|Topic Review (Newest First)|
|Yesterday 10:37 PM|
Studio Correspondence Message: I apologize to anyone reading this who may have contacted the studio over the last few months but have not received a reply. I try to keep up but sometimes I get swamped and/or distracted with things inside and outside of the studio and it becomes very easy to procrastinate on replying. I will be sending out a form letter to reply to the bulk of the emails and work to reply directly where it makes sense.
This ties into what I want to talk about in more depth, but Iíve got several things bouncing around in my brain so I figured it would be best to split them up. Right now, letís have a look at what Iíve been working on for upcoming kits and soon Iíll discuss how one thing led to another and a fit of distraction made future studio projects started to take form, somewhat unexpectedly.
∙ With initial work for the Rhino done the venerable Land Raider chassis is next in line.
Now, the Land Raider is an old GW kit to say the least and it comes with a few issues with fit and dimensions; some parts simply donít fit together quite right and there are numerous places where details should be symmetrical, and they arenít, or should align, and they donít. The best I can do is try to average out any differences and remember to provide a bit of tolerance to the fit of components I create. As with the Rhino chassis, once Iíve made some things that can give some feedback on the fit I can dial in the 3D model for future projects.
∙ Itís been sitting on my workbench begging me to give it some attention so I felt compelled to 3D model the Sicaran.
Someone had mentioned a while back that it might be challenging to make add-on kits for the Sicaran and I can understand why since RTV mould cast resin models can have some tolerances that might not be completely uniform for one cast to the next. After dealing with all sorts of strange issues with the Land Raider I figured Ďhow bad could it be?í and got to work. I quickly discovered that itís true and it surprising just how much so. Many of the details are completely different from one spot and/or side to the other where they should be symmetrical or evenly spaced. Even the tracks start at the exact same spot at the back of the model but by the time they reach the front theyíre slightly different lengths; this may have been done on purpose to make them look slightly different, but itís just one of many odd details and off measurements. As with the Land Raider, but even more-so, Iíve simply tried to average out any of the worst examples of this.
Itís still a gorgeous model and most issues are small enough that you canít really tell by looking at it, but it makes it very tricky to create anything with a tight fit over any of the complex geometry. I really just want to give the model some spaced armour plates, a siege ram style Ďdozer blade, and some tread plates that can be attached to the tracks, so I know I can do those without too much hassle. Anything more complex and itíll be too much of a headache I suspect. Initially I wasnít going to model the turret but once I got the rest of the model done I got lured in to the challenge of trying to do it; Iím not sure it Iíll make custom weapons for the Sicaran but at least now it wonít be hard to get started if I do.
∙ Next up, a ĎRaven thatís been sitting in the back of a dark a drawer for far too long.
If itís not already apparent, I really enjoy the 3D modelling process so itís not going to take much arm-twisting for me to get to work on the Storm Raven. Over the years itís been requested more than a few times, so now that Iíve got the opportunity it seems like as good a time as any to get the preliminary 3D modelling done. Iíve finally got the means to really do it right and get the complex fits Iíll need to make add-ons for the ĎRaven.
∙ Whatís that? You were expecting more than these little images of the tank model I previewed before? Looks like youíll need to keep your comm-link active.
Working on modelling so many GW kits I couldnít help but develop a nasty itch to create something thatís been lurking in the back of my brain for years. It also ties in well with some of the other things Iím trying to sort out and talk about, so I figured it would be a good hook for my next update. Everyone likes images after all, especially if itís (likely) going to be accompanied with a wall-o-text.
This is definitely a project for the future, but I really want to show some of the more ambitious ideas Iíve got for future larger kits. Add-ons are just where I want to start but I really do want to create much larger and more ambitious complete kits and I want to start showing off what I have in mind so people can see the images I have in my mind, even if I canít make them quite yetÖ.
