fall of empires,rise of a republic (a sci fi rp)
Fall Of Empires,Rise Of A Republic
welcome to our galaxy known by many names amongst the advanced races it contains (to the zuntrak it is known as the coeliuk galaxy for example) and in this galaxy there are many sapient races from the promkra of guntral to the transok of linthal but amongst this large collection shine stars that have advanced far beyond there fellow settlers and have achieved travel amongst the stars and settling on worlds not of there origin.these are tales that have forged a legend in the history of our galaxy in the words of those who forged it but has been translated into your english i believe you call it.
“vol’trin come here i need to ask u something.”
“yes kra’wor what is it you want?”
“do you think this is a good idea,do you believe this plan will work?”
“of course,when have your plans ever failed.”
“theres a first time for everything,a first time for everything.”
a Zuntrak vessel lay still,it stood there in space above the surface of the planet ortyak III.the vessel was large,the length of an average moon and the breadth of a large city.at the vessels head was the great hall,this room was a large dome.the floors made from a crystal like substance,the walls were a great window looking out into the blackness of space.at its center a great tree from there home land of cruzamko surrounded by a small pond.stood at he far end looking out at the planets surface stood two Zuntrak.Vol’trin foe’s bane of froltra commander of the armies and fleet and Kra’wor fire heart of Cruzamko leader of the Zuntrak and head of foreign negotiation along with religious teachings.these two had lead there race forward and had both reached great roles as leaders of there whole race but they knew it would not last.they knew that contact with other races was inevitable and would eventually lead to war!and Kra’wor had posed a plan,he had sent emissaries to the farthest reaches of the galaxy to find the most advanced races they could and invite them to a meeting of peace on the surface of Ortyak III.one by one there ships arrived and as shuttles headed down to the surface thy knew it was time,time for negotiations to begin and to mark the beginning of the next age.
ooc.ok guys theres the intro so ye this is a sci fi rp based in another galaxy were there are many races each with there own sort of empire and in this the Zuntrak have reached out to them for a council of peace,below is the character sheets.the race sheet is for info on the species wile the character sheet is for that races representative wether it be there leader or just an emissary but this is the character you will control so i would prefer it be someone relatively high up and you will need a second character sheet which will be the character you control in battles.for the actual rp we will work out on the recruitment thread what will happen and in the update wile the posts will be either the character sending out orders or in a council with the other members wile in battle we will switch to the military leader or general on the field of battle.
planet of origin/the surface appearance:
average life span:
levels of leadership:
allies and enemies:
rank in culture:
age:earth years and race years
weapon of choice:
.posts must be 5 sentences long at least unless said otherwise
.no goddmoding,so you cant make our race like a super fast super strong and super smart elite race with a massive army it has to have its weaknesses along with its strengths.
.make sure for your posts that if you want to do something ask the others on the recruitment thread about it and don't go further than the update.for example if you want to suggest something to the council put the suggestion at the end of the post so that everyone else can come in with there opinions and say you want to do an action you could do it yourself but you would either be voted out of the republic and go independent or just or just be put down from your seat of power and another character from that race would take his place cause as a republic we vote and discuss
general smyth=the menoetion empire
the black legionnaire=olori
tyrrano the destroyer=the cybran nation
romero's own=the flusen
yep its good,the race you've already asked about so thats fine.for the character are you having him be fighting and political?
Right, this is my race, I can explain any of it, in extreme detail, if need be :P
Race Name: The Galactic Federation of Pegasus (GFP)
Planet of Origin: Pegasus
Average Life Span: 140-150 years.
Settled Planets: Almost four hundred SLZ class planets (Sentient Life Zone) and innumerable, more hostile planets. GFP space extends in a near perfect circle from the core world Pegasus. There are three increasingly large rings of GFP space extending from Alpha space (around Pegasus). Beta and Ceta space are fully established with Delta space in primary development, a few dozen SLZ worlds and many resource rich more hostile worlds. The PDF (Pegasien Defense Force) Space navy defends all of Delta space and much of outer Ceta, but Alpha and Beta have a large network of space-stations. (lemme know if that's too much, idk how this RP is going to work, and I'll set it further back in Pegasien history, like only alpha and beta space or something.)
Common Features: Tall and athletic. Present day clothing. Pale blue skin (like avatar, but without all the markings, just smooth blue) but otherwise human in appearance.
Spoken Languages:There are two main Languages in the federation; Alumnite = A form of Latin type speech. Spoken by native Pegasiens as a first language. Slœvēc = similar to eastern-european languages on earth. The "business" language of the federation, a second language of most. There are multiple other languages from the few other alien races in the federation, but are spoken mostly by the people of the alien races.
