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  Topic Review (Newest First)
11-19-10 08:30 AM
Marneus Calgar
Quote:
Originally Posted by Orochi View Post
640 points of your 1500 point army in one game winning unit?

EDIT:
and is it still a green idea to put Plasma in Lascannon squads?
I guess it's not a brilliant idea.. But still, means there is some good anti MeQ.
Quote:
Originally Posted by Izzleydill View Post
take the hunker-killer missles off the vindicators and get a ML in the scouts squads. More str 8 shots
Quote:
Originally Posted by Lord Pestilice View Post
I agree with Izzy, those HK missles need to go. If the Vindicator fires it's main gun you cannot shoot the HK anyway.
I might also suggest dropping one of the Scout squads and get either 2 rhinos for both Tac squads or get one razorback with a las/plas, TLLC, or TLAC.
Yeah, this is true, I shall write a new list up in a bit..
11-19-10 04:11 AM
Lord Pestilice I agree with Izzy, those HK missles need to go. If the Vindicator fires it's main gun you cannot shoot the HK anyway.
I might also suggest dropping one of the Scout squads and get either 2 rhinos for both Tac squads or get one razorback with a las/plas, TLLC, or TLAC.
11-19-10 03:09 AM
Izzleydill take the hunker-killer missles off the vindicators and get a ML in the scouts squads. More str 8 shots
11-18-10 11:48 PM
Orochi 640 points of your 1500 point army in one game winning unit?

EDIT:
and is it still a green idea to put Plasma in Lascannon squads?
11-18-10 11:26 PM
Marneus Calgar
Really quick 1500pt Imperial Fists list.

HQ:

Lysander – 200pts

Elites:

5 Terminators, 5 x Thunder Hammer + SS
- Land Raider Redeemer
- 440pts

Troops:

10 x Space Marines, Plasma Gun, Lascannon, Power Fist – 215pts
10 x Space Marines, Plasma Gun, Lascannon, Power Fist – 215pts
5 x Scouts, 5 x Sniper Rifles -75pts
5 x Scouts, 5 x Sniper Rifles – 75pts

Heavy Support:

2 x Vindicators, Hunter Killer Missiles – 280pts

1500pts on the nose.


It was a list put together in like 5 minutes, basically the plan was put either Vindicator up either flank, with the tactical marines up behind, zoom them up 12" in the first turn. Move the Land Raider up the centre 12" using power of Machine Spirit to fire the assault cannon (or flamestorm depending who I was against and how close they are..). The scouts are basically there to try and cause as many pinning tests as possible, trying to make them lose out on a round of whatever. Lysander is there to ride with the Terminators and in combat. However, it might be better if he's in with one of the Tactical squads...


Like I said, this was put together pretty quickly, so any feedback is appreciated (and it's my first marine list in a while!).

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