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-   -   Ultimate Unit Game: Retro Edition #2 - DAKKA (https://www.heresy-online.net/forums/general-40k/123139-ultimate-unit-game-retro-edition-2-dakka.html)

spanner94ezekiel 04-23-13 04:29 PM

Provided it's not happening in the Movement or Assault phases, then yes it is in effect.

High_Seraph 04-23-13 04:34 PM

Well I figured you would like a chance to advance so I bowed out early, just for you. You big creepy clown you.

returnoftheclown 04-23-13 07:18 PM

Quote:

Originally Posted by High_Seraph (Post 1361545)
Well I figured you would like a chance to advance so I bowed out early, just for you. You big creepy clown you.


High_Seraph 04-23-13 07:25 PM

For me or you? I say for you!

returnoftheclown 04-23-13 07:29 PM

Oh you and your ability to twist :wink:

I'll be sure to send the remains of your broken warriors to your door.

High_Seraph 04-23-13 07:39 PM

Then I shall be kind enough to consign yours to the Emperor's Light.

The Meddler 04-25-13 10:02 PM

PM sent! :) Quick question, do I get the rolls for inconceivable customisation and the daemonhost special abilities? It says for jokaero you do it when you deploy and for daemonhosts at the start of each of your turns. I think I'll probably get the roll for jokaero but I'm not sure about daemonhosts.

spanner94ezekiel 04-25-13 10:14 PM

Both are acceptable as they do not occur in the Movement or Assault Phases.

MetalHandkerchief 04-26-13 03:43 PM

Today is the day, good luck to everyone! :D

The Meddler 04-26-13 04:21 PM

Thanks spanner.
To :victory:!

High_Seraph 04-26-13 04:52 PM

No!! Good luck is for me only!!:laugh: Nah good luck!!!

spanner94ezekiel 04-27-13 10:18 AM

Excellent, for once everyone has their entries submitted on time - so let's crack on!

As we have 24 out of 32 slots filled, the remaining slots will be taken up by the previously mentioned filler units, which will consist of:

Filler #1:


Filler #2:


Filler #3:


Filler #4:


Filler #5:


Filler #6:


Filler #7:


Filler #8:


__________________________________________________ _______________

Here are all the units you guys have submitted. We got a nice variation this time around, and surprisingly not too much Guard or Tau.

Grokfog

20 Dark Eldar Kabalites with Blaster


Boc

10x Necron Immortals (Gauss Blasters)
1x Cryptek - Harbinger of the Storm w/Voltaic Staff


Stephen_Newman

10 Kabalite Trueborn
-2x Splinter Cannons
-2x Blasters
-6x Shardcarbines


Iron Angel

10x Immortal with Gauss blasters
1x Cryptek with Staff of Light


CattleBruiser

30 Shoota Boyz, 2 Rokkits


Silens

5 Crypteks all Harbingers of Destruction


Iniquity

Keeper of Secrets, with a Greater Reward and a Lesser Reward.
Telepathy - psychic shriek.
Greater Reward will be swapped for a Greater Magic Weapon, the Lash of Despair


MetalHandkerchief

Tau XV8 Commander:
Neuroweb system jammer,
XV8-02 Iridium Battlesuit,
Airbursting Frag-projector,
Fusion Blaster,
Cyclic Ion Blaster,
Drone Controller,
2 Missile Drones


LTKage

10 Eldar Fire Dragons, Exarch with Dragon's Breath Flamer and the Crack Shot and Tank Hunters Exarch Powers.


Biellann

3 War Walkers (Eldar)
- War Walker w/ 2 Scatter Lasers
- War Walker w/ 2 Scatter Lasers
- War Walker w/ 2 Eldar Missile Launchers


Warsmith7752

7 noise marines with 5 sonic blasters, a blast master and doom siren


High_Seraph

10 man Dark Angel Dev squad with four missile launchers


returnoftheclown

Defiler


Karnax

Leman Russ Demolisher
-Demolisher Cannon
-Heavy Bolter
-Two sponson Heavy Flamers
-Hunter Killer Missile


Romero's Own

10 Immortals with Gauss Blasters


MidnightSun

Dark Angels Command Squad
2 Plasma Guns, 2 Meltaguns, Apothecary, 2 Storm Shields


CE5511

Riptide with TL fusion blaster, Ion accelerator and Stimulant injector


routine

Imperial Guard Combined Infantry Squad:
(3) Squads (30 men total); all three squads w/ (1) Heavy Weapons Squad each w/ Autocannon; (2) squads w/ (1) Flamer each, (1) Squad w/ Melta-gun


The Sturk

Triarch Stalker with Heat Ray.


