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-   -   Tyranid tactics Vs necrons. (https://www.heresy-online.net/forums/40k-tactics/101772-tyranid-tactics-vs-necrons.html)

Orathis 11-26-11 09:33 PM

Tyranid tactics Vs necrons.
 
Hello. I am orathis. I posted on the welcome thread. Anyway, I joined mainly because me and my friend are going to be playing each other tomorrow at our local GW, and I need help. He is playing necrons, and I am a tyranid player. I want to ask how to use my 'nids effectively in order to get the upper hand. The game is 1000 points, most probably annihilation or seize ground. Maybe both if we have time, so I would like two army's and tactics based on what I have and what he has that I know he will defiantly have. So, lets get on with it then.

My army (any upgrades and/or different weapons are aloud.):

30 termagants
8 hormagaunts
28 genestealers
3 warriors
1 hive tyrant (I may not be allowed to use it as it's in ba shape)
1 carnifex (I'm open to any way of using it dakkafex or any other combination.)
2 zoanthropes
2 lictors (again may not be able to use as currently unassembled.)
3 rippers ( if I can find them)
1 mycettic spore ( home made, bad quality)
1 biovore

My friends army ( that he is practically guaranteed to take)
Necron lord with destroyer body + resi orb
A number of warriors.
Possibly a tomb spyder
A number of scarabs.

Please note he may take extra things, but will 99% take these


Any and all help will be very much apricated, thank you.

Orathis 11-27-11 08:43 AM

Sorry to do this but (bump)

Zer0 11-28-11 05:22 PM

Probably your best bet would be to try to close as quickly as possible, swamp him in close combat and force his squads to fall back, thus removing their RP counters.
To that end, I'd go 'stealer heavy, infiltrate them or outflank them to get close and charge in as soon as you can.

Orathis 11-28-11 06:50 PM

Thanks for te advice. I already played him though. I lost due tue a lucky shot, but we're rematching soon.

My army choice went termagant heavy, using some borrowed models. Ended up with about 36. Swarmlord + 5 warriors & prime + broodlord & 10 genestealers + doom of malan'ti. It was a close game. Next time I'll go more stealer heavy, as my broodlord + genestealers went in turn one.

MidnightSun 11-29-11 06:24 PM

317 Attachment(s)
Swarmlord at 1000pts? You're a braver man than me.

I'd take one unit of 10 Termagants, use the Carnifex as a Tervigon, both Zoanthropes, and then fill the rest of the army with Genestealers which should outflank (Always reserve Genestealers).

Just my quick tuppence.

Midnight

Zer0 11-29-11 07:07 PM

Since you've played him, can you go into more detail about his list?

Orathis 11-29-11 08:37 PM

Yeah he went 3 squads of warriors and a lord w/ destroyer body+resiorb, and a lord w/ resi orb, and a wraith.

Basically my broodlord and genestealers got killed in te first turn, but his wraith went down in the first combat. (tried to take on warriors. Wounded one to 2 wounds.) swarmlord battled destroyer lord and killed it ( was helped by gaunt squad.) then killed a whole squad of warriors before being shot down by his all his remaining units, 16 unit gaunt squad died about turn 4 or five in combat with 2 squads of necron warriors and a lord, backed up by the warrior squad. The doom of malan'ti took afew out but was killed. In the ends I surrendered with a remaining instinctive gaunts (4). It was a solid strategy, but was foiled by the lucky shooting, be because the swarmlord would have killed the other squad if it got into combat, which would have been next turn. Anyway it was an enjoyable and close game.

MidnightSun 11-29-11 08:44 PM

317 Attachment(s)
Quote:

Originally Posted by Orathis (Post 1116022)
swarmlord battled destroyer lord and killed it ( was helped by gaunt squad.) then killed a whole squad of warriors before being shot down by his all his remaining units, 16 unit gaunt squad died about turn 4 or five in combat with 2 squads of necron warriors and a lord, backed up by the warrior squad. The doom of malan'ti took afew out but was killed. In the ends I surrendered with a remaining instinctive gaunts (4). It was a solid strategy, but was foiled by the lucky shooting, be because the swarmlord would have killed the other squad if it got into combat, which would have been next turn. Anyway it was an enjoyable and close game.

Did the Swarmlord really need help killing a Destroyer Lord? He makes his opponent WS 1 for the majority of the time, and with Str 6 and ID'ing weapons he usually minces anything he touches. Saying this, I would, more often than not, use Paroxysm to disable a Warrior Squad for a turn.

You probably should have swamped him more, leaving him less time to shoot - bury his Warriors under a tide of Gaunts, hence my suggestion of a Tervigon. 30 Gaunts? Annoying, potentially dangerous. 30 Gaunts with FC and Poison 4+ (And re-rolling Hits with Swarmlord)? Lethal.

Midnight

darklove 11-30-11 10:06 AM

Apart from the fact that the Destroyer Lord is too tough to be IDed by the SwarmLord.

I would generally try to lock Necrons in CC asap. They are not helpless in CC, but they are worse at it than shooting so that is your best chance.

Outflanking Genestealers is solid, depending on the enemy's choices regarding terrain manipulation.

A Hive Commander that lets you outflank the Warrior unit might also be useful instead of the SwarmLord.

If you go shooty then volume of fire will trump high-S shots vs Necrons.

Orathis 11-30-11 10:24 AM

Okay thanks for the advice


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