Wargaming Forum and Wargamer Forums

Wargaming Forum and Wargamer Forums (https://www.heresy-online.net/forums/)
-   40k Tactics (https://www.heresy-online.net/forums/15-40k-tactics/)
-   -   Space Marine Bikers or Command Squad? (https://www.heresy-online.net/forums/40k-tactics/195026-space-marine-bikers-command-squad.html)

MidnightSun 09-24-15 03:33 PM

Space Marine Bikers or Command Squad?
 
317 Attachment(s)
Command Squad with Apothecary, 4 Storm Shields and 4 Grav Guns on Space Marine Bikes - 240pts

2x 3 Space Marine Bikers with 2 Grav Guns and Sergeant with Combi-Grav - 206pts.

What's the one to pick? In a Demi-Company, they both have Objective Secured so that's not an issue; the Bikers have slightly more firepower with the extra Combi shots, but that's a once per game deal - they also have an extra model, and can more importantly fire at two different targets/tie up two shooting units/claim two objectives etc. while the Command Squad has +1 Attack and Leadership, has possibly more consistent firepower with Storm Shields removing the need to Jink, and is overall more resilient with 3++ (I'm an Ultramarine, so 4+ Jink for the Bikers) as well as FnP overcoming the one less body.

I'm leaning towards the Command Squad so I can build the one spare bike as a Captain on Bike, who can replace Sicarius as the leader of the Demi-Company and be actually relevant rather than the awkwardness of Sicarius, but I'm not sure.

ntaw 09-25-15 01:22 AM

Points be damned, I like the Command Squad. Barring poor rolls for armour saves that's gunna be the superior unit. Attaching a beat-stick Captain on a bike makes them extra spicy.

neferhet 09-25-15 02:50 PM

i like the extra tactical flexibility provided by the two small squads. Imo, unless you join the command squad a kitted captain or chapmaster, you don't want them in melee. The +1 attack is a bait. Also, 5 bikers, even with a 3++, 5+ fnp are easily crippled
(just 2 poor rolls will hurt the unit attack or defens capability) and since i'm not going to waste ap3 on the guys... just some autocannons aregoing to ruin your beautiful 3++ unit.
So, unless joined by a beatstick HQ, i'd go for the 2 MSU.

MidnightSun 09-25-15 03:53 PM

317 Attachment(s)
Quote:

Originally Posted by neferhet (Post 2223002)
Also, 5 bikers, even with a 3++, 5+ fnp are easily crippled
(just 2 poor rolls will hurt the unit attack or defens capability) and since i'm not going to waste ap3 on the guys... just some autocannons aregoing to ruin your beautiful 3++ unit.
So, unless joined by a beatstick HQ, i'd go for the 2 MSU.

But is it easier to cripple 5 T5 3+/3++/5+ FnP bodies than it is to cripple 6 T5 3+/4+ cover bodies? I'm not sure it is. Worth considering for sure, but if I pick up another box I can build the dudes necessary to run both and playtest them - that's where I'll really find out :victory:

Thanks for the input though, both of you.


All times are GMT. The time now is 10:38 AM.

Powered by the Emperor of Man.


vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.

vBulletin Optimisation provided by vB Optimise v2.6.0 Beta 4 (Lite) - vBulletin Mods & Addons Copyright © 2020 DragonByte Technologies Ltd.

 
For the best viewing experience please update your browser to Google Chrome