The Meddler

Inquisitorial Henchmen Squad
2 jokaero weaponsmiths
2 daemonhosts
2 warrior acolytes w/ power armour and hot-shot lasguns
2 warrior acolytes w/ power armour, meltaguns
1 warrior acolyte w/ power armour, flamer


Archon Dan

Necron Immortals x10 +Cryptek
-Gauss Blasters
-Cryptek
-Harbinger of the Storm with Voltaic Staff


Jace of Ultramar

6 Sternguard, 6 Combi-Melta, Sgt w/ Power Axe & Melta Bombs


AAAAAAAAARRRGGHH

2x Obliterators
- Mark of Nurgle


Zodd

Blood Angel Baal Predator
+ Heavy Bolter Sponsons
+ Stormbolter
+ Hunter-killer missile
+ Extra armour

__________________________________________________ _______________

And now to the match-ups for Round 1!


Karnax vs Filler #3

Zodd vs Filler #1

routine vs The Sturk

Filler #2 vs Iniquity

MetalHandkerchief vs returnoftheclown

Filler #8 vs High_Seraph

Silens vs LTKage

MidnightSun vs Filler #4

Boc vs AAAAAAAAARRRGGHH

Biellan vs Archon Dan

Romero's Own vs Jace of Ultramar

Stephen_Newman vs CattleBruiser

CE5511 vs Filler #5

Grokfog vs Warsmith7752

Filler #7 vs The Meddler

Iron Angel vs Filler #6

__________________________________________________ ______________

I'll start rolling this weekend, so the results will be up at the latest by next Friday, but there's a good chance it'll be before then.

returnoftheclown 04-27-13 10:28 AM

Quote:

Originally Posted by spanner94ezekiel (Post 1362751)
MetalHandkerchief

Tau XV8 Commander:
Neuroweb system jammer,
XV8-02 Iridium Battlesuit,
Airbursting Frag-projector,
Fusion Blaster,
Cyclic Ion Blaster,
Drone Controller,
2 Missile Drones

I thought that the FAQ said that only broadsides could take missile drones?
Anyway, ouch! With no AP2 weapons I'm relying on poor dice rolls.

Good Luck MetalHandkerchief! See you on the battlefield

Routine 04-27-13 10:51 AM

CE5511's entry comes to 220pts... I thought the cap was 200?

Anyway, Good luck in the First Round Sturk!


Edit: Btw Spanner, nice job varying the fillers; we've got some interesting match-ups this round :)

spanner94ezekiel 04-27-13 11:03 AM

Hmm yes, I think you've got the points for the Stim Injector muddled up CE5511 - I assume you accidentally used the first value rather than the second. My bad for not spotting that earlier.

And yes, returnoftheclown is indeed right about the FAQ saying only Broadsides can take Missile Drones.

So if you two want to send me an edit that'll be fine. I'm assuming MH, you'll just want to replace the Drones with different ones? And CE, I'm guessing a different Support System?

Grokfog 04-27-13 11:06 AM

Hmm, Not a good match up for me. I'll just have to hope 38 splinter shots can drown your guys Warsmith. Good luck!

warsmith7752 04-27-13 11:32 AM

Quote:

Originally Posted by Grokfog (Post 1362767)
Not a good match up for me

I'm not so sure, it could be very close if my templates roll badly as 20 is a lot of bodies.

....wait what, so your telling me chaos isn't supposed to sympathise the the enemy? uh alright then....

LET THE GALAXY BURN about time a chaos unit won this thing.

The Meddler 04-27-13 11:35 AM

Good thing I gave my guys power armour and not carapace. Hopefully 4 melta shots and (hopefully) two str8 shots will do the job.

Romero's Own 04-27-13 11:35 AM

Good luck to Jace, seems like a nice even match up between the two of us

CE5511 04-27-13 12:27 PM

Crap. Yea i only saw the first value. Sorry guys and good catch!!
I'll just skip out on a support system, at this point it could be tailored to a specific unit.

