Culler's 'Ard Boyz List - Grimskraga's Big WAAAGH! - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 18 (permalink) Old 07-12-09, 01:57 AM Thread Starter
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Alrighty, here's the after-action report:
We played at my FLGS, with about 15 people almost all of whom are veterans and about half of which are pretty good. Every game I played ended on the bottom of turn 3, due to time.

Round 1 vs. Chaos:
This guy wasn't very good, and ended up in the lower quarter. He used a land raider, Typhus and a big terminator squad (walking), a couple 15-man CSM squads (no icons), 10 plague marines, a vindicator, a predator, and a unit of possessed in a rhino. My killa kans blew up his predator, the nob bikers got his land raider and one 15-man squad, and took an objective on the left flank. The berserkers charged out of the land raider along with the possessed (who got fleet for their aiblity) out of their rhino into Grotsnik's squad, who took minor casualties and whooped the possessed and berserkers both, and captured the center objective after taking down the remnants of the other 15 man CSM squad that was trying to take the first objective (it had been shot to pieces by the nobs, lootas, and others). My 2 30-man shoota mobs made it to his plague marines holding the right objective and wiped them off it, capturing it on turn 3.
Result: massacre, and 4 bonus points for me. 24 points total.

Round 2 vs. Shooty Marine Horde
This guy was a veteran that doesn't get to play often, but at least knows what he's about. This was also the scenario that I knew would be the hardest for me and the one I had a practice game on and had a minor loss before I changed my list. His list was Vulkan, a conversion beamer master of the forge, 2 jump pack assault squads, 4 tac squads, 2 razorbacks (1 LC and 1 HB), a MM/HF land speeder squadron, 2 vindicators, and a 4 ML Dev squad. He did a denied flank (mostly, assault squad and a tac squad on the right flank), the nob bikers sped forward and basically entertained his entire army (nearly) on the left flank. Grotsnik's mob took down the assault squad on the right flank with minimal effort, and everything else was basically the lootas and nobs. After dropping a bunch of pie plates, meltas, and what have you into the nobs who had turbo-boosted into his face, he foolishly sent his master of the forge into CC with the nobs along with vulkan, a tac squad, and an assault squad, and they pasted the master of the forge with power klaw instant death and actually won the combat. Eventually he killed all the nobs and dropped the warboss to 1 wound with shooting, but I didn't lose that final crucial wound. The lootas were life-savers here, killing the speeders and a razorback (and almost another but I rolled like crap on the damage table) and so netting me 3 points from that.
I killed the speeders, a razorback, 2 assault squads, and the master of the forge for a total of 12 KP. He killed the nobs for a total of 1 (but had he killed the warboss I'd have only won by 6.)
Result: Massacre, 2 bonus points for me. 22 points + 24 from the first round = 46 points.

Round 3 vs. Imperial Guard hybrid list
For the final round I faced probably the best player amongst the store regulars. Nice guy, knows his stuff. He had 2 command squads in chimeras with astropaths and masters of the fleet (makes me glad I didn't take kommandos), Marbo, 2 vet squads in chimeras, 2 infantry platoons, one with lots of guys and one with just a few guys, and 2 lascannon heavy weapons teams and 2 autocannon heavy weapons teams, he also had 4 regular russes in 2 squadrons, and 2 demolishers in a squadron. I had the nobs go around to the right along the bottom with the 30-man and the 20-man shoota mobs going for that objective, and sent a 30-man shoota mob to nab the top objective while grotsnik's mob poured out the top as well into his army. First turn I took out both his lascannon teams with lootas (strength 7 instakills the t3 2-wound heavy weapons teams). He blew his wad at my nobs and killed most of them. Turn 2 the 3 nobs left and the warboss gutted the demolisher squad, killing 1 tank and leaving the second with only a heavy bolter and shaken. They also charged the big infantry platoon and wiped them out. Grotsnik's mob also charged turn 2, killing some autocannons. The lootas mess up a couple chimeras but don't kill anything, immobilizing and taking the multilaser off a command chimera and a veteran chimera going for an objective. He finished off the nobs and left the warboss with 1 wound, and killed 4 of grotsnik's mob that was getting into his deployment zone. Turn 3 grotsnik's mob starts eating through his troops, killing the immobilized chimera, an autocannon squad, a veteran squad, an infantry squad, and sent another infantry squad running for their lives. The warboss manages to stun his other veteran's chimera, keeping it from maybe contesting an objective that my boyz were on. The lootas do little. His turn 3 marbo shows up and contests an objective, I had foolishly forgotten about him and had left a way for him to appear within 3". The vets, enraged at their inability to contest and objective since the time limit was coming, took out the warboss with plasma fire. He blew up a good number of my orks contesting the right objective, but 4 pie plates wasn't taking out 30 boyz with 4+ cover saves. Got about a third of the mob though.
Result: Massacre, 1 bonus point for me. 21 points for this round gives me a total of 67, 17 points above the next-highest guy.