Written Languages: Same as above.
Diplomatically the federation is a publicly democratic senate. Administrated by the senate, with a representative from the sub-senates which administrate sectors of each ring, containing several solar systems.
The members of the sub-senates are re-elected every year by the populations of the worlds they admin. The leader of each sub-senate (also elected) is guaranteed a place and voice in the Pegasus senate.
The Federation is very proud of it's progressive democracy, and the public can vote on most major decisions that affect them.
Leader: The pegasus senate has a leader who is re-elected annually. For the last four years it has been a man named Gerrit Alphus, who will likely remain for another two. He is 138 and wise with it. He is viciously intelligent and calculating. He is respected by the people and he in turn respects them. He strives for complete order and despises vanity.
Backstory: The ancestors of the Pegasiens came here at the beginning of the universe from what was claimed to be the end of it. They had unbelievable powers, some with those more powerful than other individuals.
The legend carried down through the years told of an ancient Evil, of unstoppable power. The Pegasiens fought it for many millennia but at the end, it could not be stopped. It was going to end the universe, prematurely. The Pegasiens had little time, the twelve most powerful Pegasiens gathered in the great temple to the spirits. There they amassed their mental power together over a week. They opened a portal, through the Slipstream, back to the beginning of time. Hoping this time to be prepared, to defeat the great Evil. But something went wrong, those chosen to go back, a dozen males and a dozen females, went without most of their tech. No one knew what really happened, maybe the Evil was involved. Whatever happened it meant the plan could never happen as proposed. But the twenty-four individuals sent back did what they could, they advanced the Iron Age proto-Pegasiens as far as they could with what limited resources they had. The Iron Age people worshiped them as gods. They kept the legend of the past future alive. And their advancement of the early Pegasiens allowed the current level of technological power ahead of the wider galaxy...
But now they are here, for most people the legend is a myth, and for just a few their greatest fear is that someday the Evil, will follow them here, and the future will repeat itself...
(Hooray for temporal mechanics!!)
Technology: The GFP uses complex and advanced technology. They are almost 1000 years ahead of most other major races and use advanced weapons and veichles. Their starships use Slipstream technology to travel FTL. Most of their weapons are energy based but carry solid rounds in a laser pulse. I can provide examples and in-depth descriptions of their tech.
Allies and Enemies: The GFP strives for peace, but realises the necessity of war, for defense of course, against those who would threaten. However they prefer to remain autonomous (and peaceful!) if possible, hoping to be the group joined, rather than the group joining.
No military description because it's massively complex in full, and I don't know how much I need/am allowed.
Also sorry for any grammatical errors or other discrepancies as I wrote this on my phone last night.
Feel free to tell me the probable many errors with mine, I will put a character tomorrow.
And malochai, these crystals your race uses wouldn't be like the crystals Pegasus uses would they? :P
Yep; political and fighting. His title essentially means
Fædanærie-Elect - An elected member of the Fædanærie
Generaux - one of three generaux who command equal portions of the Snæren.
All of this makes him one of the most powerful members of the Nyæni race, with both political and fighting experience. If that's OK, of course?
And I don't even know what crystals you're talking about, Flash :L It just came to me when I thought, 'Hmm, what energy source is sustainable, but kinda futuristic' and the idea of crystals made of light energy came to me :P
Haha, I think a resurgence of 'the Compact' may be in order :3 I ALWAYS wanted to use that idea :D Azurman, quick bunch of questions though, I can deal with a yes or a no for any of them:
1. How are you on the line of Empires consisting of allied races? Is it a no-go due to the republic essentially being that? Or is it ok if they are essentially unified?
2. Are Humans in this galaxy? If so, can we use them (not necessarily an 'Earth' Empire)?
3. For the military character, do you want a soldier on the front line, in the depths of the fighting, a 'grunt' if you will (well, not quite), or a General who commands the armies?
Cheers ;) Hoping to get something up! :D
Race name: They carry no name, when they speak of themselves the refer to themselves as "us" or "the hives", others mostly call them bugs or some other degrading name.
Planet of origin: The planet which they originated from is unknown, but a few probable possibilities exist after calculating their spread and triangulating to the middle.
Planet visuals: A planet in full control by the bugs tend to look barren, since forests and the like tend to be destroyed, but shrubs thrive and the planets are generally kept evenly hydrated and fertilized.
This takes a very long time though. But in the end, the entire planet looks mostly like a forest of large bracken, easily 2-3 meters high.
