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KingOfCheese 04-05-10 10:33 AM

Cheesiest Combat Patrol
 
Ok, i am going to host a local tournament.

I wont be playing in this tournament, as i will be the TO, and i want to make sure everything is fair and balanced.

These are the rules i have made up...

Combat Patrol Tournament

This is a single day tournament to be played over 5 games. All armies must adhere to the restrictions below.

Armies are to be no more than 400 points.
The Warhammer 40,000 5th Edition Rules will be used.
Forge World/Imperial Armor units are not allowed in Combat Patrol, however players may still use their Forge World models to represent a unit from their codex.
You must have one Troop choice, you may take as many additional Troop choices as you want.
You can take 0-1 HQ, 0-1 Elite, 0-1 Fast Attack and 0-1 Heavy Support choices.
At least 50% (200 points) must be spent on Troops.
Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
No model can have more than 2 wounds.
No Monstrous Creatures.
No model can have a 2+ save.
No weapons or powers that use a large blast template.
No Special/Unique/Named Characters are allowed.
No vehicles with a total Armour value greater than 33 (This is calculated by adding the Front, Side and Rear armour numbers. Only count the Side once).
The 'What You See Is What You Get' (WYSIWYG) rule is in effect.

Points for each game are awarded as followed.
Win = 15 points
Draw = 10 points
Loss = 5 points
+1 point for reducing your opponents model count below 50%.
+1 point for reducing your opponents model count below 25%.
+1 point for completely annihilating your opponent.
+1 point if your opponent believed that your army was balanced and fun to play against.
+1 point if your army is painted to a satisfactory standard (at least 3 colours used, wash/drybrushing/highlighting, detailed bases, model details painted, etc)

Missions

All missions are played on a 3'x4' table, with the players board edges 4' apart. The random game length rules apply, as per the 5th edition Rulebook. If objectives are used in the mission, they will work identically to the 5th edition Rulebook.

Round 1 - Seize Ground
Place 1+D2 objectives on the table before rolling for deployment. The person who controls the most objectives at the end of the game wins. If both players control the same number of objectives, then the game is a draw.

Round 2 - Victory Points
Players earn victory points identically to page 300 of the 5th edition Rulebook. The player with the most victory points at the end of the game is the winner. If the difference in victory points is 50 or less, the game is considered a draw.

Round 3 - Capture and Control
Place an objective in the centre of the board. This objective can never be contested. The player with the most units of Troops within 3 at the end of the game wins.

Round 4 - Annihilate
Players earn 1 Kill Point for every enemy unit they destroy. The player with the most Kill Points at the end of the game is the winner.

Round 5 - Seize and Destroy
Place 1+D2 objectives on the table before rolling for deployment. Players earn victory points identically to page 300 of the 5th edition Rulebook. A player will be granted an extra 200 victory points for each objective they hold at the end of the game. If the difference in victory points is 100 or less, the game is considered a draw.





My challenge to the Heresy Online community is to try and come up with the cheesiest list you possibly can.
The person with the cheesiest list will receive and interwebz cookie, and i will try and change the rules to balance things out a bit.

Dawnstar 04-09-10 04:44 AM

Only problem I see is with these rules it is impossible to play a Chaos Army. No special characters means you only have either; a Daemon Prince, Chaos lord, or Chaos Sorcerer as an HQ. a DP is an MC, so thats not allowed, and both the Sorcerer and Lord have 3 wounds :scratchhead:

Maybe make it that only an HQ can have more than 2 wounds?

Hungry Donner 04-09-10 05:41 AM

Quote:

Originally Posted by Dawnstar (Post 609070)
Only problem I see is with these rules it is impossible to play a Chaos Army. No special characters means you only have either; a Daemon Prince, Chaos lord, or Chaos Sorcerer as an HQ. a DP is an MC, so thats not allowed, and both the Sorcerer and Lord have 3 wounds :scratchhead:

Maybe make it that only an HQ can have more than 2 wounds?

0-1 HQ choice. If you play Chaos its 0 HQ choices.

HL-C 04-09-10 09:36 AM

What Hq can actually run in this? i would just get rid of it all together as I cant even think of anything that will fit the requirments.

fynn 04-09-10 09:55 AM

sob hero can, with 2 wounds, but in CP, you dont need a HQ choice, you just make sure your troops can handly almost anything, without haveing to worry about faceing cheesey HQ unots or MC's

HL-C 04-09-10 10:32 AM

Oh sorry i thought it said no more than 1 wounds......... explains why i couldnt think of anything.

Keelia 04-19-10 01:13 PM

BT Chaplin with Holy orb and 3 cenyobytes
10 Initiates, melta gun, power fist rest CW/BP
10 Neyphotes with CW/BP

Every time a member dies they move a minimum of 4" closer



Guard can run a las cannon squad then like 25+ ruff riders.

Chaos deamons can run like 5 blood letters and a shit ton of blood crushers.

KingOfCheese 04-21-10 10:09 AM

25 Ruff Riders???
Dont think so. 0-1 HQ, Elite, Fast Attack, and Heavy Support.

Keelia 04-23-10 01:27 PM

The black templar list still stands as a retarted nast list.

PanzerPig 04-24-10 05:28 PM

This would be a list I'd consider running, not sure if its cheese but could be hard to beat as with no large blast the boys will hopefully survive pretty well. Also 10 Lootas could devastate any vehicles and squads at that point level I think.

30 Ork Boys- 3 Big Shootas, Nob, PK, Bosspole

10 Lootas


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