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Warmindedjudge 09-20-15 11:13 PM

Webs That Bleed (Part 1?)
 
Introduction:

https://s-media-cache-ak0.pinimg.com...b9aba0ae21.jpg

Laertes sat in his grand throne cloaked in the darkness of the bridge and the black cloth that covered his body. He gazed over the stars as his ship drifted in the great and vast void. He looked to his left and he saw a cowering slave looking at him with complete and utter fear in his eyes. He hated them for the way they looked at him like a monster.

He raised his left hand and struck him hard as the slave was thrown far back and crashed against a wall as he screamed in pain. Laertes growled and barked at the slave in a complex language "GO TO BARTIMUS AND BRING ME MY MEN!!!" the slave began to run and scurry away from the scene and he quickly looked at the other slaves cowering in the darkness staring at their master.

Laertes looked back at the stars and focused his mind on them but a dark figure walked behind him and spoke that sent a shudder through his body. "Its time. If you suffer any more your very mind will blow you back to where you came and you will become the very thing you never wanted to be. Fail them again and you will kill the entire web you built." After he said this Laertes looked to his right and saw the sword....the damned sword that broke his very soul.

Silence swept the room as the ship still drifted in the void as Laertes stood and placed his hands on his head and screamed as his voice filled the room. He threw off his cloak and his body was revealed to be a tower of mutation and unholy corruption across his body. His body was infused with a unidentifiable power armor that morphed in with his skin. His head had two horns and his face was a mangled piece of mutation and unbearable gore. His hands and feet where large claws.

Laertes slammed his feet onto the metal that held them and walked angrily out of the room and was greeted by 30 people in a large scaled room. Each one was different from race and armor. It was his most loyal band of killers, thieves, soldiers, psykers and more. He glared at them without uttering a word in a room of complete silence.


Rules

Hello, peoples.

This is my first time being a game master with threads but I hope I can live up to expectations. Please feel free to PM me and tell me how i'm doing from time to time. Here are the rules that I borrowed and modified from the Choral City Roleplay by Unxpekted22:

God Modding - Please follow my updates accordingly. Do not decide there are NPCs around that I have not introduced, Do not take control of other players' characters or the characters I create unless permission is given otherwise. Your character is not invincible.

Game Master - I am here to keep cohesion, narrate, and keep everything centered around a single focal point. Please follow what I say and ask for the sake of everyone involved.

Post Rate - Please be able to post on a regular basis, and inform me if you no longer can. Please be considerate of the time and effort that the other people involved are putting into this. The whole point of an RPthread is that it is a group project.

PvP - PvP is allowed in any scenario and you can engage in it. This will effect the story and your character's well being throughout the story or it can help you succeed. If you gang up on another character it will be allowed as long as it is entirely IC and not you just PMing another person and asking if they want to help you kill another character.

Post Length - A couple of paragraphs, at least. However, keep in mind that it is possible for RPthread posts to be too long sometimes. If each post of yours is a book, others might find it hard to read in detail.

Post Quality - I always suggest reading back a post you have typed up before submitting it, and if you can, to do so out loud. This is the best way to see if your words and sentences make sense and to pick up on any typos.
(Please also PM me if I made a mistake here or there when I post something.)

The Warband And The Story

The Apex Nova Oblitorators is a renegade chapter that was born on the planet of Nova Brastos. A rogue trader exploration ship found the planet and discovered it and named it after himself. The people of the planet where primitive. Overtime Nova's psychic adviser felt a extremely powerful presence and he delved into the. This presence was a large fleet of chaos warriors and slaves preparing for a large sector wide crusade.

Years later Nova brought this information to the imperial bureaucracy and soon a large imperial navy and guard regiment was sent in to destroy the fleet. The fleet was met resistance and then they called upon the space marines. The ultramarines where called upon for their purity and deep believe in the codex. They destroyed a small part of the fleet and injured the master of it. They fled and the unnamed master swore to take down the entire sector and would destroy the Imperium itself.

Afterwards the imperium office declared that a new chapter must be able to take down this enemy and truly protect the sector with their life and with loyalty. The Apex Nova Oblitorators where named after Nova for his find and how he saved thousands of primitive lives and the Apex was for the Ultramarine's protection and their gene seed was used to support the Apex. Years upon years past and the newest recruit of this new chapter named Bartimus showed high skill and was a great politician and rose through the ranks to finally become chapter master.

He prepared for the great assault for a long time until his age of 297. The enemy arrived and sent an extremely large fleet with many aboard it. Bartimus sent a navy fleet to do combat with the enemy and take down their dropships before they could reach the planet. Smalls parts of the fleet was destroyed but the major ship released escape pods and dropships to battle the Apex space marines.

The assault reached the major temple that was the center of the recruitment world. Bartimus in the battlefield led his troops to fight the invader and then they met on the field of war. The invader was a daemon prince and held a great sword. In the fight Bartimus threw down his gun and unsheathed his power sword and prepared for blade on blade combat.

They fought for hours and hours until Bartimus in a full blown rage crushed the prince with full utter and masterful strength. After killing it he invader fell on the battlefield and an extreme explosion occurred and the chaos forces were utterly destroyed. Bartimus looked over the blade and grabbed it while starring at it. He slowly walked away from the battlefield as his men cheered in victory.

The sword was blessed by the inquisition and the spirit inside it was suppressed for years upon years until he turned 791. He called it the Crow's Claw. Bartimus was a strong and disciplined leader but a soul and spirit started to control and overpowered him. It started to manipulate him and controlled him.

Bartimus slowly became corrupt overtime and began to dwell in chaos rituals and dealed with Dark Eldar mercenaries. His most loyal joined him and thought he was always doing something to help secure the chapter and protect it. Bartimus would deal with these mercs and would ask them to take out certain enemies of the chapter or kill off certain Tau or encampment.


Soon the chapter found out and other remained loyal to the chapter master. The ones that went against Bartimus sided with the Inquisition and gained support and help from them after contacting them and killing their traitor brethren. Along with this they received better gear and more to go against Bartimus. Along with this they got the support of the Imperial Guard and the Ultramarines chapter trying to fight for their good name and the emperor.

Bartimus got the support of the chaos forces like Khorne and Tzeetch. The people where rewarded for their loyalty and where constantly focused on by the Imperial Cult. They where constantly harassed and stereo typed for being uneducated heretics sense they where given new tech and never had a true religion before there upbringing. They where also hating the Imperium Inquisition that tried to manipulated and change their culture.

The planet grew into a full on war zone planet as they took to the fields to fight against Bartimus. The primitive and space marine scouts fought so they could prove themselves to the inquisition. Bartimus hired Dark Eldar mercenaries to help him in taking back his sector and along with the mercenaries the chaos forces began to take interest and gave Bartimus more men and women to fight for him. Finally mutants looked up to him and thought he would be a start to a new future because he worked with xenos.

The great civil war began in the sector and billions of deaths ensued. During the war the inquisition started to order exterminautus upon the planets in the sector. Bartimus lost the war and fled with a small warband of 500. The fled to a far off sector with only a small amount of space marines and a mixture of mutants, Dark Eldar, and finally chaos worshipers.

After the fled Bartimus and the chaos soul slowly infused into one ultimate identity and then they began to grow another warband and chaos chapter while working with Chaos Undivided. Overtime he grew a web of power and greatness and began with a project that would bring the coming of Laertes. Bartimus began to create VATs and started to work with a rogue mechanicus engineer named Ganesh and created the New Man Project or N.M.P which helped recreate his army. He cloned a man by the name Tactinus who was a pure and new slave that he bought from the Dark Eldar. Overtime the babies that where born he used to make into chaos space marines that would pillage and destroy planets.

Then Laertes was born and he was naturally mutated. He was born with horns and super human abilities. Bartimus automatically shut down the project and started to recruit his armies and took interest in Laertes. He was sent on many tasks and missions and constantly earned favor with the chaos Gods and with his dear mentor.

