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-   -   what do you want in "eight edition" 40K? (https://www.heresy-online.net/forums/general-40k/209194-what-do-you-want-eight-edition-40k.html)

Kreuger 09-08-16 09:56 PM

@R_Squared I agree with much of that though I've never been an ork player.

1. Agreed. Random tables are stupid for almost everything. They make sense for mid game chaos mutations, but that's about it.

2. Yeah, the challenge mechanic has always been open to abuse and much irritation.

3. I'm not a fan of flyers in 40k. Thru should have stayed out.

4. I don't mind the rulebook actually. I think they could do a better job writing the actual rules language, but the current rulebook is probably the best one they've ever made. The fact that there's an index is amazing. Imagine playing 40k worth no index! I remember those days.

5. Multiple books . . . Hmm. I think this par for the course. Games companies make books and sell them. That's pretty normal. To do it differently would mean either rewriting everything all at once and release books in a set order, all at once, OR maybe make the game content some sort of subscription (paid or with the purchase of models) and accessible via Web app.

I'm personally a fan of a Web app. It allows the status of the game to be tweaked and rebalanced as and when needed. Requiring a mobile device / computer to accesses it might present a barrier for some users though. I generally think the advantages outweigh the problems though. Having a system whose points are always balanced and who never had power creep would be amazing.

Rolling a ton of dice isn't a problem if the rolls are all clear. If you need to roll 5 times per model though, that's a problem. And in general I was a fan of the warzone system (roll to hit, roll to save, remove dead guys, done.)

ntaw 09-09-16 03:06 AM

Quote:

Originally Posted by R_Squared (Post 2358666)
Christ the last game I played at 2000 points it took over 6 hours, and we only just got to turn 5! My back was killing me towards the end.

On average my pals and I play 2k in about two hours. Last time I played a match that lasted over six hours we were both pretty drunk by the end of it and that was kinda the point. It was also a 5k each side match.

It was a good day.

Point is when you play at a level that is equal to your knowledge of the game, and involving aspects of the game that you and your opponent are versed in, you get max gaming. If you bite off more than you can chew (this includes your opponent's knowledge of the game) things can get very very clunky meandering through the rules. I'm not saying you aren't smart or don't know the rules or anything like that, it's happened to me as well when I'm diving in on a 20+ mastery level point list that I'm using for the first time. It's a slippery slope sometimes with tabletop games.

As an aside, X-Wing can be fast and sleek at 100 points or it can take over an hour to play. X-Wing at 300 points you'd better have two hours and a hell of a lot of space outside of your 6x3 playing area for the mountain of cards and markers you need to know your squad. Emperor protect you if you have a cat. I love the game but it's no less clunky than 40k at times.

On topic, I would do away with Look Out Sir! rolls. God damn what a waste of a game if you're firing a big unit of artillery at a squad and it happens to land on top of the Warlord. Laborious. Aside from that stop the arms race. Every new release doesn't need to be better than the last, it needs to be as good and offer those collectors fun avenues of growth for their armies and games.

DaughterOfHorus 09-09-16 03:10 AM

More tactical orientated game play would be awesome.

Gret79 09-09-16 07:20 AM

I'd like to go back to buying specific psychic powers. It made psykers so much more useful when you could plan round what they had. But nowadays, all you'd see is the most powerful powers all the time.
Electrodisplacement and writhing worldscape everywhere - So on that basis, I'd like to see a complete overhaul of the psychic powers.
Balance them all out and then be able to pay for specific ones.
If GW can manage that, I'll ask them for world peace next :)

diomede.80 09-19-16 08:00 AM

- A flying creature that opts to jinx will make a disorderer charge on the following turn, in addition to snap fire.
- Absolutely NO kind of save that succeeds on a 2+ can be rerolled under any circumstances
- drop D weapons or rewrite them entirely
- nerf ridiculous monstrous creatures rules, esp. compared to vehicles
- publish all codex at the same time and write them all together, with real mutual playesting and balance in mind

Ok, i know that the above is pure fantasy, esp. the last point.

JAMOB 09-21-16 01:32 AM

I dunno mate ómaybe not the last one, but the rest seem not too ridiculous (granted, this is GW)

Kreuger 09-22-16 10:16 PM

Quote:

Originally Posted by diomede.80 (Post 2361530)
- publish all codex at the same time and write them all together, with real mutual playesting and balance in mind

Ok, i know that the above is pure fantasy, esp. the last point.

Honestly, they should have done this years ago when publishing was actually relevant. Right now GW's rules should be a free "service."

GW can publish books for illustration and fluff purposes but the rules should be available as a Web service. There's no reason GW can't manage the rules and especially the points values online. They should be in a curated database where the values are adjusted as the game changes. There should be no "meta." The points should be statistically a 0 sum game. If a new powerful army is added the relative value of other armies should be adjusted to compensate.

MetalHandkerchief 12-17-16 06:06 PM

Quote:

Originally Posted by Kreuger (Post 2358426)
I know this is pie in the sky, but get rid of the stupid AP system and go back so save modifiers. It made the game balance far more subtle and nuanced.

While we're at it, let's get the per-vehicle unique damage charts back.

Nothing better than sniping the driver of a Land Speeder out of his seat with a single retreating Grot who had to hit on a 7+ and the gunner failing to take over the controls (this actually happened in 2nd to me)
Likewise, it doesn't make sense for a Wraithlord to be stunned.

djpiper28 01-16-17 04:08 PM

Quote:

Originally Posted by jin (Post 2358410)
I am seeing on da webz that an 8th edition is nigh,
and many are posting hopes online.

I propose that we post 1 or 3 single sentences.

Mine:

1) Cut the randomness in stuff that affects army character, e.g. psychic powers, warlord traits, and pay points instead.

2) Offer guidelines for alternate unit activation play.

3) Lost hull points should equate with lost effectiveness on the battlefield...

I want vehicles to be stronger as a ghost ark can be one shot and still cost 105 points. So I think that when a vehicle has an explosion on the roll of a one it looses all hull points and a 2+ it looses an extra hull point as if it was glanced - no saves aloud.

Fallen 01-16-17 05:34 PM

Quote:

Originally Posted by djpiper28 (Post 2380513)
I want vehicles to be stronger as a ghost ark can be one shot and still cost 105 points. So I think that when a vehicle has an explosion on the roll of a one it looses all hull points and a 2+ it looses an extra hull point as if it was glanced - no saves aloud.

WOW... getting an explosion is hard enough in 7th, and you want to make it harder? You do realize that only Lascannons and Melta weapons can one shot you right?

Just be happy that an Autocannon, or Missile Launchers, can't one shot stuff anymore.

----

If your idea does happen, I can be happy that Rhinos, chimeras, and raiders are going to be super effective.


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