Wargaming Forum and Wargamer Forums - Reply to Topic
40k Tactics Discuss the art of war in the 41st millenium. Exceptional topics will be stickied.

Thread: Help for Ultramarines v Admech Reply to Thread
Title:
Message:
Trackback:
Send Trackbacks to (Separate multiple URLs with spaces) :
Post Icons
You may choose an icon for your message from the following list:
 

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
06-16-18 12:43 AM
jin I hardly check this board anymore, but am gonna make it a point to start checking regularly again
after reading Darkreaver's commentary here.
Nice.
06-15-18 08:34 PM
darkreever
Quote:
Originally Posted by Mofoman78 View Post
One thing i’ve been thinking of is instead of taking him on with shootin I can take him on the fight phase. I’ve nearly got this list ready:
It honestly looks like a very jumped and disorganized list to be honest. Not a terrible amount of synergy, more a reliance on splitting your forces up and hoping they can do enough damage.

Quote:
Originally Posted by Mofoman78 View Post
Guilliman - 400
In this list Guilliman is potentially easy pickings. Unless I'm mistaken, he can't be embarked in a transport and there are no troops near him to provide him some cover from incoming fire. (Yeah you have the land raider as some protection, but that forces you to slow it down to keep up with him and potentially soak up even more firepower.

Quote:
Originally Posted by Mofoman78 View Post
Chronus / Landraider Crusader - Hurricane bolters / assault cannon / multi Melta - 370
Keep in mind that as per chapter approved Chronus is 5 points more expensive than listed in the codex.

Quote:
Originally Posted by Mofoman78 View Post
Tigurius - 130
I get that Tiggy here provides you the null zone bubble, but you can do that for fewer points with a normal or primaris librarian.

Quote:
Originally Posted by Mofoman78 View Post
Troop
Scout - Bolters - 55
Scout - 55
Scout - 55
These guys feel more like a command point tax and are more a waste than anything. That means your effectively going into 2k games with an 1850 list.

Quote:
Originally Posted by Mofoman78 View Post
Flier
Stormraven - twin lascannon / twin heavy Bolter / 2 x Hurricane Bolters / stormstrike missiles - : - 300
Beyond an expensive delivery system, again I'm not seeing loads of synergy here.

Quote:
Originally Posted by Mofoman78 View Post
Elite
Ironclad Dreadnaught - Chainfist / combat weapon / melta gun / stormbolter - 145
Low cost and a decent close combat output, I'd actually suggest running him alongside Guilliman.

Quote:
Originally Posted by Mofoman78 View Post
Assault Terminators / Hammers / Shields- 235
I recommend keeping two with lightning claws.

I'd recommend giving the following some thought:
06-14-18 05:34 PM
Mofoman78 Thanks Darkweaver

One thing i’ve been thinking of is instead of taking him on with shootin I can take him on the fight phase. I’ve nearly got this list ready:

HQ
Guilliman - 400
Chronus / Landraider Crusader - Hurricane bolters / assault cannon / multi Melta - 370
Tigurius - 130

Troop
Scout - Bolters - 55
Scout - 55
Scout - 55

Flier
Stormraven - twin lascannon / twin heavy Bolter / 2 x Hurricane Bolters / stormstrike missiles - : - 300

Elite

Ironclad Dreadnaught - Chainfist / combat weapon / melta gun / stormbolter - 145
Assault Terminators / Hammers / Shields- 235
Centurions - Siege Drills / 4 Flamers / 2 Meltas Assault Launchers - 222

Total - 2001

I using this list during the last battle my plan would be to pack the Terminators into a Landraider and ride it up to the Dunecrawler and Robots with Gulliman in support. Hopefully to some damage to the Dunecrawler with the Crusader and RG. Next turn get the Terminators out to charge the Dunecrawler and both the Landraider (to soak up the OW) and RG charge the Robots)

Similar Tactic with the Stormraven. Fly it out with the Dread and the centurions. Right up to the Dunecrawler firing everything it’s got. Next turn get Tigurius, Dread and Centurions. Have Tigurius cast null zone to take out the ++ saves and then Might of Heroes on the Dread. If this works out i’ll use the vehicles(if they survive, need to withstand at least two rounds of shooting) scouts and RG to take out the troops and HQs.

Was also thinking of shaving some points and taking a Techmarine to look after the Landraider.
06-13-18 10:48 PM
darkreever Perhaps give this a thought:


Retains both detachments, and makes it a bit tougher for the crusader to miss.
06-13-18 10:30 PM
Old Man78
Quote:
Originally Posted by Mofoman78 View Post
He is the jammiest fucker in the world!!
Try changing the dice too pal!
06-13-18 07:43 PM
Mofoman78 Tactical Squad has a sergeant with grab pistol/chainsword, multi Melta and a plasma gun. Predator is fully equipped with lascannons. Dreadnaught has a twin lascannon and fist/hvy flamer. Thinking of equipping the Assault Cannonin future to give myself more shots and make him use more saves

I am using the codex on my iPad to put my lists together but taking the index as a reference guide for the game. Landraider that i’m Using is the crusade with twin hurricane bolters, twin assault cannon and multi Melta.

He is the jammiest fucker in the world!!
06-13-18 02:09 PM
darkreever
Quote:
Originally Posted by Mofoman78 View Post
Thanks guys. Terminators are armed with thunder hammers and shields.
Ok, but what about the rest of the list? What does the tactical squad have? The predator? The dreadnought?



