Wargaming Forum and Wargamer Forums

Wargaming Forum and Wargamer Forums (https://www.heresy-online.net/forums/)
-   Wargaming News and 40k Rumors (https://www.heresy-online.net/forums/34-wargaming-news-40k-rumors/)
-   -   Harlequins, The Great Dance (https://www.heresy-online.net/forums/wargaming-news-40k-rumors/178250-harlequins-great-dance.html)

Sethis 02-15-15 08:36 PM

A worse Psychic shriek? Maybe vs squads. Vs single chars though? It averages over 3 wounds vs Ld 10, as opposed to Shriek's 0.5. That makes it significantly better. It's also 24" instead of 18". Mirrors is way, way, way worse, giving only slightly better than 50% odds of dealing a single wound, with odds for each successive wound diminishing after that.

My only issue with Harlies so far is that they're on AV10 2HP transports with only a 5++ to save them. Not great.

Vaz 02-15-15 09:42 PM

Don't forget Jink. And with the option for Stealth and Shroud withh liberal Shadowseers or Farseers.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3

MidnightSun 02-15-15 10:10 PM

317 Attachment(s)
Quote:

Originally Posted by Sethis (Post 2038666)
A worse Psychic shriek? Maybe vs squads. Vs single chars though? It averages over 3 wounds vs Ld 10, as opposed to Shriek's 0.5. That makes it significantly better. It's also 24" instead of 18". Mirrors is way, way, way worse, giving only slightly better than 50% odds of dealing a single wound, with odds for each successive wound diminishing after that.

Er, what? Most lone Ld10 characters are going to straight out pass a pair of Leadership checks, and the chances of rolling an 11 and a 12 are pretty safely low. Definitely not average.

Sethis 02-15-15 10:18 PM

You take two tests.

You take wounds equal to how much you fail the first by. So 11 or 12 results in 1 or 2 wounds.

You take the second test and take wounds equal to how much you PASS by. So if you pass with a 6 you take 4 wounds on Ld 10. Average is 7, so 3 wounds.

Unless I'm reading that completely wrong.

kickboxerdog 02-15-15 10:18 PM

Quote:

Originally Posted by MidnightSun (Post 2038722)
Er, what? Most lone Ld10 characters are going to straight out pass a pair of Leadership checks, and the chances of rolling an 11 and a 12 are pretty safely low. Definitely not average.

on the leadership test power, the first test you lose a wound for every point u failed it by and the 2nd test you lose a wound for every point u pass it by if I read it correct.

MidnightSun 02-15-15 10:32 PM

317 Attachment(s)
Oh, wow, totally missed that, I thought it was how much you failed by both times.

Reading ftw.

Zion 02-16-15 04:29 AM

2 Attachment(s)
http://1.bp.blogspot.com/-f8PxSRcztN...s/s1600/T1.jpg

http://1.bp.blogspot.com/-7IL_EJWY-Q...o/s1600/T2.jpg

And those pages translated along with translated formations:
Quote:

via a reader on Faeit 212
Shadow Seer, WS6 BS4 S3 T3 W2 I7 A3 LD10
-holosuit
-hallucinogenic grande launcher
-shuriken pistol
-mist stave
-flip belt

Special rules:
- fear
- fleet
- furious charge
- hit and run
- IC
- psyker (ML1) - can choose from Phantasmancy, sanctic Demonology, Telepathy

Can upgrade to level 2 for 25pts
Can take a neurodisruptor instead of shuriken pistol for 10 pts
Haywire for 5pts
Can take an item from the Enigmas of the Black Library list

Death Jester:WS5 BS5 S3 T3 W2 I7 A3 LD10
-holosuit
-shrieker cannon
-flip-belt

Special Rules:
-Fear
-Fleet
-Furious Charge
-hit and run
-IC
-precision shots

Can take haywire for 5, can take an item from the Enigmas of the Black Library list.