Average life span: It highly depends on what type of specimen within the hive is at question, but mostly 1 year for the vast majority.
The queens live for several hundreds of years though and the warrior specie lives up to 5 years.
The newly bred ambassadors live for about 30-50 years.
Settled planets: The problem with the bugs is that they have no diplomatic borders, and generally spreads without the content of anyone else.
They generally appear in a wide radius around their supposed home world, and spread to all worlds within that area.
No matter if someone else was there or not.
This has left the species overlapping borders and without any borders of their own. As they appear more like a menace than an empire.
They don't attack other however unless resources on the planet they have settled is scarce or if the residents wander to close to their hives.
Common features: They are bugs, in all the gross forms imaginable. And they can with some work spawn new types of themselves.
One thing that groups them together is the fact all of them (in one way or another) has six legs situated on their stomach, two mandible arms often shaped like a mantis arms and they have three sections of their bodies.
They are also very resistant to natural hazards, like poison and radiation, and adept at mutating to better survive different climates.
The common specimens are:
Workers: A 2 foot long cockroach with ant like body sections that digs most of its life, other workers collect food and/or builds.
Warriors: these are generally up to 5 foot tall, but grow their entire life, and some reports speak of specimens up to 10 feet tall. But they are rare.
They have a rather high ground clearance compared to the workers and look more elongated, more slim.
They have flaps on their sides which resembles wings (but they cannot fly) which they unfold to appear bigger, this is to scare off trespassers.
Queens: Few have seen one, and they appear mostly as huge larvae.
Ambassadors: To try to blend in with other races, the bugs have tried to spawn a type of ambassador. More similar to bipedal species they walk on only two legs. But otherwise are as horrid and gross as the others.
They stand 7' feet tall. (Think district 9 prawns.)
Other: Variations exist locally. Flying specimens are common to be bred on some planets where flying will be useful.
Spoken languages: Unknown. Linguists are confused over their communication, they believe they use sense, smell and sound as well as some kind of telepathic communication.
The ambassadors can speak all languages if they spend some time learning it, but they have difficulty with speech and often stutters or speaks slow and clicky.
Written languages: No. The ambassadors can learn to write other languages.
Levels of leadership: All is controlled by the hive mind, and by its extent its queens.
The higher the concentration of bugs the higher their telepathic abilities.
The communication between worlds is difficult, and can only be made with large societies.
Back-story: Wherever they go, they are disliked and feared. As long as is known, they have been around making it perhaps the oldest race in existence. If they happen to colonize a planet with warlike beings they tend to be in for a conflict. Most never care to realize that the bugs are sentient, and see them only as a pest.
This has left the race disliked at best, since the race have countless of incidents with most other races in existence.
That they have shown interest in the new federation shocks and confuses mostly everyone. Mostly because few knew they were sentient.
Technology: They are biological. When a society is large enough (most commonly when they have taken over an entire eco-system) they are capable of launching space pods. These pods contain everything needed to create one hive.
One hive usually have about 600 workers and take up about one square kilometer under ground.
The hives rarely have large enough entrances for anything larger than workers and as such, warriors are bred inside but move out to live the rest of their lives outside the hives they protect.
Warriors usually fight with close quarter mandibles and or spit a super corrosive acid that can melt most known substances. Not equally fast naturally but its qualities have never really been reproduced by any scientists.
The hives reproduce VERY fast, a hundred new workers can be hatched in just a few days, and that's when they are not speeding up the process. The specie can (and have been) a great nuisance or even eco-terror several times because of this.
New types of specimen are never spawned unless the hive is large. (About 5'000-12'000)
Allies and enemies: This race doesn't consider itself as being at war with anyone. Several other races complain and say these "bugs" have needlessly attacked and killed dozens, hundreds and even thousands in some stories.
To their defense the bugs always claim it was self defense and/or necessary for the longevity of the hive.
This has most races have a in-built dislike and disgust for the bugs.
Mostly since they appear at random and starts to colonize without any-ones content. And secondly, they are horrible nasty creepy evil bugs who live to feed on your corpse and to destroy your planet (according to everyone else at least)
That's my race idea, it's a low power space empire race but on a planet they are very hard to deal with. Since they live underground and like bees, most can transform into queens if it is a panicked situation. Of course, only one queen per hive.
They have no space craft except the space pods, which are launched at random. Although they have an uncanny ability/luck to actually hit habitable planets.
Real Name: Unknown, he is a bug. (Get him a suitable nickname in-game, it should be down-looking but he wont mind.)
