2200 pt. Savage Horde of Adepticon - Wargaming Forum and Wargamer Forums
 
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post #1 of 3 (permalink) Old 06-08-12, 06:41 PM Thread Starter
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Default 2200 pt. Savage Horde of Adepticon

Army Name: Savage Horde of Adepticon

Special Notes
- Lord 1 Rides with Special 1
- Lord 2, and All Heroes go with Core 1 bringing it to a 51 man horde with a Lord riding alongside (The Black Orc Big Boss is there to quell Animosity).
- Built to run at a local game store doing the 2012 Adepticon Tourney. Was hoping to get some notes on any adjustments I might be able to make to it.

LORDS

Lord 1: Black Orc Warboss (1): 287
- Shield
- War Boar
- Basha's Axe of Stunty Smashin'
- Armour of Destiny

Lord 2: Savage Orc Great Shaman (1): 230
- Level 4 Upgrade
- Dispel Scroll

HEROES

Hero 1: Black Orc Big Boss (1): (92)
- Shield

Hero 2: Night Goblin Shaman (1): (135)
- Wand of Jet
- The Other Trickster's Shard

Hero 3: Savage Orc Big Boss (1): (173)
- War Boar
- Extra Hand Weapon
- Battle Standard Bearer (Rampager's Standard)

CORE

Core 1: Savage Orc Big'Uns (48 including Boss): (563)
- Boss
- Musician
- Standard Bearer
- Extra Hand Weapon

SPECIAL

Special 1: Black Orcs (20 including Boss): (340)
- Boss
- Musician
- Standard Bearer
---Razor's Standard
- Shield

RARE

Rare 1: Giant (1): (220)
- Warpaint

Rare 2: Goblin Doom Diver Catapult (2): (160)


Army Total: 2200
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post #2 of 3 (permalink) Old 06-08-12, 08:18 PM
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Adepticon? Thought that was back in April. What are the tactics used for this army?

My Armies:
Tyranids-Hive Fleet Hydrus(0/0/0)
WoC-The Host of Alctheus(0/0/0)
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post #3 of 3 (permalink) Old 06-09-12, 01:50 PM Thread Starter
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Primarily (due to it's small amount of units), what I primarily try and do is use the Black Orcs to keep some units busy while the horde wanders around and kills things. The Giant exists to take care of other large monsters and the doom divers assault large units to whittle them down making them easier for the horde and black orcs to handle.

The problem I ran into last night was a friend built a 2200 Wood Elf army for Adepticon rules and he focused on 5-6 small units of Dryads, War Dancers, archers, etc... Now, our other friends went "*scoff* Wood Elves... pfft!".

Well, his archers had my Doom Divers dead after Round 1 and he was able to mobilize those small units like mad. First he flanked and murdered the Black Orcs and then moved everything against the horde. That being said, the horde was still 42 men strong and we were still in round 3 when the time ran out (and with around 1200 pts being in that horde I might've still been able to do some damage), but at tourney I would've lost at this point.

I'm just wondering if there's something I could've done to make them effective faster.
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