Stealth Marker team
I want to take a moment to talk about the revamped Stealth marker team (SMT). The Veteran Tau players among this will remember the Stealth marker team when each stealth could take 2 drones, when that disappeared so did the SMT. However with the Optimised Stealth Cadre and Wall of Mirrors I believe it is time for a come back. The old way used quantity of shots to get round poor BS, BS has changed now.
Stealth Marker team Mark II
XV25 Stealth Team: 152 Points
Shas'vre; Target Lock & Markerlight, Drone Controller, 2 Marker Drones
Shas'ui; Fusion blaster, Target lock
Shas'ui; Burst cannon, Target lock
This is of course in a bubble as to get the BS4 needed you need to run the Cadre so an additional 210+ Points. This unit on average should hit two Markerlights a turn
A.) May move and fire markerlights
B.) Jet pack movement profile
C.) Stealth and Shrouded
D.) Deep Strike or Infiltrate
E.) Ablative wounds
F.) Rest of unit can still shoot
Stealth Marker Teams are the way to get difficult to uproot marker lights on the battlefield. The SMT overcomes the single most common complaint concerning other non FW markerlight sources such as pathfinders--fragility.
Certainly seems to be a decent idea, I've experienced the power of the older stealth squads and as you said they work well for an alternative to the comparitivly weaker pathfinder squads. But only question is that an average of 2 marker lights for 210 or 152 if not efficient worth the points? Is it better to use marker drones by themselves maybe with support from a buff commander (if it still exists haven't read the new book yet) or yet again pathfinders.
Thats all i got.
Who needs Markerlights when you're going to simply erase any vehicle you shoot at unless it's a Land Raider or a Monolith?
Less flippantly, I like it; you don't need many Markerlights when you have Coordinated Firepower - even 3 or 4 is getting towards excessive unless you have a lot of units Gone to Ground or snap-shooting.
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