How long will be one game? Many older wargames in particular which are strategic level takes so many hours to finish game. Over 6+ hours is simply too much for many players. Some games have option for playing their game for Grand campaign mode or smaller scenarios to cut down playing time.
I'd need play testers to figure that out, but so far the system is rather rapid-fire when it comes to each squadron or platoon's activities. There's a bit of bookkeeping with squadron strength, fuel, and weapons but you don't have to roll dice every 5 seconds. I can't imagine it lasting longer than a game of 40k.
Victory conditions need to be clear. Many wargames have problem that when other player has clear upperhand, rest of game losing player just sits there waiting him to be totally destroyed. Also if game is only about destroying opposing forces there isnt much variety on strategy. Only tactics matter.
Again, play testers, but thus far I'm rolling with a point value system that can account for every single unit, structure, attachment and payload. There are a million different ways to break this, of course, but that's where objectives will come in later. Since this is on such a large scale, anything is possible: You could start with "total battlefield dominance" and work your way down to individual missions or even skirmishes, such as destruction of enemy air defenses, blunting an armored assault, hitting a critical command center, strategic bombing of hive cities (or Tyranid hives for that matter!), and so on. And even though most combat is based on skillful application, there are dice rolls and the element of chance involved. It's entirely possible for a squadron of rookies in outdated equipment to butcher a squad of aces who aren't paying attention.
How clean and elegant are rules. Nothing worse than having 30+ pages manual with so many tiny little rules that you have to check and argue with opponent everytime. Better games come with easier to learn rules that every gets after 1-2 games that takes time to master. Also rulesbooks on many companies are not very clearly written.
I would say that the rules have been streamlined to the point of being too basic in some areas. The catch will involve races other than the Imperial Navy which is my starting point: While the vast majority of mechanics carry over, some simply must be changed otherwise things don't make sense. Tyranids flyers are mostly winged beasts, for example, that should be able to land and rest anywhere, making fuel consumption a moot point.
Strategic level games. These normally cover map of hundreds of kilometres which in turn bring needs for logistics system in games. Manevering on grand scale is also another needed component. You said air combat is one focus of game. Will there be like in other wargames, strategic bombing instead of just bombing his military units.
Yes, there are provisions for targets of every conceivable stripe, soft and hard, military and civilian. Ground units are even permitted (really slow) movement in some cases. If you ever wanted to bomb an approaching Titan to death, now's your chance. As for logistics, that's all coming from fuel and munitions consumption which must be replenished at friendly airbases. And maneuvering is a piece of cake: In my experience people 'dramatically' underestimate the actual range and speed of combat aviation, even without 41st millennium shenanigans. It will be a matter of course to divert squadrons half way across the map, and get there in short order using afterburners and gravity assist through a shallow dive.
Wargame as whole is rather a big term. To some its light wargame like Memoir 44 and their type. Another might think wargame is miniatures tabletop wargame like warhammers are. Some like strategic wargames like Europe engulfed or Eastfront. And some still like old Squad leader system with squad level gameplay. Some wargames are just dice fests while others clearly cut random factor by making lots of meaningfull decisions. Ive played maybe about a hundred different systems past 20+ years and there is so many times during these days for different games to choose from. Just go and check bgg 77 pages ranking list on wargames
I understand. There's just this nagging feeling that there are a constant set of "things" that 'must' be there to make it likeable, regardless of the genre or the scale. Thanks for the link and the suggestions. I'll be looking into those.