An enemy unit that suffers one or more wounds from the DJ in a shooting phase must immediately take a morale check as though they had taken 25% casualties, at -2 LD. If they fail the test, the DJ chooses in which direction they flee. If they continue to flee in subsequent rounds, they fall back towards their own table edge as usual.

--------------------------------------------------------------------------------------------

Formation 1:
2 units of skyweavers
1 unit of voidweavers

Reroll failed cover saves for any unit from this formation that chooses to flat out.

Formation 2:
1 Death Jester
1 Shadow Seer
1 Solitaire

Special Rules: infiltrate, stealth, shrouded

Models from this formation may not join other units, nor may other characters join them.

Formation 3:
1 Troupe
1 unit of skyweavers
1 unit of voidweavers

Beginning with turn 2, any unit in this formation with Fleet can both run and charge in the same turn.

Formation 4:
1 Troupe
1 Death Jester
1 Shadowseer

Restriction: DJ and SS cannot leave the troupe unit, and must be deployed as a single unit.

Special Rule: Crusader (roll 2D6 for run, pick which one to use; +d3" for sweeping advance)

Any model from codex Eldar or Dark eldar (both friend or enemy) within 6" of one or more models from this formation, also have the crusader special rule.

Formation 5:
3 Troupes
2 units of skyweavers
3 starweavers
1 unit of voidweavers

Restriction: Each troupe from this formation must take one of the starweavers from this formation as a dedicated transport.

If a troupe master from this formation is your warlord, you may re-roll your warlord trait from any of the warlord tables in Codex Harlies.

A troupe from this formation may Hit and Run directly into an unoccupied Starweaver from this formation, as long as the Hit and Run roll is sufficient, in inches, that all models from the unit including any characters attached to them end their Hit and Run move within 2" of the unoccupied Starweaver.

Furthermore, a troupe from this formation may Consolidate into an unoccupied Starweaver, assuming the Consolidate roll is sufficient in inches to place each model from the unit, including characters, within 2" of an unoccupied Starweaver.

Formation 6:
3 Troupes
3 Death Jesters
3 Shadowseers
1 Solitaire
2 units of Skyweavers
1 unit of Voidweavers

Reroll all invulnerable saves of 1 for the entire formation.

If a troupe master from this formation is your warlord, he may reroll his warlord trait on any of the warlord tables in Codex Harley Davidson.

Beginning on turn 2, all units from this formation with the Fleet special rule may run and charge in the same turn.

Stephen_Newman 02-16-15 07:12 PM

Uh. There's no mention so far on how to get the Webway Walker (seen on page 10 of this thread). Any clues on how one purchases it as it sounds awesome!

Zion 02-16-15 07:19 PM

2 Attachment(s)
Quote:

Originally Posted by Stephen_Newman (Post 2039322)
Uh. There's no mention so far on how to get the Webway Walker (seen on page 10 of this thread). Any clues on how one purchases it as it sounds awesome!

It looks like a Warlord Trait.

Mossy Toes 02-16-15 08:32 PM

Quote:

Originally Posted by MidnightSun (Post 2038634)
and Laugh of Sorrows is strictly worse Psychic Shriek.

Ideally you'd have the Mask of Sorrows on that Shadowseer--2 Ld tests at -2 Ld are a bit harder to manage (especially for lower Ld armies like DE, AM, or Daemons). Still, no guarantee that your Mask-seer will generate that power, even if ML2. That said, if you really want to commit to Harlequins, I can't help but feel you're going to have to commit to stocking up on a bunch of Shadowseers for the warp charge, so you might be able to pair Mask of Sorrows and Laugh of Sorrows in close conjunction...


All times are GMT. The time now is 07:22 AM.

Powered by the Emperor of Man.


vBulletin Security provided by vBSecurity v2.2.2 (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.

vBulletin Optimisation provided by vB Optimise v2.6.0 Beta 4 (Lite) - vBulletin Mods & Addons Copyright © 2019 DragonByte Technologies Ltd.

 
For the best viewing experience please update your browser to Google Chrome