|Topic Review (Newest First)|
|01-23-08 04:07 AM|
Originally Posted by Bishop120 View Post
|01-23-08 03:32 AM|
|Bishop120||Where have they posted rumors that True Grit is gone from 5th? Thats one I seem to have missed as well as the changes about PF/Hammers..|
|01-22-08 06:07 AM|
From what I've seen of 5th ed, calculating attacks goes pretty much as normal. Pistols still give a bonus (though you no longer get a bonus if you have a powerfist, unless you have 2, or a fist and a hammer)
However, True Grit has been removed from the USR.
So Space Wolves and GKs my end up with some minor changes. Either additional equipment like pistols and chainswords for wolves, or pistols for GKs, or one-off special rules like "Grey Knights treat Stormbolters as Pistols in assault"
|01-14-08 07:03 AM|
|The Wraithlord||Quite possible Bishop, given some of the rumours floating around the net on that very topic.|
|01-14-08 05:55 AM|
Has anyone thought of the possibility that GW is going to change the way that CC works in 5th edition?? Possibly changing the way that attacks are calculated and such??
If you look through all the wargear descriptions in the new codexs there are only 3 types of weapons now... Heavy, Ranged, and CCWs. Pistols are listed under Ranged. If you look through unit descriptions it never specifies the type of weapons they are picking just certain weapons may replace certain other weapons. The units which are obviously HtH oriented have profiles which reflect that ergo Berserkers/Orks having 2A base. Now another possibilty is that they will say that if you HAVE a "close combat weapon" you get the extra attack. And that would also fit. All Im saying is that these new codexes allude (IMO) to a change in the way close combat is going to work in 5th edition.
|01-10-08 03:20 AM|
Originally Posted by Bishop120 View Post
It is a rule that limits how many things you may purchase from the wargear list, but it is not, nor has it ever been a rule that limits how many weapons a model may carry or be equipped with.
As for BA, fluff wise BA have *always* been a very codex-adherent chapter. With the exception of a couple of special vehicles and a couple of special units, BA have always fielded straight, codex-style battle companies and units. The codex does not call for chainswords on tactical or devastator squads.
Remember, the red thirst and black rage is something the BA try to *resist*, not embrace. Tactical squads are meant to be flexable fire support, and dev squads are meant to be stationary firebases. The presence of a strong close combat option (chainswords) in either of these units would only serve as a temptation and a distraction for the brothers who are valiantly trying to resist their bloody urges. Chainswords would not help either of these squads do their job better and would only tempt them to abandon their post and leap into the fray.
It would be like giving a recovering drug addict a big jar of smack because fluff-wise, he always liked getting tweaked, even if it means he;s not doing his job right because of it.
Also note that chaos marines have the option of replacing their heavy weapons for special weapons, so that a CC-armed havoc squad is actually *good* (give them a couple flamers and meltaguns and put them in a rhino), meanwhile SM lack these options, so instead you;re dragging a bunch of heavy guns into assault where they become an expensive liability.
|01-09-08 08:32 PM|
Originally Posted by bl0203 View Post
|01-09-08 08:19 PM|
|bl0203||What I don't understand is why they didn't give Blood Angels the CCW in their equipment. FLUFF wise you would think they would be equiped with CCW due to their nature. Is that asking to much?|
|01-09-08 03:16 PM|
|Bishop120||Except the unspoken rule of 2 1Handers or 1 2Hander + 1 1Hander as far as weapons go. Makes chaos very flexible and better in HtH than Imperial marines. bahhh.. just ignore my Imperial jelousy of Chaos wargear.|
|01-09-08 02:49 PM|
You can, however, fire your pistol once INSTEAD of your bolter and then charge into assault.
Or you could fire your bolter, stand still and *get* assaulted, and still use the pistol and chainsword in CC
It gives you more options, but it doesn't let you bypass the rules.
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