1500 point ork list.. advice always welcome. - Wargaming Forum and Wargamer Forums
 
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post #1 of 3 (permalink) Old 02-02-12, 08:13 PM Thread Starter
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Default 1500 point ork list.. advice always welcome.

wrote up a 1500 point list, I am used to playing smaller point games because I did not have enough models (until recently) to run more points. So feel free to let me know what you think.

Big Mek
-KFF
-Eavy Armor

20x Shoota boys
-Nob
-Power Klaw
-Bosspole
accompanied by the Big Mek

30x Slugga boys
-Nob
-Power Klaw
-Bosspole

30x Slugga boys
-Nob
-Power Klaw
-Bosspole

10x Loota

10x Loota

3x Deffkopta
-TL Rokkit

3x Deffkopta
-TL Rokkit

3x Killa Kan
-Rokkits
-Armor Plates

2x Big Gunz
-Zzap Gunz


Thinking about dropping a loota from each group or maybe another upgrade to give some ammo runts to the big gunz... still kind of undecided. Let me know what you guys think. Thanks
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post #2 of 3 (permalink) Old 02-03-12, 08:59 AM
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Looks like your going for a standard footslogger army. Some of your stuff doesnt really suit it however.

Kff mek - always useful, especially for obscuring your walkers. Drop the armour though, itwont help during the shooting phase and he should be out of assault range as much as possible anyway.

Maybe give the shoota boys big shootas? Won't hurt if you have points laying around.

Good number of lootas for a 1.5k game.

Deffkoptas - I'm not too sure about these. They get to the enemy far quicker than the rest of your footsloggers, so there just going to be mashed up before they earn there points. Bear in mind, your likely only going to get one round of shooting from them (with tl rokkits, this amounts to 3 hits on average.) I think you'd be better off replacing with kills kana - they can take advantage of the kff obscuring rule, as well as provide a 4+ to your footslogging boyz! It's also worth remembering that you do have 20 lootas - there going to put a lot more hurt on light veichles than the koptas will, and are almost guaranteed to survive multiple turns, whilst also allowing you to hammer on side armour with clever positioning.

Killa kans - big fat juicy poppable target. Drop them or get more, at 1.5k points these will fall too quickly to be of use unless you have too many for the enemy to handle.

Big gunz - zzapp guns at great fun, but rather unreliable at taking out veihicles - especially given you already have a good amount of anti-tank already. If your using them for fun, go ahead, but the template big gunz (forgot the name) is cheaper and more likely to whittle down the enemies infantry.

Seems a solid list overall, looks like great fun to play, but if you want it to be competitive you'll need to specialise a little more.
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post #3 of 3 (permalink) Old 02-03-12, 03:47 PM Thread Starter
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I could drop the eavy armor, thats a good idea. I could also trade some of the koptas for buggies, I am in the process of converting some up. Maybe a little more survivability. My thought with the deff koptas were to basically be suicide squads, run up pop a transport or too. I only have four kans, so I can possibly run two units of two.
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