But, before I get to rambling too soon, Iíll stop here, and keep it for next time.
|07-04-19 07:30 AM|
∙ Forgive me Omnissiah, for I have succumb to distraction and it has lead me toÖ innovate. I suspect that I will be unable to stop. *Harsh binaric screeching!*
Wall-o-text with some more images coming soon, I promise. Trying to lay the ground work for some bigger projects (work-in-progress pictured above being the first of some much more ambitious ideas) and Iíve got a brain full of thoughts that Iím still working to sort out into some kind of coherent ramble.
|06-21-19 07:44 AM|
∙ Something(s) wicked this way comesÖ soonĎishÖ I hopeÖ *Sigh* Never enough time. Update brain-dump incoming.
|06-11-19 09:45 AM|
∙ Juggle model man! Juggle! You got that done? Well hereís three more things you gottaí do! Hahahah! Juggle model man! Juggle!
Required to constantly keep swapping hats, Iím working on a new banner that I can use on the shop that can give a really focused condensed idea of the studio philosophy with a layout that can accommodate a range of photos. Iím hoping that if I can standardize some of the stuff like this I can make it a bit easier to add updated images to give more feedback on what the studio is working on. Being a simple setup I donít get a lot of control over the shop site so for now Iím trying to do my best with the template as-is.
Ah well, more updates coming soon. I have a distinct urge to start painting the Kastelan Ďbots despite all the things I need to do. Iíve been sacrificing my weekends that I was forcing myself to take in an effort to keep my head screwed on straight and the lack of progress on personal projects has me getting quite itchy. The Mechanicus are so close to being done, I canít help but get back finishing them, before getting lured and lost in Darker placesÖ
|05-30-19 09:00 PM|
+++ Compiling Data +++ Kastelan STC Alteration ∙ OngoingÖ +++ Displaying Iteration ∙ 3.3 +++ Reviewing Hard DataÖ +++
Revised Assessment ∙ DisplayingÖ
Optical Input Array ∙ Improved ∙ Visum Pattern Wide-Angle Broad-Spectrum Optical Unit ∙ Integrated
Onboard Ammunition Supply ∙ Enlarged ∙ Increased Ammunition Capacity ∙ 800%
Rate of Fire ∙ Enhanced ∙ TriaíTelum Pattern Rotary Blaster Installed ∙ Fire Rate Increase ∙ 200%
Close Combat Weapons ∙ Iteration Subroutines ∙ OngoingÖ
Correlating Data Points ∙ OngoingÖ
Generating Authority Request ∙ Active Combat Testing
∙ As hoped, casting the ammo feeds in polyurethane and creating three with different radii/radiuses solved the fit issues.
They are a bit fiddly to bend into the exact final position (I still want to tweak one of them a bit more) but polyurethane is a very forgiving thermodynamic plastic; not only can it twist and bend significantly if you warm it in boiling hot water, it also returns to its original shape very easily if you want to reset an effort.
My son was fascinated by the long piece of polyurethane sprew I was using as a test strip, repeatedly bending and twisting it into the most extreme shapes he could manage and then dunking it to watch it relax back to the original shape. He did it so much more than I would have it really illustrated to me just how much you can torture poly resin and it really holds up well. Iíve learned to take my hard data where I can get it.
∙ I was forced to partially complete the build to make the model stable enough to facilitate the fitting of the ammo feeds.
I had planned on doing a set of the close combat arms to see how theyíd turn out but my current AdMech list doesnít have them and this assembly was just being too frustrating without locking some parts in place. I guess I have no choice now but to get some more Kastelan Ďbots to make this squad a bit bigger and to add another for a bit of punch. Pun intended.
For anyone who might be wondering if/when these kits will be making their way to the shop, yes I do plan on putting the Mechanicus components Iíve created in the shop at some point in the future. However, I want to put some other projects to bed first and I also want to complete one-or-two more Mechanicus builds, with the Onager being the obvious target, but there might be more some inspiration to add to that. The upcoming AdMech transport/tank kit has me itching to get my grubby hands on it to see what potential might lay in the kit.
Oh, and donít you worry Chaos, I could never forget about you. First the Marines, then the Mechanicus. Yes, you will have your fill, I promise.
But those are Darker ideas, forming other stories, for future updatesÖ
|05-26-19 03:47 AM|
∙ Iím still having a few issues printing these bits but hereís the Linked Bolter and Melta looking really solid.
