Join Date: Jun 2008
Location: The United Kingdom
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You are reading the 'Featured Non-GW System of the Month - March 2009'. This Months chosen system is 'Urban War'. Throughout this Review you will find out a bit about the game play of Urban War, the miniatures of Urban War and stockists will be found here too towards the end of this review (NOTE - I cannot guarantee a Full List).
If you have any questions about this review or the featured system after you've read it, then please feel free to ask away.
Urban War (Urban War: Strike-Team Actions) is a fast paced Sci-Fi Tabletop Miniature wargame for two or more players to take part in created by the company Urban Mammoth. It enables players to control a small team of soldiers from the option of different factions and compete against other factions in war within the city planet of Iskandria in the Void Universe which now also faces the threat of alien invasion. In Urban war you're able to build your teams to suit your own favorite tactical strategies, it encorporates an experience based system allowing for a unique variety of choices in-game.
The MiniaturesUrban War being a skirmish game the action is focused around individual models. Each individual model acts independently when it comes to making its' turn. A regular warrior can even take out a battle hardened hero in the quick and lethal combat system. Urban War is a quick paced and exciting Miniature Wargame. Battles are all foughtout with small teams generally sizing between four and twelve miniatures, for this reason gathering an army playable in Urban War is easy and won't hurt the pocket
Troops have different levels of experience, the higher the experience the troop has, the tougher and more stable it will be on the field of battle. These highly experienced warriors can with luck defeat the majority of their lesser enemies and this twist to the system allows for many more tactical and strategic battles. The game as previously mentioned is indeed a multiplayer game and any 3+ players battle allows for players to either choose to betray their teammates or to choose to work together to fight off other factions.
During a game turn each player takes it in turns to make one of his or her models do something, play then moving on to the next players turn. This results in a more speedy gameplay and also continues untill all the models in play have done something. This makes the game more exciting because it means that you can be constantly involved in the game right untill the last minute.
Urban War also encorporates a special rule called Shock and surpression. The shock roll represents the temporary debilitating effect of a sudden 'shock' occurrence. For example, close to being hit by enemies incoming fire may cause a shock roll to be enforced upon the victim. As expected, higher experienced troops are less likely to be effected by Shock than their lower down comrades, though it still happens. This gives the game an added realistic touch.
Urban War also includes another special rule called Quick Play Orders which allow for the game to be played quicker. It means that all players models must have their own general course of action within the game and not untill more tensifying moments later on in the battle can specific activities be chosen. Aswell as adding to the tension of the battle throughout, it's also yet another feature that allows for more tactical twists.
You may have heard me mention the different factions that players are able to take control of earlier? Well here is a little more detail on them. Each player may choose to take his small warband of troops from one of the different factions listed below.
The Factions playable are:
Each different faction represents a different group of residents of the city planet of Iskandria ranging from Human cyborgs of the Syntha to the galasctic Law enforcers of VASA (apart from the Koralon who are aliens from outer space coming to invade and interrupt the war already waging).
Urban War miniatures can be used in Metropolis (another game by Urban Mammoth) and likewise.
You can download the rules for Urban War: Strike-Team Action here
The miniatures produced by Urban Mammoth for the game Urban War are of extremely good quality in my opinion when it comes to quality of the cast and also quality of detail in the sculpt itself. Not only do the models look fantastic when painted on the battlefield but I think they have a unique sci-fi feel to them, I don't know why, I just do
Here are all of the strike-teams available for Urban War. Please note that aswell as Strike Teams there are also other blisters available to purchase that you can use too.
My RatingHere are the stockists I know of so far. I will add to it as I go but I'm not known for knowing many independant retailers so it's only the few I do know that stock Urban War that'll be listed here. If you know of any others feel free to let me know so I can add them to the list.
My Rating - 8/10 – I am rating Urban War an 8 for the reason that although it's a very good system I personally have seen better. However, it's still a good system that works fine and has a few nice rules added in such as 'Shock' for example which I do really like. And to add to that, the miniatures are flipping awesome