Things to think about, how many players on the ice, in the team. Coaches, assistant coaches, sponsorship, etc..
I too have a game in the works, its more of a skirmish game though.
Already under consideration, once i have a bit more substance to my work i am sure it will become apparant. If you feel like bouncing some ideas off one another, dont hesitate to PM me
couple of questions
why three goals?
if team can not score in the same goal consecutively, does that mean they can score in any of the three to start with? if so that means the team without the "puck" has to defend at least 2 goals, does that mean they will need two goalies? will you have goalies?
Three goals is intended to eliminate the need for goalies. As for being able to score in any of the three, that is something that i will be playtesting. I have a few ideas on that matter
how many teams?
why a circle pitch? why not a triangle or a hexagon, a circle will have dead space as it makes sense to use the shortest distance between goals or the center.
hockey is crazy fast and very fluid how will you or will include that as an element?
How many teams on the Ice? 2
How many teams am i going to create? I am thinking 5
I am planning what i think to be a unique activation and movement mechanic that is intended to encourage players to maximise the space allotted.
As for the speed, i have/still am contemplating the use of a game clock, X amount of minutes per move or something like that. 10 goals is an arbitrary target that can be adjusted depending on how the game goes until then