Bartimus was now 821 and he was slowly aging and it was time to step down. He was becoming more mad over time as the chaos soul started to become stronger and then he allowed Laertes to take control. He passed on the sword to his student and made him the new chapter master. Bartimus became the adviser and always would stand by his student.

Laertes started off strong by launching black crusade across sectors and some prime Imperium planets. Sometimes people would leave and would try to surpass him and kill him to take over the army. After some time after this he launched a crusade against a prime Imperium planet. He launched a large chunk of his army upon a hive world which was utterly destroyed. Dark Eldar forces where captured and led to many small slaanesh armies being destroyed and chaos legions having problems with their missions. So for Laertes he was mutated and destroyed in and out into a broken man. Along with this the spirit started to creep into his mind.

Years passed and now Laertes uses his main ship to start his campaigns and to secure his position and uses a small band of warriors to help destroy threats to the warband. But this might be the end of them or maybe the beginning.




Your Character:

You will be playing as one of the thirty (loyal) members of the Apex Nova Oblitorators warband as you engage in working for the good of it or for yourself. This is not only a story but a character that you made and his story. Your character can be part of almost any race. Your character can be a Dark Eldar, Chaos Space Marine, Human, Mutant, or something entirely unique that you want to try out. You can have 4 weapons on your character and they can be swapped out and left behind if you would like. Your starting weapons cannot be over powered and they must fit with your character.

Your character can have a profession with psychic or mutated abilities but it will take up one of your 4 weapons spots. You can also gear that won't take up any of your weapon spots but will probably help you in your mission or tasks. Lastly feel free to create characters when creating your backstory and if you want I can implement them into the roleplay thread.

The Format:

Character's Name:

Character's Description:

Character's Race:

Character's Wargear:

Character's Backstroy:



I am also looking for 8 players but I might make a exception depending on how good your application is

Dargon-Sha'nael

Mazrim

Sekel Itemar

Azor Sehkt

Tilraenen Khaleesi

Juda Bagrosian

Volpex Astrodomious

Ioana Karth

Osborn

Please tell me if I missed anything or if you have any problems with the thread or have any questions

Captain_Loken 09-21-15 12:48 AM

Character's Name: Dargon-Sha'nael

Character's Description: Dargon-Sha'nael is a dark man. A dark man with two faces. He naturally wore dark ceremite armor stained with carbon from the explosions and ammo bursts from past battles. This showed his age. He could no longer remember how old he truly was by standard Terran years. His time in the Great Eye warped his sense of time which had played with his physical and psychological features. He no longer wore his helm, as he had lost it in a battle long past as it had done it's job by protecting his head from an explosion. The scars across his forehead were half hidden by his long dark dreadlocks. He still wears scraps of ribbon marked with achievements long past across his chest. His second face is that of the demon within him. He struggled every day to keep the demon at bay, but the scent and sounds of battle drew him out. When he emerged, his form mutated. His hands became ruinous claws as the middle two fingers of each hand fused together and long nails grew. His mouth elongated and huge shark like teeth emerged to form a horrendous maw. His leg plates shifted while the muscles in his legs grew to add to his demonic strength.

Character's Race: Human (Astartes)

Character's Wargear: He wears dark colored MK III ceremite power armor. He packs a chainaxe, bolt pistol, and relic bolter.

Character's Backstory: He remembered his birth name, it was hard to forget. However his brothers that still lived barely remembered as battle withdrew his 'other self'. He was called Dargon. Dargon-Sha'nael was born on Terra prior to the great betrayal. His legion had taught him the ways of fighting well. When the False Emperor had betrayed his father Horus, he had taken it personally as did the rest of his brothers. The Son's of Horus had changed many times in the millennia to follow. Though he could remember his Luna Wolf brothers and how the had fought together in the name of the Emperor in the great crusade, he had also not forgotten how that same emperor had thrown his father to the curb so he could follow the path to godhood. The very ideology they had fought WITH THE EMPEROR against, Horus was being persecuted for. It had been ten millennia since those fateful days, and after remembering the attack on the throne and the failings of Horus, he had lost his path. Dragon-Sha'nael had tried to fight the corruption, but had succumbed to the great powers while within the Eye of Terror. He had bargained with a Neverborn to guide his path and make him stronger. Forever bonding his soul with that of the ruinous powers.

darkreever 09-21-15 01:21 AM

Quote:

Originally Posted by Captain_Loken (Post 2220394)
There really wasn't any back story for the main story (as in what legion they were in) amongst other things, so I am going to assume that this is a warband of renegades?

From Warmindedjudge's opening:

Quote:

Laetres' chaos warband
Rather cut and dry if you ask me.

Quote:

Originally Posted by Captain_Loken (Post 2220394)
EDIT: I don't think there would be many who would fight along side aliens.... that is if we were trying to be a little accurate.

Some warlords don't make much of a fuss about who fights for them. Chaos forces during the Sabbat Worlds crusade employed xenos mercenaries for years. Warsmith Honsou had individuals with xenos origins under his command when he attacked Ultramar.

So if we are trying to be a little accurate, there are indeed those who would fight along side aliens.


Gonna put up a character some time tomorrow. Simply need to decide whether I am bringing (and updating) a legionnaire from the past or going a different route.

Captain_Loken 09-21-15 01:25 AM

Pretty sure I was aiming those towards the writer of this thread... and wanted his vision.

Not yours.

I can be a smartass too.

Oh yeah, I never said there weren't any that fought with xenos. I said there weren't many. Interesting how you quoted that, and misread it at the same time.

Anyways, anxious to see some of the character development.

darkreever 09-21-15 01:34 AM

Quote:

Originally Posted by Captain_Loken (Post 2220426)
I can be a smartest too.

Yes but can you be a smartass?

And you asked a question where the answer was in the previous post, I merely pointed it out to you.


I'd stop trying to pick fights with everyone and anyone Loken, you most definitely will not win them all.

Captain_Loken 09-21-15 01:42 AM

The answer was NOT in the post. If it was, I wouldn't have asked. Or, I would like some more clarification, as asked in the sentence right below it.

Picking fights with no ill intention. I'm sorry, but you're the one who came at me with provocation. I'm very sorry you don't know the difference.

You didn't need to say anything to me.

Can we move on and leave this poor guys thread in peace?

Warmindedjudge 09-21-15 04:04 AM

I tried to put a better backstory for the warband and a name. Also I ed to explain the story a little and give some hints and whatnot to explain whats currently going on.

MagpieKnight 09-21-15 06:02 AM

Character's Name: Mazrim

Character's Description: Mazrim's jet black power armor stands clean and serviceable, devoid of any imperial insignia. Instead of the aquila on his chest he wears a winged raven's skull. His right pauldron bears the symbol of the Raven Guard chapter and his left the mark of Tzeentch. When he removes his beaked helmet you can see his pale features framed by an unkempt mane of jet black hair. A chameleoline cloak, worn and fraying from decades of service, hangs from his shoulders.

Character's Race: Astartes

Character's Wargear: Astartes Boltgun, (2) Frag Grenades, Astartes Combat Knife, Black Mk VI "Corvus Pattern" Power Armor, Cameleoline Cloak, Demolition Kit

Character's Backstory:
As a child on Deliverance Mazrim grew up hearing stories of Corvus Corax, the great liberator and wanted to emulate him and his sons. He was overjoyed when he was chosen to become an aspirant at the Raven Spire and train to have a chance to become like his heroes..

After becoming a space marine of the Raven Guard chapter, Mazrim followed in the Raven Guard tradition and became a stealthy operative. He was quite successful at infiltrating enemy encampments and taking out priority targets such as anti‐aircraft guns. Mazrim's company was more often assigned missions against rebellious human worlds. It was while doing this that Mazrim slowly became disenchanted with what the Raven Guard had become. The Raven Guard was no longer a group of liberating heroes, it had become a group of enforcers for an oppressive imperium built upon the backs of the weak and powered by the death of thousands of psykers a day.

