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  Topic Review (Newest First)
06-04-10 02:24 AM
Gubnutz A fantastic idea. One that was also mentioned to me when I went to the store to play. running 3 3 man termicide squads gives me the 9 I am after as well as allowing me to have a viable anti tank anti armor load out. Since I do not run any other elites it is golden. perhaps not the best option but sticks to the fluff and allows for some fun times on the field as well.

Thanks

Gub
05-31-10 08:15 PM
bunji213 why not run 9 termis in 3 termicide squads? or a termicide squad of 4 with an icon and chainfist and run the other 5 with lightning claws in a designated land raider?
05-28-10 06:31 PM
Gubnutz I think it will be fun and I will have to try it out to see what the merits of the list are. I like Dreads, I like Tson units, I like winged Prince action. Seems to cover all of my bases. Plus it seems that the Horrors will be released in plastic soon so it is full of win.

I plan on playing some games Sunday. Will report back on how it fares.

Gub
05-27-10 11:07 PM
Warlock in Training
Quote:
Originally Posted by Dave T Hobbit View Post
As you like sacred numbers, I assume that you are not looking to build the ultimate power list. I am therefore less negative about this than Warlock-in-Training.

The psychological impact of nine Terminators is quite large on most people at the having fun level.

This will probably cause them to attempt to overkill the unit, rather than rely on killing enough to break their morale; with nine models to kill and the 2+/4+ save this will probably use up more fire-power than should have been used.
Im not being negative at all. If you want to do it then do it, but Im sure spending $100 on Termies that run or die easily every game is no fun after a few games. Im just forwarning the man of a taticaly bad idea.

Quote:
Originally Posted by Gubnutz View Post
I actually have been looking at this list as well and it might work and be a lot of fun.


basically the idea was to run
DP as above with WT and BoC wings

3 Squads of rubrics at the magic number of 9 in rhinos with icons
Squad of lesser demons also numbering 9
Dread with ML and Lascannon
Dread with ML and Plasma Cannon.

Gives me range support and loads of troops, well loads for the TSons anyway. Also provides a great excuse to buy 2 of the FW dreads and extra bits. Of course if they freak out the pain will happen but when they shoot they will be a terror down field. This is for the 1500 level. I still want to add some Terminators to the mix and will play around with them as well.

Gub

This works better as a fun and "taticaly workable" army. The LD can show up and deal with any imeddiat CC threats. The Dreads should always be in front of your force (as the rules of 5th specify they can only aim 180 degrees infront of them when they go nutso) and mow down enemies till the Rubics get in range for double tapping.
05-27-10 06:03 PM
Gubnutz I actually have been looking at this list as well and it might work and be a lot of fun.


basically the idea was to run
DP as above with WT and BoC wings

3 Squads of rubrics at the magic number of 9 in rhinos with icons
Squad of lesser demons also numbering 9
Dread with ML and Lascannon
Dread with ML and Plasma Cannon.

Gives me range support and loads of troops, well loads for the TSons anyway. Also provides a great excuse to buy 2 of the FW dreads and extra bits. Of course if they freak out the pain will happen but when they shoot they will be a terror down field. This is for the 1500 level. I still want to add some Terminators to the mix and will play around with them as well.

Gub
05-27-10 05:44 PM
Gubnutz I think that the dread is also an option. I have been looking at the FW ones. I am mostly looking for the have fun option. So I will try the Terminators and see what happens.

I will ekep you posted.

Gub
05-27-10 04:37 PM
Malgron Edit: Dave t is right, a large squad with MoT is pretty resilient, if just hard to place.

The termicide can get off that nice shot on something, but will likely die afterwards. If you have no fear, try out a Multi-melta dread or something. I would consider it fluffy, and some of those FW dreads look badass.
05-27-10 04:29 PM
Dave T Hobbit
Quote:
Originally Posted by Gubnutz View Post
...what are the opinions on taking Terminators with MoT? I would want to take 8 regular and the champ for the sacred number....
As you like sacred numbers, I assume that you are not looking to build the ultimate power list. I am therefore less negative about this than Warlock-in-Training.

The psychological impact of nine Terminators is quite large on most people at the having fun level.

This will probably cause them to attempt to overkill the unit, rather than rely on killing enough to break their morale; with nine models to kill and the 2+/4+ save this will probably use up more fire-power than should have been used.
05-27-10 04:11 PM
Gubnutz So I am getting that you think they are a bad idea.

Well perhaps back to the drawing board. Am I to assume that the Termicide is the only terminator option that is considered viable.

Gub
05-26-10 10:47 PM
Warlock in Training No to termies DS. BIG no to Termies in High Numbers DS. DS termies with no Icon is fatal. DS with Icon is taticaly inflexible. You have no way of Gauranteeing the Termies will show up when you need them. When they do Show up they shoot and thats all, that makes them easy tergets. Termies have no Assault Gernades, thus all those units in cover will hit (and most likely) rape the Termies unless your packing all PF in which case is VERY expensive. So 9 Termies with MoT and PF is costing half your army and you cant gaurantee when they arrive or where they will end up. Dont do it, even from a fun view its going to be to much fun when you lose on turn 3-4 cos half you Pts died from a mishap or never showed at all. Plus they cant even Sweep Advance. Its just awful, and a bad Moral Check means they can go running. Dont do it , think of the children.
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