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-   -   1500 double land raider (https://www.heresy-online.net/forums/chaos-marines-army-lists/118046-1500-double-land-raider.html)

neferhet 11-05-12 01:51 PM

1500 double land raider
 
Hi people.
Bolstered by the great succes I had with the land raider in this edition, I wanted to build a list around this behemot.
Since one is not enough, at 1500 I feel that 2 will pose a decent treath.
I need the heretic's c&c :)

Lord Huron

10 Marines
2 melta
lightning claw
rhino

10 Marines
2 melta
power weapon
rhino

9 Chaos Marines
khorne
flamer
lightning claw

10 cultists

Land Raider
combimelta
dirge caster

Land Raider
combimelta
dirge caster

5 Terminator
slaanesh
icon of excess
1 lightning claw - champion -
4 combi plasma

1500 pts exact.
The plan is simple. While the raiders approach disgorging The lord with the khornate marines and the slaaneshi terminators, the two melta squads are hopefully infiltrated and try to blast away armored treaths. Cultist pray and duck. Not competitive but maybe fun :)
I definitely need some way to make this list more dynamic.
2 considerations: the landraiders must stay & my local meta entirely lacks flyers.
Thanks in advance guys!

neferhet 11-06-12 02:37 PM

Bumping and:
i'm considering dropping terminators for a more useful 10 man marines squad with mark of slaanesh and icon, plus champ with power weapon and, why not, 2 melta or flamer.
This could free one of the regular marines melta squad to become 6 havocs with 4 meltas to be infiltrated by huron....thoughts??

Fallen 11-06-12 05:06 PM

the land raiders dont seem to have a purpose in the list, even though you want them to be in the list.

neferhet 11-07-12 07:54 AM

mmh...well. the pourpose of a land raider is to carry melee specialist into charge range...
i don't think its the land raider lacking a purpose, it's the rest of the list that is not cooperating with the two tanks.
i was even wondering: can huron give outflank/infiltrate to a unit in the raider even if the tank is not dedicated vehicle?

Khorothis 11-07-12 04:14 PM

How about this:

Huron

10xCultists

2x10 CSM; MoK, Icon
+2xLand Raider

2x10 Terminators; whatever as long as each has a gun.

Stick the CSM into the Raiders and capture objectives. Infiltrate the Terminators with Huron and laugh in allcaps.

neferhet 11-07-12 04:40 PM

This is...great!! :ok:
Since I only owe 10 terminators, i guess i'm going to add a slaanesh mad herd with feel no pain and a couple of melta, instead of the second squad of termies...
later i'm going to modify the list :)

Khorothis 11-07-12 06:32 PM

That sounds like a plan. When you said "mad herd" I thought of 20 Noise Marines with 20 Sonic Blasters (or 18 SB + 2 Blastmasters for maximum rockstar performance). Combined with 10 Terminators and Infiltration, and Huron himself, it's going to be nuts. Not necessarily good but crazy, to be sure.

It'd be fun to Infiltrate Abaddon as well, but if he's in a primary detachment he has to be the Warlord with his silly Black Crusader Warlord Trait. Typhus, however, is a possibility... and also Kharn for extra shits and giggles. Just send him off alone once he leaves his original unit to spread the word of Khorne with his 7 S7 AP2 Armourbane 2+ autohit attacks. If he gets shot up, you can bet that some truly unholy amount of firepower will be wasted on him - instead of your Terminators and Land Raiders. If he does manage to wreck something in the meantime, all the better. Also handy if you have psyker issues.

neferhet 11-08-12 09:02 AM

So i've sorted out this:

Huron

10 Chaos Marines
slaanesh
power weapon -champion -
icon of excess
ccw instead of bolters


10 Chaos Marines
khorne
power weapon -champion -
icon of wrath
ccw instead of bolters

Land Raider
dirge caster

Land Raider
dirge caster

10 Terminator
slaanesh
icon of excess
2 lightning claw
1 chainfist
1 reaper AC
4 combi plasma
4 combimelta

At 1500 the "mad herd" of noise marines is not possible. Anyway, the plan is simple.

Landraiders with the marines roll on trying to get a turn 2 charge
Huron outflank with terminators and unleash madness

It's mad more than good!

Khorothis 11-08-12 02:03 PM

Allow me a little tweak:

Huron - 160

10xTerminators; MoS, IoE, 4xCombi-Melta, 4xCombi-Plasma, 8xLC, 2xPF, 2xReaper AC - 520
(8xLC+Combi-weapon, 2xPF+RAC+Icon)

10xCSM; MoK, IoW, CCW, No Bolters - 180
+Land Raider - 230

10xCSM; MoK, IoW, CCW, No Bolters - 180
+Land Raider - 230

Total: 1500

I'm not sure how you managed that last list, unless you accidentally wrote it for 2000 points. This version may be poor when it comes to objective holding but it's great at taking: your Terminators are bound to Infiltrate and the Raiders are bound to keep rolling ahead, so unless the dice hate you, you should make it to your opponent and start smashing. Quite the all in (as the original list) but when it works, it works wonders. In theory. :)

neferhet 11-08-12 03:33 PM

Yea my fault, I forgot to add huron's cost...
i'll edit the list, taking yur tweak
i guess i'm going to try this against IG.
BURN THE GALAXY!!

p.s I was wondering...can the troops in the raiders Infiltrate with their
tank?