I'm pretty stoked, especially considering that it's my first 40k tournament on the tabletop.
The Kans didn't do much except in the first game. In game 2 they didn't fire a shot due to range, and in game 3 they only had range to some heavy weapons squads, which due to poor rolling on my part and him passing the 2 cover saves I actually inflicted meant they had 0 effect. They're more of a short ranged unit so it's mostly the games ending turn 3 that caused them to suffer. They really helped in game 1 though. The boyz mobs did great, except in turn 2 where they didn't have much of a chance since most of them had to run across the entire board if they wanted to get near the enemy and the mobs that did start on the board had really crappy terrain to deal with. The lootas were very helpful, getting that long-ranged punch in when I had few turns to play was fantastic. Grotsnik's mob whooped some serious butt too. Taking punishment like champs and rocking my opponents. The 5+ invulnerable was especially nice, as many of the wounds they took would have bypassed the a 4+ armor save (at least a third, I'd say). The nob bikers died most games, but in doing so did their job of being a big scary target or sticking it to enemies who didn't throw enough at them.

MVP unit that wasn't nob bikers: I'm calling it for grotsnik's mob. Every game they went out and rocked the opponent, even when they got charged by dedicated melee troops in games 1 and 2. People consistently underestimated them, as it's a unit few seem to use. It's basically a 525 point unit though, akin to nob bikers in terms of high cost and effectiveness. For regular units my MVP is the lootas, who while never overwhelmingly good, consistently gave help where it was needed. Killing transports, marines, heavy weapons teams, and light tanks, they proved their worth, especially with the time limit being what it was.

Last edited by Culler; 07-12-09 at 02:13 AM.
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post #12 of 18 (permalink) Old 07-12-09, 05:14 AM
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Congratulations and Well done!! Well played and well designed.

I wonder... do you think your opponents would have had better results had they targetted your normal boyz mobs, lootas, kans... rather than trying to overwhelm the indestructible nobz and/or grotsnik? Particularly given the time limit at Ard Boyz, it seems worthwhile trying to get as much as possible out of turns 1 and 2, and not-quite killing your uber units seems to be a waste of that time. Specifically when there were 6 pie plates from the IG guy, had he mushed your weaker units, how would it have turned out?

Also I'm using this as evidence that Heavy Weapon squads are poop.
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post #13 of 18 (permalink) Old 07-12-09, 02:34 PM
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Grats Culler...but for me, this only really says you are the best player around your store, something I think would have been a fair assumption. 3 Massacres in 9 turns is a lot better than I think it was fair to expect from the list.

Well played.
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post #14 of 18 (permalink) Old 07-12-09, 07:06 PM
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Congrats on the victories. I wounder if the kans could have been replaced with a couple of koptas or buggies and been more useful due to the time restraints. Either way I think you showed that Grotsniks hard boyz can be used very well but I think it would have to be a big points game like this. It would be intersting to see how Grotsniks boyz would do in a low point 1500-1750 point game.


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post #15 of 18 (permalink) Old 07-12-09, 08:41 PM Thread Starter
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I'm eyeing koptas more now. Given the time constraints and their mobility, the fact that they're not as good at melee and aren't as tough becomes less of an issue.

Though, my kans never really got the forward deployment they needed as well. I'm gonna wait for the semi-final scenarios to come out.
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post #16 of 18 (permalink) Old 07-12-09, 09:08 PM
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Probably wise. Kans also have much more of a fear factor for the enemy. It's impossible to quantify, but the enemy would probably be more concerned by the fact he has a skwadron of Kans still to contend with, diverting attention, if not firepower, from the Nob Bikes and Parts-Makers.
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post #17 of 18 (permalink) Old 07-12-09, 10:20 PM
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In a regular game I agree that the kans would be a major concern for an opponent but in tournement games that really only last 3 turns. Kans aren't much of a concern because they are to slow to really do much unless you wanted to keep them at the back to help sit on an objective then they would be problem. Koptas are a little more in your face and they can pop tanks or blast marines. So they are thing that an opponent can't ignore.
I think it is smart to wait and see what the missions are before making any changes. Good luck in the next round.


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post #18 of 18 (permalink) Old 07-15-09, 08:20 PM
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Congradulations on your masacres!

I think the Deff Koptas are a great idea, they always have an opportunity to do some damage. And with them being TL they effectiley have the same BS as kanz. My buddy came in second with his (and some of my) orks. He ran over everyone with two battle wagons w/ deff rolls and boarding planks that were protected by a KFF. The other wagon had Ghaz and mega nobz. Its a good way of getting more heavy hitters into the enemies face early in the game. He never got past round 3 either.
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