Title: He carries the title "Ambassador"
Rank in culture: Ambassador primus, since he is for some reason extra smart and telepathically strong, he can with great concentration and solitude contact nearby large hives.
It is although exhausting. Other species able to sense telepathy will hear a constant buzzling and/or clicky mess around large numbers of bugs. Around only this guy it's not to bad though and can easily be ignored.
A telepathic alien would NOT want to spend time on a massive bug world, they would be mentally exhausted by all the telepathic noise.
Appearance: If closely compared to other bug ambassadors, he will appear smaller and darker, but otherwise he's indistinguishable except the fact he has deep blue markings on his hide.
Backstory: The Zuntrak was going down to inspect another specie when they met him, the specie reported huge problems with bugs and that the bugs were (evil and bad) and destroying their eco-system.
The Zuntrak observed the purification of a hive when this specimen approached, hands raised.
The Zuntrak spotted the obvious surrender, but the locals wanted to execute all bugs so the Zuntrak of simplicity took him prisoner so the locals couldn't harm him.
It became known (for the first time ever) that the bugs were not mindless destroyers, but a sentient race, that now had a voice.
The locals eventually exterminated all bugs on his homeworld. But the ambassador never showed any signs of revenge.
He now lives with the Zuntrak, acting as a diplomatic envoy of the bugs.
Seldom respected by most species, but the Zuntrak believed in everybody having a voice, and a chance to be in this galaxy together.
Age: Now the ambassador is believed to be about 10 years old. Since he refers to himself as "He spawned two warrior lifetimes ago"
Personality: Very respectful, never rash, never angry he is a pacifist in person, but can suggest anything. Almost apathic and his ignorance of everyone except his kind (which in his world is always right)
He can completely rationally and calmly without emotion suggest the annihilation of entire species since they would harm the hives.
He lacks emotions other sentient races has, and this worries many.
Weapon of choice: Woe betide if he ever came in a battle, he is no warrior, he doesn't have blade arms, nor acid spit like the warriors.
He has been given a small energy pistol for self defense, but it took a long time for him to implement its concept to himself.
He has two warriors as bodyguards though, but these are not welcome at all anywhere and mostly only leaves his quarters in dangerous situations.
Small facts: The bugs produce nectar, it's similar to honey in how it's made but contain more kinds of nutrients, it doesn't look to nice but it tastes sweet and is very nutritious to most species.
This can be bought from the bugs, although the payment they want is what resource is lacking in the local hive.
Only large hives has the ability to produce more than they need and an ambassador needs to be present.
Although most consider nectar as vile and disgusting (it's made by the evil bugs after all) by some it's common goods and to some even a delicacy.
My character in a battle is probably another ambassador. They are the only ones who can convey orders from non bugs and try to implement concepts the bugs don't use.
Like march to somewhere, attack and generally anything that is not defending their hives.
That's my race, at least it's not the Trymg :P The most mad race i've ever created.
Ok the bugs I love and thats ok,now for Yruo:
.Yes they can be different species but they have to be a small amount so not like a huge alliance and if you wante to do that then you will have to come up with multiple race sheets.
.no this is a different galaxy but resemblance is aloud just not near the same.
.kind of like a front line general who is fighting but is also sending orders not just at the back looking at a map of the field.
Race name: The Menoetian Empire
Planet of origin: Thémia, a red, radioactive wasteland. Now uninhabited.
Average life span: Natural life span of ~70 years however with augments many will live up to 4 times this age.
Settled planets: Pérsēs, Stýx, Menoetius.
common features: Unaugmented, a typical Menoetian would resemble a 7ft human, powerfully built, red hair and red irises. However since augmetic enhancements are incredibley common amongst the populace, many can look vastly different.
Written and spoken Languages: Hērmēs and Kakia.
Hērmēs: The ancient language of the Thémia, rarely used nowadays.
Kakia: A official language of the Menoetian Empire.
Levels of Leadership:
The Red Empress:
Ever since the great departure, the women of clan Algea have ruled the empire with an iron fist. The current Empress is Lupe Algea, she has ruled for the last 10 years and has been known as the most benevolent ruler to date. The masses love her for this but senior archons have whispered of her weakness.
Made up of senior Archons, Stategos' and Émporos'.
Advise the Empress on the most important issues of the Empire.
The Assembly of Archons:
The Archons are local leaders who control their sectors with some amount of autonomy. They come together to discuss politics and put forward bills to the council.
