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post #1 of 7 (permalink) Old 12-27-07, 10:51 AM Thread Starter
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Default Shooty Orkses!!!

Shooty as f*ck option. Basically split crossfire with the two Meks and Lootas, charge forwards with the the boys with backup from the Kommando's, Koptas flank for armour and scoring potential.
And STILL 107 models!

HQ:
Big Mek: Shokk Attack Gun (95pts)
Big Mek: Shokk Attack Gun (95pts)

TROOPS:
30 x Boyz: Shootas, 3 x Rockits, Nob: Power Klaw, Bosspole (250pts)
30 x Boyz: Shootas, 3 x Rockits, Nob: Power Klaw, Bosspole (250pts)

ELITES:
14 x Kommandos: 2 x Burnaz , Boss Snikrot (255pts)
14 x Lootas (210pts)
14 x Lootas (210pts)

FAST ATTACK:
1 x Deffkoptas: Twin-Linked Rockit Launcha (45pts)
1 x Deffkoptas: Twin-Linked Rockit Launcha (45pts)
1 x Deffkoptas: Twin-Linked Rockit Launcha (45pts)

(1500pts)

''I Beard therefore I am!''

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post #2 of 7 (permalink) Old 12-28-07, 12:42 AM
 
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I dont know that much about orks but it looks pretty nasty. I play a horde type dwarves army in WHFB and you have all the basics, keeping extra items to a minimum.
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post #3 of 7 (permalink) Old 12-28-07, 01:59 AM
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Looks like a tight list, good job. Only thing I can suggest is possibly including a rokkit in the unit of Kommandos. Unfortunately you'll have to lose a burna (and power weapon) to do it.

The Rokkit may be handy because you can blast the back armor of vehicles and the like, but I won't blame you if you decide to hang onto your burnas.

Either way, enjoy.

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post #4 of 7 (permalink) Old 12-28-07, 02:03 AM
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nice and solid.
your not thinking about anything heavy just as back up for that speed?

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post #5 of 7 (permalink) Old 12-28-07, 09:13 AM Thread Starter
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I'm not too sure on the set-up on the Kommando's without the burnas they lack any real punch and could be slowly grounded down by any MEQ unit due to their 6+ save whereas with their Burnaz they have a chance to do some lethal damage on the charge.
As for shooting Big Shootas for the multishot rear armour might work and then there the twin rockit option for armour but with BS2 there not too reliable.
Plenty of playtesting needed,
Cheers for the feedback guys and gals!

''I Beard therefore I am!''

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post #6 of 7 (permalink) Old 12-28-07, 01:07 PM
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i am new to warhammer and dont know the rules yet, some one i know told me that i needed a commander or something for my army or platoon or w.e.
i was wondering if an ork nob is an alright commander, because thats the toughest one ive got.




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post #7 of 7 (permalink) Old 12-28-07, 01:28 PM
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Quote:
Originally Posted by LJT_123 View Post
i am new to warhammer and dont know the rules yet, some one i know told me that i needed a commander or something for my army or platoon or w.e.
i was wondering if an ork nob is an alright commander, because thats the toughest one ive got.
Buy the new codex in January. That will tell you what you need to buy to have a legal army.
You could also do with picking up a V4 rulebook. Your best bet would be e-bay.
Generally speaking you need 1 HQ & 2 Troop choices.

May is not must.

If in doubt always choose the lesser of two weevils


just freaking do it ok?
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