List Building for Newer Players
I thought I would write up this general guide on how to build your-self an army list when it comes to Warhammer Fantasy Battles. The most common questions from newer player is quite often, “How many, what should I take, should I take this unit or that one?” You will find it possibly a little bit daunting to make an army list with little idea about what you are actually going to be doing in a battle.
However it’s not as hard as you may think it is. Allow me to introduce you to couple of simple ways in which you can start to build yourself an army list:
Okay, now before we get too in-depth make sure that you have had at least a little look through the rule book and understand the basics of army list rules. The following points you should be sure to remember:
Keeping this in mind, the easiest way I find to work out these numbers is simple math. Not saying any of you are unable to do math, but more often than not I get people say to me “How much is 25% of 2500?” this can easily be answered by the following:
Simple, now on to discussing the functions and names of units used in a typical army list. These are terms that will be referring to further on in this guide:
Keep in mind you can use some units to serve several functions depending on your army choice.
Now, with that out of the way we can move on to structuring your army list, this is where things can seem a little tricky or daunting for some. So I will explain the main way in which I structure my own lists:
With these in mind playing the game and using tactics can become a walk in the park for you.
As a general rule of thumb I like to take the following:
1 x Anvil/Tar Pit.
1-2 x Hammers.
2 x Monsters or Large Targets (can also act as hammers/support if they survive).
1-2 x Flankers/War-machine Hunters.
1-4 x Artillery (depending on the army).As you can see by the above list these are some of the main things I consider in any army list.
Below ill use an example of my current army I have been getting ready for a game soon, I will fill it with coloured annotations so you can get a rough idea of how I intend on using them.
Wood Elves Army List 2500pts
Spellweaver, Level 4 Wizard, Talisman of Preservation, Dispel Scroll, Elven Steed = 310pts
(Magic Lore: Heavens, Leading Sisters of the Thorn)
(obviously I’ve gone for the level 4 wizard in order to gain the most I can from the magic phase, and yes I like lore of heavens mainly for its utility and Comet which I like to use to force my opponent to move their war-machines thus disabling my opponent from shooting me that turn.)
Glade Captain, BSB, Armour of Destiny, Asrai Spear, Shield, Arcane Bodkins = 159pts
(Leading Eternal Guard)
(Typical standard bearer for the army allowing re-rolls to leadership, I’ve given him magic armour because I want him to stay alive.)
29 Eternal Guard, Shields, Full Command, Standard of Discipline = 393pts
(This is my anvil unit with leadership 9, + Standard of Discipline for Ld10, and re-rolls from BSB, these guys are also stubborn so they should hang around till the last man standing.)
10 Glade Riders, Arcane Bodkins, Full Command, Banner of Eternal Flame = 280pts
(This unit I intended to use as my war-machine hunters/Heavy armour hunters due to the -3 to Armour Saves from arcane bodkins.)
9 Sisters of the Thorn, Full Command, War Banner = 299pts
(This is my bunker unit, protecting my wizard. In this case they also have a bonus by having a 4+ ward (2+vs Magic thanks to my lords unicorn), and count as a wizard themselves for an extra 2 pre chosen spells from the codex according to their rules, along with the fact they can also throw poisoned javelins they do make for a useful bunker.)
12 Deepwood Scouts, Hagbane Tips, Full Command = 222pts
(This unit is my monster hunters, I have chosen to give them poisoned arrows in hopes to auto wound some monsters because of the sheer toughness that they have)
10 Wild Rider, Shields, Full Command, Banner of Swiftness = 325pts
(This unit is my hammer, with frenzy and devastating charge my aim was to hold the enemy with the Eternal guard and charge these into the side, using the sheer amount of attacks to kill my enemy)
Treeman = 240pts
Treeman = 240pts
I hope after reading this you have gained a little more insight and wisdom on how you want to build your own army list. Please note I am in no way considered a professional player in my local area. This guide is purely intended to help new players figure out how to make their own army lists.
Build yourself an army list using the above advice I have given, or you can completely dismiss it if you like. See how you go and at the end of the day the most important thing is having fun otherwise it was pointless starting this hobby.
Thanks for Reading
Ps: If everything goes pear shaped like my last battle have some fun like I did and just use Comet of Cassandora near as many units as possible including your own, and Irresistibly cast it and bomb the absolute crap out of everything (including your own units) and be lucky enough to roll 10 inch radius Rofl.
One thing to bear in mind, especially if you are coming in to FB from 40K, is that ranking up reduces the variation in FB models and you usually need a large number of troops.
So, if you want to do better than a basic scheme, having core models you like might be more important than great looking rare models.
Very interesting Wood Elf list! Very non-standard, which I absolutely love. I'm not sure if they're the best army to use as an example though :laugh:
Seriously though, make sure the armies playstyle is something you can get behind; if you don't like hordes upon hordes, don't play skaven. As Dave said, core are important. If you hate an armies core, take another army! It would probably be a good idea to watch a fully painted battle report to see how you like the look of the army, and then read through various articles (1d4chan comes to mind) about them to see if you like the playstyle. Be prepared for movement to matter a lot more than shooting (as opposed to 40k).
Thanks for the guide mate!
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