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post #1 of 4 (permalink) Old 09-20-08, 06:08 AM Thread Starter
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Default 600 pt first shot at orks

I got black reach and i'm thinking big horde for my first stab at all this orky goodness. let me know what would help.

105= Warboss- klaw, tl shoota, cybork, bosspole

165= 20 x boyz- slugga/choppa, 2 big shootaz, nob w/klaw
165= 20 x boyz- slugga/choppa, 2 big shootaz, nob w/klaw
165= 20 x boyz- shoota, 2 big shootaz, nob w/klaw

600 total

I thought i would stick the boss with the shootaz and run them behind the other 2 squads. Pretty straight forward run and smash. all orkish advice much appreciated.
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post #2 of 4 (permalink) Old 09-20-08, 07:33 AM
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Personally (and bearing in mind I've never played) the only suggestion I can make is that you run the warboss with the choppa/slugga crew rather than the shoota lot. The warboss is a CC beast designed for giving Klaw enemas to any and all, putting him with the shoota crew dilutes both thier and his purpose. Other than that I like it 60+ models in 600pts will put the wind up most opponents Good job.
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post #3 of 4 (permalink) Old 09-21-08, 02:56 PM
 
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At 600 points that should be a pretty effective list due to the numbers. So, it looks like you are off to a good start. What to add next? Wow, that is tough since the orks have so many good choices in their army.
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post #4 of 4 (permalink) Old 09-21-08, 06:39 PM Thread Starter
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I played this army against my friend. He played tao and it was a new army to him too. I dropped all the nobz power klaws and the big shootas for a couple deathkoptas-tl rockets. My WAAAAAGH!!!! was mighty. I lost over half my force but there was nothing left to smash after turn 3. the koptas worked fantasticly. they came in off the side and insta-killed 2 crisis suits. any suggestions for making this army up to 1000pts would be much appreciated.

Last edited by dander; 09-21-08 at 07:03 PM.
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