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-   -   Vanguard Lightening Claws (https://www.heresy-online.net/forums/40k-rules-discussion/138377-vanguard-lightening-claws.html)

Lanfear 01-24-14 09:25 PM

Hey Jim. If you live anywhere near Glasgow I could give you an opportunity to slap the dark blue bats down?
My regular opponent and raven guard fanatic, the other Jim, has handed out his fair share of beat downs. We generally get a bit of banter going before we play the next game in our linked campaign. He is a fluff stickler as opposed to power gaming. I too tend to take fluffy stuff that I like but is not always successful.
Mate, if you like the raven guard fluff, go for vanguards with claws with Korvydae or shrike leading them. It's your choice if you want substance and fluff. I like playing my mate Jim's raven guard because he goes for narrative fluff as I do. It adds up to a more richly satisfying experience that in the end, it doesn't matter who wins, as long as the game was fun and captured our imagination.

Deus Mortis 01-24-14 10:16 PM

Glasgow? I'm in Glasgow! Where do you game? Sorry for intruding :P

Lanfear 01-25-14 08:29 AM

Good stuff Deus! St Aidans warriors club in Clarkston. Come along and check it out. We have a good mix of several systems and you'd be made welcome. 18 00 hrs, Sunday night's.

http://z4.invisionfree.com/staidanswarriors/index.php

Check out our site and see what you think.
Sorry for hijacking this thread a bit.

kickboxerdog 01-25-14 10:02 AM

despite the cost of vanguard, i run a 5 man squad, not kitted out fully i run 2 guys with twin lc 1 th and ss and 2 normal guys, they run with shrike and with his stelth and infiltrate really work quite well

raven_jim 01-27-14 07:54 AM

Quote:

Originally Posted by kickboxerdog (Post 1531937)
despite the cost of vanguard, i run a 5 man squad, not kitted out fully i run 2 guys with twin lc 1 th and ss and 2 normal guys, they run with shrike and with his stelth and infiltrate really work quite well

THis is very good to know, i think the vanguard elite choice works well if you use them correctly as you have, I am going for the same setup pretty much

:)

Straken's_Fist 01-27-14 11:51 AM

I was wondering the same thing, as I have 25 assault marines that I can't be bothered to plunk on ebay and have been thinking of ways to turn them into a Ravenguard allied detachment to my Salamanders. I want to stick to fluff for both so thought RavenGuard could provide all the fast attack units my Salamanders lack so would compliment each other nicely.

I have thought about using this guy: http://www.forgeworld.co.uk/Warhamme..._KORVYDAE.html since all my games are friendlies and non-competitive.

He makes Assault Squads troop choices, but you must take a scout squad with land speeder storm to unlock this, which to me is fine since I wanted to run that unit anyway.
His rules are in IA8 and he is a reasonable 160pts, comes with iron halo, TH, melta bombs, krak grenades and that unlock ability. Perhaps an option if you play with people who are fine with FW.

If not then Shrike seems like an auto include (though is a tad pricey). Then I was thinking of Vanguard Veterans either a 5 man or full 10 man squad depending on size of the game, with 2 or 3 storm shields and perhaps a grav pistol. Nothing else though, because that alone is expensive, and when tooled up with dual lightning claws or TH/SS they become insanely expensive...Then of course infiltrate them with Shrike.

I think x5 Vanguard with jump packs, x1 grav pistol and x2 storm shields comes to something like 160pts.

leinad-yor 02-04-14 01:47 PM

As a side note if you make your Vanguard a take all comers unit you can equip some models with 1 LC and 1 PF, it's 10 points more than a pair of LC's but you still get the extra attack for 2 specialist weapons. You only need one LC for the re-rolls now instead a pair like it used to be, so you can choose which weapon to attack with based on the save you need to negate or the toughness of the model you need to take out.

I have 2 modeled this way for when I run a full 10 man squad, the new version of the Heroic Intervention allows for you to multi-charge with out it being a disorderly charge. So you can wipe out some thing heavy and stay locked in with something squishy.

Lein


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