MetalHandkerchief 04-27-13 12:53 PM

Quote:

Originally Posted by spanner94ezekiel (Post 1362763)
I'm assuming MH, you'll just want to replace the Drones with different ones?

Sure thing, gun drones will be fine. Good luck mr. clown :P

The Sturk 04-27-13 04:44 PM

Quote:

Originally Posted by Routine (Post 1362761)
CE5511's entry comes to 220pts... I thought the cap was 200?

Anyway, Good luck in the First Round Sturk!


Edit: Btw Spanner, nice job varying the fillers; we've got some interesting match-ups this round :)

Good luck to your Routine. Lets just hope I can get to that melta-gun in time :D

Archon Dan 04-27-13 05:01 PM

Good luck to Biellan. Looks like we have a good match-up that could swing either way. I'd also like to wish good luck to everyone else. Some of those matches are looking brutally one-sided.

High_Seraph 04-27-13 05:13 PM

This might hurt a bit.

MetalHandkerchief 04-27-13 06:19 PM

Quote:

Originally Posted by High_Seraph (Post 1362830)
This might hurt a bit.

I think you have kinda the upper hand, considering missile launchers insta-kill XV8. Though it may get very close.

By the way Spanner, what are 'fusion pods'? Are we talking Fusion blaster + missile pods? :laugh: (Filler #8)

AAAAAAAAARRRGGHH 04-27-13 09:01 PM

Go go gadget 2+ save!
I'm actually surprised by the lack of vehicles around. I suppose at the 200 pts. cap not many are that good.

Iron Angel 04-27-13 10:03 PM

What the fuck are Elysian Drop Troops

Also I have no idea why all you people who took Immortals bothered with Stormteks. Did you posers forget about the Gauss rule and Rapid Fire range?

You would have been better off with a vanilla Cryptek with a Staff of Light to crack 3+ saves. Like I took.

MetalHandkerchief 04-27-13 10:16 PM

Elysian Drop troops are a Forge World Imperial Guard regiment.

Routine 04-27-13 10:52 PM

Quote:

Originally Posted by The Sturk (Post 1362825)
Good luck to your Routine. Lets just hope I can get to that melta-gun in time :D

Either he has to land a shot early, or my 3 auto-cannons need to get lucky... either way, I'm nervous about this one

Btw Spanner, how are you planning on randomizing the wound allocation?

spanner94ezekiel 04-28-13 12:02 AM

Quote:

Originally Posted by MetalHandkerchief (Post 1362841)
By the way Spanner, what are 'fusion pods'? Are we talking Fusion blaster + missile pods? :laugh: (Filler #8)

Erghhhh... I was clearly not paying enough attention - for clarification they're Fusion Blasters. I blame early mornings on weekends. :alcoholic:


Quote:

Originally Posted by Iron Angel (Post 1362871)
What the fuck are Elysian Drop Troops

As mentioned, they're a specific Regiment of Imperial Guard, with their latest rules set found in Imperial Armour 8: The Raid on Kastorel-Novem.

Quote:

Originally Posted by Routine (Post 1362894)
Btw Spanner, how are you planning on randomizing the wound allocation?

Allocate each model in the squad a number, then use a number generator to allocate wounds to each model. It's late so I'm probably not thinking straight to explain accurately or in detail, but essentially there'll be an equal chance for any model to be wounded (Look Out Sir being in effect though).

Routine 04-28-13 12:24 AM

Ok, so the larger the squad, the lower the chance of a particular model being hit... hopefully the odds work out and my melta-dude stays alive long enough to matter.

Thanks for the quick response Spanner!

Archon Dan 04-28-13 07:46 AM

Quote:

Originally Posted by Iron Angel (Post 1362871)
Also I have no idea why all you people who took Immortals bothered with Stormteks. Did you posers forget about the Gauss rule and Rapid Fire range?

You would have been better off with a vanilla Cryptek with a Staff of Light to crack 3+ saves. Like I took.

I can't speak for anyone else but I did it out of habit. I tend toward Tesla Immortals, so the anti-tank Staff helps the squad in that set-up. I made the switch to Gauss, given they'll be in Rapid-fire but the other habit stuck in there. Not complaining as 24 anti-vehicle shots on my first opponent will help a lot.

