|Topic Review (Newest First)|
|05-30-09 01:43 PM|
Not a bad looking list. I am not sure that daemons can assault after deep strike (my codex is at home and I hardly ever use them). I do think that your defiler's will be fire magnets though. Mine hasn't survived past turn 4 in many moons.
Just a suggestion about getting your deepstrikers in with precision though is to take a group of bikes with icon (give em an icon of nurgle for extra nastiness). Also you can give your bikers a meltagun to give them some anti armor punch. Red orc's comment about raptors is also very valid. I sometimes use mine to bound forward with icon.
This list does look real tough and I would love to hear how it does.
|05-30-09 01:27 PM|
Bah! Raptors are shit, 'Zerkers awesome! Maybe a slight exaggeration there...
Anyway, I'd never give regular CSM Plasma, only Plague Marines, due to the FnP.
|04-23-09 11:36 AM|
Hey, you might get (you will get, I mean) more advice if you post this in the Chaos Marines sub-forum - frothing nutters who will happily give you the ins and outs of Mark of Slaanesh v Mark of Nurgle or why point-for-point Raptors are so much beterr than Berzerkers, are waiting to take your call...
:hope you find out what you want to know cyclops:
|04-22-09 07:35 AM|
Does this look competitive? [1750 chaos]
Demon Prince - 205
Mark of Tzeench
Wind of chaos
(yes I understand lash princes are better but I'm trying to go themed with black legion and I've modled the hell out of this prince to give him a large dragonfaced hand to breathe warp fire from, wings and a bird head so I can't really change it )
Chaos Space Marines x10 - 190
Icon of Chaos Glory
Plasma gun x2
Khorn Berserkersx8 - 258
Skull Champion w/ Power fist and personal icon
Rhino w/ Combi-melta
Thousand Sons x6 - 273
Sorcerer w/ Bolt of change and personal icon
Lesser daemon x8 - 104
Lesser daemons x8 - 104
Chosen x9 - 237
Melta Gun x2
Aspiring champion with powerfist
Icon of chaos glory
Defiler - 150
Defiler - 150
Obliterator x1 - 75
I know obliterators are best taken as a pair but I thought maybe using it as a deepstrike to take out the rear of a tank with either a twin linked melta or multi melta and from there it can die because it just paid for itself. I've been running a single defiler for a while and it seems like people like to kill it first turn with whatever they can, however it's much more difficult to kill two in one turn.
For the elites I used to outflank them in a rhino but I've just had too many games where they end up on the board turn 5 so I'm thinking about just infiltrating them and getting my daemons in that much closer on turn 2/3. If that means I should change up their special weapons then I'm more than open to suggestions.
For the troops I think the daemons are awesome for their low price since they can charge on the deepstrike for their points (13 per ). The Thousand sons are my MeQ killers or objective campers, khorn berserkers are obvious, and the regular marines are just kinda. . . .there (had 'em built them and thought they weren't so bad considering they're decent in CC and the plasma guns tend to fend off termies/light vehicles).
So there it is!! Please help and let me know what yall think I'll have problems with. Thanks in advance!