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Zlatan 07-24-14 09:22 AM

New 40k player looking for some tips!
 
Hi everyone,

I have a confession to make; I am a complete and total noob when it comes to 40k (at least since second edition when I was a kid). I have lots of experience with warhammer fantasy but I don't know the first thing about "rending" or "hammer of wrath" other than that they sound awesome.

I have however had a flick through the 6th edition rulebook (once all the way through, at speed). Unfortunately if haven't managed to get my hands on the 7th ed rules yet.

I'm interested in getting into it and have a few questions, along with what I hope will be a fun army list which isn't impossible to win with.

Here's the list:

Space wolves 1,500 pts

HQ - Rune Priest. Terminator armour. Combi-melta. Wolf tooth talisman. Chooser of the slain.

Elites - 5 Wolf Guard Terminators. 1xTH and Storm Shield, 1x Assault cannon and chainfist, 3x storm bolter and wolf claw.

Attached unit - Land Raider Crusader.

Troops - 10 Grey Hunters. Wolf standard. 1x plasma gun, 1x meltagun. Rhino

Troops - 10 Grey Hunters. Wolf standard. 1x melta gun. Rhino

Fast Attack - 5 thunderwolf cavalry. 1 with storm shield. 1 with frost axe. The rest vanilla.

5 long fangs - 4 missile launchers.

I hope this will be fun to use and semi-competitive.

Here are some questions I have:

1) What discipline on the rune priest would best compliment this list, and why?

2) I notice a lot of competitive lists I've looked at seem very repetitive (e.g nothing but grey hunters and razorbacks with some long fangs). Is it possible to win in the current meta with a more varied list?

3) Any general tips on the list above?


Thanks in advance for any responses!

ntaw 07-27-14 03:02 PM

Quote:

Originally Posted by Zlatan (Post 1823810)
1) What discipline on the rune priest would best compliment this list, and why?

Telepathy, Psychic Shriek has won me over as a Primaris and Invisibility is definitely worth rolling to see if you can pull it off. I haven't given it much playing just yet, typically I went with Biomancy as it can really buff the Psyker. Iron Arm, Warp Speed, and Endurance have always helped out my Blood Angels and Imperial Fists.

Quote:

Originally Posted by Zlatan (Post 1823810)
2) I notice a lot of competitive lists I've looked at seem very repetitive (e.g nothing but grey hunters and razorbacks with some long fangs). Is it possible to win in the current meta with a more varied list?

I don't play in tournaments, but I'll wager this is because if a unit is worth taking once it's likely worth taking twice....or five times. I have found myself successful with more varied lists with all my armies (and I do play to win, after all) but without any real experience at tournaments I hesitate to go further on this.

Quote:

Originally Posted by Zlatan (Post 1823810)
3) Any general tips on the list above?

If you've got games coming up in the next two weeks it looks solid (though I don't play Wolves) but I'm pretty sure there's a new Codex coming out very soon considering the model releases for them. Might be worth waiting on finalizing anything if you haven't yet concocted this list out of grey plastic.

serberk 07-27-14 06:23 PM

well, first thing, welcome to 40k!
Telepathy is probaly the best if you want to use the psyker as a buffer/caster, if you plan on having it going into melee it's worth considering biomancy to beef him up.
About the repetition of units, it's more dependant on the actual codex, certain armies have lots of viable units, while other codexes have just a handful (same goes for whole army builds), the list you're proposing can work but first of all you're probably going to concede first blood due to the dual rhinos, they are easy prey for anti tank weapons also i'd change the equip of the terminators to have 1-2 more shields and drop the assault cannon, their job is to be in melee not to shoot, also get a second claw on the ones with storm bolter/claw for the same reason. About the grey hunters i'd play both the units in drop pods since the unit itself wll force the opponent to choose to use his anti tank to get the first blood or to go for the hunters.If you get the points try to fit in a sixth man with missile launcher into the long fangs unit.
The list itself can work, i'd do the changes written above to have it more focused and less easy for the opponent to deal with but if ou already have the models and you're eager to try it on the table it's an already playable force (no ill meanings here, what i imply is that it most probably won't fare that well against a tournament army but against fun lists it will put on a good fight).

Zlatan 07-28-14 07:41 PM

Thanks both for the help!

It's good to know that I'm on the right track and that the list doesn't totally suck. I guess I need to wait a couple of weeks for the new codex.

Thanks serberk for the proposed changes. I'll consider drop pods instead of rhinos and I'll keep a close eye on the new stormwolf too.

ntaw 07-28-14 09:27 PM

Quote:

Originally Posted by Zlatan (Post 1829706)
I'll consider drop pods instead of rhinos and I'll keep a close eye on the new stormwolf too.

When 6th hit, my Blood Angel army was desperately looking to replace the then newly useless Razorback rush with something else. When I went with Drop Pods I brought my army ruthlessly back into competition among my gaming group, and now in 7th Pods carrying Troops in a Battle Forged army have Objective Secured. Yes. Please.

serberk 07-28-14 10:38 PM

Glad of have been of help, my suggestions of course consider the old dex, i'll get the new one on day one and give you my impressions if you want. The new flyer transport if really purchasable as dedicated transport will be pretty a huge game changer for wolves, also depending on what the shield dread does it could be an other nice option, anyways, from what rumors entail we won't have to wait long for the dex hopefully =)

Zlatan 07-29-14 12:17 PM

That'd be really helpful! I'll get the codex too but as I'm new at this I probably won't really understand most of it!

neferhet 07-29-14 01:16 PM

well, before the codex i suggest to get the rulebook. otherwise all is lost!! :D

Zlatan 07-29-14 01:22 PM

Yeah I should have said I've just got the rulebook for 7th ed. Gotta love pay day! Making my way through it now.

It's tough coming from a warhammer fantasy background as I keep thinking "ok, so 'feel no pain' is 'regen' and 'rending' is 'poison' " etc, and I'm sure there are many little differences in the mechanics which I'm glossing over too much. I'll get the hang of it eventually I'm sure.

I'm now the proud owner of 3 painted wolf guard! I'll magnetise the arms so I can switch out weapons.


http://img.tapatalk.com/d/14/07/29/yquzevaq.jpg

neferhet 07-29-14 01:35 PM

:) yu'll get to grasp it eventually, just don't try to learn it in one game or you'll melt away!
in say 5 games you should be able to kick some arses.
About the list, it is good, altough you should check the new gunship and never mix melta with plasma in units. You could do a 2 plasma unit and a 2 melta unit. just some thoughts


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