But speaking of AP 3, how come none of us Necron went with 5 Destroyers or 5 Lords? I was thinking quantity over quality: hasn't failed me yet. Maybe I should have gone 15 Warriors.

High_Seraph 04-28-13 06:02 PM

Quote:

Originally Posted by MetalHandkerchief (Post 1362841)
I think you have kinda the upper hand, considering missile launchers insta-kill XV8. Though it may get very close.

I never said I might lose just that it might hurt a bit before the eventual victory!:ok: But still that invuln will help out a lot until that drone goes down. Hopefully before they have inflicted to many casualties one me.

Jace of Ultramar 04-28-13 08:40 PM

Quote:

Originally Posted by Romero's Own (Post 1362772)
Good luck to Jace, seems like a nice even match up between the two of us

Good luck to you as well Romero, I was thinking the same thing about our units being a good match.

Iron Angel 04-28-13 09:43 PM

Quote:

Originally Posted by Archon Dan (Post 1362982)
I can't speak for anyone else but I did it out of habit. I tend toward Tesla Immortals, so the anti-tank Staff helps the squad in that set-up. I made the switch to Gauss, given they'll be in Rapid-fire but the other habit stuck in there. Not complaining as 24 anti-vehicle shots on my first opponent will help a lot.

But speaking of AP 3, how come none of us Necron went with 5 Destroyers or 5 Lords? I was thinking quantity over quality: hasn't failed me yet. Maybe I should have gone 15 Warriors.

I considered it strongly, but there were some sticking points.

1: Destroyers aren't that great, lets be real. I'll take 20 AP4 S5 shots over half that many AP3 shots any day, even if they are Preferred Enemy. They really gutted Destroyers in the new Codex.

2: You're paying for Jump Infantry, something that will never come into effect. Inefficient points usage.

3: Lords intrigued me but those are more CC based. A lord costs considerably more than an immortal and doesn't offer too much in return, especially on the anti-vehicle front.

4: Warriors are a bit TOO fragile. Going from 4+ to 3+ armor saves is a huge jump in survivability and you only lose 3-4 models to get it. Warriors exist to either tank hits as a huge mob of 20 with a res orb, or as 5-man squads for objective taking/contesting on later turns.

Overall Immortals were, in fact, the best choice. If we were allowed Pinning though, I'd have taken Deathmarks and made you all cry...

MidnightSun 04-28-13 10:14 PM

317 Attachment(s)
I went for quality over quantity and I'm drawn against Orks... Well, could be Shoota Boyz, I guess. I've still got my FnP, and Rapid Firing Plasma Guns hurt whoever you are.

For the Lion and the Emperor!

Midnight

Archon Dan 04-30-13 05:53 PM

Quote:

Originally Posted by Iron Angel (Post 1363190)
I considered it strongly, but there were some sticking points.

1: Destroyers aren't that great, lets be real. I'll take 20 AP4 S5 shots over half that many AP3 shots any day, even if they are Preferred Enemy. They really gutted Destroyers in the new Codex.

2: You're paying for Jump Infantry, something that will never come into effect. Inefficient points usage.

3: Lords intrigued me but those are more CC based. A lord costs considerably more than an immortal and doesn't offer too much in return, especially on the anti-vehicle front.

4: Warriors are a bit TOO fragile. Going from 4+ to 3+ armor saves is a huge jump in survivability and you only lose 3-4 models to get it. Warriors exist to either tank hits as a huge mob of 20 with a res orb, or as 5-man squads for objective taking/contesting on later turns.

Overall Immortals were, in fact, the best choice. If we were allowed Pinning though, I'd have taken Deathmarks and made you all cry...

Those are all very good points. Immortals really are the go-to squad in most games. But as you also said Deathmarks make people cry. They were my original choice too, until Pinning was removed. I even asked that HfH worked for the game. But against vehicles, we'd be hurting with Deathmarks.

Iron Angel 05-03-13 07:16 PM

update pls

spanner94ezekiel 05-03-13 08:26 PM

:secret: Ssh! I'm on the case...

Jace of Ultramar 05-04-13 01:18 AM

Quote:

Originally Posted by spanner94ezekiel (Post 1364829)
:secret: Ssh! I'm on the case...

Nice. By the way, did you get that thing I sent ya?


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