missiles, small blast, all models touched by it take a characteristics test on their wounds and if they fail it they instantly die. They can purchase up to four missiles of any of the following types and may be a mix of them. There are neurotoxin ones, imploding ones, soul stealing ones or something, and good old fashioned explosives.

* 1-5 beastmasters/unit as you say
* each one can then be upgraded with a number of beasts
* beastmasters ride skyboards
* there are three types of beast
* each type has different stats and rules (of course)
* each type is limited by the number each master can control, as well as having a point cost
* the clawed fiend is the biggest, with 4 wounds and 4 attacks
o the fiend also gains an attack for every wound it suffers
* The names of the other types escape me, but;
o one has one wound, but also a 4+ invulnerable save and a couple of attacks
o the other is sort of in between - multiple wounds, more A, less crazy overall than the fiend
* costs are between 1 beastmaster for the 1 wound guys, and 4 fire warriors for the fiends
* a 30-model unit is not impossible, but you won't ever have more than five clawed fiends in a beast pack.

05/10/2010
Pre orders are now up on GWs website, the prices are actually pretty good if you ask me. Nothing sticks out as really expensive though I would have liked a Battleforce.

The Second Wave of models will be up for Pre-order on October 19th and includes Ravager, Hellions, Mandrakes and Urien Rakarth.
Urien Rakarth
http://img801.imageshack.us/img801/9...1005urien8.jpg

Mandrake From looking at the picture on GWs website Ive drawn the conclusion these will be Metal
http://img440.imageshack.us/img440/1...1005mandra.jpg

Hellion
http://img692.imageshack.us/img692/1...1005helion.jpg

Ravager
http://img833.imageshack.us/img833/2...1005ravage.jpg
http://img194.imageshack.us/img194/9...1005ravage.jpg

28/09/2010
As the following wont be rumours Ive decided to put it in the News Section. I just finished looking around the web at what has been uploaded, names of wargear and other stuff I think its only fair I can do the same here. These will be 100% codex accurate (atleast from what they showed from the preview pages), I will be cryptic at times to comply with GW rules and I still wont post the codex pictures I have. The art from the codex pictures should be no problem though so I will add that. Lets Begin Shall We :crazy:

Disclaimer: If Jes Goodwyn emails me and tells me to remove any and or all of this stuff I will do so, I should be breaking none of GWs rules but if they dont approve I will remove it.


WYCHES
http://img39.imageshack.us/img39/3208/wyches.jpg
Wych
Hekatrix
Hekatrix Bloodbride
Syren

I wont post stats but Wych are same as before, Hekatrix and Bloodbrides are same as Wych Succubus with +1LD, Syrens are same as Hekatrix with +1A.
Unit Type: Infantry

WARGEAR: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1 Does this mean if if a model is in base with more than one they can lose multiple attacks?
Hydra gauntlets: Count as 2CCW, instead of +1A they give +D6, roll at start of each combat. Similar to Ecclesiarchy Arcos and Penitents but no negative effects.
Razorflails: Count as 2CCW, reroll to hit and wound

Special Rules: Fleet, Night Vision, Power from Pain.
Dodge (4+): Wyches have 4+ Inv save in CC


KABALITE WARRIORS
http://img638.imageshack.us/img638/536/kabarite.jpg
Kabarite Warrior
Sybarite
Kabarite Trueborn
Dracon
Fluff text says Trueborn escort their Archons to battle, so these guys can probably be HQ Retinues. Dracons are Trueborn veterans

I wont post stats but Dracons have lost -1WS, -1BS, and -1I but gained +1A. Sybarite are same as before with +1LD. Trueborn are same as Sybarites. Kabarite warriors are just that, warriors.
Unit Type: Infantry

WARGEAR: Splinter Rifle, Kabalite Armour

Special Rules: Fleet, Night Vision and Power From Pain.


INCUBI
http://img835.imageshack.us/img835/1796/incubus.jpg
Incubus
Klavex

I wont post the stats but Incubus has same as before with +1A, Klavex on the other hand gains +1WS, +1BS and +1A.
Unit Type: Infantry

WARGEAR: Incubus warsuit
Klaive: 2H weapon that gives +1S
Demiklaives: Power Weapons, +2A or +2S chose each round before making attacks
Bloodstone: Template, S3 AP3 Assault 1

Special Rules: Fleet, Night Vision and Power from Pain.

Special Rules: Klavex only
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase


REAVERS
http://img121.imageshack.us/img121/7782/reaverb.jpg
Reaver
Arena Champion


I wont post the stats but will say they have -1S and -1T compared to their old stats.
Unit Type : Bikes (Eldar jetbikes)

WARGEAR: Wychsuit, splinter pistol, close combat weapon, combat drugs.
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
Bladevanes: Turbo Boost over any number of units, select one unengaged, nonvechile unit you have passed over. Each bike does D3 S4 AP- hits. Cover Saves allowed.
Cluster caltrops: Same as above but does D6 S6 AP- hits
Grav-Talon: Same as Bladevanes, D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.

Special Rules: Night Vision, Power from Pain, Skilled Riders


Im putting links to the spue pics here, as they would take up half the page Im only putting up the links.
First picture coming up now. Its of the Background art for all the Dark Eldar boxes.
I will provide 2 pictures of the same thing, one scaled down and one in the original size.

Dark Eldar Background Box Art
Small Scale Picture Here
Large Scale Picture Here

Raider Sprue
Small Scale Picture Here
Large Scale Picture Here

Small Scale Picture Here
Large Scale Picture Here

Raider Extras
Small Scale Picture Here
Large Scale Picture Here

Small Scale Picture Here
Large Scale Picture Here

Jet Bike
Small Scale Picture Here
Large Scale Picture Here

Small Scale Picture Here
Large Scale Picture Here

Wyches
Small Scale Picture Here
Large Scale Picture Here

Small Scale Picture Here
Large Scale Picture Here

MadCowCrazy 07-06-10 08:55 PM

Rumours Section 1
05/10/2010
Some rumours have popped up, as I havent seen them myself I will add them as rumours rather than news.
Source
Quote:

Originally Posted by Reds8n
Have had a good read through the new codex today and can confirm many things. Grotesques are still in, but are now BRUTAL. Dont think theres a model for them yet but they are ogren sized. They have littler cousins called wracks, which are still pretty decent, but nothing on the S/T5 3W monsters with FNP that grotesques are.

Jetbikes are still FA but get an even bigger turbo boost (36") and have even less armour (5+) on the plus side, they are actually good in combat now with pistol and hand weapon as well as their drugs. They also get to make D3 S4 hits PER JETBIKE on any unit they move over when turbo boosting, and this can be upgraded to D6. On the VERY down side, characters can no longer be mounted on jetbikes.

Scourges are now FA as well and have some awesome gear. They still deep strike and have jump packs, but now come standard with a assault 3 18" splinter weapon and can have heat lances (18" S6 AP1 Lance, Melta) thats right, you can now deep strike a squad with 4 lance/melta weapons!! And they have a 4+ armour save.

Hellions are all sorts of worthwhile now. Their boards have a special shooting attack that is (from memory) S5 AP4 assault 2 and their weapons are funky as well. Best of all, if you charge a unit with an IC in it, on a 2+ when you make your hit and run attack, they take that character with them and fight him on his own next turn!!

They do indeed get a fighter and a bomber, much in the vein on valk/vens but WAY cooler. They have aerial assault rules that mean they can move and fire all their weapons, they can also take a range of missile, my favorite of course being implosion missiles. Small blast, all models touched by it take a characteristics test on their wounds and if they fail it they die. INSTANT DEATH DIE!!! Brutal.

The talos is still in and comes kitted out to be even cooler, but more importantly comes with a smaller cousin, the parasite. Which is pretty decent in combat, great at shooting, and most importantly, if it causes wounds from shooting, gives pain tokens to nearby DE units.

This leads me neatly to pain tokens. If a unit wipes out a non vehicle unit, it gets a pain token. There are 3 effects from having pain tokens, with the 1st one you gain FNP. The 2nd you get gives you furious charge, and the 3rd makes you fearless. These effects are cumulative so can be awesome.

Even better, characters and units combine pain tokens. So a unit with one and a character with one would both count as having 2 if they joined. And Haemonuclus and a couple of other things come with one automatically.

Incubi are indeed now elites and have 2 attacks base, and their place as bodyguards has been taken by the 'Court of the Archon' which is a retinue like an inquisitors. There are many options in there for increasing the poison of your weapons, aliens with FNP and so on and so forth. Great fun.

Yes Wyches and Warriors have 'vamped up' versions that are elites, almost the same but all of them have LD9 and 2A and have options to take more special weapons.

Sadly disintegrators are no longer plasma cannons, they are S5 AP2 Heavy 3. Still nasty, but they were worse. On the plus side, ravagers are now allowed to move 12" and fire all weapons biggrin.gif

There are many MANY cool things you can do to these units but im not going into it all now, this should be more than enough to make people drool enough to start preordering. I know I have biggrin.gif

Cheers all, Ronin

30/09/2010
Here are my videos from Games Day UK 2010 :D

28/09/2010
There is just sooo much stuff going around atm its hard where to being. I will just try to post compilations for the time being.
Quote:

Some things revealed at Games Day:
isotope99 from BOLS
Quote:

Originally Posted by Dragearen
Ravager/Raider

Fast, skimmer, open-topped (no surprise there)

Raider AV 10 10 10
Ravager AV 11 11 10

Ravager armed with three dark lances (seems to be standard, no idea about upgrades)
Able to fire all three weapons at cruising speed (12"?)

Reavers (don't know if these are troops or fast attack? My guess is they stay fast)

+1T, but only armour save 5+ (rather than the Eldar version that gives 3+)
36" turbo boost (so should be no objective you can't contest on the final turn)

They're armed with a splinter rifle but their main attack seems to be their blades (mono-something vanes). These had a fairly lengthy description and I can't remember all of it but it basically seemed to function like that bomb the ork Deffkoptas can have in that you pass over/near a unit and instead of charging it you inflict hits as you pass so the enemy can't immediately strike back. Presumably you can use this to soften the enemy up before engaging them with wyches etc.

There were some extra upgrades to increase the strength of the hits, inflict more of them etc.

Wyches (troops as standard I think)

Upgradable weapons that provide bonuses to the unit, or reduce the enemy's stats (didn't see the rules on these?)

Archon(didn't see any of his wargear)
WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+
Phil Kelly said that the cube he's carrying on the front of the codex and one of the models doubles his strength if he can kill an independent character or monstrous creature. (Instant death versus any strength 6+ weapon )

Incubi/Warriors (didn't see these pages, I think the Incubi might be moving to elites from HQ to fill the Wyches' slot)

Mandrakes (The glowing yellow guys on the cover, so I would expect there to be models but can't confirm)

They strike from the shadows and get more powerful after they've tasted blood (not sure if this is just fluff or if it will be represented by some special rules).

That's pretty much all I have. So far the glass cannon theme is well intact, the prospect of facing a squad of long fangs able to nobble two vehicles per turn is pretty terrifying.

I don't think we can tell what their strengths are going to be yet but I expect lots of reserves, wyches assaulting out of their open-topped raiders and super fast reavers providing cover saves for the vehicles and contesting objectives late.

Quote:

Almost forgot, Harlequins are in.

Didn't see any new types, just the Shadowseer and Death Jester, but maybe they are on a page that wasn't available.

With the shadowseer in, my guess is that they won't be allowed to ride in the raiders, they are after all pretty independent.
Gren Acid from BOLS
Quote:

So I was talking with Phill for a while and this is what I know:

Mandreaks are shadow bit chaos thing that eats souls and glow green(you on cover)
New character former DE queen..and Vects wive....after he dump her, she started planning revange on him.

This is about rules ect.
Power from Pain- After destroying non-vehicle unit, DE gets on winners pain token.
One token on unit and DE have FnP
2 on and FC
3 on and fearless
Tokens are cumulative and rule army wide.

