Wargaming Forum and Wargamer Forums - Reply to Topic
Thread: 1500 world eaters Reply to Thread
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:

Register Now

In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Please enter a password for your user account. Note that passwords are case-sensitive.


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:


  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
05-02-09 11:38 AM
Emperor's Child Definately, small squads of bezerkers in rhinos.. I dont know about bloodfeeder though.. a maximum of 17 attacks on a charge may seem like a good idea.. but, having 2D6 extra attacks means double the chance of rolling that dreaded 1..

I once decided to try out my World Eaters against nids.. My Khorne lord charged a very large unit of gaunts.. Not a single gaunt left even even a scratch on him. The servant of the Blood God was taken out by his own daemon weapon in 4 turns, successfully attacking once...
Now, I'll only use him in fun battles, or apocalypse for fluff...

..speaking of, I think you should stick with 8man zerker squads, since zerkers and a lord are completely different units and having a lord join the squad wont mess up the fluff.. Otherwise it will always be 7 zerkers and 1 lord.. No one will use the word "eight"
04-30-09 09:56 PM
Son of mortarion As world eater said, Not so much power fists and chainfists, I think dropping the chosen in favor of a rhino mounted squad of zerkers is a good idea. drop power swords in your squads, they won't pay themselves back as well as simply getting the charge. If you go all 'zerker, you can have two 8 man rhino mounted squads to match the larger dismounted squads. This way, you can cause havoc early in the game, allowing your dismounted squads to move forward ( preferably through cover) If you are going to have champions, give 'em fists, and put 'em in the rhino squads. These then can eliminate opposing armor.
04-30-09 08:05 PM
zas240 lord + 7 = 8 = Khorne
04-30-09 03:32 PM
Originally Posted by zas240 View Post
ummm very good ideas, might be dropping a few 'zerks, (down to a squad of 7 instead of 15 to keep with the fluffieness, and have the lord ride with them)

7 is the number of nurgle unless i am mistaken
unless you are counting the lord as part of the unit, ignore me if you are :p

04-29-09 08:57 PM
johnnymajic That would be an awesome idea for apoc! I don't know the stats for a brass scorpion, but all i need to know is that a) it's khorne b) it looks fucking awesome XD
04-29-09 08:46 PM
zas240 ummm very good ideas, might be dropping a few 'zerks, (down to a squad of 7 instead of 15 to keep with the fluffieness, and have the lord ride with them) and a rhino. I also got an idea of what i want for apoc games:
Tower of Skulls
2X brass scorpion.
plus a 1.5k list that's 3k for apoc
04-29-09 05:07 PM
edd_thereaper i definatly agree with the other

drop the zerkers to maybe 8 men with champ and stick them in a bog standard rhino
drop the termies and take obliterators as they have the best choice of low ap weaponry in the game, HQ choices differs with the person so if that is what you want then take it, but stick him with a squad of zerkers in a rhino or he will never reach the enemy

hope this helps

04-29-09 09:38 AM
World Eater XII yep zerks with out rhinos in a fun or competitive list does equal death, and i run a fluff list.

Everybody is scared off zerkers getting the charge.

Those termies tbh dont need that many pf's and cf's, i would take 1pf, 1cf and the rest pw's and give a combi melta or flamer out somewere!
04-29-09 08:40 AM
The Sullen One johnnymajic is right, if your Berserkers are in the open they're going to get mauled, trust me I've seen it happen to my squads at the hands of Sternguard marines. Put them in Rhinos and you've a much greater chance of them surviving, drop the chosen and give the CSM squad a missile launcher, it's versatile and your setup means it can fire twice per turn.

Drop the Terminators, with potentially three Berserker squads on the table you won't need them, and add in a DP to replace or supplement your lord. As for heavy support, I'd go for either the Obliterators, which seem to be everyone's favourite, or a defiler, tanks never perform well for me.

Anyway good luck with the list.
04-29-09 07:01 AM
zas240 well i want it to be more of a fun list (notice i did the bezukers in squads of 16 (including the lord) so it is double 8,) also chosen can infltrait (spelling?)
also the plasma guns can be anti light tank.
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

For the best viewing experience please update your browser to Google Chrome