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post #1 of 12 (permalink) Old 01-29-12, 12:03 AM Thread Starter
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Default Da Redcaps - All Night Goblin Army

So from looking into articles, lists ect I have formulated this list to what I believe to be the correct points although currently without the book this is a little restricted. This is what I actually currently own from a car boot and a quick look over on ebay so personally I do not think that for £40 this is too bad a start. Plus I am about 50 points away (55 if my maths is correct) from having the core requirements for a 4k Night Goblin Waaaagh!

40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150
40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150
40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150

20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90
20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90
20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90

9 Fanatics - 225

So what do you guys think of what I have currently and what should I look at buying apart from characters ( I want at least 3 casters and at least a Big Boss in each of the units).

I have read ove rhte tactical section (skimmed over a few hours) and have decided that I have my tarpits (not really anvils are they goblins?) so will be needing Hammers, so looking at squigs, trolls, giants, ect.

What fits the Night Goblin theme, apart from replacing the war machine crews with Night Goblins, and rocks for squigs ect?

Last edited by Ratvan; 01-29-12 at 11:51 AM. Reason: formatting removed, ah that looks so much nicer now...
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post #2 of 12 (permalink) Old 01-29-12, 08:47 AM
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Well its hardly a goblin army without tons of spear chuckas and doom divers (which I love) but they aren't really very 'night gobliny'... on the other hand squigs certainly are.

I would get a bigboss tooled up for defence as your general and stick him in a unit with a BSB with the standard of discipline then you are up to a might Ld8, after that most of your characters can just go cheap and killy. As for 'hammer' units I think a big boss on a giant cave squig with a nice big unit of squig hoppers would be fairly cool to see but backed up by mangler squigs and squigs herds you'll have plenty to do damage... but I would still include a doom diver, especially since I would be imagining him being fired down tunnels and into walls

You should end up with quite a fun, random army that can deal out the damage... but it will be quite fragile and of course there is the ever present Ld problems, but a Ld8 bubble should help a little with that.

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post #3 of 12 (permalink) Old 01-29-12, 11:55 AM Thread Starter
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Awwww you removed my formatting

Well I figure that I can make my own Spear Chukkas and Doom Divers I just have to make them more streamlined (flat)

I am certainly going to have lots and lots of squigs, maybe even build a squig farm. I was looking at perhaps making Night Goblin chariots (with squigs instead of wolves) and perhaps if my modelling skills are up to the task a Squiggoth instead of the spider (that tennis ball looks about the right size.. now just needs legs, a tail and lots of teeth) it'll definatley be more entertaining army then my Brets or Grey Knights plus some of my fondest memories are against playing Orcs & Goblins
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post #4 of 12 (permalink) Old 01-29-12, 01:11 PM
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Yeah, formatting whole posts is against the forum rules, and I think it looks fairly rubbish...


I'm not sure about squiggoths- I've never heard of them or any equivalents in WFB, but I think giant spiders wouldn't be against the fluff, or the same for arachnarok. Then again, if you want to make a 4" high squig then do it... just make it look good

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post #5 of 12 (permalink) Old 02-01-12, 10:05 AM Thread Starter
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I'm trying to come up with some fluff for Boss Redcap's Shroom Farm, so lots of fanatics and lots of squigs of varying sizes and 'breeds' a bit like a Clan Mulderesque Night Goblin army (he drunk too much shroom tea!) although how I can differentiate between Squig Cavalry and Squig Hoppers is going to be interesting.

The other challenge is going to bebuilding the models so that they look like they can move and act in the same way that the Arachnarok can for example..... it'll be a challenge but one that I am happy to make, just waiting for primers and more models to arrive as well as the army book so that I know what I have to build towards.... (plus I want my Squiggoth/Squignarok to resemble a giant space hopper)

Regardless of what happens I will deffinately be setting up and completing a Plog on this one, I can't horde all the fun.
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post #6 of 12 (permalink) Old 02-06-12, 09:21 PM Thread Starter
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So I managed to fit in a couple of games over the weekend and yes my Warboss was overly protected, so I have tweaked the list