Quote:
Originally Posted by Mofoman78 View Post
Going to purchase a redemptor soon.
Keep in mind that it appears you are not using the codex for this, so its going to be harder for us to help you what with the codex being available. (For example I'm assuming that the list you put up here is the normal lascannon/heavy bolter land raider. That model is around 360 points.)



Quote:
Originally Posted by Mofoman78 View Post
Canít remember exactly what he had as his other HQs. Pretty sure it was to more Dominus. Old models though. Pretty sure that was his entire list.
I'm guessing probably two tech priests, his list is nearly at 1900 points and two of those would run under 100 points.



Quote:
Originally Posted by Mofoman78 View Post
Apologies for the ignorance but what do you mean by firing lanes?
Think of them along the lines of a hallway, you may know there is something else nearby but you cant see it in order to aim/get an accurate shot. (Line of sight blocking terrain.)


Quote:
Originally Posted by Mofoman78 View Post
Yeah he was as lucky as f#%k. Got three hits and wounds in, I failed all my saves and he then rolled 2 6s and a 4. The audacity!!
Lucky as fuck is definitely one way of putting it.
06-13-18 08:41 AM
Mofoman78 Thanks guys. Terminators are armed with thunder hammers and shields. Going to purchase a redemptor soon. Hopefully it will help. Like the idea of the flanking strategy.

Can’t remember exactly what he had as his other HQs. Pretty sure it was to more Dominus. Old models though. Pretty sure that was his entire list.

Apologies for the ignorance but what do you mean by firing lanes?

Didn’t know that about Chronus. What i’ll Do is slot him into HQ (in the Predator) and just run a Battalion.

Yeah he was as lucky as f#%k. Got three hits and wounds in, I failed all my saves and he then rolled 2 6s and a 4. The audacity!!

Thanks again
06-12-18 11:42 PM
darkreever
Quote:
Originally Posted by Mofoman78 View Post
I canít remember exactly what he has but it was 2 battalions with Cawl, Tech Priest Dominus as his 2 main HQs.
Keep in mind if he has no other HQ's than his list may very well not be legal. Each battalion must have two HQ's.



Quote:
Originally Posted by Mofoman78 View Post
Troops was 6 5?man skitari squads. 2 squads of Robots (4 total). 2 Dunecrawlers with neutron lasers that just killed me. 10 electro priests , 3 breachers and 5 Sicarian Infiltrators. Think thatís it.
That would pretty much have to be it, beyond needing two more HQ's this is around 1900 points worth of stuff without any upgrades (beyond the neutron lasers.)



Quote:
Originally Posted by Mofoman78 View Post
At present Iím just kitting my army out with as many lascannons as possible to take out his heavy armour whilst using characters to buff the roles. I find that unless I destroy either one Dunecrawler or 1 squad of robots during turn 1 if I go first I really struggle.
Sounds like you need to focus on overwhelming firepower and controlling fire lanes.


That being said, hellblasters, super charged plasma, melta weapons, and anything that can do a flat 2-3 damage are best.



Quote:
Originally Posted by Mofoman78 View Post
Especially with is invulnerable saves.
Barring any canticles that improve invulnerable saves, his army is only rocking ++5 and ++6 saves. Now if he is using the Lucius forgeworld dogma than he gets to treat -1 ap weapons as 0 ap, but that has no bearing on invulnerable saves.



Quote:
Originally Posted by Mofoman78 View Post
Last time he deployed 1 Dunecrawler and One Squad of robots plus two squads of on either flank.
That actually sounds like really bad deployment for the dunecrawlers, since they would get to reroll saves of 1 when close together. Also by doing that he cannot guarantee that both groups will be able to shoot at stuff, unless you both play on a fairly open board.



Quote:
Originally Posted by Mofoman78 View Post
I deployed my Pedator (with Cronus)
This part of your list is actually illegal. Chronus's vehicle needs to be purchased separate to that predator you've taken. So that detachment would need another heavy support choice if he's going in the predator.



Quote:
Originally Posted by Mofoman78 View Post
The Landraider got taken out in turn 1 by three neutron laser hits.
Were the neutron lasers the only thing that damaged your land raider? Because if yes those were some really lucky damage roles; near perfect in fact. To burn through all 16 wounds.


Could you flesh out your list a bit more, that way we can get an idea of what your loadouts are. By the way are you using the codex or the index?
06-12-18 09:09 PM
Old Man78 As a 40k dabbler I can't offer much sage and true wisdom, but if the raider is not lasting long as a bullet magnet maybe ditch it for another Las predator or a couple of razor backs with twin assault cannons to saturate the dune crawler. What are your terminators armed with? Maybe increase the squad size and pack in 2 cyclone missile launchers. Maybe try fit in some sternguard for some decent infantry fire power, or even speeders with H.Bs and typhoon launchers, the more saves he has to make the more he's gonna fail. Also, take a good look at the redemptor dreadnought when armed with a macro plasma incinerator

The dune crawler packs an awful punch for the price, i dont envy fighting 2. If placing a crawler on each flank is his usual trick, try playing a refused flank and place most of your units on one side of the board deep strike the termies and maybe drop pod the tac squad/stern guard and meteoric decent the inceptors too, hopefully you can isolate and cut up one part of his army leaving the other side with little to do. As I said I'm a dabbler only, but hopefully I've got some sense for you to get some ideas from
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

 
For the best viewing experience please update your browser to Google Chrome