Reavers inflicts impact hits on units they fly trough. D3 S3 for each bike, with some options to improve.
Incubi are very simmilar to aspect warriors; exarch witch special powers and wepons....(i recall one with Preffered enemy).
Wyches have 3 diffrent wych weapons.....look nice.
Archon have new retinue of some nasty bodyguards, incubi ale elite mercenaries now.
Ravager can shoot al three lances on cruising speed.
Drlove42 from BOLS
Quote:

Harlequins are identical to their craftworld eldar...smae statlines, wargear and points

Mandrakes have some kind of shooting attack that gets stronger with every kill they make

3 Brand new units, never before seen in DE codex

Incubi are hard. And I meant HARD. Yes they're only T3, S3, with a 3+ save, but their (power) weapons add +1 to strength and 2 attacks basic. Their squad leader (WS5, 3 Attacks) has a weapon that either gives him +2 attacks or +2 S. Also he has a power that him, and any member of the squad that rolls a 6 to hit gets another attack add infinitium.

Archon is WS 7 BS 7, but doesn't have full wargear wardrobe like in last codex (least not that I saw)

Didn't read much of the fluff at the beginning, but theres a big story with DE and Tau. And then a story about how after Iyanden defeat the Nids they're nearly wiped out by an Ork incursion. They keep waking more and more wraith constructs until the DE come and rescue them because "they're amused by the Eldars necromantic games"
Quote:

Warriors have 4 statlines on their codex page. Like a Eldar aspect squad has 2, one for the unit, one for the exarch the DE warriors had 4. Can't remember any more than that, but suggests multiple upgrade units for a squad maybe?
ArchonCryx from 40konline
Quote:

SO Games Day has passed, at last we get a first good look, and the view seems magnificent.

We seem to have a "dartboard Codex" at last - ie a codex where vurtually any combination of units will be some how competitive!

Ok, Archon can have a Blaster, (or a Blaster Pistol). Blasters are now 18" range and the Archons BS7 means you're hitting on a third of your 1's to hit!

SO expect it to hit!

The reavers get access to a Melta Blaster, ie it's a S8 Blaster with Lance and Melta specvial rules (yep, both).

Raiders are more expensive but freek me alive they actually have a whole *host* of upgrades that you want to use, all either 5 or 10pts extra.

The 2 I remember strongly is the one that gives you an extra 2D6" movement (thus the raiders can potentially move up to 36")
and thwe new "Extra Armour must always take upgrade for DE will be the 5++ invulnerable save (yes, for a vehicle) INVULNERABLE save, *not* cover

Let's see. New units. 2 new heavy support, one is a razorwing, the other completely new.

New transport - you can run Venoms now (6 capacity).

Warriors and wyches are troops. HOWEVER< you can also buy elite warriors and elite wyches (who have a fancy name that I forget). Elites has become very busy with the addition of Harlequins along with the new Incubi

Pain points are cool, Haemonculi have the ability to confer a free pain point on units they attach to. It is also one of the combat drug results.

We do lose the 12" assault option but since we gain 36" move units and transports, its little concern.

Dark Matter spam is gone with a more realistic allocation of heavy/special weapons mainly based on squad size. Similarly for reavers

Hellions are quite good now.

And Scourges are the real Dark Horse - they look like being a very popular choice for heavy support. Personally I love the idea of a haywire grenade launcher which should be a bit of fun!

Umm, there's two types of talos, a more or less familiar one and a less tough version that's cheaper.

Grotttesques have bulked out and are reminiscent of Ogryn stats.

That should further whet your appetite...
Anaximander from BOLS
Quote:

Warriors - same str, T and BS as before. Armed with splinter rifle. Couldn't find stats on splinter rifle - anyone know?
Ahrha(question) and The Madman(answer) from BOLS
Quote:

I really hope the Shadowfield makes the cut, it softens the pain of having toughness 3.

The Madman:

someone asked that while i was there, its still in and from what he said, it's still the same.
Just some stuff for anyone who doesn't go on the BOLS forums.

Wyches are keeping their 6+/4++ save, and it is possible(not confirmed) that the Venom will be the same or very very similar as in the old Harlequin codex.
24/09/2010
A Dark Eldar picture has surfaced, its a picture of the new Dark Eldar warriors. They look allot better than the old ones for sure!
http://img684.imageshack.us/img684/1435/deldar.jpg

21/09/2010
Has the first image of the Dark Eldar surfaced? These do look really cool and you can just make out the text Incube under one of them.
If this is what the models look like they will be FRICKIN AWESOME!!!

http://img521.imageshack.us/img521/6714/w9wu3b.jpg

18/09/2010
A nice rumours summary over at Dakka Dakka has been posted on BOLS. I hope there are many female heads on the sprues but I guess there will be just 1 female and 19 male ones.
Source
Quote:

Dates
Release in November (confirmed by GW). Preorder on 13th October.
First official presentation by Jes Goodwin on GD UK (26th September), models also on display at GD Germany (17th October).

First Wave Minis
Codex (written by Phil Kelly)
3 metal blisters
3 metal boxes
6 plastic boxes
1 Special item.

5 of the 6 plastic boxes are, as confirmed by Harry:
Warriors (male and female, no top knots )
Wyches (male and female, include at least one head with a blank faceplate like the Shadowseer)
Raider (including warriors hanging from its side, modelled by Aly Morrison)
Ravager/Slaughterer (! new variant)
Hellions
Strongly expected to be the 6th box is the Reaver jetbike.

Metal Boxes seem to be Mandrakes, Incubi and maybe Talos (can also be plastic or later).

Metal Blisters may be new character, Archon and Wych Lord.

There will be a 1.5 and 2nd wave next year, maybe including a battleforce, maybe not. Avian heard a long time ago that these will be January and March, but this seems unlikely now.

Most miniatures done by Jes Goodwin over the last few years, but Juan Diaz, Seb Perbett and Aly Morrison also made a few. Aly Morrison made the warriors hanging from the Raider.

Rules
Harlequins are in, Avatar not so much.
Talos will be bigger and have more variants, so probably will be a later plastic kit (<- rumour by Frgt/10 ).
16/09/2010
Found this over at 40K Online, never heard of this guy before so treat with salt though allot of what he is saying others have said as well :D
Source
Quote:

