|Topic Review (Newest First)|
|04-03-08 03:55 AM|
a simple solution to everything ofcourse can be mass shooting...
he can get warlocks (3-10), you can also place him inside any unit you want.
but even if he is all alone, he is IC, meaning you can't hit him, if there is another unit closer to you and 6 inches close to him...
well, since i play him time to time.. i find anoying, psychic hoods, and calidus assassin is a problem. ofcourse you can still assault him so he can't cast 3 spells per round and no shooty-ones
|04-02-08 07:32 PM|
|GoRy||I dare say it's the same as taking out every dangerous character if your opponent is silly enough to play him as an independant character. Swamp him with firepower (Ar wit da boyz if yur a wee bit orky). I haven't seen the new lists though, so what sort of bodyguard is he allowed? I haven't spotted anyone mentioning so sorry if someones already posted it, it's just that any valid strategy for defeating him is going to have to include a valid way of taking out any bodyguard he has with him at the time, which makes it much tricker. I would dare say a decent Space Marine command squad with a tactical squad thrown in can take down most things if utilised correctly, but his close-combat prowess could make things much more difficult than usual.|
|04-02-08 03:30 AM|
Necrons have a few useful weapons against him. One of the weapons ignores armour amd invun saves. Pariahs have it.
Plenty of items that force perils of the warp checks, and failing that a decent sized squad of any infantry with rapid fire. His toughness is low and while 3+ invun save with rerolls is outstanding, its not a certainty. Heck, law of averages state that if a full squad of imperial guardsmen shoot at him at short range, he will find it difficult not to be overcome by sheer number of shots.
|03-31-08 06:19 AM|
Guess what!? My regular gaming opponent who plays Eldar saw this thread and next time our forces meet he assures me Eldrad will be there.
Hopefully after a few battles I will be back with some advice on exactly how to deal with this guy effectively. FOR THE GREATER GOOD!!!
|03-26-08 01:13 PM|
|Steel Rain||No. It's a Psyk-out warhead. Orbital Strikes are a heavy support choice. I would not recommend an orbital strike when WH/DH have much better options for heavies. 9 Penitant Engines comes to mind...|
|03-26-08 03:48 AM|
|Desolatemm||Is this obital strike a psychic power of its own?|
|03-25-08 03:53 AM|
|Katie Drake||Witch Hunter players could take that funky Orbital Strike that targets psykers and removes their powers. That's one way to make sure that Eldrad doesn't get to cause too much damage.|
|03-25-08 03:39 AM|
Originally Posted by Steel Rain View Post
They came out of nowhere... Khaine and his followers slaughter an entire army of Guardsmen. It was as if they had the divination of the gods to strike with such surgical precision. Their commander escapes to nuke the planet out of harms way. Mostly out of fear because he knows not that it will even be effective. Mean while back on the planet, Eldrad looks into the sky without pity or remorse for what was to come. Brilliant explosions filled the atmosphere and all was quiet. The commander returned to the surface of the planet a few weeks later. Upon the spot where the great mascre took place, there stood a single staff. It was the Fearsome weapon of the great farseer Eldrad, the staff of Ulthamar. The commander reached out to claim it, when he tripped on a ghosthelm and fell onto the staff piercing through his thick armour. The last words uttered by the commander were "...Damn......Divination...."
|03-25-08 03:26 AM|
|Steel Rain||I will repeat what I said earlier. Pull out and nuke the site from orbit. It's the only way to be sure. Give the whiny little space elf his dolly back. Big baby.|
|03-25-08 03:07 AM|
|GhostBear||I suppose his 3 wounds, Ghosthelm and T4 are nice against the occasional Perils of the Warp too. Since unlike most of his Farseer brethren he doesn't insta die to Perils if his Ghosthelm cracks|
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