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-   -   Versus Big Mek Kustom Force Fields (https://www.heresy-online.net/forums/40k-tactics/12676-versus-big-mek-kustom-force-fields.html)

Galahad 06-28-08 03:01 PM

Versus Big Mek Kustom Force Fields
 


Well, since we're thinking forward to 5th, I thought I would act on a vewy good suggestion from this last week and propose we have a good look at the Kustom Force Field option for Big Meks

Basically, instead of a Shokk Attack Gun, (because that's the only other thing worth buying for a mek) you can buy a Kustom Force Field. The KFF bestows a 5+ cover save on all units with models within 6" of the mek, and any vehicles within that range are treated as Obscured.

In 5th, Obscured vehicles get a cover save as well.
So imagine facing down a formidable Dred Mob, or a line of Battlewagons, all with a 5+ chance to negate any glancing or penetrating hit against them. Boyz dashing about in the open with invulnerable saves, etc.

Of course, in 5th independent characters can be targeted like anyone else unless they join a unit (and then they become part of the unit), so 'shoot him with railguns' is a real option. The best players will probably keep their Meks inside units of boyz or gretchen to give them a little protection.

So how do you deal with a bunch of ramshackle ork vehicles (or half-naked boyz) suddenly haivng invulnerable saves?

Cole Deschain 06-28-08 04:17 PM

The same way I deal with mobs of Ork Boyz moving through cover.

Sheer volume of fire.

And if you're going with a Dred Mob or a Battlewagon line, is easier, because you can focus more of your fire onto fewer targets. Just focus on bringing one down at a time, rather then spamming fire across the line.

Oh, and there's always the "run in and punch them in the face" option, too, since the KFF does SQUAT at close quarters.

Only recommended to capable assault troops, obviously.

Son of mortarion 06-28-08 04:37 PM

An ork player running a force with a lot of vehicles is going to have a force that is small for orks. This means that plasma guns and autocannons are very viable against them. I would try for mobility killls on the ork player's vehicles, instead of anihhilation. This would allow me to keep their heavy units away, at least for a few turns, and I could focus on the heavy bolter fodder. Once I cleared away any threatening mobz, then I would work on a more permanent destruction of their heavier vehicles until more mobz showed up to threaten me, then i would repeat the process. As always with orks, it is a slugging match after the second round.

TheUnmarked 06-28-08 10:48 PM

Thats why I always keep a couple of Whirlwinds with incendiary castellians on board (ignores cover saves), other than that just plenty of massed firepower and maybe some land speeders to take on anything dangerous lurking in the back.

Lord Reevan 06-29-08 12:25 AM

I'm with unmarked. Incindiary castellans. Just a big blast of bolter-like goodness.....

And if the wagons are low armour and open-topped like most orc vehicles they should do the job against them too..... That is if their armour is 10 all round. I have no ork players near me....

Galahad 06-29-08 01:31 AM

Trukks are AV10, but Battlewagons are armored more like a Leman Russ

TheUnmarked 06-29-08 11:26 AM

I imagine that having all the Units close together like that to take advantage of the cover save will make good fodder for the IG and all the pie plates they can drop on them, hammerhead sub munitions would also become more effective

Galahad 06-29-08 02:00 PM

As I understand it, so long as the *unit* is within 6" of the mek, it gets cover, so the models within the unit are free to spread out within coherency, they don;t have to cluster all within the bubble

darklove 06-29-08 06:07 PM

Is the Mek's T low enough that an S9 shot will instant kill if it wounds?

Galahad 06-30-08 12:36 AM

Yep, T4
So if you can get a shot at them they;re not unkillable


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