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post #1 of 18 (permalink) Old 01-05-16, 08:59 AM Thread Starter
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Default ork army list

There are two aspects of orks that i wanted to collect,
Blood Axes and a Gorka-Morka cult.
And, I wanted to be able to stuff them into a single list at 1850.
The total pool of forces available should reach 2200pts, something like that,
so some units can get swapped in and out as needed.
I have a bunch of stormboyz as yet unpainted (not even in this country atm!)
and might try to put together a small unit of bikers someday...
Also worthy of note,
this is a collection of old meets new models, mostly old metals
and some new plastics mostly in the form of vehicles.
I like metals because they are heavier, and feel more substantial when then get placed and taken away.
I liked the game better, a loooong time ago, when every model and its placement seemed to count for more,
and I try to paint and pose things the same way.
I will post pics at some point.
Anyways, here is the list:

Cork
Warboss attack squig mega armor
115
(He is a special model conversion from a metal Ghaz, and
is basically the orky equivalent of a televangelist/rockstar -
in fact, his sole strategic object is to ride to the front
in the Morkanaut with the two meks
to burst out in a glorious finale of carnage!)

weirdboy
(i figure he helps to charm the glassy-eyed grot followers who shield the larger walkers.)
45

2 meks blasters oiler squig x1
43

20 glassy-eyed cult grots 2 herders squig
80

10 orks bosspole big shoota nob
80

3 killa kans 2 big shootas 1 rocket
150

dred 2x skorchas
(I know, but I like the 2 skorchas anyways!)
90

Morkanaut KFF
280

7 kommandos skorcha big shoota
90

973

Big Mek attack squig fixa uppahs mega slugga ammo runt grot oila
(Blood Axe-ish and special model - will post pics)
81

6 nobs bosspole
113

battlewagon killkannon deffrolla zap gun 2 big shootahs 'ard case klaw
190

10 orks big shoota
65

15 grots 2 herders squig
65

dakka jet flyboss supa shoota
145

looted wagon killkannon 'ard case skorcha reinforced ram
95

mek gunz lobba +2 grots
24

7 kommandos boss big choppa
85

863


potential weakness are a lack of ranged armor pen.
no infantry powerclaws.

some possible additions are a painboy, and a big mek on a bike.
also thinking about maybe swapping those two meks for a small unit of tankbustas with bomb squigs.

anyways, i figure it is not "competitive" but should be fun to play,
fun to play against,
and still a challenge to some armies.

more than anything, it has been a joy to collect up and paint.
almost finished, then to finish other armies!

let me know your impressions!

Removed the individual point costs for you - darkreever

Last edited by darkreever; 01-05-16 at 02:20 PM.
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post #2 of 18 (permalink) Old 01-05-16, 11:08 AM Thread Starter
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http://i68.tinypic.com/1zj4fm.jpg







yeah, the painboy isn't in the list - can't see the points for him.





I figure that the deffrolla charges the zzap gun,
working as a big electrical generator.
Also, note the self-propelled kill-kannon shells
taken from the Medusa kit.








Last edited by jin; 01-06-16 at 05:06 AM.
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post #3 of 18 (permalink) Old 01-05-16, 11:49 AM
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@jin
Nice collection you have there!

First you need to Edit away all. Individual pointcosts in you list.

I think you can find the points you looking for in your list. I think the skorcha on the LW is a waste since you can't fire snapshot with tamplates and the killkannon will force you to it since it is ordanance. Also you have alot of stuff on your Battlewagon. Slim it to one purpose, I would remove the klaw and big shootas, or keep the Shootas and remove the zzapgun instead.
I also think you have some of the points wrong and what do you mean with the Grots shield the walkers? They will not recieve coversave from Grots.

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post #4 of 18 (permalink) Old 01-05-16, 12:58 PM
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I admire your attitude, I get the feeling that both you and your army would be a great laugh to play against.
If you're flexible with wysiwyg, you could scrape some points off the battle wagon by giving it a reinforced ram rather than a deffrolla.
The looted wagon could also lose the skorcha and reinforced ram, as the it should just be sitting back as fire support anyway, and a skorcha isn't going to do much against deep striking gubbinz. That's a few points, with grot oilers and such you may have enough for that painboy.

I like the overall aesthetic of your army too, it suits the classic retro feel of the models.
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post #5 of 18 (permalink) Old 01-05-16, 03:36 PM
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I like what i see!
Old orks models are great to field and play!

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post #6 of 18 (permalink) Old 01-06-16, 04:46 AM Thread Starter
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Quote:
Originally Posted by R_Squared View Post
I admire your attitude, I get the feeling that both you and your army would be a great laugh to play against.
If you're flexible with wysiwyg, you could scrape some points off the battle wagon by giving it a reinforced ram rather than a deffrolla.
The looted wagon could also lose the skorcha and reinforced ram, as the it should just be sitting back as fire support anyway, and a skorcha isn't going to do much against deep striking gubbinz. That's a few points, with grot oilers and such you may have enough for that painboy.