Over time this gnawed at Mazrim until one day he came upon an ancient manuscript written by a sorcerous follower of Tzeentch, while raiding the palace of a rebellious planetary governor. He was supposed to destroy such heretical artifacts, but in a moment of weakness (or perhapse clarity), he took the heretical tome. The book planted the seeds of heresy in Mazrim's mind as he read about revolutions and aspirations for positive change. Mazrim defected from the Raven's Spire intending on leading an uprising like his gene‐father did thousands of years before.

Captain_Loken 09-21-15 06:21 AM

Quote:

Originally Posted by Warmindedjudge (Post 2220490)
I tried to put a better backstory for the warband and a name. Also I ed to explain the story a little and give some hints and whatnot to explain whats currently going on.

Wow! It looks awesome. Can't wait to get started! Totally have a bunch of ideas going through my head!

darkreever 09-21-15 08:48 PM

Character's Name: Sekel Itemar

Character's Description: Lean and angular, Sekel has white shoulder length hair framing a sharp face with purple eyes, a sharp nose, and alabaster skin. Standing at nearly eight feet when clad in armour, a suit of warped Maximus pattern armour with the right pouldron bearing the armoured studs of Heresy patter armour. Since the time of the start of the eternal war, Sekel's armour has long since been warped by time in the Great Eye and he rewarded by the lord of pain; the double headed eagle granted as an honour to his former legion now lay a twisted mockery for all to see. An augmatic arm of dark metal chased in gold makes up his left arm from the elbow down.

Character's Race: (human) Astartes

Character's Wargear:Sekel wields a rapier infused with the essence of the daemon Kvii'Ze (a daemon weapon in name only, it does nothing for him in combat), his ancient bolter Excquisite, grenades, Sekel carries both in pouches of human flesh; one the face of a White Scar sergeant taken in the final battle, the other a World Eater taken when Sekel last fought against Kazimir, and a bolt pistol Lament.

Character's Backstroy: Once a noble worrior of the Emperor's Children, Sekel sided with his lord Fulgrim and the warmaster Horus during the great Heresy. During the Siege of Terra, Sekel and his brothers of the Emperor's Children descended on the innocents while the Iron Warriors tore the walls of the palace asunder; even going as far as taking battle to the White Scars when they made their stand to deny the Warmaster's forces the spaceport.

With the death of Horus, Sekel fell back from Terra like so many others, turning to the Great Eye and making his vow that would see him return to take part in the Eternal War for all of time. Sekel and those of the legion fought bitter battles against the bloodthirsty mongrels of the World Eaters as both legions fell to their respective gods. Sekel, in one particular ancient battle, lost his arm to a World Eater champion by the name of Kazimir, who would be forever burned into his mind. Centuries later, long after the great Betrayer shattered his own legion at Skalathrax and the Emperor's Children had been decimated as a result of the machinations of Fabius Bile, Sekel fought against Kazimir, running his blade through the berzerkers heart where the blade remains even still. What event fore-stalled Sekel from finishing Kazimir has been lost to a lifetime of pain and pleasure, to the point where even which event occurred first has become distorted.

Since the time of the final battle, Sekel fought with his brothers, bearing witness to the mighty daemon primarch Fulgrim slaying the weakling Ultramarine primarch Guilliman. When his lord left the legion for the pleasure world and he lost his arm, Sekel was driven to obsession, going so far as to slay those who had followed him since the days of the Great Crusade. Sekel was cast from the legion, swearing to take his place at the side of Fulgrim on the planet of eternal pleasures and slaughter all who stood against him.

Over the years Sekel has traveled across the length and breadth of the Eye, fought in Black Crusades of the Despoiler, and given his services to various warlords who he takes an interest in. Though far from the master swordsman that is the champion Lucius, Sekel is a prodigy in his own right.

MagpieKnight 09-22-15 03:48 AM

If my character seems a little overgeared I might drop the psyker stuff, change the force sword for a combat knife and just roll as an operator character. Eventually though as my character falls further into Tzeentch's favor (or just his schemes) if it's cool with the GM I could develop low level psyker abilities. What do you guys think?

Captain_Loken 09-22-15 04:33 AM

Quote:

Originally Posted by MagpieKnight (Post 2221378)
If my character seems a little overgeared I might drop the psyker stuff, change the force sword for a combat knife and just roll as an operator character. Eventually though as my character falls further into Tzeentch's favor (or just his schemes) if it's cool with the GM I could develop low level psyker abilities. What do you guys think?

I'm cool with it. I think it might even play a better RP if you were to 'learn' new things as you go.

That being said, I think we are starting to have a well rounded group! I'm waiting to see the character with the termi armor and combi bolter. If that would allowed, I would think we would be good to go!

(I can count as an assault marine, but if we have a specifically geared one, that would be cool too.) I hope my guy doesn't seem too over powered.

I am anxious to see how Darkreaver's character plays out.

Also, you said you wanted at least 6, now is that a hard number or can we start before that, just in case we don't get many more people to join?

One more question, are you auto approving these characters? Or would you like use to tweak things here and there for your benefit (a reference) later on. Like more detail and what not.

MagpieKnight 09-22-15 05:09 AM

Yeah, I like it better like this too. I've edited my original post to reflect my updated wargear and backstory. I don't think a possessed marine sounds too op. And it's cool because it's an iconic unit from the tabletop.

I agree this is a pretty sweet team so far. I think it could be cool to get some Dark Eldar characters here too. Although I'd be curious to see how that would work, in most of the fluff I've read Slaanesh scares the crap out of them (and rightly so!)

Captain_Loken 09-22-15 09:31 AM

Quote:

Originally Posted by MagpieKnight (Post 2221394)
Yeah, I like it better like this too. I've edited my original post to reflect my updated wargear and backstory. I don't think a possessed marine sounds too op. And it's cool because it's an iconic unit from the tabletop.

I agree this is a pretty sweet team so far. I think it could be cool to get some Dark Eldar characters here too. Although I'd be curious to see how that would work, in most of the fluff I've read Slaanesh scares the crap out of them (and rightly so!)

Good points here.

I'm curious to see what @DarkReaver thinks about the team.

Also, if the time comes that we want to start and we don't have a whole lot of people, I can volunteer to write up another PC to control as well, if he would allow.

Serpion5 09-22-15 10:20 AM

I've been meaning to get myself back into rp for some time now. Was initially planning a thread of my own, but this one caught my eye and seems a better option.

Given that we have all astartes characters so far, how do people feel about an eldar outcast who has found himself roped into this?

Alternatively the astartes theme is one I'm just as happy to keep.

Khorne's Fist 09-22-15 01:21 PM

If I find the time later I might try and put some flesh on the bones of a NL character rattling around in my head. Haven't RP'd in way too long.

Old Man78 09-22-15 01:56 PM

Inquisitor Oldman shall watch this recruitment thread closely!

Captain_Loken 09-22-15 02:32 PM

Quote:

Originally Posted by Serpion5 (Post 2221458)
I've been meaning to get myself back into rp for some time now. Was initially planning a thread of my own, but this one caught my eye and seems a better option.

Given that we have all astartes characters so far, how do people feel about an eldar outcast who has found himself roped into this?

Alternatively the astartes theme is one I'm just as happy to keep.

We were actually just talking about having a dark elder character, so I think it would be pretty awesome!

Can't wait to see it!

Lord of the Night 09-22-15 05:13 PM

151 Attachment(s)
I'll get in on this.

Character's Name: Azor Sehkt

Character's Description: Tall with copper toned skin and long reddish-black hair, Sekht has a noble aspect and could easily appear on the side of a coin. His body and face are unmarked by tattoos or scars, his eyes however glow in the same kaleidoscopic tones as the unfiltered Empyrean. Sehkt wears ornate Power Armour twisted by the Warp. Cerulean blue lined with a rich gold and silver, the armor is covered in scripts from languages across the galaxy, both mortal and daemonic, that writhe and twist as he chants incantations. A half-cloak made of shimmering Daemon-hide hangs from his right shoulder while a half-robe made of rich Prosperine silk hangs from his belt falling around his legs. His helmet is crested by a pair of silver horns, while the faceplate of his helmet bears only a single glowing green eye.

