|Topic Review (Newest First)|
|02-20-11 11:25 PM|
|shaantitus||To be honest most of the suggestions in this thread are covered in some way by the old 3.5 dex. Stella is right about the 'one big covers all chaos dex'(that came up in another thread yesterday i think). One serious problem i do see with midnightsun's iron warriors entry. Oblit spam, there would need to be a limit. Who wants to face 15 oblits? I know they rock but it would take the fun out of it.|
|02-20-11 10:48 PM|
Originally Posted by MidnightSun View Post
Originally Posted by 23nsky View Post
|02-20-11 09:59 PM|
Originally Posted by Vaz View Post
|02-20-11 09:34 PM|
Making Daemon Prince's special and game winning like they used to be, instead of Killed in two turns of concentrated Lascannon fire.
I'd like to actually see Chaos Space Marines in a CSM dex, not Space Marines with Spikes.
But hey, we've got fully customizable Combat monster characters riding Daemonic Steeds with Veteran elite core warriors in Space Wolves, why bother with CSM, hey?
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|02-20-11 09:21 PM|
what do I want in the next chaos marine codex?...I don't want a chaos marine codex to ever be made again, I want a codex chaos, thats it,
true chaos marines (nurgle, khorn etc)
all in 1 codex, I think its absolutely stupid that chaos marines get a codex full of just marines when chaos is made up of allot more than ultrasmurfs with spikes.
|02-20-11 09:07 PM|
I dislike the idea of making cult troops elite-only. Making defensive ground-holders like Plague marines elite who can't hold any objectives at all defeats their purpose.
I actually like what they did in the recent DE codex: troop and elite version of the same unit. Want affordable CC specialists for a decent price? Get vanilla troop Berserkers. Have more points to spare for pure slaughter? Get World Eater veterans for a bit more with a truly fearsome statline, at the price of not holding objectives.
Specific legions should get style-based perks, yes. Suggestions:
Iron warriors: Extra Heavy slot, maybe the option of carrying more special/heavy weapons in smaller unit sizes. No Daemons.
Emperor's Children: Sonic blasters as default. All models must have mark of slaanesh. Special weapon options for termies and dreadnoughts.
World eaters: Special rule for Khornate chainaxes (best armor save allowable being 4+). Possible need for leadership checks to prevent Rage rule from taking over. Assault version of rhinos. No psykers allowed; possible favored enemy against psykers in general.
Thousand Sons: Arcane wargear options for sorcerers. Maybe something similar to the necron WBB rule for rubric marines. Tzeentch marked psykers being immune to perils of the warp, as suggested.
Death Guard: Options for poisoned firearms and CC weapons. Choice for nurgle zombie troops instead of cultists.
Alpha Legion: Options to give Scout, Infiltrate and Stealth rule to most units. HQs with rules that disrupt enemy reserve rolls (to reflect their taste for sabotage).
Night lords: Raptors as troops. Special wargear for champions to harm enemy leadership. Accurate deepstrike with raptors.
Black Legion: More army-wide rules for their HQs to represnet better organization and tactics. Ability to take on units from other legions as elite, but from a limited list only. Limited use of drop pods.
Some version of the old veteran skills system should also be implemented for added flavor and style.
Renegades: Special rules for chapters that went to chaos, or just broke from the empire, in more recent times. No veteran rule and more expensive marks, but they could retain some modern SM wargear such as storm bolters, thunder hammers and whatnot.
|02-20-11 04:07 PM|
|C'Tan Chimera||Give the obliterators heavy bolters and make Defilers actually good. That's all I'd want.|
|02-20-11 03:26 PM|
The whole Chaos codex needs to be replaced with one that rivals the Space marine codex dealing with the main renegade legions not just Abbadons private club the black legion, it is long overdue that all the original 'traitor' legions were shown some love by the GW team and perhaps they could release subsequent codices for the Cult traitor legions including demons for each Chaos Power accordingly which can be used without having the main chaos codex on similar lines to the Blood Angels, space puppies etc.