Originally Posted by Prince Sliscus
The models are amazing and i have permission to post my pics as soon as uk gamesday arrives.

~~~SPOILERS ONWARDS~~~

I've also heard the fluff and it was abit different to the rulebook. If i remember correctly basically before the fall Commoragghh was the scum shack of the empire where all the criminals went etc... redlight discrict watnot... anyway, when it survived the fall (not just because it was in the webway but i cant remember the other reasons), they realised that even though their bodies didn't age (as such) thier minds did (or something along those lines), and to stave off slaanesh they found a way to capture the suffering of other beings with their technology, therefore staving off the thirst abit longer, hence why they need constant slaves.

Now i would have posted this bit in the rumours forum but its not officially an announcment so if its in the wrong place feel free to edit or move this mods! :)

They will be up for october pre-order on the 13th.

Now i had 3 sources, one of which conflicted with the other 2 but this is taking into account what they all said...

The first wave consists of 6 plastic boxes for sure

Raider - plastic
Ravager/Slaughterer - plastic
Wyches - pastic
Warriors - plastic
Hellions - plastic
Reaver Jetbikes - plastic

3 Metal Boxes
Talos
Incubi
Mandrakes

3 Blisters
New Character
New Archon
New Wych Lord

The only thing that is abit sketchy here is that 2 told me talos is metal, one told me plastic but that was probably a simple mistake. And also one told me that the new reavers if not with 1st wave (apparently they were still deciding at the time) will come out with the new eldar jetbikes and super heavy plastic kit around xmas/january before the new kemri early next year. Scourges and warp beasts etc... are 2nd wave and i think the current heamy models are staying the same for a time.

10/09/2010
Finally something new happening in regards to Dark Eldar. It seems most Dark Eldar models have been taken off the trade lists Bitsandkits gets once a month.
Its not much but its some good news. The battle force, incubi and talos remaining, does that mean they wont get updated models? or are GW trying to get rid of the last of their stock before the new release?

Quote:

Originally Posted by bitsandkits (Post 723133)
I just got my updated order list and Dark eldar have all but gone from it only the battle force ,incubi and talos remain on the list everything else is gone including the codex.
So the clock has started ticking they are on the way, but bear in mind this happened with the Sisters and Deamon hunters months ago

31/08/2010
Some rumours from Harry over at Warseer, should be treated as rumours though you can see it as the first wave release confirmation.
Source
Quote:

Originally Posted by Harry
OK it is a day early but tomorrow is a busy day and I will not get in till late. So to avoid posts asking 'where are the rumours???' ...

Apologies to anyone that did not want to know but you can always read no further and put me on your ignore list or just assume (correctly as it happens) that these are just rumours pieced together from scraps of information and as a result may turn out to be completely wrong. :D

Also ... No big surprises. In fact a couple of members got very close when they were guessing Scryers six on previous threads.

I have heard the odd snippet about 5 different plastic kits. The fact that I have heard about these at all and how long ago I heard about them suggests to me that these are first wave releases.

Warriors. (Obviously)
Wyches. (I mentioned these on an early thread when I said they were burning the old ones).
Raider.
Ravager.
and Hellions.

I have since heard about the 6th kit in a couple of places and it is also an obvious choice.

I have not heard anything about a Battleforce.
But I have heard about a 1.5 wave so MajorWesJanson's suggestion above makes sense.

Although I don't think the 1.5 and 2nd wave are coming quite as quickly as suggested by Avian in the first post.


MadCowCrazy 07-06-10 08:55 PM

Rumours Section 2
22/08/2010
So US games day came and went, like expected nothing new came out of it. There were just some small rumours regarding other armies and a picture drawn by Blanche.
Dont take this picture seriously because it appears it was drawn at Games Day so it should not be treated like anything other than rumours. Since it was made by Blanche you cant take it seriously anyways because to my knowledge he has never drawn anything that looks like a final product by GW. If you want to correct me on this please send me a PM with links to models and art by him where you can tell he designed the artwork for the final product.

UPDATE : Managed to find a larger picture for you to check out, also managed to get back on Warseer so here is what Harry had to say about the picture
http://img192.imageshack.us/img192/7...0028dartde.jpg
Source
Quote:

Originally Posted by Harry
Quote:

Originally Posted by Bloodknight
Ok, the Raiders still look a lot like Raiders, just with a sail. I guess the new kit will sport these, too.

Yup


Quote:

Originally Posted by Quaade
I'm going to reserve judgement on that untill I see the model in person, it might have some sort of functionality not appearent on artwork.

Still, it's better than the giant canopener sitting on top on the current model.

It does. Something to do with solar winds.
I never liked the pointless can opener either.
Those blades undernmeath look like they could do some damage though.


Quote:

Originally Posted by Scelerat
Well, I haven't seen any John Blanche scribble that didn't look "pretty stupid", so...

Thanks for that.
I have seen many a scribble from John Blanche and taken as a whole his body of work is pretty amazing.


Quote:

Originally Posted by Dr.Clock
This is clearly John Blanche's work and, while I love the style, his work has generally been waaaay toward the insane and intranslatable. That is, to models.

I would say you are wrong. Many of the sculptors draw huge inspiration from John's work. There are numerous sculpts that are a direct result of Johns concept sketches.


Quote:

Originally Posted by VoodooJanus
... I'm so happy to see that GW pulled out the big guns.

John is not just pulled out for specific projects there is almost no project that he does not contribute to.


Quote:

Originally Posted by Lathrael
I hope that we will not see that piece of crap in codex, since Blanche's view of "evil" does not go beyond spikes.

What do you know about "Blanches view of "evil"." Have you ever spoken to him about it? Or is this just one more example of shouting 'your crap" from the cheap seats using the anonymity of the internet to spout off and say whatever the hell like about and think that it doesn't matter?

It does. It matters.
You don't like it? Fine. Say you don't like it. There is no need for childish abuse. You just make yourself look foolish.

17/08/2010
I found this over at Warmonger Gameday, take it with the usual unhealthy dose of salt but at least its something.
Update : I managed to track down where this rumour came from, so here is the link to the guys facebook page.
Quote:

Originally Posted by kharandhil
I apologise in advance for the length of these posts.

I was at Warhammer World from the 1st to the 6th for their 16+ Hobby Camp earlier this month, and on the last day I had got all my stuff together, called a taxi from Bugman's to take me to the train station, and I suddenly remembered that I wanted to buy a Bugman's t...ankard and a print. So I pegged it over to the bar, asked for a tankard and the print catalogue so I could quickly skim through it and pick one out.I found a print of the shiny new Dark Eldar Warrior from the 5th Ed. rulebook and asked the barkeep for a copy. Suddenly, someone was standing right next me at the bar. I turned my head. It was Phil Kelly.

Quote:

He complimented me on my purchase, before saying that he has been working hard on the new Dark Eldar codex, and that he will be writingthe Dark Eldar release article for White Dwarf. I shook his hand andthanked him for Codex: Orks, and Ogre Kingdoms (and no, I couldn'tresist saying "BOOM! Hur hur hur..."), before re...alising that my taxiwould be waiting for me. So quickly shook his hand again and thankedhim 'in advance' for Codex: Dark Eldar.
Quote:

This provided me with closure on two counts: A) I got two solid tidbitsof information on the new Dark Eldar, and B) I had seen Phil Kelly twicebefore during the week, but hadn't had the opportunity to talk to himon either occasion. I was behind him in the queue in the staff cafeteriaon the 4th (I didn't speak to hi...m then, as we had been told to leavethe staff members alone, as it was their lunch break too), and when Iwas waiting for a kebab at the kebab shop across the road from my hostelon the 2nd, he walked past outside with friends.I didn't quite believeit at first, but then he walked past again with more people he'd justmet up with, and I could see it was definately him, but I didn't want tojust run out of the kebab shop towards him and his friends shouting "IKNOW you!" or something equally as gormless.

Found another picture of some computer with that DE codex cover on it, this really the new codex or just some fandex I dont know about? If anyone knows there origins of this picture please send me a pm with that information.
http://img96.imageshack.us/img96/1746/23kutzl.jpg

14/08/2010
GrizBe pointed me towards this rumour, if anyone could scan the page in this magazine and send me an url I would appreciate it
Source
Quote:

Originally Posted by M'Kachen's Nemesis
Having just received the french Sci-Fi/Fantasy wargaming magazine Ravage I stumbled on this short line of text printed in italic in the GW news section:

"For Autumn, everyone should expect the new version of a sadistic, poisoning and cruel race who have been waiting for twelve years and 2 editions... The English Games Day at the end of September will be the event for an official announcement."

(Translated by me as to the best of my capacity.)

As for the validity of the source, Ravage is the only french Sci-Fi/Fantasy wargaming magazine besides White Dwarf but is nonetheless a magazine of high quality; and I know for a fact that GW holds "press conferences" to show off their new products as they had published photos of the one for Apocalypse so it's not unlikely for them to be warned in advance.

Although it is still the first time they do a "hint" such as this one.

"your master" pointed me to this picture, is it the new Dark Eldar codex cover? it does look very similar indeed but I dont know the original source of the picture.
Source
http://img101.imageshack.us/img101/2...20c645eb7e.jpg
Quote:

Originally Posted by WARMONGER GAMEDAY
While we had a week full of warmachine tons of news cam in. Unfotunately we made the decision to not post on other games during WarmachineWeek. Although we had tons of fun, we have a lot to tell you guys. Dark Eldar rumors have busted down the dyke and they are flooding the internets! If past rumors are true then we will see Eldar not far behind. the first thing we will address is the picture that is above us. It is rumored that these guys will have a fall quarter release and all the models are completed for castings. The picture is supposedly someone hard at work on the new DE codex. I must say apperance looks as if it is so but then again someone could be really good with photoshop. It is also a good possability that we are looking at a fan cover. This apparently is a picture that has been availible for years, so we would still have a case of someone being really good with photoshop. We are also getting reports that this is all wrong and we should expect to see Grey Knights this fall. We also got some rumored details of the units fom Shadow Deth. I will leave you with his quote tell me what you think guys. Till next post Warmongers:

Quote Shadow Deth

Dicelikethunder's podcast from the other day stated that the book is done, the models need a 3 month lead (due out in Sept/Oct '10) time and claims they recieved an email from a playtester detailing some of the new rules.

Reavers being able to drag a model away with their chains from a hit and run on a failed save, and then bomb it (strength 4 small blast) on a unit it passes over with it's next 24 inch move - causing them to go to ground if they take a wound.

Talos being a walker "of sorts", recieving a -3 for glances and a -2 for pens?

A Haemonculi character upgrade dominating run down units (presumably taking control of the unit instead of destroying it), and that the book was deemed too weak and was initially sent back to have it's power upped.

Honestly, even I'm skeptical but I'm just repeating rumors some of you may not have heard. You can find their podcast and listen for yourself for the full sections.

11/08/2010
Dice Like Thunder has a new podcast out, ep 97, they decided to do a UStream cast this time. Its a very long episode with allot of random stuff and some really interesting rumours for DE, GK and WH.
Quote:

Originally Posted by Dice Like Thunder
The Good : Xeno, Evil, Marine comparable BS, Marine HQ comparable WS and I. Able to shoot and assault, highly mobile, poison attacks that wound on 3+ or 2+, multiple units with Furious Charge, thought to be written by Phil Kelly, lots of fast vehicles that puts BA to shame, not a monolist army (more than one spec playable), new models, plastic troops and raiders.
The Bad : T3, Elite Army (low model count? high points cost?), Vehicle overall armour value is 10.2.
The Ugly : Feel No Pain, Fearfactor = If it does not kill you in the first round before you have a chance to throw a dice you might have a chance to win. Initial selling point = New and Sexy models.
DE might dominate the sales for 3-4 months, this is a huge risk for GW.

04/08/2010
While searching around I came across this site. On it they have an article with a list of what the new DE release will contain, as always take with a bit of salt but it does make sense.
Source
Quote:

Originally Posted by Cuchulain84
Following a recent article TDEK received a strange anonymous message from someone claiming to have insider knowledge about the exact contents of the first wave of the Dark Eldar revamp. Here's what they had to say...


"New Codex
