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  Topic Review (Newest First)
09-07-10 12:35 AM
Cheese meister i use teclis when i haul out the elves and he has never been outside a unit with the bsb in with banner of the world dragon meaning you have to kill him in combat
09-05-10 01:55 PM
Whizzwang
Quote:
Originally Posted by Tim/Steve View Post
Almost everytime I've seen Teclis used that wouldnt work as a counter- if he is by himself then he should survive this unless you get an irrisistable force. Teclis shuts down the magic phase pretty nicely: you have 2D6 PD, while he has the higher of those 2 dice plus D3 which means he has a good chance to have as many if not more DD then you have PD, and Teclis gets +5 to all dispel attempts... then he has his own personal scroll (which can permanently stop a spell).

If you do get lucky and the spell goes through you'll get an average of 5 hits, so about 4 wounds (yay he's dead)... but since I've only ever seen Teclis used with Caradryan standing right by him he'll be getting a 4++ ward against teh effect because of MR3: so you should only cause 2 wounds (he should live)... and then there are those evil bastards who have Teclis in a unit with the banner of the world dragon.. so he's utterly immune to all magic anyway (there's a reason I still havent beaten HE with my ogres in 8th... managed it with WE, but not vs Teclis).
Teclis does get his extra D3 DD, however both my frogs get a free power dice for every spell, so it's not that much of an advantage for him. This comes down to what exactly the PD roll ends up being. Caradryan + Teclis is only a question of averages. We've all played enough warhammer to know that you cannot reliably count on average rolls. Occasionally Teclis IS going to prune up like a magically shrivelled raisin.

You can cupped hands Teclis quite nicely. He only ignores miscats that HE makes. You are the one forcing a miscast with a frog and then transferring the result.

World Dragon doesn't overly concern me. That unit becomes target priority number one for 10x Salamander flame attacks each and every turn. Since the unit is T3, they get burned up quite easily.

So yeah, Caradryan sitting next to Tickles is annoying, but it's not the end of the world, Since both frogs can cast "Shrivel up and die" in the same phase and make him tempt the law of averages.
09-05-10 01:48 PM
Whizzwang
Quote:
Originally Posted by coke123 View Post
Can you do this?
You can have 4x duplicate rare choice in 3000pts
09-05-10 01:44 PM
coke123
Quote:
Originally Posted by Whizzwang View Post
3 Salamander Team
3 Salamander Team
2 Salamander Team
2 Salamander Team
Can you do this? The rulebook says you cannot have more than two duplicates of the same rare or special? or have you interpreted it as you can have varied sizes of the same unit without it being a duplicate? Because that's not how I read it. If it turns out you can't do this, then maybe Razordons? If you can, Salamander spam FTW. If you're having trouble against artillery, give one Frog Lore of Life. T8 saurus with 4+regen (throne of vines+flesh to stone+earth blood) will take pretty much whatever they throw at it, except the purple sun, which as you have said you've pretty much shut down via becalming cogitation.
09-02-10 01:26 PM
Tim/Steve
Quote:
Originally Posted by Whizzwang View Post
tell him to rol 2d6-toughness wounds and laugh as he shrivels up
Almost everytime I've seen Teclis used that wouldnt work as a counter- if he is by himself then he should survive this unless you get an irrisistable force. Teclis shuts down the magic phase pretty nicely: you have 2D6 PD, while he has the higher of those 2 dice plus D3 which means he has a good chance to have as many if not more DD then you have PD, and Teclis gets +5 to all dispel attempts... then he has his own personal scroll (which can permanently stop a spell).

If you do get lucky and the spell goes through you'll get an average of 5 hits, so about 4 wounds (yay he's dead)... but since I've only ever seen Teclis used with Caradryan standing right by him he'll be getting a 4++ ward against teh effect because of MR3: so you should only cause 2 wounds (he should live)... and then there are those evil bastards who have Teclis in a unit with the banner of the world dragon.. so he's utterly immune to all magic anyway (there's a reason I still havent beaten HE with my ogres in 8th... managed it with WE, but not vs Teclis).
09-02-10 01:01 PM
Whizzwang
Quote:
Originally Posted by Crimzzen View Post

What do you do against teclis or anything with book of Hoeth and purple sun?
tell him to rol 2d6-toughness wounds and laugh as he shrivels up
09-02-10 12:47 PM
Vaz
Quote:
Originally Posted by Whizzwang View Post
Vs Gunline is a hard match.

I'm curently 4 for 1 against gunlines in my favour.

You have to play it a lot more offensively and steam across the table with the sallies and stegs. The Saurus block is pretty damn resilient so unless they pour everything into destroying it, you're pretty safe for a few turns. It basically comes down to, how fast can I rip your leadership off you and start burning you with the sallies.

That being said, very few people have realised the insane power of mortars compared to cannons and I haven't faced a fully laid out mortar force yet... can't say as I'm looking forward to it either, I expect to lose rather quickly against that one.
I always take Cannons to take out some retarded things like the Casket of Souls, Slaanesh Giants, Screaming Bells, and Ward Saveless Flying Monsters. There's nothing else in the army which is as effective - and now that there's no competition for special slots, I can take all 6/8 artillery weapons.

On the other hand, I now never bother with Hellblasters. Too random, whereas Helstorms and Mortars just tear apart hordes.



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09-02-10 06:39 AM
Crimzzen A couple problems I see off the top of my head from other common cheesy builds.

What do you do against teclis or anything with book of Hoeth and purple sun? What do you do against anything power scrolled?

I don't see how this could stand up to a dwarf artillery line /w Thorek slowing everything down or an empire artillery spam with mass warrior priests/arch lector/lvl 4 wizard (waaaay too many dispel dice). Even something as simple as a steam tank can throw a nasty wrench into your list as even the stegs will need 6s to wound.

It definitely seems like a nasty glass cannon but your bound to run into the stuff I mentioned above.

The dual frog cannon its an interesting idea, I just think there are better 1 trick pony lists out there.
09-02-10 06:03 AM
Darkness007 It seems to me that giving both Slann the same lore is something of a waste. While being able to cast a hex twice is nice, I’d think that you’d be able to get a lot more by gaining access to more spells. For example, using the lore of life and the lore of light together would allow you to cast earthblood, awakening of wood, flesh to stone, throne of vines, shield of thorns, the speed of light and Birona’s Timewarp all in the same turn due to their low casting costs (which allows to capitalize on your rumination). Sure they’ll counter some of it, but you can be sure getting off some excellent augments. Seeing as your fairly determined to play a single large unit of Saurus, I think it may make more sense to use augment spells rather than hex spells (after all, if you only have one unit, giving them +4 T is just as good as giving every enemy unit -4 S (apart from the armour piercing bit) and it’s a hell of a lot easier to cast a single defensive spell on the unit you want to protect than to cast hexes on every enemy unit in charge range). However, if its working for you, you probably don’t need to change it.
08-28-10 11:58 AM
Whizzwang Vs Gunline is a hard match.

I'm curently 4 for 1 against gunlines in my favour.

You have to play it a lot more offensively and steam across the table with the sallies and stegs. The Saurus block is pretty damn resilient so unless they pour everything into destroying it, you're pretty safe for a few turns. It basically comes down to, how fast can I rip your leadership off you and start burning you with the sallies.

That being said, very few people have realised the insane power of mortars compared to cannons and I haven't faced a fully laid out mortar force yet... can't say as I'm looking forward to it either, I expect to lose rather quickly against that one.
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