|Topic Review (Newest First)|
|05-02-09 11:38 AM|
Definately, small squads of bezerkers in rhinos.. I dont know about bloodfeeder though.. a maximum of 17 attacks on a charge may seem like a good idea.. but, having 2D6 extra attacks means double the chance of rolling that dreaded 1..
I once decided to try out my World Eaters against nids.. My Khorne lord charged a very large unit of gaunts.. Not a single gaunt left even even a scratch on him. The servant of the Blood God was taken out by his own daemon weapon in 4 turns, successfully attacking once...
Now, I'll only use him in fun battles, or apocalypse for fluff...
..speaking of, I think you should stick with 8man zerker squads, since zerkers and a lord are completely different units and having a lord join the squad wont mess up the fluff.. Otherwise it will always be 7 zerkers and 1 lord.. No one will use the word "eight"
|04-30-09 09:56 PM|
|Son of mortarion||As world eater said, Not so much power fists and chainfists, I think dropping the chosen in favor of a rhino mounted squad of zerkers is a good idea. drop power swords in your squads, they won't pay themselves back as well as simply getting the charge. If you go all 'zerker, you can have two 8 man rhino mounted squads to match the larger dismounted squads. This way, you can cause havoc early in the game, allowing your dismounted squads to move forward ( preferably through cover) If you are going to have champions, give 'em fists, and put 'em in the rhino squads. These then can eliminate opposing armor.|
|04-30-09 08:05 PM|
|zas240||lord + 7 = 8 = Khorne|
|04-30-09 03:32 PM|
Originally Posted by zas240 View Post
7 is the number of nurgle unless i am mistaken
unless you are counting the lord as part of the unit, ignore me if you are :p
|04-29-09 08:57 PM|
|johnnymajic||That would be an awesome idea for apoc! I don't know the stats for a brass scorpion, but all i need to know is that a) it's khorne b) it looks fucking awesome XD|
|04-29-09 08:46 PM|
ummm very good ideas, might be dropping a few 'zerks, (down to a squad of 7 instead of 15 to keep with the fluffieness, and have the lord ride with them) and a rhino. I also got an idea of what i want for apoc games:
Tower of Skulls
2X brass scorpion.
plus a 1.5k list that's 3k for apoc
|04-29-09 05:07 PM|
i definatly agree with the other
drop the zerkers to maybe 8 men with champ and stick them in a bog standard rhino
drop the termies and take obliterators as they have the best choice of low ap weaponry in the game, HQ choices differs with the person so if that is what you want then take it, but stick him with a squad of zerkers in a rhino or he will never reach the enemy
hope this helps
|04-29-09 09:38 AM|
|World Eater XII||
yep zerks with out rhinos in a fun or competitive list does equal death, and i run a fluff list.
Everybody is scared off zerkers getting the charge.
Those termies tbh dont need that many pf's and cf's, i would take 1pf, 1cf and the rest pw's and give a combi melta or flamer out somewere!
|04-29-09 08:40 AM|
|The Sullen One||
johnnymajic is right, if your Berserkers are in the open they're going to get mauled, trust me I've seen it happen to my squads at the hands of Sternguard marines. Put them in Rhinos and you've a much greater chance of them surviving, drop the chosen and give the CSM squad a missile launcher, it's versatile and your setup means it can fire twice per turn.
Drop the Terminators, with potentially three Berserker squads on the table you won't need them, and add in a DP to replace or supplement your lord. As for heavy support, I'd go for either the Obliterators, which seem to be everyone's favourite, or a defiler, tanks never perform well for me.
Anyway good luck with the list.
|04-29-09 07:01 AM|
well i want it to be more of a fun list (notice i did the bezukers in squads of 16 (including the lord) so it is double 8,) also chosen can infltrait (spelling?)
also the plasma guns can be anti light tank.
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