I like the overall aesthetic of your army too, it suits the classic retro feel of the models.

i think that you are right on every count.
the list can be optimized in these ways.
truthfully, i have not played 40k since 2006 maybe...
i have read the new rulebook, and have the latest ork codex.
i would like to play but where i live now, actually,
it might mean a couple hours on a bus each way.
eventually it will have to happen.
i want to play with this army,
and i think that i like most of 7th edition.
i am not liking the rules-driven sales-man business model from GW of late,
and absolutely refuse to own a wraithknight.
plus, i have a ton of real work to do...
but after i get things all painted up,
i will be able to spend that time going to Seoul.

still,
i cannot change from the concept of the army,
and i am aiming for wysiwyg.
though, with orks, you could just say
"yeah, it is on there, but it doesn't work today!"
in my mind,
the optimal list is the one that only has what it needs to make sense
as a complete force.
orks have a culture of war and i imagine this force as a traveling unit,
a roving dustcloud of destruction.
the weirdboy has an idea,
to get his warboss in a gork suit
stuck inside a morkanaut,
and line up a bunch of willing worshipping servant grots
to amble off in front.
yes there is no cover save but that isn't the point.
the point is the spectacle.
the weirdboy's plan is to send this parade of walkers up the middle,
and send in the sneaky gits (and later stormboyz)
under cover of the big mek's lobbas and kannons.
as for the big mek contingent,
i like the deffrolla because i think that it charges the zzap gun.
i like the claw because it looks awesome!
and it is big-mekky in the sense that it is there to keep the stuff nearby,
so that it can be salvaged and put in the back of the battlewagon and hauled off after the battle.
i used the skorcha on the looted wagon because of the
'don't press that' rule and because of the weapon destroyed result possibility.
if it ends up flat out in the middle of somebody's light inf unit,
that flamer might be the ticket,
otherwise it is dead anyways
and big shootas are not such a sure thing in the right circumstances.

eventually, i will paint up some stormboys,
one unit of the old nazi style boyz from way back to compliment the big mek force,
and the second and third models for the weirdboy/warboss contingent.
i want to be able to represent these two incarnations according to the different flavors of the collective forces.
this is what makes it a collection rather than a pile of stuff or a "list".
this was what had originally attracted me to this hobby,
this sense of scholarship,
of respect for the simulation, for the realism, for the art,
and especially for the parallels drawn between the 40k and the present universes.
for the most part, this seems lost.
maybe with specialist games coming back and so on, this will change and gw will set things right.
ultimately, though they don't want it, they are responsible to and for their community of fans and supporters, and most of all that demands rules that respect the integrity of this community rather than blasting it all wide open to sell to the lowest common denominator, i.e. the highest bidder. i mean, look at the new space marine rules. sure, free tanks sound great, until you realize that you must now buy 10 free tanks. sure, it is an awesome collection, but for me a 'take on all comers' list means a list that i would want to use to play against any other list, once. sure, my weirdboy might have his idea to organize this big battle production and set off against ten free tanks. that story can get played out. a tragic story, most likely, and probably only once.

anyways, thanks for your communication!
actually, i have not spoken with anyone interested in this hobby since, actually, 2006!
these forums take the place of that for me, when i have time to contribute.

Last edited by jin; 01-06-16 at 04:48 AM.
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post #7 of 18 (permalink) Old 01-06-16, 04:50 AM Thread Starter
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Quote:
Originally Posted by neferhet View Post
I like what i see!
Old orks models are great to field and play!
thanks!
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post #8 of 18 (permalink) Old 01-06-16, 05:04 AM Thread Starter
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Quote:
Originally Posted by Moriouce View Post
@jin
Nice collection you have there!

First you need to Edit away all. Individual pointcosts in you list.

I think you can find the points you looking for in your list. I think the skorcha on the LW is a waste since you can't fire snapshot with tamplates and the killkannon will force you to it since it is ordanance. Also you have alot of stuff on your Battlewagon. Slim it to one purpose, I would remove the klaw and big shootas, or keep the Shootas and remove the zzapgun instead.
I also think you have some of the points wrong and what do you mean with the Grots shield the walkers? They will not recieve coversave from Grots.
these parts can be removed from the model:


originally i imagined the battlewagon with a zzap gun
and with the deffrolla as the charger for the zzap gun.
i understand that zzap guns are not that great.
but, i like the idea of the orks rolling up with electricity all humming around them
with mosquitoes and small birds getting fried as they pass by!
and then zzapping the electronics of enemy vehicles, wrecking them.
and then taking the parts from those vehicles,
because the orks don't need electronics-
stuff just works because they believe that it will work!

also, i understand about the skorcha.
i described my reasoning in the response to R_squared.
please see that post if you can...

thanks for the feedback!
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post #9 of 18 (permalink) Old 01-06-16, 05:12 AM Thread Starter
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Quote:
Originally Posted by Moriouce View Post
@jin
Nice collection you have there!

First you need to Edit away all. Individual pointcosts in you list.

I think you can find the points you looking for in your list. I think the skorcha on the LW is a waste since you can't fire snapshot with tamplates and the killkannon will force you to it since it is ordanance. Also you have alot of stuff on your Battlewagon. Slim it to one purpose, I would remove the klaw and big shootas, or keep the Shootas and remove the zzapgun instead.
I also think you have some of the points wrong and what do you mean with the Grots shield the walkers? They will not recieve coversave from Grots.
oh no.. i guess now i realize that individual points costs are maybe forbidden?!?!
ok... sorry about that. my fault completely.

by "shield" i mean they just walk out in front.
that is the weirdboy's big battle plan- i describe that in my reply to R_squared.

also, which points are wrong?
probably i read the rules wrong or made a math mistake?
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post #10 of 18 (permalink) Old 01-07-16, 06:42 AM
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Quote:
Originally Posted by jin View Post
oh no.. i guess now i realize that individual points costs are maybe forbidden?!?!
ok... sorry about that. my fault completely.

by "shield" i mean they just walk out in front.
that is the weirdboy's big battle plan- i describe that in my reply to R_squared.

also, which points are wrong?
probably i read the rules wrong or made a math mistake?
Can't remember right noe but I might just have paired the numbers to the wrong entry. Thought you hade the nob in the boysquad at half a melta and the same goes for the deffrolla. But I could have missread the way you wrote out the Points.

Good to be green

Barks Dakka Ladz: W3-D2-L3
Altansar Eldar: W3-D0-L2

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