Character's Race: Astartes (Thousand Sons)

Character's Wargear: Sekht wields a Force Weapon styled as an ancient Guan Dao, which acts as both staff and sword, the blade itself is obsidian black and seems to suck the life essence from the air around it. A grimoire of spells and True Names is hidden beneath his half-cloak, something that very few are allowed to see. At his back march two Rubric Marines, supposedly the remaimder of his elite guard from his days as a Thousand Sons Captain. (Force Glaive/Grimoire/Pair of Rubric Marines - Four Slots)

Character's Backstory: Sekht was born and raised on Prospero during the time of Magnus the Red. Taken at a young age for the Thousand Sons Legion, Sekht was found to be a talented battle-magus with the ability to channel his body's natural energy outwards in devastating waves of power and thus was raised to the Pavoni. Over time he was elevated to Captain of the 87th Battle Company and won several compliances for the nascent Imperium of Man, on several occasions fighting alongside other Legions including the Blood Angels, Sons of Horus, Iron Hand and the Death Guard, the lattermost an incident that was unpleasant to all involved and never spoken of again. Sehkt was present at the Nikea Edict and was one of the most vocal against it, believing the ban a waste of humanity's natural talents and a moment of hypocrisy for the Emperor that claimed he was not a God yet dared dictate what humanity could aspire to and what they could not. Later Sehkt took part in the ritual that attempted to warn the Emperor of Horus's treachery, and later the resulting Razing of Prospero; where Sekht killed ninty-three Space Wolves, including two Jarls and eleven Rune Priests (to this day he still wears the totem chains he tore from those eleven wolves.) After the Legion was taken to Sortiarus Sehkt remained for a time, but shortly after the Rubric of Ahriman was enacted (an event he survived) he left the homeworld after learning that Magnus the Red had allowed the Space Wolves to invade, now believing Magnus to be a craven whose masochistic desire for punishment hurt his Legion even more than it did himself. Taking a small group of Rubricae with him, he roamed the galaxy hunting for a purpose as well as any opportunity to hurt the Imperium that betrayed his brothers. A purpose that to this day, eludes him.


LotN

Captain_Loken 09-22-15 05:18 PM

LotN, by Rubric Marines, they're the lifeless Rubricea (spelling?)

So is that four total, now?

Lord of the Night 09-22-15 05:45 PM

151 Attachment(s)
Quote:

Originally Posted by Captain_Loken (Post 2221626)
LotN, by Rubric Marines, they're the lifeless Rubricea (spelling?)

So is that four total, now?

Yes, essentially zombie marines that only function by direct command.


LotN

Captain_Loken 09-22-15 11:14 PM

Quote:

Originally Posted by Lord of the Night (Post 2221642)
Yes, essentially zombie marines that only function by direct command.


LotN


Oh yes, they're my favorite henchmen of The Talon of Horus novel.

Warmindedjudge 09-22-15 11:39 PM

I added four new characters and bumped up the amount of players. I will also be editing the chapter's backstory due to some errors.

Serpion5 09-23-15 10:54 AM

Tilraenen Khaleesi
 
Character's Name: Tilraenen Khaleesi (Or Til for short)

Character's Description: Tall, slim and pale as characteristic of all eldar. Additionally, Til has pronounced creases under his eyes and scarred skin along both forearms where his former craftworld tattoos were ungracefully removed. His black hair is cut to just above shoulder length.

Tilraenen wears a ranger stealth cloak however its functionality has greatly decreased, leaving it little more than a cloak. Underneath this he wears a mix of eldar guardian armour and kabalite armour. His left arm and right greave are guardian armour, the rest is kabalite. His right arm bears backwards curving hooks he can use as a weapon in themselves.

Character's Race: Dark Eldar Outcast.

Character's Wargear: Splinter Rifle, Splinter Pistol, Sword, Knife.
Kabalite Armour.

Character's Backstroy: Tilraenen was born on the eldar craftworld of Biel Tan and immersed himself in the teachings of Khaine from a young age. His passion and drive led him to the temple of the Dire Avengers in his early adulthood and his enthusiasm led many of the temple to believe that the path of the exarch was his destiny. He showed promise and dedication, marking his skin with the runes of passion and drive.

However the warrior was impetuous beyond even the Avengers' calling, and many times defied orders in favour of ensuring a foe's sure destruction. After numerous reprimands Tilraenen's arrogance directly caused the death of a fellow aspect warrior and he was dismissed from the temple in disgrace. His reputation was tainted and no other Avenger temple would take him. After several months of frustration and feelings of being lost, the disparaged warrior made the decision to leave Biel Tan.

Wandering the webway on Corsair ships showed him a world he'd never considered exploring before, and his wanderlust grew. But as it did, so too did his own desire. The galaxy was much more vast than he could have dreamed, and this new freedom was the release he had craved. After numerous skirmishes with alien forces, Tilraenen's captain also decreed the young warrior too impetuous for his own good and the good of his crew. In disgust and disappointment, Til hijacked a small cargo craft and searched for another option. More years passed, and while exploring a human world with increasing impatience, he was captured by dark eldar on one of their raids. A sybarite quickly came to respect the young eldar's vibrant defiance even in the face of capture and death, and offered him a place in his own unit. For near forty years Tilraenen sank deeper and deeper into decadence and self glorification, bartering his soul to the haemonculi to preserve his future.

During a raid gone horribly wrong, The Kabal of the Sundered Heart was decimated by Imperial forces tipped off by a rival kabal. Tilraenen along with many of the other survivors limped back to Commoragh to find their domain claimed by other kabals, leaving them with the option of facing torture or fleeing. Refusing to admit that his path would lead to his own ruin, Tilraenen embraced his new life as a mercenary. Now aged close to a century and a half and with experience of a warrior, pirate and mercenary under his belt, Tilraenen finds himself in the service of a Visionary Chaos servant known as Laertes...


***

If any more info is needed, or anything needs to change, let me know. :)

Khorne's Fist 09-23-15 05:38 PM

Character's Name: Juda Bagrosian

Character's Description: Bagrosian is a little taller than average for an Astartes. His eyes are jet black, his complexion very pale. A puckered, zig-zag scar typical of a chain blade runs from his chin across his left cheek and through his ear. His armour is a mish-mash of different marks, adorned in the usual style of the Night Lords, midnight blue adorned with the skins and skulls of various races, most prominent of which is the face of his former squad sergeant stretched across his chest plate. His right leg is a bionic below the knee, with the foot a stylised raptor's claw.

Character's Race: Night Lord (Astartes)

Character's Wargear: A battered but reliable bolter, bolt pistol, and skinning knife. He also carries a collection of grenades, some clearly xenos in origin, the effects of which even Bagrosian is not quite sure of.

Character's Backstory: Bagrosian was amongst the first crop of Night Lord aspirants recruited from Nostramo. His career in the preHeresy legion was most note worthy for just how little there was of note to it. He served during the Great Crusade with complete ignominy as part of the 19th Chapter under Balthasar Sul. Over the years, many of his squad mates were promoted over him, much to his dismay and resentment, even though he was more than willing to hang back and let his squad mates take the lead when in action.

Bagrosian missed the slaughter on the killing fields of Istvaan V after he provoked one of Sul's cadre of veterans while in the practice cages only days before the attack. The veteran taught him a lesson by chopping off Bagrosian's right leg below the knee with his chain axe, and leaving a more conspicuous scar on his face. He did take part in the Thramas Crusade, and post Heresy fought in various warbands such as the Night Wings and Hodir's Reavers.

