Here's the other list that I had thought of:
Big Mek w/ SAG + 'Eavy Armour + Ammo Runt
30 Boys w/ Nob + PK + BP + 'Eavy Armour
30 Boyz w/ same upgrades
11 Gretchin w/ Runtherd
Dakkajet w/ extra supa shoota + Flyboss
Dakkajet w/ same
3 Kannons w/ 10 crew + Runtherd
3 Kannons w/ Same
3 Kannons w/ Same
Overall: 1499 pts
Didn't quite have a name this time ^_^
The idea behind this list has a bit more thought to it I feel, It is played as Orkz as a gunline which might not work but since Nids are mostly coming towards you no matter what I feel I can play against that.
So the Kannons are mainly used to snipe off MC's that get too close. If no MC's are in threat range I will then use their blast shot to do dmg against any of his infantry.
The Dakkajets have an added roll in this by sniping off any objective campers he has placed, if not the case then MC's will be their usual duty again.
Lootas are once again geared towards the MC's but of course they can mix and match here and they are like the Kannons in terms of their variety though more dependent on my luck.
The Big Mek is just to mostly help with any of the blobs of infantry he'll bring: like gargoyles or any gaunts, hopefully he'll run a double 6 result on that unlucky MC
don't know how high a chance I will have with that but hey ho: He'll join the unit of gretchin and camp with them on an objective...maybe
Lastly da 2 units of 30 boyz are to deal with the charging hordes and tie up any MCs that manage to get through. Now he will bring biovores and they usually crush me boyz so, at the start I will look to find cover for them to hide in till his armies get close.
If the Doom shows up, Ill try to catch him with the boy units I have. If it is an infiltrating monstrous creature then it will be as the Romulan Villain in newest Star Trek movie would say "FIRE EVERYTHING!" with the Kannons.