Mossy Toes 11-08-12 07:01 PM

I don't think you can infiltrate with the Land Raiders since they aren't listed as a Designated Transport on the CSM entry of the codex, so you have to choose between deploying them in the can't-infiltrate Land Raider entry, or infiltrating them on their own/in a Designated Transport (read: a Rhino).

I could be blowing smoke out my arse here, though, so it'd be best to check up on this in the rules yourself.

Khorothis 11-09-12 06:23 AM

Nope, Master of Deception is pretty strict on this: D3 units of Infantry only.

The only loophole in there is that the unit itself must be Infantry, but if I add, say, a Jugger Lord, then the unit itself is still Infantry, except there's this guy with a big red machine bull. It's not much but it's there.

Magpie_Oz 11-09-12 06:32 AM

Quote:

Originally Posted by Khorothis (Post 1304127)
Nope, Master of Deception is pretty strict on this: D3 units of Infantry only.

The only loophole in there is that the unit itself must be Infantry, but if I add, say, a Jugger Lord, then the unit itself is still Infantry, except there's this guy with a big red machine bull. It's not much but it's there.

'cept that his unit type becomes Cavalry when he gets the Juggernaut.

Khorothis 11-09-12 11:27 AM

Quote:

Originally Posted by Magpie_Oz (Post 1304130)
'cept that his unit type becomes Cavalry when he gets the Juggernaut.

You're missing the point: the unit he joins is still Infantry, not Cavalry. Hence the loophole.

Magpie_Oz 11-09-12 11:43 AM

Joining a unit doesn't change the IC's unit type so the unit that is Infantry might get the buff but not the IC.
The IC is considered part of the unit but not in all respects.

Either way I don't think it would even be possible :
Master of Deception takes place before deployment.
IC's join units during deployment either to the table or reserve.

So the IC isn't joined to the unit at the time the Infiltrate SR is conferred upon them.

mynameisgrax 11-09-12 01:37 PM

I like Khorothis's first version of the list, with the cultists. You really need at least 1-2 cheap objective grabbing units when playing 6th edition. At 1500 points I wouldn't use less than 3 troop choices, and 4 is definitely better.

Only other thing I can add is it might be nice to give the cultists a flamer. It really helps against hordes.

neferhet 11-09-12 03:56 PM

Quote:

Originally Posted by Magpie_Oz (Post 1304218)
Joining a unit doesn't change the IC's unit type so the unit that is Infantry might get the buff but not the IC.
The IC is considered part of the unit but not in all respects.

Either way I don't think it would even be possible :
Master of Deception takes place before deployment.
IC's join units during deployment either to the table or reserve.

So the IC isn't joined to the unit at the time the Infiltrate SR is conferred upon them.

"Infiltrate" says that units that contain at least one model
with this special rule are deployed last,
after all other units (friend and foe)
have been deployed. And, most important an Independent Character without the Infiltrate special rule cannot join a unit
of Infiltrators during deployment

But nobody says "no" to an Infiltrating independent character joining a unit, hence granting the whole unit infiltrate...as long as he is infantry as you, magpie, said.

About "outflank" the thing is this: during deployment, you can
declare that any unit that contains at least one model with this special
rule is ouflanking.

So, after a good check on the rulebook, i must say that my csm in raiders cannot infiltrate. :)

@mynameisgrax: thanks for the input. in fact I might drop a terminator for a 10 man cultist squad...i'll do the math and modify the list :)

neferhet 11-09-12 04:13 PM

in the end i guess this is the "safest" solution for this kind of "all in" list.
I've dropped the reaper autocannon since it's going to shoot only once or twice in a game and costs half of the cultist squad...
I hope the cultist can be useful for surprising a "landraider-worried" opponent.
Fluffwise the khornate berzerkers are a punch in the eye, but i will manage this with my own fluff.
Now...I only need to assemble that damned landraider on my shelve :biggrin:

Huron

10 Chaos Marines
slaanesh
power weapon -champion -
icon of excess
ccw instead of bolters


10 Chaos Marines
khorne
power weapon -champion -
icon of wrath
ccw instead of bolters

Land Raider
dirge caster

Land Raider
dirge caster

9 Terminator
slaanesh
icon of excess
2 lightning claw
1 chainfist
4 combi plasma
4 combimelta

12 cultists
champion with shotgun

cheers!

edit: sorry for the double post, wasn't thinking about it...

Khorothis 11-09-12 06:27 PM

Wut da zog. Why have a squad of Khornates if the rest of the merry band is Slaaneshi? I'm sure you can milk the points for that (somehow, I'm too lazy right now to check). Khorne isn't too useful, especially when you have such a low unit count (2 Raiders, a Termie squad and a band of Cultists), making survivability much more important than the situational bonuses granted by Khorne. Other than that it's as good as it'll ever be in theory. I'm curious how this plays out in practice.


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