One thing that became apparent both during and after the Heresy was his uncanny ability to survive. Several times over the years he managed to be the sole survivor of his squad, sometimes through circumstance, but more often at the expense of others. This led to him being seen as a Jonah-type figure of ancient Terran myth, bringing nothing but bad luck to those that served alongside him. This led to many warriors refusing to accept him into their ranks, and eventually led to him joining a fledgling warband led by a traitor chapter master named Bartimus. He made himself valuable to Bartimus by unquestioningly carrying out many distasteful and underhand tasks, as well as reporting any sign of dissent or treacherous attitudes amongst the warband.

With the rise of Laertes, Bagrosian did his best to seamlessly slip into a similar role for the new warlord, but Laertes was fully aware of what Bagrosian was capable of, and while he would use Bagrosian's willingness to carry out similar underhand tasks that Bartimus used him for, he would never let him close enough to become part of his inner circle.

Warmindedjudge 09-24-15 03:38 AM

Tilraenen Khaleesi and Juda Bagrosian welcome to the journey.

Captain_Loken 09-25-15 06:22 AM

How long do you want to run the recruitment before we start?

Newbie-202 09-25-15 07:24 AM

Just letting you know that my app will be posted later today, hopefully, and while I would love to finish it up now, I unfortunately still have to go to school.

darkreever 09-25-15 05:34 PM

Quote:

Originally Posted by Captain_Loken (Post 2222834)
How long do you want to run the recruitment before we start?

Keep your pants on man, recruitment has only been up for five days now

MagpieKnight 09-25-15 05:47 PM

Yeah with Newbie‐202's app we will have seven. We shouldn't have any trouble making the eight the GM wants.

Captain_Loken 09-25-15 06:02 PM

I apologize, I haven't don't this in a while, so I didn't know if five days is a long time or not.

darkreever 09-25-15 06:10 PM

Depends on the gm and RP. I'veseen people throw themselves at RPs, filling 10-12 slots in two or three days; and others struggle to get 5 in two weeks. This many in less than a week is on the very good side of things

Newbie-202 09-25-15 06:31 PM

So, just letting you guys know that my app may be delayed just a toooooouch more than I originally thought, this is because I took so long to write it, and made the mistake of using the site's provided writing box, that the site actually ate it once I attempt to post it.

So yeah, about 12 paragraphs wasted because I made a dumb mistake.
Fun.

Captain_Loken 09-25-15 09:08 PM

Quote:

Originally Posted by Newbie-202 (Post 2223130)
So, just letting you guys know that my app may be delayed just a toooooouch more than I originally thought, this is because I took so long to write it, and made the mistake of using the site's provided writing box, that the site actually ate it once I attempt to post it.

So yeah, about 12 paragraphs wasted because I made a dumb mistake.
Fun.


You could just write a summary and add to it as you go...

Twelve paragraphs seems quite a bit for a character intro. Lol. But eh

Newbie-202 09-25-15 10:20 PM

Character's Name: Volpex Astrodomious

Character's Description:

Standing at just under the average height for a genetically modified super soldier, Voplex's entire body shares a steel shade of grey to it, almost shark-like in appearance. Starting from the top and working our way down, we find long flowing locks of ashen hair framing subdued features with a surprising amount of femininity to them. This fact is outlined by thin eyebrows, soft check bones, full lips and a rounded chin. The only two upsets to this otherwise attractive face would be his eyes, as black as the void without a single hint of an iris or other feature and his teeth. Sharpened to razor-like points, these pearly whites resemble shark teeth in shape, yet snake teeth in how they hook. However, beneath this vestige we find the taint of Chaos, manifesting itself in Volpex's tongue, which as grown to an unnatural length of approximately twelve feet. Covered in hooked, bony barbs, this powerful muscle is able to tear into flesh and even rip lesser armour plating off it's very wearer with ease. Fortunately for onlookers Volpex can almost fully retract this appendage back into his throat, the almost coming from the very tip left out between his lips and just touching his chin with it's blackened flesh.

Moving onto his body, we find toned muscle, flawless skin and uncountable scars all over his body, centred around his abdominal area. Adorning his left and right pectoral muscles are tattoos of two Chaos Gods, their symbols engraved into his flesh to mark him as their servant for as long as he's useful. On his right, we find the cross of Khorne, it's outline coloured a dark gold while the rest is pitch-black. On his left, the symbol of Khorne's most hated foe has seated itself, Slaanesh's mark. Yes it seems Volpex has made the unforunate mistake for worshipping opposite Gods, meaning he has given himself a fixed life span. As once one of the Gods notices him more than the average warrior, so will the other, and the resulting conflict over who gets him as their champion will tear him apart from within his very own body. Oh well, Khorne hasn't noticed him yet and even Slaanesh, while bestowing upon him a mutation, hasn't given him any real attention. Yet.

Next up, Volpex's armour. Starting with the helmet, we find a row of sharp, pointed teeth lining the front and sides. Starting at his ears and wrapping around, the two halves of dental structures met in the middle and fully cover the gas-mask belowA acting as a sort of armour for two, thick tubes that connect to the sides, running along behind the rows of teeth before appearing behind his helmet and connecting into the top of his pack. The only other notable difference in design would be a very strange structure located at the centre back of his head. Like some form of horn, the thick, metal tube has been hollowed out, yet fitted with a rubbery, air-tight seal. This strange alteration's use only becomes apparent when Volpex ties his long hair up and threads it through the hole, allowing his white pony-tail to be showing without it getting in the way of his eyes.

Moving down to his chest plate, we find a largely unchanged piece of armour, coloured a crimson red with dark gold as it's trim. The only change Volpex has made would be a large, double linked chain wrapping around his entire chest, coloured a rusted gold to match his trim. To make up his shoulder armour, he has two identical shoulder pads, also done up in crimson and gold. However, the teeth from his helmet have returned, this time lining the golden trim around the shoulder pad. For symbols, he's simply placed a large Chaos Star on each of the pouldrons. However, at the centre of each Star we find the conflicting symbols of Chaos once again. At the centre of the right Star, there lies the Cross of Khorne while at the centre of the left, Slaansh's mark, once again reminding those knowledgeable of his fixed life span. For upper arm armour, Volpex has almost ornate looking pieces.

The otherwise bland metal has been fitted with spiralling spikes, running down the length of the armour before ending just above the bottom of the armour. These are also coloured gold. His elbow pad is largely unchanged, with three short, black spikes running in a line from the top and bottom, with the centre spike being the longest of the three. These spikes have also made their way onto his vanbraces, which are surprising coloured mid-night black in stark contrast to the rest of his armour's design, where they run in a double line across the top of the armour. These spikes stop just as they get to the wrist brace, where they simply wrap around the armour to create a knuckleduster-esk look. For gauntlets, he has very ornate looking pieces, with each armour segment lined with it's own golden trim, where at the side of each joint it swirls slightly. At his finger tips, the armour extends just a touch further than his fingers actually reach, where they bend into savage claws able to rend flesh from bone. Most notably, all of Volpex's forearm has a damascus steel finish to the metal, making it look much more interesting than it really is.

The most interesting part of Volpex's armour would have to be his middle, his abdominal area. Where there is actually a surprising lack of armour. In fact, aside from the spinal plating connecting his pelvic brace to his chest plate, there is not a shred of metal covering his flesh. Allowing his grey skin, addled with long healed scars and toned muscle, to be seen bare for all his foes to look upon. While some would call this cocky and extremely impractical, Volpex likes to think of it as, ''additional mobility'' to coincide with his very dodge heavy combat style. Although if the amount of scaring on his unarmoured area is any evidence to the fact, he hasn't quite mastered this style of fighting yet.

Making up his pelvis area, we find a fairly standard piece, done up in crimson and golden trim with another round of teeth jutting out from various points along the belt. As for the belt buckle, we find a flat piece of sheet metal adorned with a small, metal skull done up with fangs and sunken eye holes. His thighs are also follow his patter, golden trim with the main bulk of the colour being crimson, along with stubby, black spikes running down the top of the armour. The only outstanding feature would be the loincloth hanging down just below his knees. This tattered piece of 'cloth' is actually the skin of his first kill in name of his new Lords. The faded tattoo of a legendary Space Marine Chapter lies at it's centre, with the barely legible words of, ''We come from the void to ravage the foes of Mankind and to set about the Traitor, the Alien, and the Renegade without mercy, and harrow them in their places of strength'' placed just below said tattoo.