3 metal blisters
*New Drazhar
*New Mandrakes
*New Decapitator Mandrake champion model
2 metal boxes
*New Talos
*Fallen (Stiking Scorpion)Phoenix Lord Arhra (Founder of the Incubi)
6 plastic boxes
*New Archon / Dracon / Wych Dracite kit lots of options
*New Plastic Warriors
*New Plastic Wytches
*New Grotesques plastic kit (they look more like DE Posessed (like the chaos kit) not zombie looking
*New reaver Jetbikes
*New Raider / Ravager Kit (can make either vehicle from this one kit)

Later planed plastic in early 2011 are New Scourges and Hellions kits
Mid 2011 New metal Incubi and Warp Hounds box, New Plastic Asdrubael Vect kit

Shhhh don't tell anyone I leaked this out I could get fired.

Codex will also be very similar to the latest incarnations. It will have a unique character that can be upgraded for a squad.

Each DE squad has a base cost of 80pts
Raider base cost will be 70pts and will not include a DL"



Now you don't get as far in the Dark City as I have by believing everything you hear. But maybe, just maybe, there might be some truth in this... Only time will tell for sure...

02/08/2010
40K Radio has their second podcast out. They talk about DE rumours but have nothing new to share. Same rumours as has been posted before, I think they pretty much quote BOLS.
40K Radio

19/07/2010
It seems we have finally gotten some info on when and what might be in the Dark Eldar release. Treat as rumours but personally Id like to believe this
Source
Quote:

Originally Posted by Scryer in the Darkness (Post 4833623)
*pfft* I don't bother with such piffle.
...
Right, well my eyes are now rolling with code like The Matrix, but here's the result barring any last minute additions/subtractions:

Codex
3 metal blisters
2 metal boxes
6 plastic boxes

Source
Quote:

Originally Posted by Harry (Post 4833772)
It is a MONSTER first wave.

BRING IT ON! :D

The 2nd wave is well on the way too ... and a 1.5 Wave is done. :D

Next is a pure speculation post but I think there is some merit to it
Source
Quote:

Originally Posted by Kalishnikov-47 (Post 4834029)
Okee then alot of thanks to Scryer for posting such juicy tidbits.

Ahem,

The blisters are probably:
Archon, SC, and Haemoncului (sp?).

The 3 Metal boxes are probably:
Incubis, Mandrakes, and maybe Scourge? Who knows.

6 plastic kits will be:
Warriors, Raiders/ Ravagers, Jet Bikes, Wyches, Hellions, and Talos.


All of my speculation since they want you to have a legal army from the get go with the units they think you will like the most. I think these fit the bill, but that is just me.

Other model releases for Dark Eldar
Source
Quote:

Quote:

Originally Posted by TheDireAvenger
Any idea when the 1.5 Wave and the 2.0 Wave will come out?

January and March, I am told.
It seems more and more rumours are popping up now. Here is a small snippet from DakkaDakka, take with a bit of salt as usual.
Source
Quote:

Originally Posted by Brother SRM
I talked to a friend of mine who's played with the playtest codex. Grain of salt, but here's what I recall:

- A very elite army. WS, BS, and I of 5 are all pretty much standard.
- Very fragile army, with T3 and 5+ saves everywhere, but Incubi still have power armor. From this standpoint things are generally unchanged, but weak invulnerable saves are present in units
- Combat drugs have just been boiled down to furious charge
- 2 kinds of Wyches - one on hoverboards/bikes, one on foot
- Poison everywhere, 4+ generally, yadda yadda
- Talos are in and still Monstrous Creatures

Nothing he told me was especially shocking, and it all sounded similar to rumors I've read and the current codex. Nice to have more confirmation though.


12/07/2010
While searching for rumours I came across this. Its an interesting statement to say the least.
Source
Quote:

Originally Posted by Kaelarr
Just to add.

The codex will not be called Dark Eldar. So as stated earlier they will not be the DE we are used to.

The new Jetbike plastics will be in the First Wave.

And the Dark lance is no longer the same as a bright lance. Its only able to be carried by a few units, scourges being one of them.

10/07/2010
The Hawk over at Librarium Online has some new rumours for us.
Source
Quote:

Originally Posted by The Hawk
Hey

Time for another update on the DE. Most of these have been sideswiped from Dakka, but there are murmurs of other things in there too.

Before I go any further, I have to tell you first about this quote that I have found. Do not take my word for it, as it is from a website that expels a lot of rumors, some full of it, but others genuine, but this kind of scares me a bit. Here it is in Italics:

Question Is it CODEX: Dark Eldar?

Are you in a position to elaborate?

Answer: Not really. But I can tell you that they have taken what were the Dark eldar and focussed more on the piratical raiders and gladitorial aspect of them rather then the dark and evil part. Also dont be surprised if there is a little "crossover" with the current eldar range... Think of it kinda like how the space wolves / blood angels etc are to the space marines. Very different with some similarities like the rhino, and boltgun.


Thoughts on this?

I know that this is all but confirmed, but I want to say it again, and much louder just in case some of us are not getting the message. Harlequins are IN! Cannot stress this enough. We may not be getting as much of a diverse range as the Craftworld Eldar, although we might be getting the Solitaire, as it is mentioned in the Eldar codex that they are the only ones who can play the part of Slaanesh in the dance without end.

This is pretty much all but confirmed. We will not be getting an Avatar. Cyberspace feels that the fluff would have to be rewritten for both CE and DE, and would not fit the prefix of the necrontyr, who it has been mentioned are reappearing in the galaxy...

I know that the rumor regarding vehicles is that nothing will be over AV 11-12, and so take this next one with a pinch of salt. The Talos is in, but with a twist. Here is some mystified stats:

Talos Walker F: 13, S: 11, B: 10 Points: Unrevealed Weapon: Heavy Splinter Cannon

Very intriguing. Looks like we will be getting a hovering Dreadnought...

Has been hinted at before, but three skimmers are yet to be announced, but nonetheless, they are coming into play a lot more. If the Talos is getting AV 13, we might be seeing a total rework of our Ravagers/Raiders. Perhaps the DE have decided to start using metal instead of paper in the construction of their transports... :

A fresh new rumor that has just popped up on Dakka. Apparently, there are whispers of a transport that employs the use of prisoners solely for the purposes of scaring the pants of the enemy. Even Fearless models might have to pass a test, albeit with more advantages. Looking forward to hearing more about that!

It is pretty much known that Kreullagh is officially out of the codex, however what may not be known is that suppossedly she has been killed, although no fluff has been released about that. Good riddance? Hell yes!

Again, please take these with all of the salt the world has to offer. The last 2 weeks has been good and bad for us. Just view it as you wish.

Good Hunting.



06/07/2010
Dice Like Thunder ep 93 is out and in it they mention that their rumours guy believes DE are 80% likely to be October Mystery Release.
Stated: 76:40 into the show.


Worlds End Radio has released podcast no. 42. They mention some Dark Eldar rumours posted on BOLS last saturday.

The Dude over at Warseer has made a Dark Eldar summary post.
This is good news for me since it means I dont have to do one :D

Source
Quote:

Originally Posted by The Dude
Here is a summary of what I consider to be reliable Dark Eldar rumours. I;m not saying they are true, or that any other rumours are false, just that this is what I trust at the moment.

Feel free to discuss these and any other rumours to your hearts content, but keep it civil, don't spam, keep background discussions in the background forum, and please, if you want to complain about something, feel free, but do it once, and move on

Previous discussion can be found here.

Release Date

Much conjecture surrounds the release date, however the following “solid” information exists:

Harry gave us his best guess that Dark Eldar will appear in October / November 2010

At the start of April, Harry told us:

Quote:

Originally Posted by Harry
Dark Eldar are coming.
Phil Kelly has completed the book.
The whole range is NOT done yet but the first wave IS done.

pricetb recently told us the following:

Quote:

Originally Posted by pricetb
Since I'm not a frequent take this as you will. I friend of mine is a retail salesman for GW and was invited up to the nearest Battle Bunker to meet with his rep and such. Being part of the shop we went and got the usual speil. Isn't this model great blah, blah, blah. Now here's the interesting part, we were taken to the production floor for a look see at what the are producing? Dark Eldar. Couldn't get a great look but it was definately. Feel free to make fun of me now!

To which Harry replied:

Quote:

Originally Posted by Harry
Six months out for production and global distribution .... Soooo sounds about right for November.

And for the lazy and hard of hearing (reading?), Harry again stated:

Quote:

Originally Posted by Harry
They are set for release in the Autumn. (October/November) this year.
I imagine Novembers White Dwarf to be back to back Dark Eldar.
The Book is done.
First Wave plastics and metals are all done.

In May, Avian told us:

Quote:

Originally Posted by Avian
I believe November is Dark Eldar for 40K.

So all up, I think it’s safe to say we’ll see Dark Eldar in November.

Rules

Harry has said here that he expects Dark Eldar to be “nasty but especially nasty for that first strike”

In mid June, Vineas reported that Yakface over at Dakka Dakka posted the following:

Quote:

Originally Posted by Yakface
I have, from a very reliable source, that these rumors are a bit wrong.

The actual stats are as follows:

All poisons are 4+
Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.
Splinter Carbine 18" SX, AP5, Assault 3, Poisoned.
Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.
Spllinter Pods are an underslung weapon for the Hellions, essentially similar to the carbine.

reds8n added some weight to this, saying:

Quote:

Originally Posted by reds8n
Actually I'm very inclined to believe these and mr. Yakface.
There has been some scattered talk about a “Pain Chart” which bestows effects based on the number of kills the army has done, much like Epidemius’ Tally Man rule. This has not been supported by anyone reliable as yet.

Miniatures

At the end of April, Rewison reported the following post from Waaagh_Gonads over at Dakka Dakka

Quote:

Originally Posted by Waaagh_Gonads
After seeing (some) of the warriors that were assembled from the new DE warrior sprue (I did not see the bits on the sprue) last weekend and having been given the all clear to talk about them by my source:

Best start point is to use this pic as a reference.

http://img705.imageshack.us/img705/4...5501389758.jpg

The warriors are not striding forward and hunched over like they are about to tip over- legs are laid out in a wide stance and the models are much, much better proportioned than the old ones, so no more legs that go all the way up and tiny torsos.
Helmets and non helmeted heads included.
Non helmeted head has a high ponytail.
Ribs/shards of bone poke through loincloths and the ponytail.
The helmets are pretty much identical to the above pic, but with lumps/gems over the ears/temples.
From behind the helmets look exactly like eldar guardian ones.
There is a gem/soulstone on the left chest armour- not the shoulder armour piece as per the above pic.
This is where you have to use your imagination as the pic doesn't show it: On the back there is a backpack that looks like it started as an eldar backpack but does not stick out as far, has vestigal 'vanes' compared to the eldar one (so doesn't stick up above the shoulder) and most excellently down the centre of the backpack, it is recessed with scaled armour over the spine (triangular scales with points downwards)
A high collar that flanges out
Rifle is almost exactly the same as the pic for the base model, even down to the jagged bit that pokes up in front of the warriors abdomen in the pic. There is a variant with what looks to be crossbow arms sticking out laterally (ends up looking like a mini anchor)
Attachable Loincloths (variable designs) One has a skull, one a hook on them.
As per the pic, greaves over the lower legs, then knee pads and scales over the upper legs, with points upwards.
Knife scabbard, 2 'rods' and 2 small sachels on the 'utility belt' posteriorly
Blades of differing lengths and size on various armour parts, primarily lower legs and shoulder pads.
Curved knife HW available.
Attachable blades for the end of splinter rifle.

Referring to the same Artwork, Harry said:

Quote:

Originally Posted by Harry
They don't look exactly like that.
That artwork was based on a sculpt done at the start of the project.
They have that 'look' ... but they evolved a bit.

And this:

Quote:

Originally Posted by Harry
Dave Gallagher painted it ages ago based on some of Jes's first concept sculpts for the project.



MadCowCrazy 07-06-10 08:55 PM

Rumours Section 3
06/07/2010

I will start by listing as many known rumours I can from the different websites I visit.
WarSeer Rumours
Source
Quote:

Originally Posted by AussieSocks 02/06/2010
Tastytaste over at Bloodofkittens.com posted these up:
Three new skimmers
1.Vyper/Razorback hybrid transport with many weapon options.
2.“Fighter” designed to take out other skimmers.
3.“Bomber” designed for well bombing…
Mandrakes are in and have scout (duh)

Melta & Lance weapon confirmed str 6 12″ range.
Talos is in, specialized in killing Walkers.
Combat drugs are in and are “streamlined”
Army wide ability which is a cross between Red Thirst and Epidemius tally power (revolves around casualties inflicted)
No vehicle will have an AV higher than 11 (keeping with past editions)
Dark Eldar are a designed as an Alpha Strike army. If you can survive the first turn you will have a good shot of beating them.
Expect a Sept-Nov release. So put away your Nemesis Force Weapons they are not coming till Jan 2011 at the earliest.
