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battleboy17 04-11-09 03:50 PM

I Need Help
 
I've made a SM army list and need to know if its good or not it follows...

2 five man marine squad with flamer/ missile launcher.
five man marine squad with missile launcher.
five man marine squad.
dread with multi-melta and close combat weapon.
rhino Razorback with twin-linked las cannon.
five man scout squad with heavy Bolter.
one land raider crusader.
one chaplin with bolter.
one captain with lightning claw and bolter.
one captain with power sword, bolter and chapter banner.
cheers:grin:

Tim/Steve 04-11-09 05:21 PM

It's totally illegal... you cannot have units of <10 tacticals with specail or heavy weapons and you cannot have 3 HQ choices in an army.

Other then that I would say scrap the LCR, they are very good but you have nothing nasty to put inside it so its kinda useless (never, never take LRs just for their own weapons- they are principally transports).

Lord Ramo 04-13-09 04:10 PM

I agree i would boost the tactical squads up to 10 men so that i could have heavy and special weapons. I would scrap some of the HQ's as you can't have all three and the Land Raider Crusader would go. I would then use the points to buy some anti tank fo example a predator or devastator squad and see if you have enough points to invest in some Terminators or assualt marines.

Crimson_Chin 04-13-09 06:14 PM

errrr ...

step 1 - buy updated codex. Lol.

Are you working out of a 4th ed codex? You need to grab the new one. Your ideas on your list might change slightly with the new book.

Triangulum 04-13-09 11:41 PM

I would also point out that even with the new 'dex spending a ton on your HQ is a sure way to get you screwed over 9 times out of 10 cause the couple of tooled up characters just cant take on the pts equivelent in enemy units as you spent on them.

battleboy17 04-15-09 10:07 AM

How bout this one...

HQ.

Epistolary librarian 115 pts.


Troops.

10man marine squad with flamer and missile launcher 166 pts.
10 man marine squad with rhino and frags 210 pts.
5 man scout squad with Heavy bolter 80 pts.

Elites.

8 terminators with assault cannon and Land Raider crusader 605 pts. (Ouch)


Fast attack.

5 man assault squad 110 pts.
2 land speeders 100 pts.
3 man bike squad with attack bike 116 pts.

Tim/Steve 04-15-09 11:34 AM

The points are still off... I'm guessing you dont have the new dex still- its an absolute must before you start making lists.

I would say my normal- assault termies in transports... or shooty termies DS/on foot. Putting shooty termies in a LRC is either a waste of their guns or taking an extra transport that isnt needed (LRC's guns arent worth its points-it needs to be used as the assault vehicle it is).
Assuming that your LS are actually worth 50pts each that means they have either a heavy flamer or a single heavy bolter... if your gonna use them with heavy bolters give them the 2nd for an extra 10pts. With heavy flamers is very specialised and will only work vs hoards... again I would give it the second HF for +10pts or give it some ranged firepower with a different weapon.

battleboy17 04-15-09 11:41 AM

wht would you recommend ginst orks

Tim/Steve 04-15-09 12:23 PM

Speeders with 2 heavy bolters, whirlwinds, assault squads with lots of flamers, razorbacks with heavy bolters and dreadnaughts with assault cannons and heavy flamers... mebbe also a vindi and/or a plasma cannon on a dread/foot for any mega armour peeps that might egt fielded.

LordWaffles 04-15-09 05:57 PM

Quote:

Originally Posted by battleboy17 (Post 361778)
wht would you recommend ginst orks

Buying the new codex. :P


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