ran this list the other day, won two out of three games
Bigmek SAG
w 10 lootas
8 tankbustas
w Nob bp, PK
2x bomb squigs
(ride in the battlewagon)
7 Burna boyz
w mek KMB
(rides in Trukk re-enforced ram)
11 boyz
w Nob BP, PK
(ride in trukk re-enforced ram)
11 boyz
w Nob BP, PK
(ride in trukk re-enforced ram)
11 boyz
w Nob BP, PK
(ride in trukk re-enforced ram)
11 boyz
w Nob BP, PK
(ride in trukk re-enforced ram)
11 boyz
w Nob BP, PK
(ride in trukk re-enforced ram)
3 Killa Kanz
w Rokkit launcha
tabled a blood angels army turn four, won on victory points against space wolves and lost by one point to necrons.
so all up played well.
high lights included getting two units into a sanguine guard unit with a priest and had 72 attacks and 8 PK attacks and two of the guards lived, a death company dread failing a terrain test and unit of praetorians charging the burna trukk and getting wasted by the burnas wall of flame (got 14 burna shots). funny moment the bigmek shot himself at the triarch stalker which cost me the game due to losing the warlord, (although I forgot all about using the ammo runt until after the game, oh well you get that) and every game the mek with the KMB killed himself to gets hot on overwatch.
Seems like a good list there, as always there is concerns for the trukks being so weak but in a list like this with 6 and a wagon, can still function as you said it did.
Ceratinly has some nice powerfull units, with tankbustas and burnas being able to quite easily take out their targets. Which depending on what your up against can be great.
Only real thoughts are what is the need for the rams on the trukks? Just so you can rush through terrain without concern? Other wise the ramming doesn't really assist the trukks, much only bring the strength up to 6 due to 12 armour on the ram.
Only other thought is the killa kans what do you use them for? Personally kans aren't particularly useful they can be decent in very specific situations but particularly the rokkit kans not helping much, if you need anti infantry grotzookas are great but apart from that get some kannons or daethkoptas for a similar roll.
Or if your still looking for vehicles rokkit buggies can work decently or even skorcha buggies.
Seems like a good list there, as always there is concerns for the trukks being so weak but in a list like this with 6 and a wagon, can still function as you said it did.
the threat factor of 7 vehicles, the way they are loaded and then the set up using trukks to put doubt in their minds. still need str 5 hits to glance, and majority of range weapons are str 4. the bigger str weapons are few and concentrated so can usually only target one or two trukks as the battle wagon full of tank bustas become the majority of target priority.
Ceratinly has some nice powerfull units, with tankbustas and burnas being able to quite easily take out their targets. Which depending on what your up against can be great.
Only real thoughts are what is the need for the rams on the trukks? Just so you can rush through terrain without concern? Other wise the ramming doesn't really assist the trukks, much only bring the strength up to 6 due to 12 armour on the ram.
yes the rams are a five point upgrade solely for the purpose of driving straight over terrain (our game boards have lots of terrain such as brushes, rivers, drop offs and forests) trukks used to cost 35 points in the older dex so the extra five points were counted for from previous list builds that never had them.
Only other thought is the killa kans what do you use them for? Personally kans aren't particularly useful they can be decent in very specific situations but particularly the rokkit kans not helping much, if you need anti infantry grotzookas are great but apart from that get some kannons or daethkoptas for a similar roll.
the BS 3 from the Kanz are a big threat factor and again requires str 5 weapons to glance them. grotzookas become pretty much pointless once units are in CC with rokkits I can still shoot at vehicles. I do normally run deffkoptas, but with their low moral you need to run them in bigger groups or solo.
Or if your still looking for vehicles rokkit buggies can work decently or even skorcha buggies.
buggies don't really interest me and as before our boards use a lot of terrain
One other quick thought with agressive lists such as this and battlewagon lists is that they really are hyper agressive and have you had any problem with heavy shooting lists such as tau or gunline gaurd/artillery gaurd. Particularly the trukks are a concerned because of the low armour.
I haven't faced a Tau gunline with it but have faced guard a plenty sometimes good sometimes bad. when my friends see the trukks they set their gunlines right back on the board edge so that usually proves a bit harder to get there but then the lootas and SAG get free shots into them.
Trukks are AV10 all around, ain't them? Glance on 4s then which is the typical basic firearm in WH40K. Since you need S8 or above to glance and pen the Wagon Everything S5-7 is wasted there and will target the trukks giving a good chance to stop them.
@Moriouce you're right about that 10 all around not sure what I was thinking when doing the maths probably something to do with the 6 beers i'd had before I wrote it. the wife actually did say to me "it took you that long to type that message"
obviously my 10 minutes (well that's how long I thought it was) she informed me it was closer to an hour LOL
anyway I had more trukks than they had units on the board so yeah that helped.
I noticed my meks doing this a lot as well in recent games. I think it is time to switch him to a child safe rokkit launcher until he learns how not to kill himself.
Nice list good to see the boyz out preforming well.
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