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-   -   Coronan 51st Grenadiers Regiment (https://www.heresy-online.net/forums/project-logs/150242-coronan-51st-grenadiers-regiment.html)

alex_mac47 04-18-14 09:46 AM

Coronan 51st Grenadiers Regiment
 
After a few years of shelved/limited hobby, I restarted my Imperial Guard (IG) army in January - just in time for a number of my newly crafted units to be discounted/removed/changed by the new Astra Militarum (AM) codex release - sigh! So I am going back to the drawing boards for a list and simply enjoying converting my army again unit I can work out a new list based on the changes AM have brought to the table.

My list centres on the Coronan 51st Grenadiers Regiment, 4th Brigade (Bde). They are based on the ice planet Coronan and specialise in combined arms and light mechanised urban breaching in cold weather climates. Unlike other IG regiments that specialise in extreme cold weather climates such as the Valhallan Ice Guard, the Coronan 51st trade some of their cold weather gear to improve mobility and survivability whilst fighting in urban terrain.

The paint scheme I am running with:
http://i.imgur.com/vYrQFSr.jpg

A preview image of 2nd Platoon:
http://i.imgur.com/X1j7dEf.jpg

GrimzagGorwazza 04-18-14 02:57 PM

Quote:

Originally Posted by alex_mac47 (Post 1683322)
After a few years of shelved/limited hobby, I restarted my Imperial Guard (IG) army in January - just in time for a number of my newly crafted units to be discounted/removed/changed by the new Astra Militarum (AM) codex release - sigh! So I am going back to the drawing boards for a list and simply enjoying converting my army again unit I can work out a new list based on the changes AM have brought to the table.

My list centres on the Coronan 51st Grenadiers Regiment, 4th Brigade (Bde). They are based on the ice planet Coronan and specialise in combined arms and light mechanised urban breaching in cold weather climates. Unlike other IG regiments that specialise in extreme cold weather climates such as the Valhallan Ice Guard, the Coronan 51st trade some of their cold weather gear to improve mobility and survivability whilst fighting in urban terrain.

More to follow - WAIT OUT.


Looking forwards to seeing more of this, my own guard are a light desert army so it'd be nice to see a light winter army as a contrast.

As a heads up it's probbably worth mentioning that all project logs are meant to have some images in the first post just to ensure that we don't end up with pages and pages of people saying they're going to start X project but never getting anywhere. Still it seems like you've already made some progress on these earlier in the year so there is no reason for not letting us see what wonders you are producing.

alex_mac47 04-20-14 03:47 AM

Quote:

Originally Posted by GrimzagGorwazza (Post 1683754)
Looking forwards to seeing more of this, my own guard are a light desert army so it'd be nice to see a light winter army as a contrast.

As a heads up it's probbably worth mentioning that all project logs are meant to have some images in the first post just to ensure that we don't end up with pages and pages of people saying they're going to start X project but never getting anywhere. Still it seems like you've already made some progress on these earlier in the year so there is no reason for not letting us see what wonders you are producing.

G'day Grimzag,
Thanks for the heads up - I am new to this forum process even though I signed up in 2009! I have uploaded some of the painting WIP. More images of the units to come.

I began working on a base of multiple infantry platoons (inc PCS') and HWTs but quickly realised that I needed some bigger guns if I was going to survive against tougher/high armour save armies. I am now building the support sections to provide that firepower. I have put a preference on aviation and sentinel assets in the first instance, then mobility (such as Chimeras) and then heavy support. I am also looking into artillery as the traditional friend of the infanteer, however I find it doesn't suit my urban construct as well due to the confined spaces and limited fields of fire.

If you are interested, feel free to check out my army page as it talks more about my army and its origins. https://www.heresy-online.net/forums/...y&army_id=1034

alex_mac47 04-20-14 07:52 AM

Master of Ordinance and Priest Conversion
 
In early Jan I started working on my additional special characters to add some additional punch to an otherwise infantry heavy force. I prioritise work on a Master of Ordinance and Priest. I don’t like the GW MoO so decided to convert one, likewise the number of Priest models on the market.