Anyone else have any other solid rumours?

Referencing to the rumoured weapon stats from BOLS
Sourcehttp://www.warseer.com/forums/showth...=262007&page=5
Quote:

Originally Posted by Vineas 15/06/2010
From Yakface over on Dakka. As always take with salt but Yak seems to know people who know things, though he contributes very little.
I have, from a very reliable source, that these rumors are a bit wrong.
The actual stats are as follows:

All poisons are 4+
Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.
Splinter Carbine 18" SX, AP5, Assault 3, Poisoned.
Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.
Spllinter Pods are an underslung weapon for the Hellions, essentially similar to the carbine.

Edited to add the Strength and AP values to the post.

Source
Quote:

Originally Posted by Harry 28/06/2010
They are set for release in the Autumn. (October/November) this year.
I imagine Novembers White Dwarf to be back to back Dark Eldar.
The Book is done.
First Wave plastics and metals are all done.

Bell of Lost Souls Rumours
Source
Quote:

Originally Posted by Bigred 11/05/2010
Its been a long quiet while on the Dark Eldar front, but here is a taste of rumored weapon stats that have been floating about out there:

Splinter Rifle: 12" S:2 AP:5 Rapid Fire, Poisoned (4+)
Splinter Pod: 18" S:3 AP:5 Assault 2, Poisoned (4+)
Splinter Cannon: 24" S:2 AP:5 Heavy 6, Poisoned (4+)

Still no solid word on schedule, but the smart money is now leaning toward a Dark Eldar unveiling at Games Day UK, with a full release in October on the heels of the Fantasy 8th boxed set.

Quote:

Originally Posted by Bigred 28/05/2010
Its been really quiet on the Dark Eldar front for a while, but slowly but surely the trickle continues:


Via Eldargal in the Lounge here:

-4-5 new special characters, including upgrade SCS a la Pask.
-New models for all existing SCs
-Kruellagh possibly being dropped (a pity I'm all for female SCs but her model was ugly and the SC uninteresting)
-Lelith Hesperax is included and getting a new model, interesting to see if it is as good as the old one.
-Every model of the range is being redone, without exception.

Quote:

Originally Posted by eldargal 27/03/2010
Ok, Dark Eldar rumours taken from the rumour thread over at Warseer, usual caveats apply. Credit to original sources, mostly Harry. For the sake of brevity I've rewritten most parts, go to Warseer if you want to trawl through 35 pages to get the original context and whatnot.

24 Feb – 27 Mar

•Dark Eldar not Necrons for late 2010 (ColonalKlink, OP, source GW employee)
•Harry indicates complete revisit, rules to do justice to a brand new snazzy model range. Every model redone. Release probable within 12 months.
•Harry ‘wouldn’t be surprised’ to see Gamesday announcement.
•Possible Christmas release. (others mention October-November)
•Harry certain they are coming this time, not certain of when.
•GW committed best resources to DE revisit, including Jes Goodwin as head sculptor
•GW expects DE to be popular and sell well if they do a decent job this time.
•New range described as ‘mind-numbingly’ awesome, unclear if this is from eye witness account or wishful thinking.
•New range to be released in waves, not all waves in production or ready for production.
•Mix of plastic and metal models, no all plastic plans.
•Harry confident of his accuracy re DE.
•“I don't think GW would consider the work of their finest to be any risk at all. The studio have always been of the mindset that if they make the very best toy soldiers they can ... folks will buy them.

There has been no waffle and no delay.

When they have said anything at all they have said very clearly what is going on and why. They have said things like: 'We are doing Dark Eldar', "We have asked Jes to have a crack at them', 'The whole range needs attention', 'It is a big project and we are going to give it the time it deserves', 'We are going to give Jes the time he needs to nail them' There has been no waffle or ambiguity in any statements I have heard about this project ... in fact they have been more open and up front about the development of this project than almost any other., 'They will be released when they are done' 'This won't be for a while'.” “They will not be pushed back, nor will they be late.
They will, much like a wizard, arrive exactly when they are supposed to.”
•DE team given as much time as they need to get things right
•Plastic wyches, old sculpts ‘being burnt as we speak’. Implies new aesthetic.

Quote:

Originally Posted by Bigred 08/04/2010
Latest tidbits we've heard:

-Most units in the army are fleet
-Army emphasizes heavy offence and can cause great damage the turn it arrives on table, but is extremely fragile
-Units have various methods of "powering up" and becoming more powerful during the game as they rack up enemy kills
-Harlequins are in

Librarium Online Rumours
Source
Quote:

Originally Posted by The Hawk 31/05/2010
Hey

I think that it is time that we had a legitimate Dark Eldar rumors thread around here. This thread is intended for any speculation that you have heard circulating around the web, or from any redshirts/blackshirts at your GW store, or from things that you have heard. Try and avoid your own personal opinions. Nothing against this, but there are other threads for that. This is solely for speculation that is going around.

I have decided to set up this thread so that we can get some definitive answers on what is happening, and for everyone else to post not what they think about the rumors, but what they know of the rumors.

For starters, it has been said that this picture could well be our Dark Eldar Codex front cover. Interesting.

You can see picture at source, it is however a very old picture that I believe can be found in the rules book. Its been debunked as not being the codex cover picture

It seems like an old picture, as I could have sworn I have seen it around before. Who knows...

Lots of poison weapons for us, including our Splinter Cannons actually doing what our fluff says it should.

The Talos is said to be confirmed, and that instead of being treated with skimmer like rules, and move and fight like infantry, it will become a Walker in all respects.

I know that the following pic is over 2 years old now, but perhaps it can give an insight as to how the DE are going to be remodelled?

See picture at source. The picture Ive read is over 10 years old, the models were from some sculptor who wanted to work for GW.

It depcits two Haemonculus, one with what could potentially be a new close combat weapon, or just a form of an Agoniser, and the one on the right is holding aloft a spine, complete with a skull attacjhed onto it. From GW Spain, it actually just looks like it was modelled with green stuff, so we will have to wait and see.

Mandrakes are suppossed to be gaining the Scout rule, for some strange and unapparent reason, with their Secret Deployment rule said to concern more like the Lictor's appearence, and come into play through area terrain. Although, I believe it has also been said that may be removed from play and put back in reserve, and that reappear at a later stage. At least, that would be the most logical decision.

As we all know, the first melta-lance weapon should be coming into play for us. Potentially with three different firing modes, it has been hinted as the following

Range 12" S 6 AP 1 Heavy 1

Should be interesting to see what other possibilties this opens up for us.

Should be noted, but be known, that Phil Kelly has actually written the codex, and that it is rumored to be at the printers as we speak. Jes Goodwin has signed on to do the models, and he should definitely do them justice.

The Wych metal moulds have been hinted at as being destroyed and burned, and that an entirely new aesthetic is coming out for them, as plastic models.

This following is highly vague and may not be true at all, but we can hope. As the game progresses, because Capturing Prisoners does not work for us anymore, we are due for a Special Rule that bestows certain upgrades and 'powerups' with the amount of slaves that we take for our own. This is relatively similar to the Sisters of Battle 'Prayer' system of play.

The Dark Eldar are due to be released in 'waves'. It is known that the first wave has been completed, but as to what comprises this section is not known.

The Dark Eldar are being designed as an "Alpha-Strike" army. Unsure what that may mean, however on the turn that they arrive they are suppossed to be very lethal.

Harlequins are in!... Statement from Bell of Lost Souls, but we know what they have done to us in the past, even though they stand by what they have written and say that they are legit. Referring to the April Fool's Day article.

Warriors and Wyches could potentially, and are likely, to be both Troops.

Rumors are that we are due before the Grey Knights Codex is meant to be coming out. Spearhead comes out in June; Daemons are due soon, sometime before the DE, so that means we might well be looking at a November-December release. Unless, GW decide that the Inquisition are more important, which has happened before, and we could get pushed back AGAIN to late January next year. :mad:

There are indeed new vehicle options noted, in particular something along the lines of a Vyper/Razorback, however it is noted no vehicle will have an AV over 11-12. Small thing I also found that the Ravager may no longer be open-topped.

A little quote from someone who is working on the models, possibly from Jervis Johnson, or Jes Goodwin himself:

"Well your going to be happy, but not for a little while yet. But when you do see them, they will blow your socks off!"

This would suggest that the modellers and writers are giving all of the time they need to get the Dark Eldar right.

More will definitely be released soon, and you will hear it from here first.

Anymore you can think of, post here.

Good Hunting.

Source
Quote:

Originally Posted by The Hawk 31/05/2010
Hey

More from the mysterious webways that is cyberspace...

This next one actually concerns our Webway Gates. What has been mentioned is that they will not be anything like what we have now, perhaps deploye via some instellar means such as a First Turn use arcane item that has some sort of effect in game, and that models may now assault out of them on the turn they arrive.

This next one has got me s aquiver that I don't know how to express it in rumor terms, so I will just come out and say it...

We should be getting an Avatar!

This has been mentioned in conjunction with the Planetstrike rules for Dark Eldar, which had stated that we also worship Khaine as well, so we may be getting a reincarnation of the god in some resemblance to the Eldar one. Maybe they took the idea from Krovin-Rezh's Fandex...

This has also been led to assume a trend that GW are beginning to develop, and that is 'reverse' army releases. When the next Space Marine codex, so to are Chaos apparently. Therefore, when Daemons come out, there is the potential that Grey Knights and the Inquisition will be getting their turn too. So, if rumors are to be believed, we may seeing our psychic kin joining us pre, during and post-release.

More shall be due soon. Stay frosty, or Eldarly...

Good Hunting.

Source
Quote:

Originally Posted by The Hawk 02/06/2010
Hey

Another thing that is going a little is the fact concerning our reserves. The idea is that we keep our entire army in reserve, and have them all arrive at the same time with one reserve roll. Not sure how that would work, as if the roll fails, we would definitely be in the crapper, although it could explain the Scout rules for the Mandrakes.

The following has been directly quoted from the DakkaDakka website, detailing our Warrior models:

The warriors are not striding forward and hunched over like they are about to tip over- legs are laid out in a wide stance and the models are much, much better proportioned than the old ones, so no more legs that go all the way up and tiny torsos.

Helmets and non helmeted heads included.

Non helmeted head has a high ponytail.

Ribs/shards of bone poke through loincloths and the ponytail.

The helmets are pretty much identical to the above pic, but with lumps/gems over the ears/temples.

From behind the helmets look exactly like eldar guardian ones.

There is a gem/soulstone on the left chest armour- not the shoulder armour piece as per the above pic.

This is where you have to use your imagination as the pic doesn't show it: On the back there is a backpack that looks like it started as an eldar backpack but does not stick out as far, has vestigal 'vanes' compared to the eldar one (so doesn't stick up above the shoulder) and most excellently down the centre of the backpack, it is recessed with scaled armour over the spine (triangular scales with points downwards)

A high collar that flanges out

Rifle is almost exactly the same as the pic for the base model, even down to the jagged bit that pokes up in front of the warriors abdomen in the pic. There is a variant with what looks to be crossbow arms sticking out laterally (ends up looking like a mini anchor)

Attachable Loincloths (variable designs) One has a skull, one a hook on them.

As per the pic, greaves over the lower legs, then knee pads and scales over the upper legs, with points upwards.

Knife scabbard, 2 'rods' and 2 small sachels on the 'utility belt' posteriorly

Blades of differing lengths and size on various armour parts, primarily lower legs and shoulder pads.

Curved knife HW available.

Attachable blades for the end of splinter rifle.

The models will be about as close to the source pic as you can imagine, and finally GW does concept art proud.

Take that as you will. I know this is in the rumors and previews forum on LO, but I thought we could have it here too. The source pic in question is this:

http://img705.imageshack.us/img705/4...5501389758.jpg

Good Hunting.

Source
Quote:

Originally Posted by kharandhil 04/06/2010
SOme rumors not mentioned, but they come from reliable source, in fact I've heard them several times, all by trustworthy people (because most previous remors did prove to be true)


Splinter cannons are rending, not poisonous weapon.
Lots of poisonous weapons though.