His two pieces of lower leg armour have actually been individually dedicated to the two Gods he worships, one in service to Khorne while the other Slaanesh.

Starting with his right leg, the one made in the name of Khorne, we start with the knee spike. Which is actually something resembling large bull ring, bent slightly into a oval to provide some form of stabbing capability. Connected to a raised ridge running down the centre of the greave, which is actually a large golden arrow pointing downward, there are several lines of teeth coming off from various points down this ridge. Wrapping around most of the armour, save for the back, each line has been set slightly lower than the last, oddly only the bottom row of teeth present. The effect gives off the image of a terrifying, multi-mouthed beast of the Warp. On the outer side, near the top of the armour, we find several pieces of metal infused rope pierced directly into the armour, glinting brightly whenever light hits them at the right angle. Positioned at the end of each varying length of rope, we find a skull. With each one missing it's bottom jaw, the fractured pieces of bone all appear to have deep bite marks across their face, several trenches of mauled bone appearing across the eye-sockets and on the back of the head. For his boot, Volpex has decided to line the edge of this with short, overlapping arrows pointed down. Covering every edge from toe to heel, these triangles actually elevate his height to that of a standard Space Marine and while on metal these small points of traction would make things seem a touch slippy, on softer material they actually give the warrior the perfecting anchoring point for whatever powerstrike he wishes to inflict upon his enemies. Much like most of his armour, this too is coloured crimson with golden trim, the many bolts connecting the arrows to his boot a solid black.

Moving across to the Slaanesh inspired leg, we find a much darker piece of armour. The knee spike has been cut in such a way as to resemble fire, with a set of metal plates at it centre forming a stylized pair of slightly parted lips with a tongue rolled out from between them in a lull to create an image of unseen ecstasy. While the knee spike is painted a mid-night black, the same as his gauntlets and vambraces, the lips and tongue, partly, are coloured a deep blue, with the tongue's colour slowly fading back into a fleshy pink the closer it gets to the lips. Below this, we find roughly thirty small, metal hoops bent into sharp ovals to create a sort of mane just around the bottom of the knee spike. Overlapping one another, they are each coloured slightly different shade of black and blue, oddly colourful for an otherwise strict colour pallet. On the inner side of the leg, we find a small, purple tube connected to his lower thigh and upper side of his calve. This tube pulses with purple energy with every beat of his dual hearts, giving him that extra spring in his step. Covering the main bulk of the armour we find another double linked chain with small, black barbs covering every inch of the chain. Almost like some form of vine. The chain tightly wraps around the entire leg a total number of twelve times, before ending just above bottom of the greave. Connecting this chain to the metal are a set of two long, black spikes, both positioned on the front of the armour, pointing forward before bending back up towards Volpex's body. This chain is coloured rust brown with a hue of dark blue to it, giving it a very organic look. For trim, he's decided to use a deep blue, the same as the lips above while the rest of the greave is mid-night black. This piece too has that damascus steel design to it, only adding to the supposed organic feel.

Almost copying his other boot to a T, the dimly coloured piece has a lining of arrows pointing downward, acting as slits and anchoring points for use in combat. These too are painted mid-night back with dark blue trim, also adorned with that swirling patterned taken from the damascus steel style.

And that is Volpex's armour, overall he's a hair's breath away from a Khorne Berserker with the taint of Slaanesh overtaking a few points here and there.

Character's Race: Astartes (Human)

Character's Wargear:

Volpex's main weapon is an extremely old model of Chain-sword, done up with black teeth, blue trim and crimson casing covering most of the weapon. It's short handle has been wrapped in sullied parchment, taken from fallen loyalists as trophies while the blade's pommel has been fitted with a single, stubby spike, which has been twisted into something basically amounting to an oversized screw.

Taking up his left hand, Volpex wields an incredibly ancient weapon, the Phobos R/017 Bolter rifle. Polished to a shin and kept in working condition to the point of near perfection, this rare weapon has been painted mid-night black with golden trim and very little in the way of actual alternations. Either this is some underlying respect for the old weapon's form, or perhaps he just thinks of weaponry as actual weapons and not ornaments.

As for armour, Volpex still wears his Mark V Heresy Pattern Power Armour taken from his old Chapter, and while he has removed the abdominal plating in favour of additional movement, the suit remains largely unchanged functionality wise with surprisingly well maintained parts. If you were to compare it to that of a fresh of the line suit, you'd be hard pressed to find any glaring differences.

Character's Backstory:

Volpex began life on a Feral World located in the Maelstrom Zone, where land was in the form of small islands scattered across a vast ocean so deep, legend had it if one had lungs big enough they could dive from one side of the planet to the other. Born to a tree-top clan where males were in short supply, tradition ruled all and even though males were highly valuable, they were still required to undergo the rigorous initiation rite. Consisting of heavy manual labour from a young age, their baby fat covered bodies quickly transformed into tightly packed sections of muscle most notable around the upper chest and legs. The final part of their rite, which would finally class them as men along their clan, was to retrieve a single tooth from the island's most dangerous predator, the, ''Golyam Og'iz'' as they called it in their native language.

And so, as the day of final rite came to a head, the barely thirteen year old boys were sent out with maces and axes made of wood and stone in order to combat their foe. Volpex, being a lot smaller than the others, was given the smallest of the weapons to reflect this fact. However, he prided himself on his cunning more than his brute strength, which came in the form of trap making and tracking. So, this skills enabled him to track the monster far quicker than his comrades, having been shown it's tracks the day prior to the outing, which allowed him to arrive at it's lair hours before the other boys. Consisting of a small clearing dominated by a large pool, practically black with how deep it was, the beast's large tracks ended just at the lip of the pool, indicating it was probably more adapted for water life and quite slow on land. This would give him the advantage, as when it came out of the water and killed something, he could easily swoop in, steal a tooth from it's prey's corpse and run off before it even had the chance to spot him. However, it seemed his plan was not to be, as from his tree mounted hiding spot, he spotted bubbles on the waters surface, before a massive grey and black mass surged out of the water...

To say it's claws only dug into the ground, would be an understatement.

Practically tearing out huge chunks of earth as it hauled itself out of the water, the massive fish-like creature slowly raised up to it's towering height and scanned the jungle before it with solid black eyes, Volpex a stunned and terrified boy hiding up in a tree and hoping to whatever Gods there were he wouldn't be spotted. Thankfully, as the creature's large head turned towards his hiding spot, a sudden surge of movement and noise from the tree line caught both their attentions. Charging out towards the beast with weapons swinging, the other boys screamed their warcries and attempted to surround the beast, waving their maces and axes menacingly in some attempt to intimidate the creature. Unfortunately for them, it doesn't seemed impressed.

The next few minutes were filled with screams of agony, as blood was splattered across the ground, painting trees and leaves as the sickening crunch of bone echoed out high into the air. Volpex could only watch, his form frozen in place as he watched organs escape their owners, limbs fly through the air and limply clatter across the ground. But, throughout it all, Volpex not only felt fear, but also a sense of... Serenity. He couldn't understand it, nor wanted to at the time, but the death and anguish in front of him pleased him at some level. The patterns created by the blood painting the ground was the most beautiful thing he'd ever seen, the scent of fresh meat filling the air exquisite and, despite the forced disgust filling him, he enjoyed watching those fools getting torn apart by their own idiocy. However, like most things in this universe, it ended far too quickly. And as the sated creature slid back into the water, the dark water turning red with the blood still coating it's untouched teeth, the sky blackening and his quest all but finished, Volpex decided to head home. He didn't even bother picking up the sharpened piece of rock resting in-between his legs, he wouldn't need it, the larger weapons certainly didn't help the others...

