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-   -   Best Way to run a Blastmaster in a Noise Marine Squad (https://www.heresy-online.net/forums/40k-tactics/192786-best-way-run-blastmaster-noise-marine-squad.html)

The Sullen One 08-10-15 09:33 PM

Best Way to run a Blastmaster in a Noise Marine Squad
 
Hi, I want to run a Blastmaster in my Noise Marine squad, but given how you need ten guys just to run 1 blastmaster, I can't figure out a way to have one without wasting a lot of points so I am hoping people might give me a few ideas for how best to run a blastmaster without having a squad that costs far more than its worth.

Thanks.

ntaw 08-11-15 04:21 PM

The CSM FAQ on the GW site corrects that to two Blastmasters per 10 man squad.

They are god damned annoying to face, every CSM player I know uses at least one squad of them. I don't have any advice for you as I'm no pawn the of Chaos gods, but they are jerks to deal with.

EDIT: for simplicity,

Quote:

Page 99 - Noise Marine, Options

Change the third bullet point to 'One Noise Marine may replace his boltgun with a blastmaster at 30 pts/model. If the squad numbers ten or more models, an additional Noise Marine may replace his boltgun with a blastmaster at 30pts/model.'

loki619 08-11-15 05:44 PM

best way is small units of 5 with 1 blastmaster in each i would req 4 units


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