Join Date: Dec 2009
Location: Dallas-Fort Worth Area
Night goblins have terrible leadership and are prone to panic. You need a general with decent leadership and a BSB. With the number of units being run, you will have trouble keeping the leadership bubble in range of the units. Once a unit is panicked or flees it can send other units cascading back in a series of panic tests. In a recent battle, I killed one lobba, shoot down a Mangler and killed a wolf chariot and I cause panic for everything within 6" of each unit destroyed and the panicked unit then fled through other units and panicked them in turn and then the game was largely over as units panicked each other off the board and the war machines panicked and could not shoot half the time. In order to avoid this, you have to space out your deployments of units like Manglers (which are ITP) and war machines and keep everything else tight together in order to keep within the general and BSB bubble. Also, as you roll for spells, you will have to have have multiple night goblin shamans choose to have the signature spell because none of the non-signature spells can be duplicated.
If themed, some of the ideas previously posted would improve the army. I would consider squig herder units (ITP) (some say squig hoppers are also under-rated) and wolf chariots, as wells as snotlling pump wagons to give more MSU threats that can do damage. A squig herd horde is really annoying and can be effective if you have enough threats like Manglers, snotling pump wagons, and wolf chariots. Manglers are deadly but are also very vulnerable to something cheap, like an eagle, single fiend of slaanesh, sabrecat or something similar just flying or running into them and blowing them up. When the new OnG first came out last year, armies with double doom divers, pumps wagons, mangler squigs, and wolf chariots gave some armies without a lot of shooting and magic missiles fits, especially warriors of chaos because these units cut through their high armour saves and toughness with doom diver hits and impact hits.
Last edited by olderplayer; 03-21-12 at 04:36 AM.