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  Topic Review (Newest First)
02-14-13 09:37 PM
seermaster Could you tunnel in with skaven and the assasin guy tunnel into the unit so he can't ofencive spell you to death granted you'll have very low ws but with enough of them you can allow bigger stuff a chance to get to him
02-06-12 05:48 AM
Tim/Steve If you manage to ram a half decent combat unit into Teclis and have them either with ASF or tough enough to survive the HEs attacks then bit T should be dead... but getting there with something that strong is a little taxing.

I think the best way to take him out would be to charge with flankers and then cast Birona's Timewarp on them... but that means you have to slip the 1 spell Teclis doesn't want past his magical defenses. Tricky, but would be very satisfying.
02-06-12 04:01 AM
Vrykolas2k The only time I have ever beaten a Teclis list was using a unit of 20 Cold One Knights with the banner that gave them ASF and Malus Darkblade. I still lost most of the unit, but killed Teclis and his damned ASF sword-wielders (I forget what they're called).
Every other time I fight a Teclis list (granted the points are always smaller) I lose.
02-02-12 05:24 PM
neilbatte Probably a 1 off but I killed him with itchy nuisance/ skull wand of Kaloth combo on my lvl 4 nightgob shamen.
02-02-12 08:19 AM
Aramoro
Quote:
Originally Posted by Stephen_Newman View Post
Not really RAW (which normally play to the letter if I suspect that Teclis may be taken) states that actually the army list is drawn before a match. Teclis special rule says that he picks his lore BEFORE a match. So I refuse to set up a single guy before I know what Teclis is doing. Makes life a damn sight easier since as Skaven have decent I values (except mine for being plague based) I almost never see the lore of Shadow or Death used against me.
As Styro said it is RAW, Telicis rules say

Quote:
Teclis is a Lvl 4 wizard and may Choose any one of the eight lores of magic or high magic before the game starts. whichever lore he chooses he knows all six spells.
which works neatly into the FAQ

Quote:
Q: Some special rules, magic items etc. have an effect at the
beginning of the battle, or before the game starts. When should
these effects take place? (143)
A: After both armies are deployed and any Deployment special
rules have occurred but before the roll for first turn.
So Teclis picks his Lore after deployment, but before you decide who goes first. Trying to RAWHammer Teclis is a tough job.
02-02-12 01:40 AM
Styro-J Some special rules, magic items etc. have an effect at the
beginning of the battle, or before the game starts. When should
these effects take place? (143)
A: After both armies are deployed and any Deployment special
rules have occurred but before the roll for first turn.

as per FAQ

I don't have my army book with me, but how does that line up with Teclis? If I remember right he should be picking lores about then.
02-01-12 10:38 PM
Stephen_Newman
Quote:
Originally Posted by Aramoro View Post
He chooses his Lore at the start of the game so it doesn't matter what army you're playing, he's got the right Lore.
Not really RAW (which normally play to the letter if I suspect that Teclis may be taken) states that actually the army list is drawn before a match. Teclis special rule says that he picks his lore BEFORE a match. So I refuse to set up a single guy before I know what Teclis is doing. Makes life a damn sight easier since as Skaven have decent I values (except mine for being plague based) I almost never see the lore of Shadow or Death used against me.
02-01-12 09:05 AM
Aramoro
Quote:
Originally Posted by ExtraCrew View Post
ya it powerful against your army, but crap against my Night gobbos, think thats the point.
He chooses his Lore at the start of the game so it doesn't matter what army you're playing, he's got the right Lore.
02-01-12 07:53 AM
Tim/Steve Actually, I would say a Teclis lore of metal is probably even nastier against night goblins: sure searing doom, plague of rust and golden hounds are crap... bu the rest is incredibly powerful.

Enchanted Blades- +1 to hit, always nice
Glittering robe- 3+ save on spearmen/special infantry... pretty immense
Transmutation of Lead- WS1 goblins mean your even hitting spearmen on 5s
Final Transmutation... OH MY GOD!! This is nasty against things like WoC because it kills 1/3 of the unit, its nasty against goblins because it kills 1/3 of the unit and then forces Ld6-7 stupidity tests on EVERY unit within 12". In a goblin army that'll be a lot of units, and a huge chunk of his army just bimbling forward D6" a turn

I took the wizard's hat on my WE highborn just for a giggle and rolled metal against an empire army that didn't have better then 6+ save anywhere... my opponent laughed. I then killed about 12 handgunners out of a big unit of 27 (yeah, I don't know why 27 either), killed his general and caused every unit in his army to take Ld7-8 stupidity tests next turn (12 or 13 units in all).
I was unlucky and only got the spell off once, and it still changed the game, and against NGs it'd be worse.
02-01-12 12:57 AM
ExtraCrew
Quote:
Originally Posted by LordWaffles View Post
Wulfrik from behind seems to be chaos' hard counter to Teclis hiding in the back.

But in all seriousness jesus fucking christ he's undercosted, especially if they take the lore of metal. (Kills my lords on a 6+ with NO saves!? And my warriors on a 5+? Again no save? Fuuuuuck)

Calvary works okay if they can get there. But good lord lore of metal is way too good, and vastly superior to shit tier tzeentch spells.
ya it powerful against your army, but crap against my Night gobbos, think thats the point.
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