The MoO I see as a self-contained artillery officer with the ability to call multiple assets’ firepower into the battlespace. As is commonly known, very few assets in modern militaries cohesively talk to each other and redundancy is also always factored for – this says to me that any one-man-army will need LOTS of different antennas. Hence I worked a number of different antennas into the GW Voxcaster backpack. Any one man with that much power at his fingertips would surely have an over inflated ego so I intend to give him reflective aviators as part of the paintjob. The parts I used for the remainder of the model are listed below:
- Legs from the the forgeworld Cadian Command HQ
- Torso and right arm from the GW PCS box
- Left arm and binos from the GW shock troop box
- Head from the Batalion Leman Russ sprue
http://i.imgur.com/ziUfNdd.jpg?1

I see the priest as a cross between raw close combat power (wielding an evisorator) and a zealot. Looking at the GW parts market I selected the Empire flagellants (a popular choice) as the base for my conversion. Whilst many other modellers have taken SoB components to make their eviscerator I opted for the chain-sword weapon from the IG Senintal. One didn’t have the impact I wanted so I made it with two and then integrated the components into the Empire flagellants two handed shaft with 1mm brass wire. For added an added ‘wild man’ effect I used the Empire flagellants head with shaggy beard and also utilised the 1mm brass wire to link the iron strapping around the head into the collar. I then added some shock trooper pouches to the back from a more 40k feel. The parts I used this model were:
- Torso/legs, arms, head from the GW WFB empire flagellants box
- 2x chain-swords from the GW IG sentinel box
http://i.imgur.com/xuq2JY0.jpg?1

Both of these were really easy and good fun to get back into the hobby. Strongly recommend others take some time to convert their own special characters to add a unique flavour to your army.

torealis 04-20-14 09:22 AM

Awesome conversions, great wire work.

Can you share the paints you used for that camo scheme?

Iraqiel 04-20-14 09:46 AM

6 Attachment(s)
Great to see the rebirth of this regiment! I had a 12 hour hobby stint at the town's only GW yesterday. Had a quick game where I failed about every critical dice roll and discovered just how unreasonable mephiston's rules are.

Your conversions are excellent, I look forward to fielding my guard alongside yours one day in an apocalypse game - else across the table with a myriad of other forces.

alex_mac47 04-20-14 11:32 AM

Quote:

Originally Posted by torealis (Post 1686434)
Awesome conversions, great wire work.

Can you share the paints you used for that camo scheme?

Thanks Torealis. I still have a large collection of the older GW paints. I am using Adeptus Battlegrey base with Codex grey and Space Wolf grey 'bunny pattern' patches. The armour is Bleached Bone with Kommando Khaki. I am just hoping I have enough to get through the hordes before I move onto the comparable new range.

Quote:

Originally Posted by Iraqiel (Post 1686482)
Great to see the rebirth of this regiment! I had a 12 hour hobby stint at the town's only GW yesterday. Had a quick game where I failed about every critical dice roll and discovered just how unreasonable mephiston's rules are.

Your conversions are excellent, I look forward to fielding my guard alongside yours one day in an apocalypse game - else across the table with a myriad of other forces.

Sorry to hear the dice weren't in your favour today! I recall playing against mephiston a while back and watching a small piles of ash appear where once there were many guardsmen! One of the few reasons my Ultramarines moved to being Blood Angels - red also goes faster!

I am hoping we can band together again. I recall our last allied game went well against Comrade Weaks! Would also be good to have THAT much firepower supporting my hordes of infantry - I think I count about 120 either constructed or on their way (not including PCS/CCS or attachments)! It is going to be BIG!

alex_mac47 04-21-14 04:49 AM

Vehicle WIPs
 
I have had a change to do an audit on where I was with previous aspects of the Coronan 51st project and the following was found.

