Topic Review (Newest First) |
03-18-19 03:20 AM | |
Shandathe |
Not saying you necessarily have to, both can do good work. You do need to be aware of what you're getting for the points, though, as the point investment is a big one. Note the Inceptors really don't benefit much from most Chapter Tactics anyway (they're prolly best as Iron Hands or White Scars... Maybe Crimson Fists). They're still good in their role - jumping around, delivering brutal close-range firepower, potentially plugging sudden holes in your line or grabbing an objective. They're your only mobile element, IF you replace them make sure it's by something that's mobile as well. The Aggressors I'm actually a little more iffy on, as I'm just not sure they'll get to do their thing in this list against many opponents. They'll do well enough against melee heavy lists that don't have a choice but to get near them. |
03-18-19 12:42 AM | |
Dusty40k |
Hmm seeing your comments what would you replace the interceptors and aggressors with? edit: fixed terrible spelling |
03-18-19 12:07 AM | |
Shandathe |
Some more stuff was edited into my previous post. This looks a lot more dangerous ![]() Not sure how much more fine-tuning I can do. Most of my experience with Codex: Space Marines armies involves killing them ![]() |
03-17-19 11:40 PM | |
Dusty40k |
I switched up the list a bit. I am not aiming for super competitive just not getting destroyed. I do enjoy tyranid CC but I think it would be fun to change it up a bit and try a semi gunline. I know their are at least 4 mech heavy armies locally and I believe two knight players. ++ Vanguard Detachment +1CP (Imperium - Space Marines) [42 PL, 657pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Primaris Captain [6 PL, 86pts]: Master-crafted auto bolt rifle, Power sword, The Sanctic Halo Primaris Lieutenants [10 PL, 148pts] Primaris Lieutenant: Power sword Primaris Lieutenant: Power sword + Elites + Aggressor Squad [6 PL, 111pts]: 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Redemptor Dreadnought [10 PL, 156pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon Redemptor Dreadnought [10 PL, 156pts]: 2x Storm Bolters, Macro Plasma Incinerator, Onslaught Gatling Cannon ++ Battalion Detachment +5CP (Imperium - Space Marines) [78 PL, 4CP, 1339pts] ++ + No Force Org Slot + **Chapter Selection** **Chapter Selection**: Ultramarines Battle-forged CP [3CP] Relics of the Chapter (1 Relic) [-1CP] + HQ + Chief Librarian Tigurius [7 PL, 115pts]: 1) Veil of Time, 2) Might of Heroes, 6) Null Zone Marneus Calgar in Armour of Heraclus [11 PL, 2CP, 200pts]: Warlord + Troops + Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle 4x Intercessor Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle 4x Intercessor Intercessor Sergeant: Power sword Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, Bolt rifle 4x Intercessor Intercessor Sergeant: Power sword + Elites + Primaris Ancient [5 PL, 69pts]: Standard of the Emperor Ascendant Primaris Apothecary [4 PL, 68pts] + Fast Attack + Inceptor Squad [10 PL, 135pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant Inceptor Squad [10 PL, 135pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant + Heavy Support + Hellblaster Squad [8 PL, 175pts]: Heavy Plasma Incinerator 4x Hellblaster Hellblaster Sergeant: Bolt pistol Hellblaster Squad [8 PL, 175pts]: Heavy Plasma Incinerator 4x Hellblaster Hellblaster Sergeant: Bolt pistol 1996/2000 pts |
03-17-19 11:30 PM | |
Shandathe |
Point of order, if you're aiming for competitive SM you should probably consider making some soup. That having been said, since I'm not sure what kind of lists you're aiming this at we'll just stay mono-codex and consider this list in isolation. Anyway. Let's see... I think you're aiming for a Guilliman style gunline deathball? Calgar's a good replacement, good counter-charge and hits like a truck. However, while your Space Marines have anti-infantry covered (and then some), I think you're low on anti-armour. Probably very much so, depending on your local meta. Some more long-range punch would be a good thing as well, at the moment you can be outranged and thus, forced to move. In short, ask yourself what your plan is when your opponent brings some tanks and/or Imperial Knights ![]() On an aside given that your usual army is Nids, consider whether you'll like this playstyle. Barely mobile gunlines are not for everyone ![]() EDIT: Some more comments on list units: -Inceptors actually make pretty terrible Ultramarines rules-wise given that they have Fly. There's little synergy there. -I don't think you're going to be seeing a lot of Fire Storm from the Aggressors if your opponents know what they're doing. And to answer actual questions: Quote:
How does Operative Requisition Sanctioned work? Do I take 1 CP away and 85 pts than I can add a single assassin?
![]() Quote:
Would adding an assassin drop battle forge?
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03-17-19 02:46 AM | |
Dusty40k |
[2000] - Ultramarines - New Player Ive recently discovered that it can be rather difficult to line up my schedule with other people locally. So I want to create a 2nd army to either get new players in to play me. Or simply to play myself when I have time. My other army is 2k pts Tyranids (pretty typical semi-competitive kraken). I also want this army to be somewhat good so that when I can play with friends from the local store it doesn't get crushed as several of them are quite good and have been playing for a long time. So my question is what am I missing? Should I remove something and get something else? I am pretty new to the hobby so if is this a legal list? How does Operative Requisition Sanctioned work? Do I take 1 CP away and 85 pts than I can add a single assassin? Would adding an assassin drop battle forge? Anyways thanks for all advice and your time. ++ Vanguard Detachment +1CP (Imperium - Space Marines) [43 PL, 741pts] ++ + No Force Org Slot + **Chapter Selection**: Ultramarines + HQ + Primaris Captain [6 PL, 86pts]: Master-crafted auto bolt rifle, Power sword, The Sanctic Halo Primaris Lieutenants [10 PL, 148pts] Primaris Lieutenant: Master-crafted auto bolt rifle Primaris Lieutenant: Master-crafted auto bolt rifle + Elites + Aggressor Squad [6 PL, 111pts]: 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher Dreadnought [7 PL, 132pts]: Twin lascannon Dreadnought combat weapon w/Storm Bolter: Storm bolter Dreadnought [7 PL, 132pts]: Twin lascannon Dreadnought combat weapon w/Storm Bolter: Storm bolter Dreadnought [7 PL, 132pts]: Twin lascannon Dreadnought combat weapon w/Storm Bolter: Storm bolter ++ Battalion Detachment +5CP (Imperium - Space Marines) [73 PL, 5CP, 1258pts] ++ + No Force Org Slot + **Chapter Selection** **Chapter Selection**: Ultramarines Battle-forged CP [3CP] + HQ + Chief Librarian Tigurius [7 PL, 115pts]: 1) Veil of Time, 2) Might of Heroes, 6) Null Zone Marneus Calgar in Armour of Heraclus [11 PL, 2CP, 200pts]: Warlord + Troops + Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant + Elites + Primaris Apothecary [4 PL, 68pts] + Fast Attack + Inceptor Squad [10 PL, 135pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant Inceptor Squad [10 PL, 135pts]: Assault bolter x2, 2x Inceptor, Inceptor Sergeant + Heavy Support + Hellblaster Squad [8 PL, 175pts]: Heavy Plasma Incinerator 4x Hellblaster Hellblaster Sergeant: Bolt pistol Hellblaster Squad [8 PL, 175pts]: Heavy Plasma Incinerator 4x Hellblaster Hellblaster Sergeant: Bolt pistol |
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