Thémia was once a beautiful and thriving planet. It was inhabited by several warrior clans who constantly fought over territory. This was the status quo for thousands of years and the clans grew more and more technologically advanced over time. This status quo was broken, however, when Clan Astraîos discovered how to split the atom. While at first this was used to power the cities of Thémia it didn't take long for the more blood thirsty clans to discover its raw desturctive ability. It then became an arms race, each clan seeking to find the means to end the other clans and gain total dominance of Thémia although no-one could even imagine the dire consquences. And then it happened, thousands of nuclear missiles were launched at clan capitals and headquarters. The end result was complete annihilation. 85% of the planet was destroyed, once lush forests and meadows were turned into radioactive wastelands that were inhospitible to any sort of life in a matter of hours.
Only 2 major clans survived, the blood thirsty Thaanites and the women dominated Clan Algea. Fearing for their planet, an unspoken agreement was made about the banning of nuclear missiles but the fighting continued. This meant they had to find new ways to fight, the vast plains were huge armies had once clashed in swirling melees were gone, replaced by barren stretches of land that would kill an unprotected man in seconds. So a new arms race was made, to create ways to fight in these hostile enviroments.
The Thaanites tried to uphold tradition and continue to fight hand to hand by designing and producing advanced personal enviromental suits for there troops to fight in but the more advanced and forward thinking Algeans built crude warmachines for troops to pilot. This led to the dominance of Clan Algea for a century. Then the scientists found a safe way to vacate the planet and colonise the nearby planet dubbed Menoetius. The Great Exodus, as it was called, was done in the following months. The final act of the Algeans was too fire a salvo of nuclear missiles at the surviving areas of Thémia, destroying what was left of the Thaanites.
After The Great Exodus, the Warmaiden of Clan Algea declared herself the new Empress of Menoetius, destined to rule all. In the following centuries, this new Empire slaughtered the native sentient species of Menoetius and the other 2 planets in the system, Pérsēs and Stýx.
The empire makes wide use of nuclear fusion power and has perfected it so much that the augments installed in most citizens can run off a clean nuclear power source located in their body.
The empire has continued use of war machines large and small to fight its battles. From the single manned Lēlantos class scouts, the agile yet deadly Ártemis class fighters and the colossal Árēs class titans.
The Lēlantos class war machine can act as a scout and outrider for a Menoetian army. Fast, lightly armoured and equipped with a wrist mounted machine gun.
A two manned machine that rules the sky, several variants exist from light and agile dogfighters (Zephyrus), the heavily armoured bombers (Boreas) or the generalist craft (Notus).
War machines fitted with massive Pyrovόlo cannons on their shoulders that can devestate enemies from miles away. The Pyrovόlo cannon requires considerable set up times during which it is very vulnerable.
The backbone of the war machine army, the Athēnâ class predominatly fight in close combat using two giant clawed fists and a flamethrower mounted on the underside of one of the arms.
Grand titans who rule the batlefield. To pilot an Árēs class machine is a great honour. Weaponry on these machines vary greatly depending on the pilot.
While these machines are deadly on the field of battle, they are limited in numbers and what terrain they can fight in so an infantry army is still required to act in unfavourable conditions and as a screen for the mighty war machines. Harkening back to the days of old, close combat is still the preferred method of battle with enemies so a typical soldier, or hoplitē, will be equiped with a spathí (sword) and a sfaíraspída (A shield with a submachine gun mounted on the inside) in battle.
Real Name: Deimos of Pérsēs
Rank in Culture: Commander of the Pérsēs fleet, Council member.
Appearance: 7ft5, Bald, Half of face destroyed in a battle years ago, replaced with a metallic mask on his right side resembling a silver skull. Entire right arm is augmetic.
Backstory: The youngest Próta-Stratēgos since the great departure and considered to be a tactical genius since his win over an invading alien fleet.
Not much is known about his early life, he was an orphan of a low ranking officer. After excelling in school he was granted a place in a leading military academy. After graduating with distinction, he was given command of a small ship and has risen through the ranks quickly.
Many older Próta-Stratēgos have expressed concern over his rapid advancement, command of a fleet and council seat but have been silenced by the Empress who has developed a liking of the young Stratēgos.
Age: 40 Menoetian years
Personality: Despite his skull mask and terrifying reputation, Deimos is a calm and collected man who will analyze every situation. He has little time for people he does not respect and is not afraid to give his mind.
Weapons of choice: Kólasi (Inferno) pattern automatic pistol, for close combat Deimos uses the immense strength in his augmented arm to crush his enemies.
I hope that's ok, if anything else is needed just let me know :)
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