LRBT:
This LRBT was done in 2009 (almost completed) but is doing back into the workshop for some modifications. The sponsors and attachments (antennas, crew etc) have been removed and magnetised and some repainting will now need to take place to gap-fill my vandalism! No idea how to get the consistent coat and don't want to take it back to primer. This is the pattern I am now using for all the remaining models. The model uses all standard IG LRBT parts with the exception of the front sponsor which is converted from a HWT HB and crew who has a body/left arm from the IG FW crew update set, right arm from the HWT and head from the LRBT sprue.
https://fbcdn-sphotos-b-a.akamaihd.n...99128466_n.jpg

Valkyrie/Vendetta:
This flyer was started back in 2009 and was only undercoated for some time. I was unsure whether to continue the 'bunny pattern' camo on it or move to block tones on each panels, the common 'stripes' or leave it Adeptus Battlegrey with features painted in the remainder of the pallet. I opted for the 'bunny pattern' camo to match the LRBT. After the base colours were laid down, each rivet and component line was indivdually washed to create some depth - a time consuming but rewarding process. I enjoyed painting the internal details the most, with the 'dirty feet' effect around the ramp and side doors being build up by dry brushing with a combination of browns - darkest being where the most foot traffic would be.

All components are magnetised, including the wings for easy storage. I built the Vendetta lascannons using IG HWT components. I am quite happy with outcome so far. Still to do: loadmasters in the back, cockpit canopy and the base/stand.
https://fbcdn-sphotos-c-a.akamaihd.n...28705651_o.jpg

Medusa/Hydra:
This vehicle was only recently converted but went back into storage a week or two ago as result of decreased hobby time - well it is back out now! I have been wanting a Hydra for some time and decided I didn't like the FW version so converted my own - the new AM release was 2 weeks after I finished it...*sigh* In any case, I am rather happy with how it turned out, and I was able to make some additional modifications to the chasis as a testbed for my other vehicles using Tamiya fuel cans/drums and 1mm brass wire. I especially like how the detail of the driver closing his hatch turned out! This vehicle is again, magnetised, and can be used as either a Medusa or Hyrda. The vehicle will be painted in the same scheme as the LRBT.
https://scontent-a-sjc.xx.fbcdn.net/...01427745_n.jpg
https://fbcdn-sphotos-a-a.akamaihd.n...81444759_n.jpg

LRBT - Demolisher:
This LRBT was also only done a number of weeks ago but was shelved along with the Medusa/Hydra. It comes with all the upgrades magnetised (yes - I like magnets!). I also utilised a lot of spares from other IG vehilce kits to make each tank slightly unique - in this case additional antennas (you can never have too many!) and exhaust from the IG Baneblade kit. The vehicle will be painted in the same scheme as the first LRBT.
https://scontent-a-sjc.xx.fbcdn.net/...53171981_n.jpg

alex_mac47 04-21-14 05:04 AM

HWT WIPs
 
As part of the audit I also found that my mortar teams for 2nd Platoon were not actually fully painted. With skin highlights, washes and the mortar rounds still to be finished - then all glued into place. I constructed these back in 2009. I really like to convert my models so that each guardsman/platform tells its own unique story. In this HWT the central platform is the section commander with the radio and calling in the fire orders; the right platform is the rapid-fire platform with both members ready to load but shielding themselves from the current firing round; and the left platform was under construction at the time the fire order was given with the guardsman running back from filling sand bags and throwing his helmet on. The sandbags were made using two-part modelling clay and I intend to reuse this style/effect of sandbags with all my HWTs in varying styles.
https://fbcdn-sphotos-f-a.akamaihd.n...75471076_o.jpg

alex_mac47 04-21-14 05:20 AM

Chimera WIPs
 
My primary project at the moment is to finish off my two Chimeras (ordering a third in the not too distant future). I have not used these vehicles before in a game and am really looking forward to giving them a test run! These two are the spearhead of change from my former infantry heavy list to a combined arms/light mech list. They will also be more important now as my Vendetta (that I used to take) can no longer carry my Vets.

https://fbcdn-sphotos-g-a.akamaihd.n...13304180_n.jpg

The right hand Chimera is all but ready to start being painted. It is themed as a gun-runner variant and will likely carry my Vets or one of the clearance teams - the back end is appropriately kitted out for combat with combat net radio and weapons racks. The left hand Chimera will be more command orientated with additional antennas (YAY! ANTENNAS!) and the back end being fitted with a screen interface. I have magnetised some of the antennas/all the weapons/all the upgrade options and utilised a number of pieces from other IG kits; including the replacement of the driver's window with a slat-style viewing window from the IG Baneblade kit and more Tamiya fuel cans. I have also added modified smoke canisters from another IG kit (can't remember specially). An update will be posted once number 2 is complete!


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