Alpha strike army, our army will become once again the fastest army of the game.
Mandrakes have infiltrating, some rumors say scout rule.
Reaver have 2 new rules: can drag people with their chains and can leave a blast after moving.
New soul powers, not clear how they work or what they do, a bit like soulstorm I guess.
new soul collector character.
Raider look like old wave serpents, like confirmed so many times before.

Ahra should be in the new codex, some say NO'akei as well. Kruellagh should disappaear.

New warrior sprues are amazing, so many extra conversion bitz, spikes, etc...

Mandrakes have sets of weapons, and they carry some sort of orb of chaotic energy, rules aren't mentioned, though this is how people describe the new models. Naked torsos, cloth pieces underneath.

New skimmers for sure, some say even 3 completely new skimmers.

Talos should have variosu weapons options and be soem kind of a walker. SOme rumors even say he may be getting vehicle armor.

No vehicle higher armor than 11

ON FOC
reaver might go to troops, wyches as well?
Some sort of incubi elites.

Various new units, obviously. Nothing that solid on new units, except some new skimmers, not much mentioned on new infantry units, except maybe a new type of incubi like elite.

On release: various rumors, but all say somewhere between september to beginning of 2011, should be seeing the new codex in half a year.

Source
Quote:

Originally Posted by kadicel (Post 1701986)
UGH I just wrote a massive post but it got deleted, re-writing summarized version.

I was at GW the other day and the dude there was a DE freak, he was pumped for the new models. Here is what he showed me:
Im sceptical to this simply because the picture has been around for years. I would think they would use new art for inspiration to new minis but what do I know :crazy:
http://img138.imageshack.us/img138/5370/deeeee.jpg

The red outline shows the new Hellion. Notice it isn't a Batwing anymore, and has it's own shape. It looks like....a Dark Eldar Stingray, if they were to ever have sea animals.

The blue outline shows the new Raider. You can see it's quite different. The gunshield thing for the gunner looks almost identical to Eldar Heavy Support Platform shield.

The yellow outline is supposed to be some new, scary DE unit. Scarier than Incubi?

The white outline (LOL) is also supposed to be a new unit. They look like Warriors, but geared up for CC with knives and loooots of blades on the armor. I'm hoping it's a modification of Warriors.

Enjoy!

Source
Quote:

Originally Posted by The Hawk 18/06/2010
Hey

Okay, fresh from the warp that is cyberspace. Heal your wounds with this pinch of salt. Some surprises are definitely in store if we are to believe these:

Reaver Jetbikes as Troops. By my reckoning, this would make it the first bike unit that can be taken as Troops. This means a decrease in points, but also a decreas in stats. Interesting.

An Incubi style unit as Elites. Perhaps that was what was on the picture that I had posted above. This sends me aquiver, because we could be in store for a new Retinue for our Lord...

Wyches as Troops. Honestly, it is about time. But if we are getting currently existing units as our Troops, what does that leave for the empty slots in the rest of the FOC. This definitely makes me think that we are getting SO many new units, we will become just like the Tyranids. Just all hordy, and horny...

Warp Beasts, will become Fast Attack, and potentially gain the abilty to Deep Strike. This means that they would lose the abiltity of the Beastmaster, and they may turn out exactly the Fenrisians Wolves from the Space Wolves codex.

Shadowfield is apparently dropping to 3++, however will not disappear if the save is failed. MUCH better imo, although we could be seeing a cost increase here.

It also seem that we have weapon statistics pretty much confirmed. It looks like that Poison is in, and Heavy Fire is in. No let-up:

Splinter Rifle: 12" S 3, AP 5 Rapid Fire, Poison (4+)
NEW WEAPON Splinter Pod: 18" S 3, AP 5 Assault 2, Poison (4+)
Splinter Cannon: 24" S 3, AP 4 Heavy 6, Poison (4+)

Who knows, but I am liking. Not sure about the changing of the Cannon from Assault to Heavy, but if they are given to Scourges, and they have Jet Packs or Relentless, we might be seeing some massive change happen here. Not high strength here, but that doesn't matter, as they are 4+ Poison.

I am not liking what has been said here. Apparently there is a bit of a focus on Chaos here, but only to the side effects of what has happened to the Dark Eldar. Needless to say, I hope they stray away from Chaos, and make DE fresh and new. This has led to the assumption that the Mandrakes are going to exhibit characteristicsw of being 'mildly' possessed by spirits of Slaanesh, and that our Scourges will essential be Daemons with Wings. I do not buy this for a second, but nevertheless, it is being posted here, because it is a rumor.

Anyway, more will be coming soon. Stay frosty.

Good Hunting.

Source
Quote:

Originally Posted by The Hawk 02/07/2010
Hey

Latest sniff around the web, and have seen some things of interest.

For all fo you Wych Cult fans out there, you would be delighted to here that Lelith is in, an is getting totally redone. Whatever is not being dropped is being tweaked. Hopefully we will finally see a 4+ invulnerable save in close combat like NORMAL Wyches this time.

I don't want to dampen anyone's day with this next one, but there is rumors that there is going to be a Khemri release out soon. This means to coincide with Warhammer Fantasy release, that the anticipated Tomb Kings will be set. I am so hoping that this happens AFTER our release, and that for the... (counts fingers) 23rd time we are not postponed!

Grey Knights are all but confirmed for a January release which leaves plenty of room open for us to breathe. Necrons may be due in March/April next year as well. But you know GW. The DE could be replaced with the Necrons. 99% chance of not happening, but there is still room open for us to have all of our air sucked clean from us.

And in great tradition to keep up with what the DE are all about, Grotesques are in, depsite popular belief, and there rules are suppossed to be so that even Marneus Calgar will go home crying to mommy. Hopefully we get to see a LD check and modifier that ignores Fearless and Stubborn, and actually works!

Some great new Special Characters are making appearences as well. And the existing ones are either getting entirely new models ( sucks to be those that own Vect ), or being removed utterly. If trends are to kee continuing, we should be seeing 2-3 of our existing ones kept, with maybe 4-5 new ones being added.

And thank Slaanesh, it seems that Kruellagh is being removed!

Nothing game shattering here, except if we see some high profile SCs being included. And, as of now (should've done this before) I dub THIS thread right here the OFFICIAL LO Dark Eldar Rumors Thread. So post rumors HERE, unless you want your eyes pecked out.

Good Hunting.

PS: I know I am being quite egotistical about asking, but if there is a sweet nice moderator out there who could find it in their dark abyss of a beating heart to sticky this thread, I would personally sacrfice 100 bulls in their name... if they are into that type of stuff. I know it is wrong to ask a thread that you created to be a stickied, but I feel that this would gain much more attention than what it is currently receiving, and would be far more beneficial to fellow Dark Eldar players who have waited so many damned years for these type of rumors. I will put sugar on top of this pretty please if you want me to???

Good Hunting.

Source
Quote:

Originally Posted by Jared van Kell 03/07/2010

Quote:

Originally Posted by ericismyname
Released in the winter 2010/ Spring 2011

October/November this year.

Quote:

Originally Posted by ericismyname
Phill Kelly writing Codex/ Jess Goodwin doing models. This is a GREATcombo!!!

Yep, the reasons its taken so long is that GW wanted to ensure that the range would actually sell and attract enough attention to warrant their return. Jes Goodwin now freed from completing the Spacemarine, Chaos Spacemarine and Chaos Daemon ranges has focused his entire attention on this range. Phil Kelly personally requested this codex.

Quote:

Originally Posted by ericismyname
Harlequins and Avatars for Dark Eldar

Harlequins most definately yes, Avatar no, it remains the remit of their craftworld brethren.

Quote:

Originally Posted by ericismyname
Many Poison Weapons

The rumour is correct on this. Splinter weapons are S2 poisoned weapons. Some of the heavier splinter weapons cause pinning as well.

Quote:

Originally Posted by ericismyname
Talos getting armor value

Armour 13 Front. 11 Side and 10 Rear from my sources. It will be more akin to a dreadnought than a wraithlord now. It has S10 attacks and its Heavy Splinter Cannon can dish out an insane amount of firepower.

Quote:

Originally Posted by ericismyname
up to 3 new skimmers

There is a lot of secrecy regarding these. They are still being worked on last I heard.

Quote:

Originally Posted by ericismyname
New special characters

Two unit upgrades, one similar to pask for the skimmers. I've heard whispers about one used as a prisoner transport that is damaging to the morale of the enemy within 12".

Quote:

Originally Posted by ericismyname
No word on anything getting dropped except Kruellagh.

According to fluff I've heard, Kruellagh is now dead.

On a side note the Mandrakes are extremely nasty apparently getting Infiltrate, Stealth, Move through cover and Poisoned attacks to represent their consumate skills as assassins/scouts and as to be expected they are rather nice in combat as well. They will have a unit upgrade in the form of the Decapitator who has the Instant Death USR and is a nightmare for enemy characters and squad leaders.

JvK

Source
Quote:

Originally Posted by Jared van Kell 04/07/2010
Not much really. As I said in my previous post a lot of the rumours I have pieced together from several sources (some I will not mention for obvious reasons) and at this stage what I know is still subject to change. It may be that Mandrakes could still get their hidden deployment but at the time of hearing the information they were getting that combination of USRs.
As for the Talos the information is still subject to change as GW have a tendency to let out mis-information and red-herrings and I have been given a few of those before. I am certain they are getting a November release though.

JvK


MadCowCrazy 07-06-10 08:55 PM

Rumours Section 4

MadCowCrazy 07-06-10 08:56 PM

Summary Section

I think this is about as complete as its can get without actually copy pasting the codex on here
incorporated some snippets from Bram Gaunt

Dark Eldar Summary:

based on The Dudes’ summary, additional information provided primarily by Frgt/10, minor (but nonetheless important) contributors: jspyd3rx, Toloran, Mr Rose, Cosmic Girl, Loceplax, Wraithseer, time2die, gorgon, Ravenous

ALBE=Autarch Lasblaster equivalent

Army-wide special rules:
Night Vision - Acute Senses USR

Strength Through Pain – Most standard Dark Eldar Infantry units will have this rule, although some of the more out there ones will not. The unit (and only the unit) gains an upgrade every time it wipes out an enemy unit (3 max). 1st Feel No Pain, 2nd Furious Charge, 3rd Fearless.

If an IC or IC's join a unit then their cumulative pain points are added together and they gain the benefit of all of them combined. Should the IC leave the unit, the pain points must be distributed as evenly as possible with any remainder being left to the owning player's discretion. If multiple enemy units are destroyed in a combat against multiple DE units, then all the pain points are randomly assigned to the victorious DE side, they don't EACH get a point for every unit destroyed by the combat's results.

Combat Drugs - Succubus (no drugs for Lelith), Wyches, Reavers, Hellions, option for Archons
Roll once. All units with the Combat Drugs rule get the same benefit. One result confers a free pain point.
Results are:
3D6 pick the highest Run moves
+1 S
+1 WS
+1 A
reroll to wound rolls in close combat
+1 free Pain Token

12" Assault and "always attacker" results are gone.

Weapons:
It should be mentioned that all ranged poisoned attacks don't work against anything with a Armour value.

Dark Lance: S8 AP 2 Heavy 1, Lance (even for Scourges)

Splinter Rifle 24" SX, AP5, Rapid Fire, Poisoned.

Shard Carbine 18" SX, AP5, Assault 3, Poisoned.

Splinter Cannon 36" SX, AP5, Assault 4, or Heavy 6 Poisoned.

Splinter Pods - 18" S X AP5 Assault 2, Poisoned

Blaster - 18” S 8 AP2 Assault 1, Lance

Disintegrator – S5 AP2 Heavy 3

Shredder - still in

Heat Lances - 18" S6 AP1 Lance, Melta

Wargear:

Webway Portal:
archons, haemonculi only
dropped in shooting phase, dropping the portal counts as shooting and the person who drops it CANNOT be in a vehicle when he drops it. It then acts like a board edge that you can bring reserves on. The WWP is indestructible and impassable once it's down...and in a change, cannot be used to bring on vehicles. Also, if you have a WWP you can always put things in reserves even if the mission doesn't allow. Outflanking and deepstriking reserves can use the portal.

Agonizer: power weapon, no poison rule, but wounds always on 4+

Djinn blade: is not a weapon, but gives 2 additional power weapon attacks, rolled separately, on doubles hits wielder instead

Plasma Grenades: wyches have acces to them, warrior can buy them

Phantasm Grenade Launcher: whole unit has offensive and defensive grenades

Soultrap: If bearer kills an enemy MC or SC in close combat and passes a Ld-test he doubles his Strength to 6. If he kills another one, he doubles his Strength to 10.

Clone Field: is a wargear item which allows the bearer to nullify D3 attacks directed at him each turn; the specific attacks are chosen by the bearer. Mutually exclusive with shadow field

Shadow Field: same as before

Huskblade: Power weapon that causes Instant Death.

Drug Dispenser: access to combat drugs

Hexfire Rifle - Sniper Rifle, wounded model takes a wounds test or is removed from play (yes this does circumvent EW). He takes the wound check against his base number of wounds, not the current ones.

