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post #1 of 8 (permalink) Old 08-27-12, 04:37 AM Thread Starter
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HQ:

Warboss
warbike; attack squig; cybork body; PK

Big Mek
KFF; Cybork Body; attack squig

Troops:

8x Nob Bikerz
Cybork bodies; 3x PKs; Waaagh Banner
Painboy

30x Slugga Boyz with stick bombs
Nob; boss pole; 'eavy armor; Big Choppa

30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz

30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz

Elite:

10x Lootaz

10x Lootaz

Aegis Defense 50

Fast Attack:

Dakka Jet
extra shoota; Fighta Ace

Heavy Support:

3x Big Gunz (Lobbaz)

total: 2000 points

Let me know what you think and where the weaknesses are from your perspectives. Thanks in advance for any advice.

Until the Loki sector is free or we become extinct on Rynn...the Crimson Fists fight on in his grace's name.

Some links to ongoing painting logs covering space marines, orks, vampire counts and new small Warmachine Cryx project. Not to mention some pics of previously owned High Elves:

https://www.heresy-online.net/forums/...ad.php?t=45147
https://www.heresy-online.net/forums/...ad.php?t=55017
https://www.heresy-online.net/forums/...526#post781526
https://www.heresy-online.net/forums/...ad.php?t=85253
https://www.heresy-online.net/forums/...413#post469413
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post #2 of 8 (permalink) Old 08-27-12, 10:37 AM
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I like it. Though i dont think the stickbombs on the slugga boyz are necessary due to there already low initiatve. Id recommend giving the bikers stickbombs and giving the big mek a burna instead. Other than that i like the list.
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post #3 of 8 (permalink) Old 08-27-12, 04:21 PM
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Quote:
Originally Posted by sphere830 View Post
HQ:

Warboss
warbike; attack squig; cybork body; PK
Could use a BP
Big Mek
KFF; Cybork Body; attack squig
I would drop the squig and only use him for the cover save.
Troops:

8x Nob Bikerz
Cybork bodies; 3x PKs; Waaagh Banner
Painboy
Good
30x Slugga Boyz with stick bombs
Nob; boss pole; 'eavy armor; Big Choppa
Drop the armor on the Nob and give him a PK.
Stick bombs on a unit with I2?

30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz
+ PK - armor
30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz
+ PK - armor
Elite:

10x Lootaz

10x Lootaz

Aegis Defense 50
Are you giving the Aegis a gun?
Fast Attack:

Dakka Jet
extra shoota; Fighta Ace
Fighta Ace is not work the points till they FAQ it to work on other flyers.
Heavy Support:

3x Big Gunz (Lobbaz)
Would drop them and for lootas or another jet.
total: 2000 points

Let me know what you think and where the weaknesses are from your perspectives. Thanks in advance for any advice.
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post #4 of 8 (permalink) Old 09-03-12, 06:05 AM Thread Starter
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Warboss
warbike; attack squig; cybork body; PK

Big Mek
KFF; Cybork Body

Troops:

8x Nob Bikerz
Cybork bodies; Boss Pole; 3x PKs; 3x Big Choppaz; Waaagh Banner
Painboy

30x Slugga Boyz
Nob; boss pole; 'eavy armor; PK

30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz

30x Shoota Boyz
Nob; boss pole; 'eavy armor
3x big shootaz

Elite:

10x Lootaz

10x Lootaz

Aegis Defense 50

Fast Attack:

Dakka Jet
extra shoota; Fighta Ace

Heavy Support:

3x Big Gunz (Lobbaz)
ammo grot

total: 2000 points

I played the other day with solid promise. I've made some minor tweaks, but so far I think the list is pretty solid. Although I was teetering on the Big Gunz they fill an obvious hole in this list. Everyone are talking down on forums about the Sluggaz, but I find if I have this as a default flank unit I can really offer up multiple threats if I'm choosing opponent units well. Thanks for the beta and, as always, chime in and let me know what you think.

Until the Loki sector is free or we become extinct on Rynn...the Crimson Fists fight on in his grace's name.

Some links to ongoing painting logs covering space marines, orks, vampire counts and new small Warmachine Cryx project. Not to mention some pics of previously owned High Elves:

https://www.heresy-online.net/forums/...ad.php?t=45147
https://www.heresy-online.net/forums/...ad.php?t=55017
https://www.heresy-online.net/forums/...526#post781526
https://www.heresy-online.net/forums/...ad.php?t=85253
https://www.heresy-online.net/forums/...413#post469413
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post #5 of 8 (permalink) Old 09-03-12, 02:07 PM
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it looks pretty solid.