NG Warboss, Enchanted Shield, Shrieking Blade - 73

NG Great Shaman, Level 4, Talisman of Endurance - 205

NG Big Boss, BSB, Banner of Discipline, Light Armour - 72

NG Shaman, Level 2, Dispel Scroll, Ironcurse Icon - 115

40 Night Goblins, Spears, Musician, Standard - 140

40 Night Goblins, Spears, Musician, Standard - 140

20 Night Goblins, Short Bows, Musician, Standard - 80

20 Night Goblins, Short Bows, Musician, Standard - 80

6 Fanatics - 150

6 Snotling Bases - 180

Spear Chukka - 35

Spear Chukka - 35

Spear Chukka - 35

Doom Diver - 80

Doom Diver - 80

1500 points of little green malice....

So what are your thoughts?
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post #7 of 12 (permalink) Old 02-09-12, 04:11 PM Thread Starter
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Ok so after a few horrific games I have decided to try and stabalise my army a little by adding more melee capability into the force.

This is what I will be running for the next week or so against HE's, WoC, VC, TK and Ogres

LORDS - 73
NG Warboss, Shrieking Blade, Enchanted Shield - 73

HEROES - 353
NG Shaman, Level 2 - 85

NG Shaman, Level 2 - 85

NG Big Boss, BSB, Light Armour, Banner of Discipline - 72

NG Big Boss, Great Weapon - 37

NG Big Boss, Great Weapon - 37

NG Big Boss, Great Weapon - 37

CORE - 590
40 Night Goblins, Spears, Shields, Standard, Musician - 140 (BSB, Warboss)

40 Night Goblins, Spears, Shields, Standard, Musician - 140 (3 x NG BB)

20 Night Goblins, Short Bows, Standard, Musician - 80 (Shaman)

20 Night Goblins, Short Bows, Standard, Musician - 80 (Shaman)

6 Fanatics - 150

SPECIAL - 285
6 Snotling Bases - 180

3 Spear Chukka's - 105

RARE - 160
2 Doom Divers - 160

So comes to 1461 and improves my combat capabilites somewhat, while keeping the numbers more or less the same.

What do you think? I need to add a few more magic items/Gobbo's to make up the points so might have to make some unit fillers
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post #8 of 12 (permalink) Old 02-09-12, 05:12 PM
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I'd give one of two scrolls if you can arrange the points take both. Dispel scroll or power scroll. Dispel scroll of obvious reasons. The power scroll most people don't like, but with my Night Goblins being able to get off Night shroud, or Curse of the Bad Moon at the higher level has really made a difference. A great tactic is to cast Itchy Nuisance on your enemies best unit, which most people will let slide then force Curse of the Bad Moon on them at the higher level you can choose which stat to take a test on pick I and watch them die. Its worth the potential sacrifice of a Shaman. Same for Night shroud on a turn when your are going to be charged by a few enemy units, making big blocks of units take dangerous terrain test cant tilt the numbers in your favor even more.

Drop one unit of bowman make the bigger units 50 strong, that would give you enough points for both scrolls.
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post #9 of 12 (permalink) Old 02-09-12, 08:54 PM
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I'm surprised that your not using netters as upgrades to your combat units, the minus ST can be a life saver with weak Ngobs,
On your first post you say you deploy in a 5x8 steadfast horde but you only get horde when 10 wide my gobbo's are always 5x 10 hordes or if fighting something stupidly hard 10x5 for the steadfast as outgoing attacks against elites are normally not enough to win combat even with horde and it's better to minimise incoming with nets and rely on the teadfast to pin the good troops in place.

<img src="https://www.heresy-online.net/daemons/adoptables/888.gif" alt="Broken Daemon Image" /><br><a
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post #10 of 12 (permalink) Old 02-10-12, 10:30 AM Thread Starter
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I like the net option but at the moment have no models to represent them, I am however working on some unit fillers some of which include nets so can claim nets when they are complete.

I use the term steadfast horde to refer to a deep unit that I can reform to Horde width if/when required, its very rare for me not to reform my units at any point during the first couple of turns.
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