Blast Pistol - 6" range Blaster, counts as CCW.

Mindphase Gauntlet: any IC or MC HIT (not neccessarily wounded) by this weapon must take BOTH a Strength and a Leadership test for EACH hit. If ANY of these tests is failed, that IC or MC may not attack this assault phase. NO power weapon,

Special Characters:
There are 8 special characters, all are HQ choices:

Asdrubal Vect
Can be taken mounted or on foot. It has been said his throne fits nicely in the spot where the sail goes on the new Raider kit. This implies no new model. Personally, I think the new kit would look a little silly without the sail.
Seizes the initiative on a 4+
has preferred enemy against all unit types and re-rolls to wound against all Eldar models (including Dark Eldar)
Armed with Obsidian Orb: S10 AP3 Assault 1 Blast Weapon that rolls against the target's Ld stat rather than their T. Any unsaved wound caused heals Vect up to his starting number of wounds.
Dais: optional, 200 albes, 13/13/13 raider, transport 10, 3 dark lances
vect and 9 other passangers MUST be deployed in the dais at the start of the game

Duke Sliscus
A corsair captain described as a nasty counterpart to Yriel.
Gives you 2 rolls on the combat drugs chart, picking the result you want.
2+ poison weapons, if he rolls a 5+ to wound, they also ignore armour. A single unit of either warriors or kabalite trueborn have their poison weapons upgraded to 3+.

Drazhar
Apparently there's a strong indication that Drazhar is actually Arhra.
7/7/4/4/3/7/4/10/2+
Armed with Demiklaives
Special Rules:
Eternal Warrior, Fleet, Night Vision, Power from Pain
- Can move to a different spot in the same combat as long as he stays in base to base contact with enemy models and in unit coherency.
- Gets instant bonus attack for ever 6 on a saving throw.
- Makes a Incubi unit he joines Fearless. He may only join Incubbi
- Has both Klavex powers.

Lelith Hesperax
9/7/3/3/3/8/4/9/6+
No poison, no drugs, but ignores armour.
3++ in CC and 4++ against shooting
Is equipped with impaler and shardnet. There are two wargear sets for the model but this is only a cosmetic option. There is no rule for another weapon loadout.
Special Rules:
Recieves a bonus attack for every point her WS is above the highest opponent's WS in base contact with her

Lady Malys
4+ invulnerable save
Completely immune to psychic powers and passes this ability onto any unit she joins. Equipped with better Djinn blade. If she rolls a double on her Dschinn Blade, the weapon loses it'S special powers.
allows the owning player to redeploy D3 units after deployment...including placing these units back into reserve

Urien Rakarth
Gives out D3 Pain Tokens at the start of the game, which must go to Wrack or Grotesque units
Regains 1 wound at the start of each DE Turn
T5
Urien’s Ichor Gauntlet wounds enemies on a 3+ and inflicts instant death.
Liquifier Gun (new name for the destructor)
Can upgrade Grotesques to S6 for 5 albes each
Wracks become Troops

The Decapitator
no IC, always starts in reserve regardless of mission, deepstrike anywhere on the table without scattering, can not assault in this round
T3, 5+ invulnerable

Baron Sathonyx
Hellion character on skyboard
lower than archons stats in almost all respects, pretty cheap however
has a special skyboard that gives him +2 str on the charge (so +3 with his hellglaive) but no power weapon
making pulling enemy IC's out of units virtually guarenteed. He also shields the unit from fire very effectively if there's decent cover around
no combat drugs either
makes hellions troops, +1 on deployment roll

HQ
Archon
WS/BS: 7 S/T/W: 3 I: 7 A: 4 Ld: 10 Save: 5+
no skyboard or jetbike
Can have a Blaster, or Blaster Pistol. And a lot of other exciting wargear and weapons - see above for a (not complete) list of wargear option.

Court of the Archon
Inquisitor style retinue for the Archon. Different (alien) members offer different bonuses.
1-2 Medusae- ranged eye laser style weapon: Flame S D6+1 AP D6 Assault 1 (the background for these are pretty cool; they're basically brains-on-stalks that possess hosts for them to leech off their emotions. Archons like to keep them around, for as they eat the medusaes brain, they relive the memories of the battles it encountered =))
1-5 Ur-Ghuls- WS5 S5 T5 W 3 I5 A3, furious charge, feel no pain
1-2 Lhameans- Dark Eldar poison masters, poisoned weapons of the Lhamean and Archon wound on 2+
1-3 Sslyths- 2 wound snake-like mercenaries armed with shardcarbine, splinter pistol and cc weapon (they have 4 arms). also have FnP

Succubus
WS/BS: 8/6 S/T/W: 3 I: 8 A: 4 Ld: 9 Save: 6+
Wargear is minimal, mainly wych weapons and other combat gear, nothing too special. comes with combat drugs as standard, option for Agonizer, no skyboard or jetbike

Haemonculus
1-3 haemonculi per slot, and 1 of them can be an Ancient.
Haemonculus: 4/4/3/4/2/4/2/8/6+
Ancient Haemonculus: 5/5/3/4/3/4or5/3/9/6+
Comes with a free Pain Token (and therefore Feel No Pain)
If there is at least one H. in the army, Wracks are Troops
no way to improve armour, no shadow field
Wargear for Ancient:
- Huskblade
- Archangel of Pain: One causes all enemies within 3d6" to make a LD test. If they fail, their WS and I is 1 for the rest of the turn.
- One is a single shot weapon that 12" Strength d6 AP d6, Assault 2d6.
- A rifle that is 36" sX ap 4, assault 1, sniper. If a model suffers a wound from this, it rolls a characteristic test against its wounds. If it fails, it is removed from play.
- Crucible of Malediction: all psykers within 3d6 take a ld test or get removed from play , one use
- Liquifier: Flame Str 4 Ap D6

Elites
Harlequins
Identical to the Codex: Eldar entry
There is no, repeat NO Solitaire and NO dedicated transport.

Mandrakes
5-10 Mandrakes
4/4/4/3/1/5/2/?/5++
single ccw, 5+ invulnerable
Whenever a unit with this rule has at least one pain token, each model has the following shooting attack: 18” S4 AP4 Assault 2, Pinning
Special Rules: Stealth, Move Through Cover, Night Vision, Fleet, Infiltrate, Power Through Pain

Incubi
5/4/3/3/1/5/2/9/3+
3-10 squad size. Incubus, Klavex
Armed with Incubus warsuit (3+ sv) and Klaives (Power Weapons with +1S), NO plasma grenades, no Tormentor anymore
Special Rules: Fleet, Night Vision and Power from Pain.
Klavex is a squad leader with WS5, A3 who can take:
Demiklaves: 2 smaller blades that either give him +2 attacks or +2S (both are Power Weapons).
Bloodstone: Flame S3 AP 3
Klavex can buy the follwoing Exarch powers:
Onslaught: If a Klavex is in the unit, wound roll of 6 by Klavex or Incubus allows for bonus attacks, these cannot produce more attacks.
Murderious Assault: Klavex points at an IC and gains Preferred Enemy against that IC, can be done every assault phase

Grotesques
4/1/5/5/3/?/3/3/6+
One Grotesque can be upgraded to a aberration. Can take a few special close combat weapons, but no power weapon.
One Grotesque can take a ranged weapon, although BS 1.
Special Rules:
free pain token, aka Feel No Pain, no fleet
If there is no IC in the unit, roll aD6. One a 1, unit is removed from play and every unit in 2D6” gets 2D6 S5 AP- hits
Option for Raider. Takes up two transport slots.

Wracks
Human-sized Homunculus constructs
two poisoned (4+) blades
S3 T4, no fleet
One wrack can be upgraded to a champion. Can take a few special close combat weapons including an agonizer.
1 in 5 wracks can take liquifier
Special Rules:
free pain token, aka Feel No Pain
Option for Raider and Venom.

Kabalite Trueborn
3-10
elite warriors, LD9 and 2A
Armed with Splinter Rifle and Kabalite Armour. Dracon upgrade. Dracon has 3 attacks.
Can swap rifle with splinter pistol and ccw for free or splinter carbine for 5 albes each. Can take plasma grenades for 1 albes each.
Special Rules: Fleet, Night Vision and Power From Pain.
Options to take 4 special weapons and 2 heavy weapons.

Hekatrix Bloodbrides
elite wyches, LD9 and 2A
Syren squad champion with A3
Every third wych can take a special wych weapon.

Troops
Kabalite Warriors
5-20
Stats are the same. Armed with Splinter Rifle and Kabalite Armour. Sybarite upgrade.
Warriors get 1 Dark Lance (25 albes) or Splinter Cannon per 10 models.
Can only take 1 shredder or blaster regardless of squad size.
no plasma grenades
Sybarite can take: grenade launcher for 20 albes, ghostplate armour (4+/6++), venom blade, a power weapon, or an agonizer
Special Rules: Fleet, Night Vision and Power From Pain.

Wyches
5-20
4/4/3/3/1/6/1/8/10/6+
Stats are around the same.
Armed with: Close combat weapon, combat drugs, plasma grenades, splinter pistol, wychsuit.
Hekatrix (squad champion, A2) still have the option for the Agoniser. Wych weapons are one per 5 models.
Special Rules: Fleet, Night Vision, Power from Pain, Combat Drugs.
Dodge (4+): Wyches have 4+ Inv save in CC
Wych weapons
- Shardnet and Impaler: Counts as 2CCW, every enemy model in base contact loses 1 attack to a min of 1
- Hydra gauntlets: Count as 2CCW and grants +D6 attacks instead of the +1 for 2 ccw
- Razorflails: Count as 2CCW, reroll to hit and wound.

Fast Attack
Reaver Jetbikes
3-10
T4, 5+ save, can Turbo-boost 36", Move through Cover
Reavers and Arena Champion
Armed with Wychsuit, splinter pistol, close combat weapon, combat drugs
Reaver Jetbike: +1T and 5+save, built in Splinter Rifle and 36" Turbo Boost
One out of 3 can replace Splinter Rifle with Heat Lance or Blaster.
Bladevanes: Draw a line from the starting point and the ending point of the movement. Select a single unengaged, non-vehicle unit under this line. Each bike does D3 S4 AP- hits. Cover Saves allowed.
One out of three Jetbikes can replace Bladevanes with:
Grav-Talon: 10 albes, as Bladevanes but does D3 S4 AP-, if target suffers 1 or more unsaved wounds it must immediately take a pinning test.
Cluster caltrops:20 albes, Additional to Bladevanes D6 S6 AP- hits
Special Rules: Night Vision, Power from Pain, Skilled Riders, Combat Drugs
There is no way to take these guys as Troops.

Hellions
5-20
Jump Troops, hit and run, Fleet, combat drugs, no plasma grenades
hellglaives give +1A and +1S
Skyboards have a 18” SX AP4 assault 2, Poison shooting attack
Champion can take a special type of skyboard which can pull an IC out of its unit when using Hit and Run. This leaves him engages in Close Combat with the IC though.
can take grenade launcher for 20 albes

Beast Masters
1-5 beastmasters per unit, ride skyboards, count as Beasts though
one beastmaster can take combat weapons like agonizers, no combat drugs
each beastmaster can only have ONE type of beast.
0-5 kymerae per beastmaster, 0-1 clawed fiend per beastmaster, 0-2 Vodwing Flock per beastmaster

Khymera - The old Warp Beast, 4/4/4/3/1/4/3/?/4++
Vodwing Flock - W5, A5, Rending
Clawed Fiend - 4 wounds and 4 attacks, the fiend also gains an attack for every wound it suffers

Scourges
3-10
4+/6++ Ghostplate armour, armed with with Shard Carbines and Jump Pack (no jetpack)
Weapon options:
2 out of 5 can take:
heat lances, dark lances, splinter cannons,
Haywire Grenade Launchers: 24” S4 AP4 Assault1, against vehicles roll an additional D6: suffers a glancing hit on 2-5 and a penetrating hit on 6

Special Rules:
Deep Strike

Heavy Support
Ravager
Fast, skimmer, open-topped, AV 11 11 10
Armed with 3 Dark Lances as standard, can upgrade to diintegrators for free
Can fire all weapons after moving 12" and after Deep Striking

Talos
5/3/7/7/3/4or5/D6/10/3+
Nightvision, Power from Pain, Monstrous Creature, Move through Cover, Fearless
twin linked splinter cannon, can be upgraded to twin-linked liquifier, twin-linked heat lance and more
can take additional ccw for 15 albes
can make attacks Instant death for 5 albes OR
can roll 2D6 for number of attacks and pick the highes for 10 albes

Cronos
Weaker but cheaper Talos.
3/3/5/7/3/4or5/2/3+
Nightvision, Power from Pain, Monstrous Creature, Move through Cover, Fearless
When the Cronos kills a model in cc, an unit in 12" gets a Pain Token. Can take ranged weapons, that also gives a Pain Token upon wounding:
Weapon 1: Flame S4 DS 3 Assault
Weapon 2: 18" S3 DS3 Assault Blast 5"

Razorwing Fighter
AV 10, 10, 10
Fast, Skimmer, Supersonic: 36” Flatout
Can fire all weapons after moving 12" and after Deep Striking
TL splinter cannon, 2 dark lances, 4 monoscythe missiles (48" S6 AP5 assault 1, large blast, one use only)
can be upgraded to:
Necrotoxin Missile: 48" 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only
can take Flickerfield or Nightshield

Voidraven Bomber
AV 11, 11, 10
Fast, Skimmer,Supersonic: 36” Flatout
Can fire all weapons after moving 12" and after Deep Striking
Armed with two Voidlances: S9 AP2 Dark Lances and a Void mine: S9 AP2 Lance, 5” Blast, Bomb dropped along its flight path, scatters D6".
can take up to four missiles:
Monoscythe Missiles: 48" S6 AP5 assault 1, large blast, one use only
Implosion Missile: 48”, small blast, W-test (take the W at the start of the game) or removed from play, invulnerable and cover saves allowed, one use only (30 albes a pop)
Necrotoxin Missile: 48" SX AP5 Blast 5", Poison 2+, Pinning, one use only
Soulstealing Missile: 48” S7 AP- Large Blast, reroll to wound, one use only
can take Flickerfield or Nightshield

Transports
Raider
transport 10
Fast, skimmer, open-topped AV 10 10 10
Has upgrades for a 5+ invulnerable (not cover) save and another that gives an extra 2D6" movement.

Upgrades
3 expensive upgrades:
- Nightshield: hasnt changed
- Retrofire Jets: allows deepstrike, fire all weapons after deepstrike, you cant disembark from a DSing vehicle though
- Flickerfield: confers 5+ invulnerable save

7 cheap upgrades:
- if the raider moves over a unit it gets D3+1 hits with S4
- 2D6" extra movement
- enemy unit in 6" get -1 on thei Ld, must take a Ld if they try to assault the vehicle
- friendly units in 12" can reroll their moraletest
- raider can tankshot, if it rams it gets +D3 on its front armour
- for every 1 on a close combat to hit roll against the vehicle the unit gets a S4 hit
- splinter rifles and pistols (but no cannons) can reroll failed to hit rolls when shooting from the raider

Venom
4/10/10/10, fast, skimmer
Transport capacity 5 or 6 (codex contradicts itself), Flickerfield
Armed with Twin Linked Splinter Rifles and can upgrade to a Splinter Cannon
Despite the name, this is not a Harlequin dedicated transport. Every unit with access to the raider can also take a venom, except Groteques