Weapon choices etc, the chaos marines have been fighting non stop since the heresy, they have won countless battles against the imperium but dont appear to be able to use the inevitable bounty of captured equipment and weapons that a defeated imperial army would undoubtedly leave behind. They are still limited to the weapons they would have had at the time of Horus's great revelation for the future of mankind.
I have recently returned to the hobby after a 8 year break, the vast majority of the chaos model range has not changed, they may argue that the demand isnt there but if the codex is not entirely inspiring and the model range so restricted what do they expect.
Chosen marines need personal icons, if you can infiltrate why not give them the 5 point equipment to allow reserves to land on a specific target giving them the same value as the much cheaper imperial scouts....
Drop Pods ......
The opportunity to equip our army with the contents of the wargear book, whats the point in including plasma cannons and multi melta's when the option to actually use them is not included.
|12-19-10 11:43 AM|
|Lord Rahl||Tbh, i dont think it needs that much change, its pretty strong as is, maybe justy add a few more special rules for legion specifics and troops, the Hq choices need to be reworked but i think it's strong at mo. My own world eaters have only lost 4 games in 2 yrs.|
|12-19-10 09:55 AM|
Thanks for the positive feedback (And the rep )
Cult troops should be elites, I said that quite early on in my post. On the subject of Cultist HQs, I think that that should be an option in the Imperial Guard army list rather than the Chaos Space Marines codex. That allows them more options and more scope for anybody who wants a cultist army. It also means that you don't have to re-print all the stats.
I think that all special characters should be squad upgrades. Similar to a retinue prinicpal, if the squad dies then the upgrade character becomes and independant character. Abaddon is an upgrade for a squad of Chaos Terminators that have been taken as Troops (Forcing you to take the Black Legion upgrade). Special Characters may only be taken when you have the Mark of their Legion in your army. The SCs may take these marks but they gain no personal benefits. Lucius is a noise Marine upgrade, Ahriman a Thousand Sons upgrade, and Typhus as a Death Guard Terminators upgrade. Kharn is a special case, being a loner, so he just requires on squad of Berzerkers as troops in the army. They should provide boons to the unit they're in:
Typhus: Gives all the Terminators in the squad Defensive and Offensive Grenades (Destroyer Plague), 4+ Poisoned attacks and the Feel No Pain rule. They have their initiative decreased by 2 as they are sluggish due to the plagues ravaging their bodies.
Lucius: Gives the unit the rule 'Acute Senses' and +2 Initiative.
Ahriman: The unit of Thousand Sons that is accompanying Ahriman is exempt from the Slow and Purposeful rule (As Ahriman is suc a powerful sorceror he can increase the magical energy animating them by a significant amount). They also gain the special rule 'Relentless'.
Abaddon: The unit of Chaos Terminators he accompanies gains +1 WS and LD (As they are true veterans of the black legion, drawn from the few survivors of the Sons of Horus 1st company).
Vastakel Khyre: The unit of Chaos Terminators he accompanies gains +1 WS (As they are hardened warriors from the Eye).
Vastakel Khyre is a toned-down Abaddon, for smaller points games. No stats yet, but I will make some. Mark my words!
Possessed are as follows:
2 Close Combat Weapons, Frag Grenades
Power Weapon: 15pts per model
Power Fist: 25pts per model
Rending Claws: 10pts per model
Breath of Chaos (Flamer): 5pts per model
Wings: 20pts per model
Daemon Strength (+1 Strength): 5pts per model
Fleet: 10pts per model
Unholy Resilience (+1 Toughness): 10pts per model
Blessings of the Blood God (May only be taken in a World Eaters army, +1 Attack and Furious Charge): 10pts per model
Pain Bringers (May only be taken in an Emperor's Children army, +1 Initiative and Rending Claws): 15pts per model
Unwholesome (May only be taken in a Death Guard army, +1 Toughness and Feel No Pain): 15pts per model
That's all I've got so far.
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