So as he headed back, clambering through the tree tops in order to escape the creatures that roamed the night, he kept replaying the events of the last few hours in his mind. It wasn't like he particularly wanted to, but for some reason he kept remembering the look on the faces of the dead children as their wondrous plan crumbled around them, and he kept reliving the feeling of absolute power as he watched their bodies get torn apart, even though he wasn't even remotely apart of it. But still, it gave him such a rush to imagine doing it himself that he barely even noticed the roar of fire and scent of burning meat until he was all but surrounded by it.

Snapping to attention as the world around him turned orange, Volpex couldn't understand what was happening as he quickly dropped to the ground, the tree he was previously on transforming into a blaze moments later. Spinning in place as he struggled to figure out where he'd ended up, the young boy somehow managed to regain his barings and charge towards his clan's home. He looked on in horror as the closer he got to home, the more intense the fire got. Fear gripped his heart as he burst through a glowing patch of leaves and found himself at the large collection of barbed tree used as supports for their huts. A scene much like the one behind him greeted him as his home laid in burning rubble before him, the trees and huts, not already burnt, raging with fire as their burning bodies threatened to consume everything.

It was then that Volpex heard something. It wasn't a roar of fire, nor the crackle of wood, but a loud booming noise. This sound was quickly followed by another, then another and another, each one getting louder until he swore it was right behind him. Spinning on his heel and locking his gaze on whatever was causing the noise, he instantly spotted something striding towards him from the flames. He'd never seen anything like it before, a mix of hard and curved lines, every inch shining brightly from all the light around them with a strange symbol on it's shoulder and chest. At a distance it looked near enough human, but those red, glowing eyes positioned at the top of it's body indicated anything but human. Frozen in place as the towering creature stopped before him, it didn't so much as utter a sound as it sharply removed a hand from it's strange weapon, before reeling back it's arm and swinging a balled fist towards his head. The cold sensation of Space Marine armour against his head was all the feeling he could have as darkness instantly overtook his vision, and a deep, rumbling voice speaking in a tongue he couldn't hope to understand sounding down from above him as his body hit the ground with a thud.


A couple years later and we find Volpex aboard the Battle Barge Nicor, in service to the mythic Space Marine Chapter, the Carcharodons Astra, also known as the Space Sharks, and in full Space Marine armour. His new silver skin, black eyes and sharp teeth gifted to him by the Chapter's Gene-Seed. Having undergone intense combat and tactical training to hone his skills into that of a warrior unmatched by even the galaxy's greatest, his body was infused with fury and power only a Carcharodon could hope to achieve, and coupled with his fascination with death and almost pleasure he derived from it, Volpex was not only able to survive the Badab war, but he flourished in it. Every battle he saw was a quick and devastating strike with more blood and carnage each time, his skills as a shock-troop increasing every time he swung his Chain-sword. It was this that made him stand out as a merciless warrior amongst a Chapter of warriors devoid of mercy.

But even with the seemingly endless battles given to him by the war, the number of ways in which he could cut up a foe with his Chain-sword, or blast open their armour one bolt at a time began to wear thin, and he sought new ways to sate his need for death. Soon he went into battle without a helmet, using his sharpened teeth and incredible bite-force to tear out the throats of his enemies and cover himself in their blood. Further still, he began breaking rank and charging the enemy single handedly, shattering their forward line and gutting whoever was even remotely close to him in a shower of blood and gore before his brothers could even lift their weapons. It was this skill in battle, this ferocity, plus his never ending need to kill, that made him something of a legend among his fellow Carcharodons. Yet, some began to suspect his motives for such actions, but by the time they had decided to act upon their suspicions, Volpex had already succumbed to his desires.

Having spent most of his time outside of battle combing the Chapter's library for whatever information he could use to further his killing tactics, he stumbled across something only mentioned once or twice during training, Chaos. From what he understood, Chaos was a power used by the enemies of the Emperor, but that was all he knew. With a desire to learn appearing within him almost as strongly as his desire to kill, he began reading whatever texts or scrolls he could find on Chaos, repeatedly coming across the names, ''Khorne'', ''Slaanesh'', ''Nurgle'' and ''Tzeentch'' within these texts. While the little information regarding the last two hardly interested him, the first two sparked his curiosity. The, 'God of Slaughter' and, 'Prince of Pleasure' seemed to coincide with his own wants and needs almost perfectly. Khorne's ability to slaughter thousands of souls with a mere swing of his blade and Slaanesh's power to take pleasure in even the pain inflicted upon him/herself, the details on it's exact gender were fussy, sung to him in ways nothing the Codex Astartes could ever hope to do. Believing, the ''corrupting'' path to Chaos to be his true destiny, Volpex set about devising a plan to get to the warriors of Chaos.

Several weeks later, the Chaos worshipper in secret found himself strapping into a Thunderhawk, about to set off on a reconnaissance mission to one of the system's outlying moons, supposed to be housing one of the enemy's main communication relays. The perfect place to stage his escape. With the rumble of the ship's engines shaking the entire craft as it lifted off, turning towards the open hanger door before blasting out at speed, Volpex merely sat there and waited. He stared into the glowing red eyes of his former battle brother ahead of him, unknowing to the true thoughts going through his mind as he slowly turned his gaze to the Chain-sword clasped in his hand. With a deep breath, he manually disengaged his brace and revved his weapon.

Several bloody minutes later found Volpex at the helm of the Thunderhawk, his armour stained red and dripping as the torn open bodies of the two pilots laid out beside him, the memory of what he did in the hold still fresh in his mind as he attempted to focus on the flying the ship towards the nearest Warpstorm. He didn't know much about how the Warp worked, but he imagined if it was presented with scene of absolute carnage and thoughts of worshipping the true Gods, it would allow him passage. He watch from the hull mounted camera as the moon he was supposed to be scouting flew past him in the distance, it's occupants unknowing to what they had just dodged. Hours later, long since pasted the time the Thunderhawk should have reported in with a status update, a message came in on the long range vox. It was of Carcharodon origin, no doubt his unit attempting to find out what happened, but despite Volpex firmly believing he was indeed meant to be a warrior of Chaos, he couldn't open the vox and tell his former brothers so. Instead, he simply flicked off the device and diverted all power to the engines. He wasn't running from anything, but for some reason he just wanted to get there faster.

Not soon enough the pulsing purple rift in space that was a Warpstorm appeared ahead of him, it's unnatural pull bringing him in faster and faster to the point at which the engines were hardly doing anything. Tendrils of daemonic energy gripped the craft, enveloping him in the full power of the Warp and flooding his mind with images of horrors and secrets beyond his comprehension, instead of resisting, he gave himself over. Allowing the Warp to probe his mind and soul, to look inside the craft and witness what he had done in it's name. Be it the intervention of some higher power or the mere will of the Immaterium itself, he was left unharmed and allowed to pass through. Where he was spat out right in front of Lucius's ship, he returned power to the vox and hailed them, proclaiming himself as their newest brother in service to the Gods.

Thankfully they didn't decide to blow him up right there and then, otherwise this would be a very abrupt end to Volpex's life...

----------------------------------------------------

Ok, finally done with this, AGAIN. Because it wasn't enough to write all this once, I had to lose it all, and re-write it. But ya know what, it was still fun to do.

Anyway, if I've messed up majorly in any of the areas, mainly lore, feel free to tell me and I'll clean them up as best I can.

EDIT: Holy crap! Did not expect it to be this freaking big! Sorry 'bout that! XD

Captain_Loken 09-26-15 12:54 AM

Quote:

Originally Posted by Warmindedjudge (Post 2220330)
Post Length - A couple of paragraphs, at least. However, keep in mind that it is possible for RPthread posts to be too long sometimes. If each post of yours is a book, others might find it hard to read in detail.