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post #6 of 8 (permalink) Old 09-03-12, 02:22 PM
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Looks nice. I would swap the lobbas for kannons but thats more personal preference. Get power klaws on all the nobz in the boyz squads, I know you don't want the shoota boyz in combat but it is your only chance at anti-tank.

Overall it's a solid list though. Orks can put out some pretty scary shooting with a list like this.
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post #7 of 8 (permalink) Old 09-03-12, 06:50 PM Thread Starter
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The lobbaz are a bit of personal choice over cannons and I feel that some will prefer them. I choose lobbaz, however, do to the ability to barrage anything within 48 inches. For a different type of list this would be different. With this list, and the limitations of realistic deployment opportunities, there are certain number of deployment situations. The unit of big gunz can be put into several places, unlike the Lootaz (and the cannon for that matter) that need line of sight. You might see that I also take an ammo runt, this greatly increases the ability to hit when and where you want to for maximum effectiveness. Nothing hurts worse than Ork shooting when you need a particularly shot to hit.

My logic concerning the PKs on the shoota squads go as such. Their primary job is to drop tons of dice on hard to kill units like nurgle deamons and terminator/MEQ type of units (small elite and well armored). Also to overwatch potential assault squads. Yes the PK is a big deal, but with the new assault and wound allocation rules getting your nob stuck in can be tricky. You have to balance exposure to something killy and initiative order. With a nob you get to go simultaneously as many other opponents that you would choose to go toe-to-toe with this particularly enemy. Most of which will not be vehicles. This list has other answers for transport and vehicle armor. Namely the Lootaz, Bikerz and Slugga squad are gear toward this. This also brings up the primary weakness of this list--AV 14. There not, however, many armor value 14 vehicles that get dumped. The caveat here is watch out for LR Redeemers and there flame templets. These tend to end us as a threat.

Overall this is more of a finesse list than I normally take with my galactic hillbillies (I use that term with much endearment as a native eastern Kentuckian). I usually swarm the board with over 150 models. This list operates unusually like a Marine list where choosing your targets in a certain sequence is key. When I get average rolls I tend to slaughter things. When I get horrible rolls and the opponent gets great rolls, well that's the beauty in probability games. This is why I enjoy Backgammon more than chess--because there is a built in drama through the dice.

Some things to note for younger greenskin players. Watch out for pie plates. If you've played this army very much you most certainly know this. If your more of a forum troll, theory hammer or list guru the table has its own phenomena that occurs through actual play. I try to keep up with current internet trends and theories concerning the game, but we should all be dubious and test those armchair theories out on the tabletop (as an academic there is a greater life lesson here). One example of this is the nerf to furious charge. Yes, it hurts, but no it does not render our boyz useless. We just have to adapt and play with more finesse; something that other armies hinge on (Eldar for example). I'm digging the new edition. Some things I miss, which is a different diatribe, some things I like. In short, what I like is that we cannot just point and roll. We now, like in the past, have to engage in strategy and tactics. For my money this makes Orks fun as hell to play again (not that I've ever abandoned them for long). Thanks so much for the feedback. This forum is one of the best, let's keep it going as such.

Until the Loki sector is free or we become extinct on Rynn...the Crimson Fists fight on in his grace's name.

Some links to ongoing painting logs covering space marines, orks, vampire counts and new small Warmachine Cryx project. Not to mention some pics of previously owned High Elves:

https://www.heresy-online.net/forums/...ad.php?t=45147
https://www.heresy-online.net/forums/...ad.php?t=55017
https://www.heresy-online.net/forums/...526#post781526
https://www.heresy-online.net/forums/...ad.php?t=85253
https://www.heresy-online.net/forums/...413#post469413

Last edited by sphere830; 09-03-12 at 06:58 PM.
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post #8 of 8 (permalink) Old 09-10-12, 01:21 AM
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I run big choppas on my boy squads too. However that's because i rarely have the points to spend. I like this list a lot and don't think they're necessary. However, if you ever find yourself with 60 extra points, or you're bringing this up to 2500 that would be the first thing I get... Then Flash Gitz

P.S. "I was using Flash Gitz before they ignored cover."
-Hipster Cgall10
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