MTG card sells for $27K - Wargaming Forum and Wargamer Forums
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post #1 of 14 (permalink) Old 11-21-13, 10:29 PM Thread Starter
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Default MTG card sells for $27K

Time to start digging through my old card binders!!!

http://games.yahoo.com/blogs/plugged...184353412.html

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post #2 of 14 (permalink) Old 11-22-13, 09:19 PM
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Yeah, Black Lotus and Moxen sell for ridiculously crazy amounts.

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post #3 of 14 (permalink) Old 11-22-13, 09:29 PM
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Gods I wish I had that kind of money to throw around.
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post #4 of 14 (permalink) Old 11-22-13, 09:47 PM Thread Starter
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Gods I wish I had that kind of money to throw around.

I know right?!?!?1 I sure has hell wouldn't by a card with it, I don't care how much I love MTG.

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post #5 of 14 (permalink) Old 11-22-13, 10:31 PM
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I know right?!?!?1 I sure has hell wouldn't by a card with it, I don't care how much I love MTG.
Just to avoid confusion, people don't buy these to use. It's an investment, more like shares or antiques than cards.

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post #6 of 14 (permalink) Old 11-22-13, 11:02 PM Thread Starter
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Just to avoid confusion, people don't buy these to use. It's an investment, more like shares or antiques than cards.

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well that makes more sense.

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post #7 of 14 (permalink) Old 11-22-13, 11:29 PM
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The owner of my LGS has a mint copy of Black Lotus signed by the artist. The funny thing is it's only worth a fraction of the above price because it's signed.
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post #8 of 14 (permalink) Old 11-23-13, 11:42 AM
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As someone who owns a FLGS (or, well, owns a company which is opening a FLGS soon, I should say) I've discovered Magic's secondary market is a necessary evil of being in the gaming business. People look at cards like Black Lotus and go nuts over the value they sell for, but what really makes Magic such an expensive game to play (and such a solid investment, really) are the $30-$50 things on the reserve list. A Black Lotus is only valuable to a collector, and it's not something a store will likely have in their singles case to sell, just because to get anything even approaching the value of the card, it can take years to sell it. Shocks and duals, the legacy playable planeswalkers, and the ten or so good cards in Standard, though? Those are generally in the $30-50 range, and you can basically be asleep at the wheel and they sell, because anyone serious about actually playing Magic is looking for four copies of those cards. I find it hard to give a damn about Black Lotus when there are cards out there I can actually turn around (and not have to have a separate insurance policy on) like the majority of legacy staples.

As someone in the game retail business, I *have* to be involved with Magic, like I said. Love it or hate it, it's just a part of the business. I've found there's infinitely more going on with Magic than pretty much anything else... and it kind of has my mind blown. The learning curve I've been on in the last month or so learning about the secondary market, investments in Legacy cards, speculation on value of new releases that haven't settled into a stable place in the market yet, etc... it's been nuts.

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post #9 of 14 (permalink) Old 11-23-13, 05:11 PM
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Shocks and duals, the legacy playable planeswalkers, and the ten or so good cards in Standard, though? Those are generally in the $30-50 range, and you can basically be asleep at the wheel and they sell, because anyone serious about actually playing Magic is looking for four copies of those cards. I find it hard to give a damn about Black Lotus when there are cards out there I can actually turn around (and not have to have a separate insurance policy on) like the majority of legacy staples.
This, so much. The real money in the aftermarket is in the 'fancy lands', as my friend used to say; shock lands, tap lands, then the nifty unique ones like Drownyards. As you say, every competitive Magic player wants a full set of them.

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post #10 of 14 (permalink) Old 11-23-13, 08:23 PM
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This, so much. The real money in the aftermarket is in the 'fancy lands', as my friend used to say; shock lands, tap lands, then the nifty unique ones like Drownyards. As you say, every competitive Magic player wants a full set of them.

Midnight
At least in "high dollar" playable cards (i.e., the $30-50 ones). The real money in the secondary market, from a retail standpoint, is actually bulk rares and the $2-5 stuff. Typically, you buy bulk rares at $0.10 a piece, and sell them at a dollar a piece. They move fast since it's not much of an investment to pick up a playset of a given bulk rare. The $2-5 stuff tend to be powerful cards for non-organized players... i.e., people who play Magic and want to be good in their circle of friends or immediate playgroup, but aren't looking to be competitive in organized tournaments and the like. For every one competitive player (in the sense of a DCI-registered, cut-throat event attendee) there are like ten or twenty who are not especially focused on events but just play Magic. And those people eat up the $2-5 stuff like mad. A lot of them will pick up a $5 rare instead of buying a booster pack, in my experience. The place you make money on boosters is by holding frequent drafts. Yes, that's essentially selling four packs for the price of three, but you do much larger volume as a draft destination than if you just are selling them each for $4.23 after tax.

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