|Topic Review (Newest First)|
|04-23-09 11:32 AM|
Thanks for those Morfang, certain ideas from there will definitely be used in the eventual scenarios, and other bits will be in part 2, which I'm also working on...
In other news, I've put up another thread, this time about scratch-building Black Reach terrain, which is at this location.
:cyclops of Black Reach:
|04-19-09 06:11 PM|
Lets see if any of these ideas might work for senarios.
1. Pirate raid- The orks low on supplies are ttacking the space marine supply depot or transport vehicle the SM's have to protect it.
2. Kidnap- The orks want a hostage to hold for randsom. The orks must capture and beat the sm captain in CC and get him back to their side of the board. If the captain is shot and killed the orks lose since he is suppose to be taken alive.
3. Value the ancients- A dreadnought has been damaged and needs to be recovered since this valuable piece can not be lost to the orks to loot. A Sm recovery team has been sent to secure and protect the dreadnought from the incoming orks. The dread has to roll to see how far it can walk each turn.
We'z da best- The deathskullz warboss has spotted the ultra's strutting around in their blue power armor and everyone knows only best wear blue. THe warboss and his boyz are going to show the ultra's who the best warriors are that wear blue.
That's all I got for now but I'll think of some more. Maybe I'll even get around to messing with box of black stuff since it is just sitting there largely untouched.
|04-19-09 05:18 PM|
Sure, put them up in the painting thread if you would. Don't know if you've checked it out yet... more examples of orks would be good!
:wondering where are his green-skinned brethren cyclops:
|04-19-09 12:38 AM|
|cco12||I can show off my converted warboss, only thing I painted, as well as some of the space marines. Will see what I can do.|
|04-14-09 03:38 PM|
|Col. Schafer||Sorry, I dont have them and I'm a horible painter.|
|04-14-09 03:32 PM|
OK, I've added new threads to the Hobby section about painting Black Reach forces here and making objectives here. Would anyone like to tackle the subject of building from the AoBR forces into a viable army?
|04-10-09 11:58 PM|
|cco12||Hooray! Great job guys.|
|04-08-09 03:38 PM|
Thanks very much guys for the suggestions, I'm still working on this, don't worry I haven't forgotten.
The idea is currently to make some kind of "Black Reach e-book", with some (probably 6) scenarios, some shots of AoBR sets painted in various ways and some info on how to do it, a simple guide to making objectives and terrain, and suggestions on how to expand the armies.
I'm happy to say that we can combine what we already have to make up our scenario list. I'll also put up threads in Hobby about painting the armies and modelling objectives and terrain. We will need suggestions about expanding the forces - anyone want to look into that?
Anyone else got more ideas?
:cyclops of Black Reach:
|03-30-09 11:08 PM|
|cco12||No Red, BOLS doesnt have one yet, we can beat em to the punch, I still say that a cyber-book would be good.|
|03-26-09 11:44 PM|
OK, my 2 cents is to modify cco's idea to be a little non-linier, and also adding the idea of the coptas vs the dread.
scenario 1, the frontlines: The tac squad and the 20 mob are fighting over a single objective in a take and hold style.
Scenario2, armored spearhead, simultanious: You play the Defcopas against the Dread, but the Dread is defending an objective that must be destroyed by the Defcoptas, random length, and if the obj is destroyed the coptas win, if not the dread wins.
Scenarios 3-4, assasinate, also simultanious: The comander of each army vs the eliets, the comander need only get away to win. If he dies the other side wins. The player who has only their comander may positon the terain to his liking (within reason, no boxing in the enemy with impasable terain)
Scenario 5, finisher: Both side gets their troops, and eliets. They also get their comander and vihicles if they survived their missions. If the marines comander died in his mission, he is the objective in a take and hold mission and must be held at the end of 6 turns, representing a rescue mission, if the space marines won scenario two, than that objective is also on the board. If the orks comander died, they dont care and just keep fighting. If the space marine comander is not defeated, than witchever side won more missions must bunker assault the other side. If it was a draw, than whoever won mission one may choose wether to be defender or attacker. If the attacker wins, the defender is uterly defeated and the campaign ends in the attackers favor. If the defender wins...
Scenario 6, counter-push: This is played on the same board as mission 5, representing that its events are imediately folowing mission 5. If the defender won in mission 5, than they have countered the enemys final assault and broken their offensive, turning the battle in their favor and going on the attack. The attacker from mission 5 gets only their troops and comander. If their comander was dead, he arrives via reserves rules, representing his heroic retrun, or the next strongest ork finaly establishing his domonence in time to join the battle. The defender from mission 5 gets everything that survived mission 5 (even if their troops didnt survive they still get them, ). Even if the space marine comander died, and the space marines are the 5, his rescue is postponed untill the batle is finished so that the good fortunes of the moment do not go to waste. Whoever wins scenario 6 wins the campaign.
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