||02-14-14 03:49 PM
Originally Posted by neferhet
A squad of 10 guards is 50pts so
50 * 7,5= 375
Thanks, Nef. I don't have a guard codex, and even if I did, that math would have caused a reactor meltdown :P.
Regarding Chaos Knights, it would appear there were traitor Knight households during and after the heresy, including demonic variants. Pure conjecture, but I can see GW doing a fair bit of retconning where this fluff is concerned, or simply choose to ignore Chaos and never release Chaos Knights.
Other than what I've read in the past few days I know nothing about these things, so those veterans who know, please verify:
During the Horus Heresy, the galaxy was engulfed in the fiercest civil war Mankind has ever known. Those who remained loyal to the Emperor fought against their erstwhile brothers as the Warmaster Horus made his bid for power. In those days, bonds of brotherhood were shattered and mistrust was common, treachery becoming as much a weapon as Bolters and Battle Cannons. One of the more significant betrayals occured on the Knight World of Molech, located only several light years from Terra.
When the Warmaster Horus led his forces towards the cradle of humanity, he left a trail of destruction in his wake, countless worlds falling before his might or switching allegiance and supporting his cause. It was on the planet of Molech that one of the most determined stands was to be made. Three Titan Legions and over a hundred Imperial Army regiments and Knight Households stood ready to face the Warmaster's onslaught.
Horus' initial assault devastated many cities and strongholds. Amongst the victims were the world's rulers -- the nobles of House Devine. Dispossessed and unable to fight back, the Devine family slowly succumbed to the temptations of Chaos. Over the following months, the insidious whispers of Slaanesh spread through their fatigued ranks. Their officers became lethargic and interested only in their sports, using their mighty machines to hunt down the wild animals of Molech. The grip of the Prince of Pleasure grew stronger as he bent the will of the Devine. Soon, they began to meet in secret cabals, commiting depraved rites and ceremonies within the heart of the Loyalist camp. No act was too shameful or disgusting to them, as the sensations of the moment became their only desire.
When Horus launched a massive offensive against the Imperial forces, the Knights of House Devine betrayed those loyal to the Emperor. The Loyalists found themselves trapped, caught between the advancing enemy forces and the Renegade Knights attacking from behind. This treachery allowed the Forces of Chaos to punch through the Imperial lines, blocking any routes of escape. Of the entire Imperial host only one in a hundred survived the campaign. Molech was a crushing defeat to the Imperium, opening the road to Terra and allowing the Warmaster to launch his final assault on the Sol system.
This occurrence was the first betrayal conducted by a Knight House, and since that time, many Knight Houses have been corrupted throughout the millennia. Many of the machines' pilots have long since died, but their souls continue to live on as daemons, occupying the shells of their war walkers. The Knights themselves have also mutated, sprouting claws, tails and other horrendous natural weapons as blessings of the Dark Gods. When the war machines of a Knight House dedicated to the Ruinous Powers marches onto the battlefield, it spreads havoc, despair and death.
Daemon Knights of Slaanesh
Imperial records are somewhat lacking in their information referring to the Knights in general, and this is only more true in regard to those nobles of the Knight Worlds who have embraced the fickle blessings of the Chaos Gods. Almost all knowledge of these Traitors comes from records concerning those of the Knights that have dedicated themselves to Slaanesh, and virtually nothing is known of those in service to the other Chaos Gods, or of those worshipping Chaos Undivided as a singular entity.
The Daemon Knights of Slaanesh are the first element of an advancing Slaaneshi army, preceding the bulk of Chaos forces and Chaos Titans. Their task is to seek out the enemy, probe defences and attempt to flush them out of fortified positions. The Knights' chief advantage is their speed and agility, allowing them to easily outflank any enemy and to run down and exterminate any stragglers.
Slaaneshi Daemon Knights do not use Shock Lances or Power Lances, as these weapons do not suit their style of combat. Akin to the Chaos Titans of Slaanesh, and the Eldar Titans that they emulate, the Daemon Knights are exceptionally nimble and agile, and they prefer to ambush their enemies and fight from afar, rather than charge headlong into close-quarters melee.
These Daemon Knights also do not utilise Power Fields. Instead, they are surrounded by a glittering wall of energy created by the warp-interface within them which anchors the daemonic spirit inside in the material realm. This shifting, swirling aura is called the Glamour of Slaanesh and makes the Daemon Knight very hard to target accurately. In effect, it works like an Eldar Holo-field, and is a yet another emulation of that race's Titans. Like the Holo-field, the Glamour of Slaanesh proves useless against barrages and other attacks spread over a wide area, as such weapons do not rely on pinpoint accuracy. Additionally, since the Glamour of Slaanesh is an interface with the Immaterium, it also provides a measure of protection against attacks drawing upon the Warp, such as Vortex Missiles or psychic powers.
Daemon Knight Patterns
Hell-Strider - The Hell-Strider is the smallest of the Daemon Knights, armed with Lascannons and short-range, Knight-sized Melta Weapons. Hell-Striders are extremely mobile, able to flush out enemies from forests and ruins with their powerful but short ranged weaponry. Given sufficient numbers, Hell-Striders are capable of toppling Titans, picking of the target's shields with Lascannons before closing in for the kill with their Melta-beams.
Hell-Scourge - Hell-Scourges are one of the largest patterns of Slaaneshi Daemon Knights. As living machines in the service of the Prince of Chaos, they have crushed countless opponents in the last ten millenia, screeching deafening cries across the battlefield. They are the perfect predators, hunters who mercilessly run down their quarry with the bounding strides of their elegant, powerful legs. The Hell-Scourges attack without warning. As one appears, the enemy turn their weapons on its blurred form, only to see it disappear. At that moment, others attack from all sides, mowing through armour and flesh with their massive Castigator Cannons. Hell-Scourges possess a certain pack instinct and are in constant telepathic communication with each other. As such, they make exceptionally well-coordinated assaults, outflanking their enemies with ease. This telepathic contact seems to encompass all Hell-Scourges present on the battlefield, or perhaps even further.
Hell-Knight - Hell-Knights are one of the most specialised types of Daemon Knights. Aside from Bolters, their main weapon is a Thermal Lance which, albeit short-ranged, has enough power to pierce almost any armour plate with relative ease. Hell-Knights are often used to hunt down enemy Knights and Titans, exploiting their speed to attack from the sides and overwhelm opponents. In addition to this, they are perfectly suited to perform ambushes, and are often used in this respect. A notable exploit of the Hell-Knights took place on the Hive World of Kado as part of a massive daemonic incursion. Imperial forces and the Titans of the Legio Crucius suffered grave losses in the defence of that world's capital hive city. As the Titans fired upon the advancing hordes of Chaos, felling hundreds upon hundreds of daemons and Heretics, a large force of Slaaneshi Daemon Knights infiltrated the hive city's massive subterranean transportation network. As the battle raged above them, the Chaos walkers sped through the dimly lit tunnels and corridors, quickly obliterating any resistance they encountered. On the second day of the hive city's siege, the Daemon Knights emerged from beneath the ground and burst into the main streets and arcades of the city, finding themselves behind the Titans of the Legio Crucius, and within firing distance. With a single massed salvo from the Daemon Knights' Thermal Lances, nearly the entire Loyalist Titan battlegroup was destroyed, the august forms of the Titans turned into molten slag. Amongst the victims of this attack was the colossal Praeco Deictus, an Imperator-class Battle Titan which had survived the grim days of the Horus Heresy and brought victory to the Imperium on over a thousand worlds.