Unfortunately, the Flamer simply didnít print. When it does work (and the success ratio is high) the results are so good that Iím certain that I just need to tweak the print setting and/or be selective where in the build area I place small objects like this. Itís hard to tell if itís the new resin or the fact that these parts are quite small so they only have a small profile for each layer when theyíre printing. Or maybe itís a bit of both.
∙ Not exactly the best angle to showcase the model as a whole (he looks a little stiff here) hereís a shot of the Plasma in-situ.
There are a few minor issues I want to give one final tweak to and I want to experiment a bit more with placement and orientation when Iím printing; not all spots on the printing bed are equal and the angle/orientation that an object is printed at can have a surprisingly large impact on the final outcome. I think the results speak to the fact that Iíve got the hang of it, but now I want to make sure Iím getting the best possible results. Theyíre small bits with some fiddly details, so theyíre a good candidate for me to really understand how to work with this new resin.
*Subtle squeals like a schoolgirl*
Holy crap, I made that! I can hold it in my grubby little fingers and actually see and touch an idea made solid. UV light and freaking goo combined with computers and a dash of hobby-OCD. Science is amazing!!
Sorry, Iím having one of myÖ moments.
|05-25-19 10:24 PM|
Originally Posted by Old Man78 View Post
|05-25-19 10:11 PM|
∙ Redesigned and fresh from Servitor Solus the new Chaincannon components are almost readyÖ as long as I donít make silly mistakes. But damn, do I love this new resin!
In the top-right corner, you can see where I overlooked adding supports to some of the points on the four-barrel design. Simple enough to fix, but also an obvious mistake I should do better to avoid. Beyond that little oversight, theyíre looking wonderful. No, I need to figure out where Iím going to attach the vent and how Iíll make the mould. Itís one thing to get a good test print, but then I need a proper production copy so I can make moulds. Soon, very soon.
Theyíre rather straightforward bits but they actually taught me a new 3D modelling trick I can use to make parts that Servitor Solus will have an easier time reproducing. In certain spots where there might be an edge with a 90į overhang that would require a support to print properly (and supports are a necessary evil that Iím always trying to minimize) if I can draft the surface (draft = add a slight tilt/slope/angle) from 10į to 15į degrees Solus can produce it without any need of a support. In many cases, the added draft is so subtle and/or just looks like an intended part of the design that thereís no reason not to do it beyond the fact that it does take a bit more work to add it in some spots.
I also tried to print the updated Combi-weapons along with these, but of the 8 parts I tried to print only 2 turned out, and theyíre both the base Bolters so none of the actual Combi-weapons turned out. So I removed the Chaincannon barrels from the layout and tried againÖ and after 2+ hours of printing, I discovered that all of the parts failed to print. So, Iím discovering that while the new grey Art resin produces excellent results itís just a bit more temperamental to get it to cooperate. If the print takes proper hold it works wonderfully but those first few critical layers seem to have a bit of a technique to ensure they take properly and Iím still zeroing in on it.
|05-22-19 12:33 PM|
|Old Man78||Love your work, personally I think the guns on the robots are a little too big but the sculpts themselves are great|
|05-21-19 09:52 AM|
∙ Iím sorry that I keep posting similar images of the Kastelan Ďbots, but the new 3D printing resin combined with this design really have me smitten over the last few days.
I took a bit of the time to make a ball-joint for the shoulder mounted Phosphor Blaster. The clunky rectangular one was a strange aspect of the kit that seemed really lazy and it was really easy to replace. After a bit more testing and the feedback Iíve also modeled three lengths/radius ammo feeds for the arm Blasters to help facilitate the fit. I tried once again to heat-bend one of the 3D prints and it simply wonít have anything to do with it, bending at first, but inevitably snapping. Once Iíve got the moulds made Iím sure itíll get sorted out with polyurethane casts. This kit was more involved but Iím so pleased with the results and the further proof-of-concept for a few things I was testing here (like the ammo feeds) that Iím glad I took the time to work the kinks out and take the design all the way to replacing the whole arm.
Ok, bed ways is right ways. Stay tuned for further updates in the somewhat near future.
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