That's cool, but's very tough to read, Noob. This quote is for future reference.

darkreever 09-26-15 10:50 AM

That's for the action thread, nothing was said about the recruitment thread. I think it's good, personally; more than enough meat on those bones

Warmindedjudge 09-27-15 07:38 PM

Volpex Astrodomious welcome to the party. We are just about done and I will just wait one more day before starting the action thread.

Deus Mortis 09-27-15 09:40 PM

Room for one more?

Character's Name: Ioana Karth

Character's Description: Ioana stands considerable shorter than the majority of the company that she keeps, a mere 5’9”. Her synskin is permanently bonded to her very flesh and her time in the presence of such warp-touched beings has caused it to take on further chameleonic properties. As such, in the field of battle she is able to augment her skin tone to mimic her surroundings in much the same way cameleoline can. However, at rest her skin is a light olive colour, notched in several places with scars, both from training and from operations. Her head is completely bereft of hair with the words “Exitus Acta Probat” tattooed repeatedly in a swirling vortex round the crown of her head. Her eyes are a vibrant green although they are usually hidden being the obscuring lenses of her spy mask. Her fingers end in points, once adimantium studs bonded to her phalanges, which offer no help in combat but allow her to climb with greater ease. Her frame is lean and taut, her muscles built for the most efficient balance between strength and weight.

Character's Race: Human

Character's Wargear: Through many years of exile, Ioana has lost almost all of her original equipment. Her Exitus Rifle was destroyed and the ammunition for her Exitus pistol is hard to come by and it merely kept as a relic in her quarters. Her synskin has permanently bonded with her flesh, taking on additional chameleon-like properties. Ioana still has her Vindicare spy mask, allowing her access to realms of vision humans, and some Astartes, lack as well as the ability to access a veritable slew of information from the sources around her. She has acquired a sniper rifle, which has been modified in order for her to wield it, as well as implanted with a suspensor web making it possible for her to move and fire it, thus keeping up with the mainly Astartes company she keeps. She has a collapsible mono-filament blade. It lacks the brute strength of a chain weapon and has no power field to enable her to slice through the thick portions of power armour. However, it is extremely durable and in Ioana’s hands it is sharp enough to find the weak joints of armour and punch through it none the less. Finally she has a stolen harlequin flip belt, accentuating her already formidable gymnastic abilities further.

Character's Backstory: Ioana’s story begins as most within the Offico Assassinorum, with the Schola Progenium. Like all within the Schola her life was hard and she was constantly being tested. However such a life felt too constricting for Ioana and her tutors frequently disciplined her for slipping her bounds. When she could not escape, she vented her frustrations on her fellow students. In her cohort she was responsible for 32 training injuries and at least 5 deaths in exercises. As she grew and the Schola taught her more methods of warfare, the more difficult her tutors found to control her. Her actions had not gone unnoticed by certain shadowed figures and one day she simply disappeared from her classes, never to be heard from again.

From the Schola she was taken to ancient Terra, the birthplace of mankind, for further training. In the shadowed halls of the Vindicare Temple she spent her time being broken and remade untold times over into an instrument of death. With most of her life spent inside training halls and fighting trial foes, Ioana is finally released on the galaxy at large. Were she a sniper of the Astra Militarium or even the Adeptus Astartes, her deeds would be legendary. Most of the kills she achieved were unrecorded by any save the High Lords of Terra.

It was on a mission that her fate would be irreparably changed. The Emperor’s Tarot had revealed to an Inquisitor called Bartholomew that a captain of a space marine chapter would lead a violent crusade that would cause vast swathes of the Ultima Segmentum to go dark with the light of Chaos. Unfortunately the tarot did not reveal the exact nature of the crusade, nor from which chapter the captain descended. None the less, the risk this threat posed to the Imperium was great enough that the High Lords dispatched Ioana to Golgotha VI to await the captain, who would appear there.

Duly dispatched, she lay in wait for months on end, waiting for her prey. She hid while the world rose into rebellion against the Emperor, her target not yet apparent. It wasn’t until the storm grey cruisers of the Space Wolves appeared and their drop pods descended that she readied her weapon. At the height of the battle, the captain leading the Space Wolves appeared and Ioana put him down, as her mandate demanded. However the battle had reached such a fever pitch that the death of the Space Wolf caused reality to tear asunder and daemons poured out, causing the Space Wolves to fall back and the populace to throw off the shackles of the Imperium. Ioana left whilst this was happening, content that her mission was over and that her masters had weighed the cost of one world against many and made the uncomfortable decision to let this one fall to damnation.

She returned to Bartholomew expecting passage back to Terra. Instead he decried her as a traitor to the Imperium and ordered his men to execute here. What Ioana would never learn was that Bartholomew had orchestrated the death of the Space Wolf captain in order to steal his runic axe, which he had taken from a Chaos Champion he had previously defeated. Bartholomew was a radical inquisitor and sought to study this weapon to find out how turn the powers of chaos against itself. All Ioana knew was that she had been faithful and the Imperium had rejected her.

Fighting clear of the Inquisitors bridge, and killing several of his henchmen, she tried to break free from the ship. As skilled as she was, a whole ship would likely have been too much for her to overcome by herself. As fortune would have it, the Space Wolves had discovered some of Bartholomew’s other henchmen raiding the corpse of their fallen captain and followed them back to the Inquisitor’s ship to reclaim the fallen captain’s wargear. They boarded the ship and in the following firefight Ioana stole a ship and disappeared into the void.

As far as the Imperium was concerned, Ioana was killed in the altercation between the Space Wolves and the Inquisition, her body vaporized in the explosion of the ship. As it was Ioana became an outcast. For a long period of time she continued to exact her own mandates, silencing demagogues and heretics wherever she found them. However, as the months and years drew on and she journeyed more nomadically, she began to resent the Imperium. She had given her entire life to its service and once she had stopped being useful they had tried to kill her.

She transitioned from noble outcast to a mercenary and renegade, a killer for hire regardless of morals. She flitted from warband to warband as her whim dictated. The payments she demanded were materials and sanctuary and whoever could provide that was free to use her services as they liked. Currently, she is in the employ of the Apex Nova Obliterators. Although she now resents the Imperium and takes great joy in bleeding it, she holds those who are slaves to the Dark Gods in contempt. In her eyes they are pawns of powers beyond their comprehension and lack her purity of purpose, although given that most of them are Astartes and could likely break her (if they could touch her) she is very wary about expressing such feelings openly. Instead she simply refrains from partaking in their rituals, keeping to her own rituals of maintenance and training.

Hopefully you don't mind a non-Astartes joining your crew. I am aware that Ioana may sound OP (although I've tried my best not to make it so), which for a normal human she probably it. However, in my head she is not significantly better than a Space Marine. She's probably a better shot and more nimble, but equally a bolt round to the chest a Space Marine could probably survive whereas she would dodge it (well, that or die). I've also toned down her weapons as the Exitus rifle seems several tiers above a bolter. However, a sniper (like scouts have) that she can wield with the same dexterity as Space Marines can wield bolters seemed still in keeping but also about the same tier.

I also wasn't sure if her synsuit counted as one of my four equipment slots. If it does, I'll probably ditch the flip belt, but if not then no worries.

Anyways, let me know what you think.

MagpieKnight 09-28-15 12:16 AM

Quote:

Originally Posted by Deus Mortis (Post 2224498)
Hopefully you don't mind a non-Astartes joining your crew. I am aware that Ioana may sound OP (although I've tried my best not to make it so), which for a normal human she probably it. However, in my head she is not significantly better than a Space Marine. She's probably a better shot and more nimble, but equally a bolt round to the chest a Space Marine could probably survive whereas she would dodge it (well, that or die). I've also toned down her weapons as the Exitus rifle seems several tiers above a bolter. However, a sniper (like scouts have) that she can wield with the same dexterity as Space Marines can wield bolters seemed still in keeping but also about the same tier.

I think it's great! It sounds like an interesting character. I can see my renegade Raven Guard PC working pretty well with her, although I'm sure she'll be much more stealthy than a hulking, power armored Astartes.


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