SeerKarandras 07-22-10 10:09 PM

Wow great summary. I am really looking forward to the Dark Eldar as a new Eldar codex is way off.

According to some GW buddies we might see pre order in October so that they can have big sales in November for the Christmas Season.

I would surmise mention of the new stuff will be in the September issue of WD.

ownzu 07-22-10 10:51 PM

oodly enough i dont like dark eldar at all and even im lookin forward to this

DonFer 07-23-10 01:52 PM

After reading the entire rumors I am inclined to think the DE are indeed coming. They have very detailed information on units, weapons and ships. I reckon with that level of information there is little doubt DE are coming. I hope we had this level of information on DH and WH.... :scratchhead:

Seems my next army will be DE... hehehe

hungryugolino 07-23-10 02:04 PM

Damn shame if you ask me. Daemonhunters are much more interesting...

DonFer 07-23-10 02:18 PM

You got that right, but it's been weeks since we don't get any "juice" about the =]I[=. I'm really starting to lose hope for a 2010 release...

ChaosRedCorsairLord 07-23-10 02:33 PM

I have been waiting a long time for this.

Bindi Baji 07-23-10 03:08 PM

Quote:

Originally Posted by DonFer (Post 683984)
You got that right, but it's been weeks since we don't get any "juice" about the =]I[=. I'm really starting to lose hope for a 2010 release...

GK are january, DE are november

seeing as mad cow crazy has done shed loads (maybe even "two sheds" worth) of work on this DE thread it may be a good idea to keep the =]I[= chatter in the =]I[= thread

Masked Jackal 07-23-10 03:10 PM

I'm really looking forward to this, Dark Eldar are one of the worst races right now, with models, fluff, just about everything being so dated. I hope GW can bring them up to the level their brethren in Fantasy are at, so that I can have a race I look forward to playing in 40k. :)

SeerKarandras 08-03-10 05:36 AM

Quote:

Originally Posted by Masked Jackal (Post 684013)
I'm really looking forward to this, Dark Eldar are one of the worst races right now, with models, fluff, just about everything being so dated. I hope GW can bring them up to the level their brethren in Fantasy are at, so that I can have a race I look forward to playing in 40k. :)

They are a little weak on fluff and the models are a bit dull, but as an army they are very strong. I have yet to loose with them. You just have to build it right and play to their strengths.

Once the new Codex is out though I will have to change my tactics completely. This is way overdue though. It is the oldest Codex and should have been done before now.

Since half the freakin codex's are Imperial in nature they can damn well wait.

stupid Mon-keigh :spiteful:

Khargoth 08-09-10 07:27 AM

Quote:

Originally Posted by SeerKarandras (Post 691837)
They are a little weak on fluff and the models are a bit dull, but as an army they are very strong. I have yet to loose with them. You just have to build it right and play to their strengths.

Once the new Codex is out though I will have to change my tactics completely. This is way overdue though. It is the oldest Codex and should have been done before now.

Since half the freakin codex's are Imperial in nature they can damn well wait.

stupid Mon-keigh :spiteful:

Agreed. There's like six DE players around the world, but they all know what they're doing. More Imperial stuff can wait, I'm excited about DE mostly because hey, new minis, and I'm always on the hunt for bitz :spiteful:

GrizBe 08-13-10 05:39 PM

Just got pointed to this by a friend over on 40k Online:

Quote:

A confirmation of DE being released in autumn was posted by M'kachen's Nemesis.


Quote
Having just received the french Sci-Fi/Fantasy wargaming magazine Ravage I stumbled on this short line of text printed in italic in the GW news section:

"For Autumn, everyone should expect the new version of a sadistic, poisoning and cruel race who have been waiting for twelve years and 2 editions... The English Games Day at the end of September will be the event for an official announcement."

(Translated by me as to the best of my capacity.)

As for the validity of the source, Ravage is the only french Sci-Fi/Fantasy wargaming magazine besides White Dwarf but is nonetheless a magazine of high quality; and I know for a fact that GW holds "press conferences" to show off their new products as they had published photos of the one for Apocalypse so it's not unlikely for them to be warned in advance.

Although it is still the first time they do a "hint" such as this one.
Can't confirm it either, but it would seem stupid for a gaming magazine to post something like that without confirming it...

MadCowCrazy 08-13-10 07:23 PM

Could you please post the link to where I can read it or was it a private PM? I seriously doubt that though. Would GW really release such rumours/news to another magazine than their own?

GrizBe 08-13-10 08:32 PM

Just traced it back to DakkaDakka, though I snagged it from 40kOnline:

http://www.dakkadakka.com/dakkaforum...00207A906F8BF1

your master 08-14-10 02:02 PM

found this on a site called warmonger gameday http://www.google.co.uk/imgres?imgur...26tbs%3Disch:1
this is the best i could do of the picture go to the link for a better one
http://i584.photobucket.com/albums/s...r/untitled.jpg


While we had a week full of warmachine tons of news cam in. Unfotunately we made the decision to not post on other games during WarmachineWeek. Although we had tons of fun, we have a lot to tell you guys. Dark Eldar rumors have busted down the dyke and they are flooding the internets! If past rumors are true then we will see Eldar not far behind. the first thing we will address is the picture that is above us. It is rumored that these guys will have a fall quarter release and all the models are completed for castings. The picture is supposedly someone hard at work on the new DE codex. I must say apperance looks as if it is so but then again someone could be really good with photoshop. It is also a good possability that we are looking at a fan cover. This apparently is a picture that has been availible for years, so we would still have a case of someone being really good with photoshop. We are also getting reports that this is all wrong and we should expect to see Grey Knights this fall. We also got some rumored details of the units fom Shadow Deth. I will leave you with his quote tell me what you think guys. Till next post Warmongers:

Quote Shadow Deth


Dicelikethunder's podcast from the other day stated that the book is done, the models need a 3 month lead (due out in Sept/Oct '10) time and claims they recieved an email from a playtester detailing some of the new rules.

Reavers being able to drag a model away with their chains from a hit and run on a failed save, and then bomb it (strength 4 small blast) on a unit it passes over with it's next 24 inch move - causing them to go to ground if they take a wound.

Talos being a walker "of sorts", recieving a -3 for glances and a -2 for pens?

A Haemonculi character upgrade dominating run down units (presumably taking control of the unit instead of destroying it), and that the book was deemed too weak and was initially sent back to have it's power upped.

Honestly, even I'm skeptical but I'm just repeating rumors some of you may not have heard. You can find their podcast and listen for yourself for the full sections.


all very interesting wander if its true

Bindi Baji 08-14-10 03:29 PM

that really, really, really isn't the cover

MadCowCrazy 08-14-10 03:42 PM

Oh? What makes you so sure? Have you seen the new codex?

Any chance of getting the source of where that picture came from? I put it in the rumours so that someone might comment on where its from. I have never seen it before so for now its rumours as far as Im concerned unless someone posts a link to some fandex with that cover picture on it.

I did managed to track down a colored version of that picture, it wouldnt be so hard to just tweek the colors to make it look like the picture posted.
Source
http://img340.imageshack.us/img340/9...coloredbym.jpg

Here is what I managed to do with photoshop in 5min
http://img530.imageshack.us/img530/9...coloredbym.jpg

Catpain Rich 08-14-10 03:56 PM

Well at least it breaks with the trend of everyone charging to the right of the page.

your master 08-14-10 04:32 PM

Quote:

Originally Posted by Bindi Baji (Post 701194)
that really, really, really isn't the cover

you sound very sure of that whats the deal with you anyway your always comentaing on these kinda threads as if you have some insider knowledge but never share anything:headbutt:

hungryugolino 08-14-10 06:42 PM

Yeah, his statements (and those of any other "codex prophets" for that matter) should be taken with a few roomfuls of salt.

Sorry, but it's true.

Pics or it didn't happen!
:P

Stephen_Newman 08-16-10 12:43 AM

To be honest I do not think that picture is the cover either. The prow on the raider for starters looks different from the "codex cover" one. It COULD be based off this picture but the pic itself is not the cover. In my opinion.

Regarding DE I would love to have a Arhra model or rules come out. Even if only for my Karandras to squish him.

MadCowCrazy 08-16-10 11:05 PM

Tracking down some new sources for rumours. I managed to find that picture of the codex again, another computer with the same codex picture. Some truth to it or just some random pic? You decide.

Blue Liger 08-17-10 12:02 AM

From what I recall in the BRB the big 300 page rule book this picture is part of the concept art in the Dark Eldar Fluff Section, this picture has been out for quite sometime now a few years from what I recall.

Purge the Heretic 08-17-10 07:14 AM

That isn't the cover because its old art. They do recycle art for the insides of books at times, but I've yet to see it for a cover.

Khorothis 08-17-10 09:55 AM

From the looks of it DE can't take as many Dark Lances as they do now. I remember playing against a guy who had 14 Dark Lances in 1000 points. Thank goodness his rolls were cursed to death and I kept rolling 4+s for cover like theres no tomorrow, otherwise my three little Rhinos would have been blown away in turn 1. But still, I can't shake the feeling that the new Dark Lance will make Zoanthropes weep, though its bound to have a 20-30 point cost each.

Hell, I might just dump my CSM if these guys come out and end up lookin good and with a decent Codex. :)

the.alleycat.uk 08-17-10 10:21 AM

Quote:

Originally Posted by your master (Post 701234)
you sound very sure of that whats the deal with you anyway your always comentaing on these kinda threads as if you have some insider knowledge but never share anything:headbutt:

Quote:

Originally Posted by hungryugolino (Post 701316)
Yeah, his statements (and those of any other "codex prophets" for that matter) should be taken with a few roomfuls of salt.

Sorry, but it's true.

Pics or it didn't happen!
:P

In the last year, no information that Bindi has given [as far as i'm aware] has turned out to be incorrect.

So yes he seems to have an inside line and ocassionally he gives us bits of information. When he does its pretty reliable.

Orochi 08-17-10 10:51 AM

I'm not looking forward to having aload of people jump on MY DE bandwagon. Fuck off with your 'buying it cus it's new' ways.

Sorry, but I'm really really not looking forward to having every player under the fucking sun tell me how to play an army I've been loyal too since they were released in 1998.

Catpain Rich 08-17-10 11:08 AM

Quote:

Originally Posted by Orochi (Post 703571)
I'm not looking forward to having aload of people jump on MY DE bandwagon. Fuck off with your 'buying it cus it's new' ways.

Sorry, but I'm really really not looking forward to having every player under the fucking sun tell me how to play an army I've been loyal too since they were released in 1998.

Are you saying that you would rather not have the update? :P

Orochi 08-17-10 11:21 AM

You know, I'm half inclined to say yes, I would rather not have the update.

I just don't understand people who 'must' buy the newest release.

But hey, if it gets GW money then maybe they can try and find more staff like Phil Kelly and bump off the fuckers that have ruined the game for the majority of people.

Stephen_Newman 08-17-10 12:05 PM

Chillax dude. Some people are going to get new models cause the old ones were rubbish or like me try an interesting model to improve my painting. I have used Urien Rakarth in the past.

ChaosRedCorsairLord 08-17-10 02:06 PM

Quote:

Originally Posted by Orochi (Post 703571)
I'm not looking forward to having aload of people jump on MY DE bandwagon. Fuck off with your 'buying it cus it's new' ways.

Sorry, but I'm really really not looking forward to having every player under the fucking sun tell me how to play an army I've been loyal too since they were released in 1998.

Quote:

Originally Posted by Orochi (Post 703588)
You know, I'm half inclined to say yes, I would rather not have the update.

I just don't understand people who 'must' buy the newest release.

But hey, if it gets GW money then maybe they can try and find more staff like Phil Kelly and bump off the fuckers that have ruined the game for the majority of people.

Imagine all the little 12YOs that are gonna jump on the bandwagon. It makes me angry.

Primarch Lorgar 08-17-10 02:10 PM

that pic is from the BGB

Khorothis 08-17-10 03:15 PM

Chill out people, DE don't have power armour, Land Raiders and exaggerated masculine features, so theres no way in hell that the kids will jump on it. The "bandwagon" will be full of people who have been waiting for a decent Codex and models in the past 10ish years. Ever since I played them in DoW1 I wanted to have a Dark Eldar army, but the models and the apparently gutted Codex kept me from doing so. Oh and back then I thought that CSM are a colourful and enjoyable army with a badass fluff. :P

ChaosRedCorsairLord 08-17-10 04:40 PM

Quote:

Originally Posted by Khorothis (Post 703770)
Chill out people, DE don't have power armour, Land Raiders and exaggerated masculine features, so theres no way in hell that the kids will jump on it.

I'm hoping you're right.

AAAAAAAAARRRGGHH 08-18-10 12:16 PM

Amen to that....


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