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post #1 of 3 (permalink) Old 06-18-13, 09:47 PM Thread Starter
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Default A different gameplan

This is a list of 3k orcs and goblins, along with my intended (key word) use for the units, of course we all know very well how realiable a greenskin horde can be when it comes to sticking to a plan. In any case, here is the list, it has changed from my previous posts, but still includes grimgor.

39 black orcs (immortulz) with grimgor ironhide and full command

38 orc big uns with AHW and full command carrying the razor standard and 2 characters: a black orc big boss bsb with a shield, and the wailing banner. As well as an orc great shaman lvl 4 with fencers blades, power stone, and seed of rebirth.

38 night goblins with shorts bows and musician carrying 2 lvl 2 night goblin shamans. One with the channeling staff, the other with a dispell scroll.

2 units of 10 goblin wolf riders equipped with short bows, spears, and a musician each.

2 units of 2 goblin wolf chariots.

2 doom divers

4 spear chukkas

3 mangler squigs

So, theres the list, and heres how i'd use it. Keep in mind my primary oppenent uses either vampire counts or chaos warriors (he must not like the shooting phase, he will pay for that ) so i have three main "stages" as i would call them. They are, disorient, diminish, destroy. Stage one involves my squigs making over to the enemy units, and bouncing around create a great big bloody mess and wrecking any sort of organized gameplan they started the game with. And how i do that, is by escorting them over to the enemy, screening them at a safe distance with my wolf riders and their vangaurd move, as well as my chariots, hopefully ridding him of any throw away units he would have liked to sit on top of my squigs. Inevitably, my goblins and squigs will all die, moment of silence please...

Thank you. But before they do, they will have disoriented my opponent by forcing his hand early, weakeming some of his units or even more. It is very important for stage one to have at least moderate success. Without it, the rest can become much tougher

Stage two, whats left of my opponents forces will make its way towards me, all the while being shot at by 2 doom divers, 4 spear chukkas, 40 goblins, some waaagh magic, and maybe even a couple wolf riders if the little gits miraculously lived long enough to now take position behind them (this is extremely wishful thinking). This stage's sole purpose is to prep for stage 3.

Stage 3. Clean up. Whats left of my opponents forces is now met by two horde formations of 40 boyz either immortulz or big uns. Both immune to fear and terror (blorcs immune to psyc, obus wailing banner) and the big uns even cause terror themselves. Horde formation maximises the attacks, because at this point i am hoping the prior turns have dwindled the ranks to a managable amount. The blorcs would use their great weapons, and grimgor would of course join the party. With these units i would hope to wipe out what was left, a d the beauty is, both units are such a point sink, that you would HAVE to come after them in order to claim a victory. And, incase they are needed, the goblin archers now double as a flanking unit to seal the deal.

So, am i crazy? Or is this so crazy, that itjust might work????

P.s. sorry for the gramatical errors, im typing this from my phone
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post #2 of 3 (permalink) Old 06-20-13, 12:25 PM
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As a Warriors of Chaos player I would certainly not shrug that plan off without thinking first.
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post #3 of 3 (permalink) Old 06-20-13, 12:48 PM Thread Starter
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Thanks for the feedback. Especially as a WoC player. But yea that is the whole idea of this gameplan, obviously its beatable as is any orcs and goblins army list. But, its gonna make you think, and you are probably going to have to change up strategy on the fly, and if you cant succesfully do that, then the chaotic atmosphere it creates plays right into my hand. I rly sort of look at it as a test of my opponent. Im excited to try it out and see how it works
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goblin , grimgor , orc , tactics

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